Determining Glyph Availability : Font « TextField « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » TextField » Font 
Determining Glyph Availability
 

package{
  import flash.display.Sprite;
  import flash.text.*;
  
  public class Main extends Sprite{
    public function Main(){
        var fontName:String = "Verdana";
        var font:Font;
        var fonts:Array = Font.enumerateFonts(true);
        for (var i:int 0; i < fonts.length; i++) {
          if (fonts[i].fontName == fontName) {
            font = fonts[i];
            break;
          }
        }
        trace(font.hasGlyphs("Hello world"));  // Displays: true
    //    trace(font.hasGlyphs()); // Displays: false
    }
  }
}

        
Related examples in the same category
1. Hello World, in Verdana
2. Embedding fonts centrally
3. Class-level font embedding
4. Set the font with HTML
5. Using bold and italic with embedded fonts
6. Loading Fonts at Runtime
7. Missing Fonts and Glyphs
8. Listing all embedded fonts
9. Listing all device fonts
10. Listing all embedded and device fonts
11. Automatically selecting a fallback font
12. Embedded-Text Rendering
13. Creates a TextField object and then tells Flash Player to render it with embedded fonts using the FlashType renderer:
14. FlashType versus Flash Player's standard vector-renderer
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