<!-- ***********************************************************
Example 4-6
"Dynamic HTML:The Definitive Reference"
2nd Edition
by Danny Goodman
Published by O'Reilly & Associates ISBN 0-596-00316-1
http://www.oreilly.com
Copyright 2002 Danny Goodman. All Rights Reserved.
************************************************************ -->
<html>
<head>
<script language="JavaScript" type="text/javascript">
/* ***********************************************************
Example 4-3 (DHTMLapi.js)
"Dynamic HTML:The Definitive Reference"
2nd Edition
by Danny Goodman
Published by O'Reilly & Associates ISBN 1-56592-494-0
http://www.oreilly.com
Copyright 2002 Danny Goodman. All Rights Reserved.
************************************************************ */
// DHTMLapi.js custom API for cross-platform
// object positioning by Danny Goodman (http://www.dannyg.com).
// Release 2.0. Supports NN4, IE, and W3C DOMs.
// Global variables
var isCSS, isW3C, isIE4, isNN4;
// initialize upon load to let all browsers establish content objects
function initDHTMLAPI() {
if (document.images) {
isCSS = (document.body && document.body.style) ? true : false;
isW3C = (isCSS && document.getElementById) ? true : false;
isIE4 = (isCSS && document.all) ? true : false;
isNN4 = (document.layers) ? true : false;
isIE6CSS = (document.compatMode && document.compatMode.indexOf("CSS1") >= 0) ? true : false;
}
}
// set event handler to initialize API
window.onload = initDHTMLAPI;
// Seek nested NN4 layer from string name
function seekLayer(doc, name) {
var theObj;
for (var i = 0; i < doc.layers.length; i++) {
if (doc.layers[i].name == name) {
theObj = doc.layers[i];
break;
}
// dive into nested layers if necessary
if (doc.layers[i].document.layers.length > 0) {
theObj = seekLayer(document.layers[i].document, name);
}
}
return theObj;
}
// Convert object name string or object reference
// into a valid element object reference
function getRawObject(obj) {
var theObj;
if (typeof obj == "string") {
if (isW3C) {
theObj = document.getElementById(obj);
} else if (isIE4) {
theObj = document.all(obj);
} else if (isNN4) {
theObj = seekLayer(document, obj);
}
} else {
// pass through object reference
theObj = obj;
}
return theObj;
}
// Convert object name string or object reference
// into a valid style (or NN4 layer) reference
function getObject(obj) {
var theObj = getRawObject(obj);
if (theObj && isCSS) {
theObj = theObj.style;
}
return theObj;
}
// Position an object at a specific pixel coordinate
function shiftTo(obj, x, y) {
var theObj = getObject(obj);
if (theObj) {
if (isCSS) {
// equalize incorrect numeric value type
var units = (typeof theObj.left == "string") ? "px" : 0
theObj.left = x + units;
theObj.top = y + units;
} else if (isNN4) {
theObj.moveTo(x,y)
}
}
}
// Move an object by x and/or y pixels
function shiftBy(obj, deltaX, deltaY) {
var theObj = getObject(obj);
if (theObj) {
if (isCSS) {
// equalize incorrect numeric value type
var units = (typeof theObj.left == "string") ? "px" : 0
theObj.left = getObjectLeft(obj) + deltaX + units;
theObj.top = getObjectTop(obj) + deltaY + units;
} else if (isNN4) {
theObj.moveBy(deltaX, deltaY);
}
}
}
// Set the z-order of an object
function setZIndex(obj, zOrder) {
var theObj = getObject(obj);
if (theObj) {
theObj.zIndex = zOrder;
}
}
// Set the background color of an object
function setBGColor(obj, color) {
var theObj = getObject(obj);
if (theObj) {
if (isNN4) {
theObj.bgColor = color;
} else if (isCSS) {
theObj.backgroundColor = color;
}
}
}
// Set the visibility of an object to visible
function show(obj) {
var theObj = getObject(obj);
if (theObj) {
theObj.visibility = "visible";
}
}
// Set the visibility of an object to hidden
function hide(obj) {
var theObj = getObject(obj);
if (theObj) {
theObj.visibility = "hidden";
}
}
// Retrieve the x coordinate of a positionable object
function getObjectLeft(obj) {
var elem = getRawObject(obj);
var result = 0;
if (document.defaultView) {
var style = document.defaultView;
