LightScopeApp creates a scene that is paritally light : Light « 3D « Java

Java
1. 2D Graphics GUI
2. 3D
3. Advanced Graphics
4. Ant
5. Apache Common
6. Chart
7. Class
8. Collections Data Structure
9. Data Type
10. Database SQL JDBC
11. Design Pattern
12. Development Class
13. EJB3
14. Email
15. Event
16. File Input Output
17. Game
18. Generics
19. GWT
20. Hibernate
21. I18N
22. J2EE
23. J2ME
24. JDK 6
25. JNDI LDAP
26. JPA
27. JSP
28. JSTL
29. Language Basics
30. Network Protocol
31. PDF RTF
32. Reflection
33. Regular Expressions
34. Scripting
35. Security
36. Servlets
37. Spring
38. Swing Components
39. Swing JFC
40. SWT JFace Eclipse
41. Threads
42. Tiny Application
43. Velocity
44. Web Services SOA
45. XML
Java Tutorial
Java Source Code / Java Documentation
Java Open Source
Jar File Download
Java Articles
Java Products
Java by API
Photoshop Tutorials
Maya Tutorials
Flash Tutorials
3ds-Max Tutorials
Illustrator Tutorials
GIMP Tutorials
C# / C Sharp
C# / CSharp Tutorial
C# / CSharp Open Source
ASP.Net
ASP.NET Tutorial
JavaScript DHTML
JavaScript Tutorial
JavaScript Reference
HTML / CSS
HTML CSS Reference
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Ruby
PHP
Python
Python Tutorial
Python Open Source
SQL Server / T-SQL
SQL Server / T-SQL Tutorial
Oracle PL / SQL
Oracle PL/SQL Tutorial
PostgreSQL
SQL / MySQL
MySQL Tutorial
VB.Net
VB.Net Tutorial
Flash / Flex / ActionScript
VBA / Excel / Access / Word
XML
XML Tutorial
Microsoft Office PowerPoint 2007 Tutorial
Microsoft Office Excel 2007 Tutorial
Microsoft Office Word 2007 Tutorial
Java » 3D » LightScreenshots 
LightScopeApp creates a scene that is paritally light
LightScopeApp creates a scene that is paritally light


/*
 *      LightScopeApp.java 1.0 99/04/12
 *
 * Copyright (c) 1999 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear
 * facility. Licensee represents and warrants that it will not use or
 * redistribute the Software for such purposes.
 */

/*
 * This application demonstrates the use of scoping for controlling
 * the influence of lights.
 *
 * This applicaion is not necessarilly a demonstration of good
 * program design or coding.
 *
 * This application (or a version of it) generated one or more
 * of the images in Chapter 6 of Getting Started with the Java 3D API.
 * The Java 3D Turtorial.
 *
 * See http://www.sun.com/desktop/java3d/collateral for more information.
 *
 */

import java.applet.Applet;
import java.awt.BorderLayout;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.GeometryArray;
import javax.media.j3d.Material;
import javax.media.j3d.PointLight;
import javax.media.j3d.PolygonAttributes;
import javax.media.j3d.QuadArray;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.TriangleStripArray;
import javax.vecmath.Color3f;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.universe.SimpleUniverse;

/**
 * LightScopeApp creates a scene that is paritally light by a light using the
 * scoping feature.
 */
public class LightScopeApp extends Applet {

  Appearance createMaterialAppearance(Color3f color) {
    Appearance appear = new Appearance();
    Material material = new Material();
    material.setDiffuseColor(color);
    material.setShininess(50.0f);
    appear.setMaterial(material);

    return appear;
  }

  Shape3D createXZPlane(Point3f p0, Point3f p1, Point3f p2, Point3f p3) {
    Shape3D plane = new Shape3D();
    QuadArray planeGeom = new QuadArray(4, QuadArray.COORDINATES
        | QuadArray.NORMALS);
    planeGeom.setCoordinate(0, p0);
    planeGeom.setCoordinate(1, p1);
    planeGeom.setCoordinate(2, p2);
    planeGeom.setCoordinate(3, p3);
    Vector3f norm = new Vector3f(0.0f1.0f0.0f);
    planeGeom.setNormal(0, norm);
    planeGeom.setNormal(1, norm);
    planeGeom.setNormal(2, norm);
    planeGeom.setNormal(3, norm);
    plane.setGeometry(planeGeom);
    return plane;
  }

