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Java Source Code / Java Documentation » 6.0 JDK Core » AWT » java.awt.geom 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   java.awt.geom.AffineTransform

AffineTransform
public class AffineTransform implements Cloneable,java.io.Serializable(Code)
The AffineTransform class represents a 2D affine transform that performs a linear mapping from 2D coordinates to other 2D coordinates that preserves the "straightness" and "parallelness" of lines. Affine transformations can be constructed using sequences of translations, scales, flips, rotations, and shears.

Such a coordinate transformation can be represented by a 3 row by 3 column matrix with an implied last row of [ 0 0 1 ]. This matrix transforms source coordinates (x,y) into destination coordinates (x',y') by considering them to be a column vector and multiplying the coordinate vector by the matrix according to the following process:

 [ x']   [  m00  m01  m02  ] [ x ]   [ m00x + m01y + m02 ]
 [ y'] = [  m10  m11  m12  ] [ y ] = [ m10x + m11y + m12 ]
 [ 1 ]   [   0    0    1   ] [ 1 ]   [         1         ]
 

Handling 90-Degree Rotations

In some variations of the rotate methods in the AffineTransform class, a double-precision argument specifies the angle of rotation in radians. These methods have special handling for rotations of approximately 90 degrees (including multiples such as 180, 270, and 360 degrees), so that the common case of quadrant rotation is handled more efficiently. This special handling can cause angles very close to multiples of 90 degrees to be treated as if they were exact multiples of 90 degrees. For small multiples of 90 degrees the range of angles treated as a quadrant rotation is approximately 0.00000121 degrees wide. This section explains why such special care is needed and how it is implemented.

Since 90 degrees is represented as PI/2 in radians, and since PI is a transcendental (and therefore irrational) number, it is not possible to exactly represent a multiple of 90 degrees as an exact double precision value measured in radians. As a result it is theoretically impossible to describe quadrant rotations (90, 180, 270 or 360 degrees) using these values. Double precision floating point values can get very close to non-zero multiples of PI/2 but never close enough for the sine or cosine to be exactly 0.0, 1.0 or -1.0. The implementations of Math.sin() and Math.cos() correspondingly never return 0.0 for any case other than Math.sin(0.0). These same implementations do, however, return exactly 1.0 and -1.0 for some range of numbers around each multiple of 90 degrees since the correct answer is so close to 1.0 or -1.0 that the double precision significand cannot represent the difference as accurately as it can for numbers that are near 0.0.

The net result of these issues is that if the Math.sin() and Math.cos() methods are used to directly generate the values for the matrix modifications during these radian-based rotation operations then the resulting transform is never strictly classifiable as a quadrant rotation even for a simple case like rotate(Math.PI/2.0), due to minor variations in the matrix caused by the non-0.0 values obtained for the sine and cosine. If these transforms are not classified as quadrant rotations then subsequent code which attempts to optimize further operations based upon the type of the transform will be relegated to its most general implementation.

Because quadrant rotations are fairly common, this class should handle these cases reasonably quickly, both in applying the rotations to the transform and in applying the resulting transform to the coordinates. To facilitate this optimal handling, the methods which take an angle of rotation measured in radians attempt to detect angles that are intended to be quadrant rotations and treat them as such. These methods therefore treat an angle theta as a quadrant rotation if either Math.sin(theta) or Math.cos(theta) returns exactly 1.0 or -1.0. As a rule of thumb, this property holds true for a range of approximately 0.0000000211 radians (or 0.00000121 degrees) around small multiples of Math.PI/2.0.
version:
   1.83, 05/05/07
author:
   Jim Graham
since:
   1.2



Field Summary
final static  intAPPLY_IDENTITY
     This constant is used for the internal state variable to indicate that no calculations need to be performed and that the source coordinates only need to be copied to their destinations to complete the transformation equation of this transform.
final static  intAPPLY_SCALE
     This constant is used for the internal state variable to indicate that the scaling components of the matrix (m00 and m11) need to be factored in to complete the transformation equation of this transform.
final static  intAPPLY_SHEAR
     This constant is used for the internal state variable to indicate that the shearing components of the matrix (m01 and m10) need to be factored in to complete the transformation equation of this transform.
final static  intAPPLY_TRANSLATE
     This constant is used for the internal state variable to indicate that the translation components of the matrix (m02 and m12) need to be added to complete the transformation equation of this transform.
final public static  intTYPE_FLIP
     This flag bit indicates that the transform defined by this object performs a mirror image flip about some axis which changes the normally right handed coordinate system into a left handed system in addition to the conversions indicated by other flag bits.
final public static  intTYPE_GENERAL_ROTATION
     This flag bit indicates that the transform defined by this object performs a rotation by an arbitrary angle in addition to the conversions indicated by other flag bits.
final public static  intTYPE_GENERAL_SCALE
     This flag bit indicates that the transform defined by this object performs a general scale in addition to the conversions indicated by other flag bits.
final public static  intTYPE_GENERAL_TRANSFORM
     This constant indicates that the transform defined by this object performs an arbitrary conversion of the input coordinates.
final public static  intTYPE_IDENTITY
     This constant indicates that the transform defined by this object is an identity transform.
final public static  intTYPE_MASK_ROTATION
     This constant is a bit mask for any of the rotation flag bits.
final public static  intTYPE_MASK_SCALE
     This constant is a bit mask for any of the scale flag bits.
final public static  intTYPE_QUADRANT_ROTATION
     This flag bit indicates that the transform defined by this object performs a quadrant rotation by some multiple of 90 degrees in addition to the conversions indicated by other flag bits.
final public static  intTYPE_TRANSLATION
     This flag bit indicates that the transform defined by this object performs a translation in addition to the conversions indicated by other flag bits.
final public static  intTYPE_UNIFORM_SCALE
     This flag bit indicates that the transform defined by this object performs a uniform scale in addition to the conversions indicated by other flag bits.
 doublem00
     The X coordinate scaling element of the 3x3 affine transformation matrix.
 doublem01
     The X coordinate shearing element of the 3x3 affine transformation matrix.
 doublem02
     The X coordinate of the translation element of the 3x3 affine transformation matrix.
 doublem10
     The Y coordinate shearing element of the 3x3 affine transformation matrix.
 doublem11
     The Y coordinate scaling element of the 3x3 affine transformation matrix.
 doublem12
     The Y coordinate of the translation element of the 3x3 affine transformation matrix.
transient  intstate
     This field keeps track of which components of the matrix need to be applied when performing a transformation.