var cssDecl = style.getComputedStyle(elem, "");
result = cssDecl.getPropertyValue("left");
} else if (elem.currentStyle) {
result = elem.currentStyle.left;
} else if (elem.style) {
result = elem.style.left;
} else if (isNN4) {
result = elem.left;
}
return parseInt(result);
}
// Retrieve the y coordinate of a positionable object
function getObjectTop(obj) {
var elem = getRawObject(obj);
var result = 0;
if (document.defaultView) {
var style = document.defaultView;
var cssDecl = style.getComputedStyle(elem, "");
result = cssDecl.getPropertyValue("top");
} else if (elem.currentStyle) {
result = elem.currentStyle.top;
} else if (elem.style) {
result = elem.style.top;
} else if (isNN4) {
result = elem.top;
}
return parseInt(result);
}
// Retrieve the rendered width of an element
function getObjectWidth(obj) {
var elem = getRawObject(obj);
var result = 0;
if (elem.offsetWidth) {
result = elem.offsetWidth;
} else if (elem.clip && elem.clip.width) {
result = elem.clip.width;
} else if (elem.style && elem.style.pixelWidth) {
result = elem.style.pixelWidth;
}
return parseInt(result);
}
// Retrieve the rendered height of an element
function getObjectHeight(obj) {
var elem = getRawObject(obj);
var result = 0;
if (elem.offsetHeight) {
result = elem.offsetHeight;
} else if (elem.clip && elem.clip.height) {
result = elem.clip.height;
} else if (elem.style && elem.style.pixelHeight) {
result = elem.style.pixelHeight;
}
return parseInt(result);
}
// Return the available content width space in browser window
function getInsideWindowWidth() {
if (window.innerWidth) {
return window.innerWidth;
} else if (isIE6CSS) {
// measure the html element's clientWidth
return document.body.parentElement.clientWidth
} else if (document.body && document.body.clientWidth) {
return document.body.clientWidth;
}
return 0;
}
// Return the available content height space in browser window
function getInsideWindowHeight() {
if (window.innerHeight) {
return window.innerHeight;
} else if (isIE6CSS) {
// measure the html element's clientHeight
return document.body.parentElement.clientHeight
} else if (document.body && document.body.clientHeight) {
return document.body.clientHeight;
}
return 0;
}
</script>
<script language="JavaScript" type="text/javascript">
// ** Global variables ** //
// circular motion arc interval controllers
var intervalCount = 1;
var intervalID;
// 'Corrector' positioning factor for IE/Mac et al., but doesn't hurt others
var fudgeFactor = {top:-1, left:-1};
// Set initial position offscreen and show object and
// start timer by calling glideToCenter()
function startRoll(layerName) {
// 'obj' is the positionable object
var obj = getRawObject(layerName);
// set fudgeFactor values only first time
if (fudgeFactor.top == -1) {
if ((typeof obj.offsetTop == "number") && obj.offsetTop > 0) {
fudgeFactor.top = obj.offsetTop;
fudgeFactor.left = obj.offsetLeft;
} else {
fudgeFactor.top = 0;
fudgeFactor.left = 0;
}
if (obj.offsetWidth && obj.scrollWidth) {
if (obj.offsetWidth != obj.scrollWidth) {
obj.style.width = obj.scrollWidth;
}
}
}
var x = Math.round((getInsideWindowWidth()/2) - (getObjectWidth(obj)/2));
var y = 50;
shiftTo(obj, x - fudgeFactor.left, y - fudgeFactor.top);
show(obj);
intervalID = setInterval("goAround('" + layerName + "')", 1);
}
// Move element along an arc that is 1/36 of a circle; stop at full circle
function goAround(layerName) {
var obj = getRawObject(layerName);
var x = Math.round(getObjectLeft(obj) + Math.cos(intervalCount * (Math.PI/18)) * 10);
var y = Math.round(getObjectTop(obj) + Math.sin(intervalCount * (Math.PI/18)) * 10);
shiftTo(obj, x - fudgeFactor.left, y - fudgeFactor.top);
if (intervalCount++ == 36) {
clearInterval(intervalID);
}
}
</script>
</head>
<body onLoad="initDHTMLAPI(); startRoll('banner')" >
<span id="banner" style="position:absolute; visibility:hidden; left:0; top:0;
background-color:yellow; font-size:36pt; color:red">
Congratulations!
</span>
</body>
</html>
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