  Shape3D createLampShape() {
    Shape3D lamp = new Shape3D();
    int stripCounts[] 1010 };
    TriangleStripArray lampGeom = new TriangleStripArray(20,
        GeometryArray.COORDINATES | GeometryArray.NORMALS, stripCounts);
    lampGeom.setCoordinate(0new Point3f(-0.01f0.9f0.01f));
    lampGeom.setCoordinate(1new Point3f(-0.01f0.0f0.01f));
    lampGeom.setCoordinate(2new Point3f(0.01f0.9f0.01f));
    lampGeom.setCoordinate(3new Point3f(0.01f0.0f0.01f));
    lampGeom.setCoordinate(4new Point3f(0.01f0.9f, -0.01f));
    lampGeom.setCoordinate(5new Point3f(0.01f0.0f, -0.01f));
    lampGeom.setCoordinate(6new Point3f(-0.01f0.9f, -0.01f));
    lampGeom.setCoordinate(7new Point3f(-0.01f0.0f, -0.01f));
    lampGeom.setCoordinate(8new Point3f(-0.01f0.9f0.01f));
    lampGeom.setCoordinate(9new Point3f(-0.01f0.0f0.01f));
    lampGeom.setCoordinate(10new Point3f(-0.1f0.9f0.1f));
    lampGeom.setCoordinate(11new Point3f(-0.2f0.5f0.2f));
    lampGeom.setCoordinate(12new Point3f(0.1f0.9f0.1f));
    lampGeom.setCoordinate(13new Point3f(0.2f0.5f0.2f));
    lampGeom.setCoordinate(14new Point3f(0.1f0.9f, -0.1f));
    lampGeom.setCoordinate(15new Point3f(0.2f0.5f, -0.2f));
    lampGeom.setCoordinate(16new Point3f(-0.1f0.9f, -0.1f));
    lampGeom.setCoordinate(17new Point3f(-0.2f0.5f, -0.2f));
    lampGeom.setCoordinate(18new Point3f(-0.1f0.9f0.1f));
    lampGeom.setCoordinate(19new Point3f(-0.2f0.5f0.2f));

    Vector3f norm = new Vector3f(-0.7f0.0f0.7f);
    lampGeom.setNormal(0, norm);
    lampGeom.setNormal(1, norm);
    norm.set(0.7f0.0f0.7f);
    lampGeom.setNormal(2, norm);
    lampGeom.setNormal(3, norm);
    norm.set(0.7f0.0f, -0.7f);
    lampGeom.setNormal(4, norm);
    lampGeom.setNormal(5, norm);
    norm.set(-0.7f0.0f, -0.7f);
    lampGeom.setNormal(6, norm);
    lampGeom.setNormal(7, norm);
    norm.set(-0.7f0.0f0.7f);
    lampGeom.setNormal(8, norm);
    lampGeom.setNormal(9, norm);
    norm.set(-0.7f0.0f0.7f);
    lampGeom.setNormal(10, norm);
    lampGeom.setNormal(11, norm);
    norm.set(0.7f0.0f0.7f);
    lampGeom.setNormal(12, norm);
    lampGeom.setNormal(13, norm);
    norm.set(0.7f0.0f, -0.7f);
    lampGeom.setNormal(14, norm);
    lampGeom.setNormal(15, norm);
    norm.set(-0.7f0.0f, -0.7f);
    lampGeom.setNormal(16, norm);
    lampGeom.setNormal(17, norm);
    norm.set(-0.7f0.0f0.7f);
    lampGeom.setNormal(18, norm);
    lampGeom.setNormal(19, norm);

    lamp.setGeometry(lampGeom);
    return lamp;
  }

  BranchGroup createScene() {
    BranchGroup scene = new BranchGroup();
    TransformGroup tableTG = new TransformGroup();
    TransformGroup lampTG = new TransformGroup();
    TransformGroup litBoxTG = new TransformGroup();
    TransformGroup unLitBoxTG = new TransformGroup();

    scene.addChild(tableTG);
    tableTG.addChild(lampTG);
    tableTG.addChild(litBoxTG);
    tableTG.addChild(unLitBoxTG);

    Color3f white = new Color3f(1.0f1.0f1.0f);
    Color3f red = new Color3f(1.0f0.0f0.0f);
    Color3f blue = new Color3f(0.0f1.0f0.0f);
    Color3f green = new Color3f(0.0f0.0f1.0f);
    Color3f black = new Color3f(0.0f0.0f0.0f);

    Vector3f transVector = new Vector3f();
    Transform3D transTransform = new Transform3D();

    transVector.set(0.0f, -0.4f0.5f);
    transTransform.setTranslation(transVector);
    tableTG.setTransform(transTransform);

    transVector.set(-0.4f0.001f0.1f);
    transTransform.setTranslation(transVector);
    lampTG.setTransform(transTransform);

    transVector.set(-0.2f0.1f0.2f);
    transTransform.setTranslation(transVector);
    litBoxTG.setTransform(transTransform);

    transVector.set(0.3f0.1f, -0.4f);
    transTransform.setTranslation(transVector);
    unLitBoxTG.setTransform(transTransform);