Constructor Summary
public  AffineTransform()
     Constructs a new AffineTransform representing the Identity transformation.
public  AffineTransform(AffineTransform Tx)
     Constructs a new AffineTransform that is a copy of the specified AffineTransform object.
public  AffineTransform(float m00, float m10, float m01, float m11, float m02, float m12)
     Constructs a new AffineTransform from 6 floating point values representing the 6 specifiable entries of the 3x3 transformation matrix.
public  AffineTransform(float[] flatmatrix)
     Constructs a new AffineTransform from an array of floating point values representing either the 4 non-translation enries or the 6 specifiable entries of the 3x3 transformation matrix.
public  AffineTransform(double m00, double m10, double m01, double m11, double m02, double m12)
     Constructs a new AffineTransform from 6 double precision values representing the 6 specifiable entries of the 3x3 transformation matrix.
public  AffineTransform(double[] flatmatrix)
     Constructs a new AffineTransform from an array of double precision values representing either the 4 non-translation entries or the 6 specifiable entries of the 3x3 transformation matrix.

Method Summary
public  Objectclone()
     Returns a copy of this AffineTransform object.
public  voidconcatenate(AffineTransform Tx)
     Concatenates an AffineTransform Tx to this AffineTransform Cx in the most commonly useful way to provide a new user space that is mapped to the former user space by Tx.
public  AffineTransformcreateInverse()
     Returns an AffineTransform object representing the inverse transformation.
public  ShapecreateTransformedShape(Shape pSrc)
     Returns a new Shape object defined by the geometry of the specified Shape after it has been transformed by this transform.
Parameters:
  pSrc - the specified Shape object to betransformed by this transform.
public  Point2DdeltaTransform(Point2D ptSrc, Point2D ptDst)
     Transforms the relative distance vector specified by ptSrc and stores the result in ptDst.
public  voiddeltaTransform(double[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts)
     Transforms an array of relative distance vectors by this transform. A relative distance vector is transformed without applying the translation components of the affine transformation matrix using the following equations:
 [  x' ]   [  m00  m01 (m02) ] [  x  ]   [ m00x + m01y ]
 [  y' ] = [  m10  m11 (m12) ] [  y  ] = [ m10x + m11y ]
 [ (1) ]   [  (0)  (0) ( 1 ) ] [ (1) ]   [     (1)     ]
 
