package {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.text.*;
public class Main extends Sprite {
private var startMsg:TextField = new TextField( );
public function Main( ) {
var timer:Timer = new Timer(3000, 1);
timer.addEventListener(TimerEvent.TIMER, timerListener);
timer.start( );
startMsg.autoSize = TextFieldAutoSize.LEFT;
startMsg.text = "Get Ready!";
addChild(startMsg);
}
private function timerListener (e:TimerEvent):void {
startMsg.text = "GO!";
}
}
}
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