    Shape3D tablePlane = createXZPlane(new Point3f(-1.0f0.0f, -1.0f),
        new Point3f(-1.0f0.0f1.0f)new Point3f(1.0f0.0f1.0f),
        new Point3f(1.0f0.0f, -1.0f));
    tablePlane.setAppearance(createMaterialAppearance(white));
    tableTG.addChild(tablePlane);
    litBoxTG.addChild(new Box(0.1f0.1f0.1f, Box.GENERATE_NORMALS,
        createMaterialAppearance(red)));
    Shape3D shadowPlane = createXZPlane(new Point3f(0.1f, -0.095f, -0.1f),
        new Point3f(0.1f, -0.095f0.1f)new Point3f(0.2f, -0.095f,
            0.15f)new Point3f(0.2f, -0.095f, -0.15f));
    shadowPlane.setAppearance(createMaterialAppearance(black));
    litBoxTG.addChild(shadowPlane);

    Appearance redGlowMat = createMaterialAppearance(red);
    //    redGlowMat.getMaterial().setEmissiveColor(0.5f, 0.5f, 0.5f);
    unLitBoxTG.addChild(new Box(0.1f0.1f0.1f, Box.GENERATE_NORMALS,
        redGlowMat));

    Shape3D lamp = createLampShape();
    Appearance lampAppearance = createMaterialAppearance(blue);
    PolygonAttributes polyAttrib = new PolygonAttributes();
    polyAttrib.setCullFace(PolygonAttributes.CULL_NONE);
    polyAttrib.setBackFaceNormalFlip(true);
    lampAppearance.setPolygonAttributes(polyAttrib);
    lamp.setAppearance(lampAppearance);
    lampTG.addChild(lamp);

    PointLight lampLight = new PointLight();
    lampLight.setPosition(0.1f0.5f, -0.1f);
    lampLight.setInfluencingBounds(new BoundingSphere());
    lampTG.addChild(lampLight);

    Shape3D litPlane = createXZPlane(new Point3f(-0.4f0.0f, -0.4f),
        new Point3f(-0.4f0.0f0.4f)new Point3f(0.4f0.0f0.4f),
        new Point3f(0.4f0.0f, -0.4f));
    litPlane.setAppearance(createMaterialAppearance(white));
    lampTG.addChild(litPlane);

    lampLight.addScope(lampTG);
    lampLight.addScope(litBoxTG);

    AmbientLight lightA = new AmbientLight();
    lightA.setInfluencingBounds(new BoundingSphere());
    scene.addChild(lightA);

    DirectionalLight lightD1 = new DirectionalLight();
    lightD1.setInfluencingBounds(new BoundingSphere());
    lightD1.setColor(new Color3f(0.4f0.4f0.4f));
    Vector3f lightDir = new Vector3f(-1.0f, -1.0f, -1.0f);
    lightDir.normalize();
    lightD1.setDirection(lightDir);
    scene.addChild(lightD1);

    DirectionalLight lightD2 = new DirectionalLight();
    lightD2.setInfluencingBounds(new BoundingSphere());
    lightD2.setColor(new Color3f(0.2f0.2f0.2f));
    lightDir.set(1.0f, -1.0f, -1.0f);
    lightDir.normalize();
    lightD2.setDirection(lightDir);
    scene.addChild(lightD2);

    Background bg = new Background();
    bg.setColor(1.0f1.0f1.0f);
    bg.setApplicationBounds(new BoundingSphere());
    scene.addChild(bg);

    return scene;
  }

  public LightScopeApp() {
    setLayout(new BorderLayout());
    Canvas3D c = new Canvas3D(null);
    add("Center", c);

    BranchGroup scene = createScene();
    scene.compile();

    SimpleUniverse u = new SimpleUniverse(c);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    u.getViewingPlatform().setNominalViewingTransform();

    u.addBranchGraph(scene);
  }

  public static void main(String argv[]) {
    new MainFrame(new LightScopeApp()256256);
  }
}



           
       
Related examples in the same category
1. Light DemoLight Demo
2. Creates an ambient light and a one directional lightCreates an ambient light and a one directional light
3. This builds a red sphere using the Sphere utility class and adds lightsThis builds a red sphere using the Sphere utility class and adds lights
4. ExDirectionalLight - illustrate use of directional lightsExDirectionalLight - illustrate use of directional lights
5. ExAmbientLight - illustrate use of ambient lightsExAmbientLight - illustrate use of ambient lights
6. ExPointLight - illustrate use of point lightsExPointLight - illustrate use of point lights
7. ExLightScope - illustrate use of light scope groupsExLightScope - illustrate use of light scope groups
8. Illustrate use of light influencing bounds, and bounding leaves Illustrate use of light influencing bounds, and bounding leaves
9. ExSpotLight - illustrate use of spot lightsExSpotLight - illustrate use of spot lights
10. AmbientLight, DirectionalLight, PointLight and SpotLightAmbientLight, DirectionalLight, PointLight and SpotLight
11. Lighting PlaneLighting Plane
12. Spot LightSpot Light
13. Light ViewerLight Viewer
14. Light BugLight Bug
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.