The two coordinate array sections can be exactly the same or can be overlapping sections of the same array without affecting the validity of the results. This method ensures that no source coordinates are overwritten by a previous operation before they can be transformed. The coordinates are stored in the arrays starting at the indicated offset in the order [x0, y0, x1, y1, ..., xn, yn].
Parameters:
  srcPts - the array containing the source distance vectors.Each vector is stored as a pair of relative x, y coordinates.
Parameters:
  dstPts - the array into which the transformed distance vectorsare returned.
public  booleanequals(Object obj)
     Returns true if this AffineTransform represents the same affine coordinate transform as the specified argument.
public  doublegetDeterminant()
     Returns the determinant of the matrix representation of the transform.
public  voidgetMatrix(double[] flatmatrix)
     Retrieves the 6 specifiable values in the 3x3 affine transformation matrix and places them into an array of double precisions values.
public static  AffineTransformgetQuadrantRotateInstance(int numquadrants)
     Returns a transform that rotates coordinates by the specified number of quadrants.
public static  AffineTransformgetQuadrantRotateInstance(int numquadrants, double anchorx, double anchory)
     Returns a transform that rotates coordinates by the specified number of quadrants around the specified anchor point.
public static  AffineTransformgetRotateInstance(double theta)
     Returns a transform representing a rotation transformation.
public static  AffineTransformgetRotateInstance(double theta, double anchorx, double anchory)
     Returns a transform that rotates coordinates around an anchor point.
public static  AffineTransformgetRotateInstance(double vecx, double vecy)
     Returns a transform that rotates coordinates according to a rotation vector.
public static  AffineTransformgetRotateInstance(double vecx, double vecy, double anchorx, double anchory)
     Returns a transform that rotates coordinates around an anchor point accordinate to a rotation vector.
public static  AffineTransformgetScaleInstance(double sx, double sy)
     Returns a transform representing a scaling transformation.
public  doublegetScaleX()
     Returns the X coordinate scaling element (m00) of the 3x3 affine transformation matrix.
public  doublegetScaleY()
     Returns the Y coordinate scaling element (m11) of the 3x3 affine transformation matrix.
public static  AffineTransformgetShearInstance(double shx, double shy)
     Returns a transform representing a shearing transformation.
public  doublegetShearX()
     Returns the X coordinate shearing element (m01) of the 3x3 affine transformation matrix.
public  doublegetShearY()
     Returns the Y coordinate shearing element (m10) of the 3x3 affine transformation matrix.
public static  AffineTransformgetTranslateInstance(double tx, double ty)
     Returns a transform representing a translation transformation.
public  doublegetTranslateX()
     Returns the X coordinate of the translation element (m02) of the 3x3 affine transformation matrix.
public  doublegetTranslateY()
     Returns the Y coordinate of the translation element (m12) of the 3x3 affine transformation matrix. a double value that is the Y coordinate of the translationelement of the affine transformation matrix.
public  intgetType()
     Retrieves the flag bits describing the conversion properties of this transform.
public  inthashCode()
     Returns the hashcode for this transform.
public  Point2DinverseTransform(Point2D ptSrc, Point2D ptDst)
     Inverse transforms the specified ptSrc and stores the result in ptDst.
public  voidinverseTransform(double[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts)
     Inverse transforms an array of double precision coordinates by this transform.
public  voidinvert()
     Sets this transform to the inverse of itself.
public  booleanisIdentity()
     Returns true if this AffineTransform is an identity transform.
public  voidpreConcatenate(AffineTransform Tx)
     Concatenates an AffineTransform Tx to this AffineTransform Cx in a less commonly used way such that Tx modifies the coordinate transformation relative to the absolute pixel space rather than relative to the existing user space.
public  voidquadrantRotate(int numquadrants)
     Concatenates this transform with a transform that rotates coordinates by the specified number of quadrants.
public  voidquadrantRotate(int numquadrants, double anchorx, double anchory)
     Concatenates this transform with a transform that rotates coordinates by the specified number of quadrants around the specified anchor point.
public  voidrotate(double theta)
     Concatenates this transform with a rotation transformation.
public  voidrotate(double theta, double anchorx, double anchory)
     Concatenates this transform with a transform that rotates coordinates around an anchor point.
public  voidrotate(double vecx, double vecy)
     Concatenates this transform with a transform that rotates coordinates according to a rotation vector.
public  voidrotate(double vecx, double vecy, double anchorx, double anchory)
     Concatenates this transform with a transform that rotates coordinates around an anchor point according to a rotation vector.
public  voidscale(double sx, double sy)
     Concatenates this transform with a scaling transformation.
public  voidsetToIdentity()
     Resets this transform to the Identity transform.
public  voidsetToQuadrantRotation(int numquadrants)
     Sets this transform to a rotation transformation that rotates coordinates by the specified number of quadrants.
public  voidsetToQuadrantRotation(int numquadrants, double anchorx, double anchory)
     Sets this transform to a translated rotation transformation that rotates coordinates by the specified number of quadrants around the specified anchor point.
public  voidsetToRotation(double theta)
     Sets this transform to a rotation transformation.
public  voidsetToRotation(double theta, double anchorx, double anchory)
     Sets this transform to a translated rotation transformation.
public  voidsetToRotation(double vecx, double vecy)
     Sets this transform to a rotation transformation that rotates coordinates according to a rotation vector.
public  voidsetToRotation(double vecx, double vecy, double anchorx, double anchory)
     Sets this transform to a rotation transformation that rotates coordinates around an anchor point according to a rotation vector.
public  voidsetToScale(double sx, double sy)
     Sets this transform to a scaling transformation.
public  voidsetToShear(double shx, double shy)
     Sets this transform to a shearing transformation.
public  voidsetToTranslation(double tx, double ty)
     Sets this transform to a translation transformation.
public  voidsetTransform(AffineTransform Tx)
     Sets this transform to a copy of the transform in the specified AffineTransform object.
public  voidsetTransform(double m00, double m10, double m01, double m11, double m02, double m12)
     Sets this transform to the matrix specified by the 6 double precision values.
public  voidshear(double shx, double shy)
     Concatenates this transform with a shearing transformation.
public  StringtoString()
     Returns a String that represents the value of this Object .
public  Point2Dtransform(Point2D ptSrc, Point2D ptDst)
     Transforms the specified ptSrc and stores the result in ptDst.
public  voidtransform(Point2D[] ptSrc, int srcOff, Point2D[] ptDst, int dstOff, int numPts)
     Transforms an array of point objects by this transform.
public  voidtransform(float[] srcPts, int srcOff, float[] dstPts, int dstOff, int numPts)
     Transforms an array of floating point coordinates by this transform. The two coordinate array sections can be exactly the same or can be overlapping sections of the same array without affecting the validity of the results. This method ensures that no source coordinates are overwritten by a previous operation before they can be transformed. The coordinates are stored in the arrays starting at the specified offset in the order [x0, y0, x1, y1, ..., xn, yn].
Parameters:
  srcPts - the array containing the source point coordinates.Each point is stored as a pair of x, y coordinates.
Parameters:
  dstPts - the array into which the transformed point coordinatesare returned.
public  voidtransform(double[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts)
     Transforms an array of double precision coordinates by this transform. The two coordinate array sections can be exactly the same or can be overlapping sections of the same array without affecting the validity of the results. This method ensures that no source coordinates are overwritten by a previous operation before they can be transformed. The coordinates are stored in the arrays starting at the indicated offset in the order [x0, y0, x1, y1, ..., xn, yn].
Parameters:
  srcPts - the array containing the source point coordinates.Each point is stored as a pair of x, y coordinates.
Parameters:
  dstPts - the array into which the transformed pointcoordinates are returned.
public  voidtransform(float[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts)
     Transforms an array of floating point coordinates by this transform and stores the results into an array of doubles. The coordinates are stored in the arrays starting at the specified offset in the order [x0, y0, x1, y1, ..., xn, yn].
Parameters:
  srcPts - the array containing the source point coordinates.Each point is stored as a pair of x, y coordinates.
Parameters:
  dstPts - the array into which the transformed point coordinatesare returned.
public  voidtransform(double[] srcPts, int srcOff, float[] dstPts, int dstOff, int numPts)
     Transforms an array of double precision coordinates by this transform and stores the results into an array of floats. The coordinates are stored in the arrays starting at the specified offset in the order [x0, y0, x1, y1, ..., xn, yn].
Parameters:
  srcPts - the array containing the source point coordinates.Each point is stored as a pair of x, y coordinates.
Parameters:
  dstPts - the array into which the transformed pointcoordinates are returned.
public  voidtranslate(double tx, double ty)
     Concatenates this transform with a translation transformation.
 voidupdateState()
     Manually recalculates the state of the transform when the matrix changes too much to predict the effects on the state.

Field Detail
APPLY_IDENTITY
final static int APPLY_IDENTITY(Code)
This constant is used for the internal state variable to indicate that no calculations need to be performed and that the source coordinates only need to be copied to their destinations to complete the transformation equation of this transform.
See Also:   AffineTransform.APPLY_TRANSLATE
See Also:   AffineTransform.APPLY_SCALE
See Also:   AffineTransform.APPLY_SHEAR
See Also:   AffineTransform.state



APPLY_SCALE
final static int APPLY_SCALE(Code)
This constant is used for the internal state variable to indicate that the scaling components of the matrix (m00 and m11) need to be factored in to complete the transformation equation of this transform. If the APPLY_SHEAR bit is also set then it indicates that the scaling components are not both 0.0. If the APPLY_SHEAR bit is not also set then it indicates that the scaling components are not both 1.0. If neither the APPLY_SHEAR nor the APPLY_SCALE bits are set then the scaling components are both 1.0, which means that the x and y components contribute to the transformed coordinate, but they are not multiplied by any scaling factor.
See Also:   AffineTransform.APPLY_IDENTITY
See Also:   AffineTransform.APPLY_TRANSLATE
See Also:   AffineTransform.APPLY_SHEAR
See Also:   AffineTransform.state



APPLY_SHEAR
final static int APPLY_SHEAR(Code)
This constant is used for the internal state variable to indicate that the shearing components of the matrix (m01 and m10) need to be factored in to complete the transformation equation of this transform. The presence of this bit in the state variable changes the interpretation of the APPLY_SCALE bit as indicated in its documentation.
See Also:   AffineTransform.APPLY_IDENTITY
See Also:   AffineTransform.APPLY_TRANSLATE
See Also:   AffineTransform.APPLY_SCALE
See Also:   AffineTransform.state



APPLY_TRANSLATE
final static int APPLY_TRANSLATE(Code)
This constant is used for the internal state variable to indicate that the translation components of the matrix (m02 and m12) need to be added to complete the transformation equation of this transform.
See Also:   AffineTransform.APPLY_IDENTITY
See Also:   AffineTransform.APPLY_SCALE
See Also:   AffineTransform.APPLY_SHEAR
See Also:   AffineTransform.state



TYPE_FLIP
final public static int TYPE_FLIP(Code)
This flag bit indicates that the transform defined by this object performs a mirror image flip about some axis which changes the normally right handed coordinate system into a left handed system in addition to the conversions indicated by other flag bits. A right handed coordinate system is one where the positive X axis rotates counterclockwise to overlay the positive Y axis similar to the direction that the fingers on your right hand curl when you stare end on at your thumb. A left handed coordinate system is one where the positive X axis rotates clockwise to overlay the positive Y axis similar to the direction that the fingers on your left hand curl. There is no mathematical way to determine the angle of the original flipping or mirroring transformation since all angles of flip are identical given an appropriate adjusting rotation.
See Also:   AffineTransform.TYPE_IDENTITY
See Also:   AffineTransform.TYPE_TRANSLATION
See Also:   AffineTransform.TYPE_UNIFORM_SCALE
See Also:   AffineTransform.TYPE_GENERAL_SCALE
See Also:   AffineTransform.TYPE_QUADRANT_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_TRANSFORM
See Also:   AffineTransform.getType
since:
   1.2



TYPE_GENERAL_ROTATION
final public static int TYPE_GENERAL_ROTATION(Code)
This flag bit indicates that the transform defined by this object performs a rotation by an arbitrary angle in addition to the conversions indicated by other flag bits. A rotation changes the angles of vectors by the same amount regardless of the original direction of the vector and without changing the length of the vector. This flag bit is mutually exclusive with the TYPE_QUADRANT_ROTATION flag.
See Also:   AffineTransform.TYPE_IDENTITY
See Also:   AffineTransform.TYPE_TRANSLATION
See Also:   AffineTransform.TYPE_UNIFORM_SCALE
See Also:   AffineTransform.TYPE_GENERAL_SCALE
See Also:   AffineTransform.TYPE_FLIP
See Also:   AffineTransform.TYPE_QUADRANT_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_TRANSFORM
See Also:   AffineTransform.getType
since:
   1.2



TYPE_GENERAL_SCALE
final public static int TYPE_GENERAL_SCALE(Code)
This flag bit indicates that the transform defined by this object performs a general scale in addition to the conversions indicated by other flag bits. A general scale multiplies the length of vectors by different amounts in the x and y directions without changing the angle between perpendicular vectors. This flag bit is mutually exclusive with the TYPE_UNIFORM_SCALE flag.
See Also:   AffineTransform.TYPE_IDENTITY
See Also:   AffineTransform.TYPE_TRANSLATION
See Also:   AffineTransform.TYPE_UNIFORM_SCALE
See Also:   AffineTransform.TYPE_FLIP
See Also:   AffineTransform.TYPE_QUADRANT_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_TRANSFORM
See Also:   AffineTransform.getType
since:
   1.2



TYPE_GENERAL_TRANSFORM
final public static int TYPE_GENERAL_TRANSFORM(Code)
This constant indicates that the transform defined by this object performs an arbitrary conversion of the input coordinates. If this transform can be classified by any of the above constants, the type will either be the constant TYPE_IDENTITY or a combination of the appropriate flag bits for the various coordinate conversions that this transform performs.
See Also:   AffineTransform.TYPE_IDENTITY
See Also:   AffineTransform.TYPE_TRANSLATION
See Also:   AffineTransform.TYPE_UNIFORM_SCALE
See Also:   AffineTransform.TYPE_GENERAL_SCALE
See Also:   AffineTransform.TYPE_FLIP
See Also:   AffineTransform.TYPE_QUADRANT_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_ROTATION
See Also:   AffineTransform.getType
since:
   1.2



TYPE_IDENTITY
final public static int TYPE_IDENTITY(Code)
This constant indicates that the transform defined by this object is an identity transform. An identity transform is one in which the output coordinates are always the same as the input coordinates. If this transform is anything other than the identity transform, the type will either be the constant GENERAL_TRANSFORM or a combination of the appropriate flag bits for the various coordinate conversions that this transform performs.
See Also:   AffineTransform.TYPE_TRANSLATION
See Also:   AffineTransform.TYPE_UNIFORM_SCALE
See Also:   AffineTransform.TYPE_GENERAL_SCALE
See Also:   AffineTransform.TYPE_FLIP
See Also:   AffineTransform.TYPE_QUADRANT_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_TRANSFORM
See Also:   AffineTransform.getType
since:
   1.2



TYPE_MASK_ROTATION
final public static int TYPE_MASK_ROTATION(Code)
This constant is a bit mask for any of the rotation flag bits.
See Also:   AffineTransform.TYPE_QUADRANT_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_ROTATION
since:
   1.2



TYPE_MASK_SCALE
final public static int TYPE_MASK_SCALE(Code)
This constant is a bit mask for any of the scale flag bits.
See Also:   AffineTransform.TYPE_UNIFORM_SCALE
See Also:   AffineTransform.TYPE_GENERAL_SCALE
since:
   1.2



TYPE_QUADRANT_ROTATION
final public static int TYPE_QUADRANT_ROTATION(Code)
This flag bit indicates that the transform defined by this object performs a quadrant rotation by some multiple of 90 degrees in addition to the conversions indicated by other flag bits. A rotation changes the angles of vectors by the same amount regardless of the original direction of the vector and without changing the length of the vector. This flag bit is mutually exclusive with the TYPE_GENERAL_ROTATION flag.
See Also:   AffineTransform.TYPE_IDENTITY
See Also:   AffineTransform.TYPE_TRANSLATION
See Also:   AffineTransform.TYPE_UNIFORM_SCALE
See Also:   AffineTransform.TYPE_GENERAL_SCALE
See Also:   AffineTransform.TYPE_FLIP
See Also:   AffineTransform.TYPE_GENERAL_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_TRANSFORM
See Also:   AffineTransform.getType
since:
   1.2



TYPE_TRANSLATION
final public static int TYPE_TRANSLATION(Code)
This flag bit indicates that the transform defined by this object performs a translation in addition to the conversions indicated by other flag bits. A translation moves the coordinates by a constant amount in x and y without changing the length or angle of vectors.
See Also:   AffineTransform.TYPE_IDENTITY
See Also:   AffineTransform.TYPE_UNIFORM_SCALE
See Also:   AffineTransform.TYPE_GENERAL_SCALE
See Also:   AffineTransform.TYPE_FLIP
See Also:   AffineTransform.TYPE_QUADRANT_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_TRANSFORM
See Also:   AffineTransform.getType
since:
   1.2



TYPE_UNIFORM_SCALE
final public static int TYPE_UNIFORM_SCALE(Code)
This flag bit indicates that the transform defined by this object performs a uniform scale in addition to the conversions indicated by other flag bits. A uniform scale multiplies the length of vectors by the same amount in both the x and y directions without changing the angle between vectors. This flag bit is mutually exclusive with the TYPE_GENERAL_SCALE flag.
See Also:   AffineTransform.TYPE_IDENTITY
See Also:   AffineTransform.TYPE_TRANSLATION
See Also:   AffineTransform.TYPE_GENERAL_SCALE
See Also:   AffineTransform.TYPE_FLIP
See Also:   AffineTransform.TYPE_QUADRANT_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_TRANSFORM
See Also:   AffineTransform.getType
since:
   1.2



m00
double m00(Code)
The X coordinate scaling element of the 3x3 affine transformation matrix.



m01
double m01(Code)
The X coordinate shearing element of the 3x3 affine transformation matrix.



m02
double m02(Code)
The X coordinate of the translation element of the 3x3 affine transformation matrix.



m10
double m10(Code)
The Y coordinate shearing element of the 3x3 affine transformation matrix.



m11
double m11(Code)
The Y coordinate scaling element of the 3x3 affine transformation matrix.



m12
double m12(Code)
The Y coordinate of the translation element of the 3x3 affine transformation matrix.



state
transient int state(Code)
This field keeps track of which components of the matrix need to be applied when performing a transformation.
See Also:   AffineTransform.APPLY_IDENTITY
See Also:   AffineTransform.APPLY_TRANSLATE
See Also:   AffineTransform.APPLY_SCALE
See Also:   AffineTransform.APPLY_SHEAR




Constructor Detail
AffineTransform
public AffineTransform()(Code)
Constructs a new AffineTransform representing the Identity transformation.
since:
   1.2



AffineTransform
public AffineTransform(AffineTransform Tx)(Code)
Constructs a new AffineTransform that is a copy of the specified AffineTransform object.
Parameters:
  Tx - the AffineTransform object to copy
since:
   1.2



AffineTransform
public AffineTransform(float m00, float m10, float m01, float m11, float m02, float m12)(Code)
Constructs a new AffineTransform from 6 floating point values representing the 6 specifiable entries of the 3x3 transformation matrix.
Parameters:
  m00 - the X coordinate scaling element of the 3x3 matrix
Parameters:
  m10 - the Y coordinate shearing element of the 3x3 matrix
Parameters:
  m01 - the X coordinate shearing element of the 3x3 matrix
Parameters:
  m11 - the Y coordinate scaling element of the 3x3 matrix
Parameters:
  m02 - the X coordinate translation element of the 3x3 matrix
Parameters:
  m12 - the Y coordinate translation element of the 3x3 matrix
since:
   1.2



AffineTransform
public AffineTransform(float[] flatmatrix)(Code)
Constructs a new AffineTransform from an array of floating point values representing either the 4 non-translation enries or the 6 specifiable entries of the 3x3 transformation matrix. The values are retrieved from the array as { m00 m10 m01 m11 [m02 m12]}.
Parameters:
  flatmatrix - the float array containing the values to be setin the new AffineTransform object. The length of thearray is assumed to be at least 4. If the length of the array is less than 6, only the first 4 values are taken. If the length ofthe array is greater than 6, the first 6 values are taken.
since:
   1.2



AffineTransform
public AffineTransform(double m00, double m10, double m01, double m11, double m02, double m12)(Code)
Constructs a new AffineTransform from 6 double precision values representing the 6 specifiable entries of the 3x3 transformation matrix.
Parameters:
  m00 - the X coordinate scaling element of the 3x3 matrix
Parameters:
  m10 - the Y coordinate shearing element of the 3x3 matrix
Parameters:
  m01 - the X coordinate shearing element of the 3x3 matrix
Parameters:
  m11 - the Y coordinate scaling element of the 3x3 matrix
Parameters:
  m02 - the X coordinate translation element of the 3x3 matrix
Parameters:
  m12 - the Y coordinate translation element of the 3x3 matrix
since:
   1.2



AffineTransform
public AffineTransform(double[] flatmatrix)(Code)
Constructs a new AffineTransform from an array of double precision values representing either the 4 non-translation entries or the 6 specifiable entries of the 3x3 transformation matrix. The values are retrieved from the array as { m00 m10 m01 m11 [m02 m12]}.
Parameters:
  flatmatrix - the double array containing the values to be setin the new AffineTransform object. The length of thearray is assumed to be at least 4. If the length of the array is less than 6, only the first 4 values are taken. If the length ofthe array is greater than 6, the first 6 values are taken.
since:
   1.2




Method Detail
clone
public Object clone()(Code)
Returns a copy of this AffineTransform object. an Object that is a copy of thisAffineTransform object.
since:
   1.2



concatenate
public void concatenate(AffineTransform Tx)(Code)
Concatenates an AffineTransform Tx to this AffineTransform Cx in the most commonly useful way to provide a new user space that is mapped to the former user space by Tx. Cx is updated to perform the combined transformation. Transforming a point p by the updated transform Cx' is equivalent to first transforming p by Tx and then transforming the result by the original transform Cx like this: Cx'(p) = Cx(Tx(p)) In matrix notation, if this transform Cx is represented by the matrix [this] and Tx is represented by the matrix [Tx] then this method does the following:
 [this] = [this] x [Tx]
 

Parameters:
  Tx - the AffineTransform object to beconcatenated with this AffineTransform object.
See Also:   AffineTransform.preConcatenate
since:
   1.2



createInverse
public AffineTransform createInverse() throws NoninvertibleTransformException(Code)
Returns an AffineTransform object representing the inverse transformation. The inverse transform Tx' of this transform Tx maps coordinates transformed by Tx back to their original coordinates. In other words, Tx'(Tx(p)) = p = Tx(Tx'(p)).

If this transform maps all coordinates onto a point or a line then it will not have an inverse, since coordinates that do not lie on the destination point or line will not have an inverse mapping. The getDeterminant method can be used to determine if this transform has no inverse, in which case an exception will be thrown if the createInverse method is called. a new AffineTransform object representing theinverse transformation.
See Also:   AffineTransform.getDeterminant
exception:
  NoninvertibleTransformException - if the matrix cannot be inverted.
since:
   1.2




createTransformedShape
public Shape createTransformedShape(Shape pSrc)(Code)
Returns a new Shape object defined by the geometry of the specified Shape after it has been transformed by this transform.
Parameters:
  pSrc - the specified Shape object to betransformed by this transform. a new Shape object that defines the geometryof the transformed Shape, or null if pSrc is null.
since:
   1.2



deltaTransform
public Point2D deltaTransform(Point2D ptSrc, Point2D ptDst)(Code)
Transforms the relative distance vector specified by ptSrc and stores the result in ptDst. A relative distance vector is transformed without applying the translation components of the affine transformation matrix using the following equations:
 [  x' ]   [  m00  m01 (m02) ] [  x  ]   [ m00x + m01y ]
 [  y' ] = [  m10  m11 (m12) ] [  y  ] = [ m10x + m11y ]
 [ (1) ]   [  (0)  (0) ( 1 ) ] [ (1) ]   [     (1)     ]
 
If ptDst is null, a new Point2D object is allocated and then the result of the transform is stored in this object. In either case, ptDst, which contains the transformed point, is returned for convenience. If ptSrc and ptDst are the same object, the input point is correctly overwritten with the transformed point.
Parameters:
  ptSrc - the distance vector to be delta transformed
Parameters:
  ptDst - the resulting transformed distance vector ptDst, which contains the result of thetransformation.
since:
   1.2



deltaTransform
public void deltaTransform(double[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts)(Code)
Transforms an array of relative distance vectors by this transform. A relative distance vector is transformed without applying the translation components of the affine transformation matrix using the following equations:
 [  x' ]   [  m00  m01 (m02) ] [  x  ]   [ m00x + m01y ]
 [  y' ] = [  m10  m11 (m12) ] [  y  ] = [ m10x + m11y ]
 [ (1) ]   [  (0)  (0) ( 1 ) ] [ (1) ]   [     (1)     ]
 
The two coordinate array sections can be exactly the same or can be overlapping sections of the same array without affecting the validity of the results. This method ensures that no source coordinates are overwritten by a previous operation before they can be transformed. The coordinates are stored in the arrays starting at the indicated offset in the order [x0, y0, x1, y1, ..., xn, yn].
Parameters:
  srcPts - the array containing the source distance vectors.Each vector is stored as a pair of relative x, y coordinates.
Parameters:
  dstPts - the array into which the transformed distance vectorsare returned. Each vector is stored as a pair of relativex, y coordinates.
Parameters:
  srcOff - the offset to the first vector to be transformedin the source array
Parameters:
  dstOff - the offset to the location of the firsttransformed vector that is stored in the destination array
Parameters:
  numPts - the number of vector coordinate pairs to betransformed
since:
   1.2



equals
public boolean equals(Object obj)(Code)
Returns true if this AffineTransform represents the same affine coordinate transform as the specified argument.
Parameters:
  obj - the Object to test for equality with thisAffineTransform true if obj equals thisAffineTransform object; false otherwise.
since:
   1.2



getDeterminant
public double getDeterminant()(Code)
Returns the determinant of the matrix representation of the transform. The determinant is useful both to determine if the transform can be inverted and to get a single value representing the combined X and Y scaling of the transform.

If the determinant is non-zero, then this transform is invertible and the various methods that depend on the inverse transform do not need to throw a NoninvertibleTransformException . If the determinant is zero then this transform can not be inverted since the transform maps all input coordinates onto a line or a point. If the determinant is near enough to zero then inverse transform operations might not carry enough precision to produce meaningful results.

If this transform represents a uniform scale, as indicated by the getType method then the determinant also represents the square of the uniform scale factor by which all of the points are expanded from or contracted towards the origin. If this transform represents a non-uniform scale or more general transform then the determinant is not likely to represent a value useful for any purpose other than determining if inverse transforms are possible.

Mathematically, the determinant is calculated using the formula:

 |  m00  m01  m02  |
 |  m10  m11  m12  |  =  m00 * m11 - m01 * m10
 |   0    0    1   |
 
the determinant of the matrix used to transform thecoordinates.
See Also:   AffineTransform.getType
See Also:   AffineTransform.createInverse
See Also:   AffineTransform.inverseTransform
See Also:   AffineTransform.TYPE_UNIFORM_SCALE
since:
   1.2



getMatrix
public void getMatrix(double[] flatmatrix)(Code)
Retrieves the 6 specifiable values in the 3x3 affine transformation matrix and places them into an array of double precisions values. The values are stored in the array as { m00 m10 m01 m11 m02 m12 }. An array of 4 doubles can also be specified, in which case only the first four elements representing the non-transform parts of the array are retrieved and the values are stored into the array as { m00 m10 m01 m11 }
Parameters:
  flatmatrix - the double array used to store the returnedvalues.
See Also:   AffineTransform.getScaleX
See Also:   AffineTransform.getScaleY
See Also:   AffineTransform.getShearX
See Also:   AffineTransform.getShearY
See Also:   AffineTransform.getTranslateX
See Also:   AffineTransform.getTranslateY
since:
   1.2



getQuadrantRotateInstance
public static AffineTransform getQuadrantRotateInstance(int numquadrants)(Code)
Returns a transform that rotates coordinates by the specified number of quadrants. This operation is equivalent to calling:
 AffineTransform.getRotateInstance(numquadrants * Math.PI / 2.0);
 
Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
Parameters:
  numquadrants - the number of 90 degree arcs to rotate by an AffineTransform object that rotatescoordinates by the specified number of quadrants.
since:
   1.6



getQuadrantRotateInstance
public static AffineTransform getQuadrantRotateInstance(int numquadrants, double anchorx, double anchory)(Code)
Returns a transform that rotates coordinates by the specified number of quadrants around the specified anchor point. This operation is equivalent to calling:
 AffineTransform.getRotateInstance(numquadrants * Math.PI / 2.0,
 anchorx, anchory);
 
Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
Parameters:
  numquadrants - the number of 90 degree arcs to rotate by
Parameters:
  anchorx - the X coordinate of the rotation anchor point
Parameters:
  anchory - the Y coordinate of the rotation anchor point an AffineTransform object that rotates coordinates by the specified number of quadrants around thespecified anchor point.
since:
   1.6



getRotateInstance
public static AffineTransform getRotateInstance(double theta)(Code)
Returns a transform representing a rotation transformation. The matrix representing the returned transform is:
 [   cos(theta)    -sin(theta)    0   ]
 [   sin(theta)     cos(theta)    0   ]
 [       0              0         1   ]
 
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of Handling 90-Degree Rotations above.
Parameters:
  theta - the angle of rotation measured in radians an AffineTransform object that is a rotationtransformation, created with the specified angle of rotation.
since:
   1.2



getRotateInstance
public static AffineTransform getRotateInstance(double theta, double anchorx, double anchory)(Code)
Returns a transform that rotates coordinates around an anchor point. This operation is equivalent to translating the coordinates so that the anchor point is at the origin (S1), then rotating them about the new origin (S2), and finally translating so that the intermediate origin is restored to the coordinates of the original anchor point (S3).

This operation is equivalent to the following sequence of calls:

 AffineTransform Tx = new AffineTransform();
 Tx.translate(anchorx, anchory);    // S3: final translation
 Tx.rotate(theta);		      // S2: rotate around anchor
 Tx.translate(-anchorx, -anchory);  // S1: translate anchor to origin
 
The matrix representing the returned transform is:
 [   cos(theta)    -sin(theta)    x-x*cos+y*sin  ]
 [   sin(theta)     cos(theta)    y-x*sin-y*cos  ]
 [       0              0               1        ]
 
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of Handling 90-Degree Rotations above.
Parameters:
  theta - the angle of rotation measured in radians
Parameters:
  anchorx - the X coordinate of the rotation anchor point
Parameters:
  anchory - the Y coordinate of the rotation anchor point an AffineTransform object that rotates coordinates around the specified point by the specified angle ofrotation.
since:
   1.2



getRotateInstance
public static AffineTransform getRotateInstance(double vecx, double vecy)(Code)
Returns a transform that rotates coordinates according to a rotation vector. All coordinates rotate about the origin by the same amount. The amount of rotation is such that coordinates along the former positive X axis will subsequently align with the vector pointing from the origin to the specified vector coordinates. If both vecx and vecy are 0.0, an identity transform is returned. This operation is equivalent to calling:
 AffineTransform.getRotateInstance(Math.atan2(vecy, vecx));
 

Parameters:
  vecx - the X coordinate of the rotation vector
Parameters:
  vecy - the Y coordinate of the rotation vector an AffineTransform object that rotatescoordinates according to the specified rotation vector.
since:
   1.6



getRotateInstance
public static AffineTransform getRotateInstance(double vecx, double vecy, double anchorx, double anchory)(Code)
Returns a transform that rotates coordinates around an anchor point accordinate to a rotation vector. All coordinates rotate about the specified anchor coordinates by the same amount. The amount of rotation is such that coordinates along the former positive X axis will subsequently align with the vector pointing from the origin to the specified vector coordinates. If both vecx and vecy are 0.0, an identity transform is returned. This operation is equivalent to calling:
 AffineTransform.getRotateInstance(Math.atan2(vecy, vecx),
 anchorx, anchory);
 

Parameters:
  vecx - the X coordinate of the rotation vector
Parameters:
  vecy - the Y coordinate of the rotation vector
Parameters:
  anchorx - the X coordinate of the rotation anchor point
Parameters:
  anchory - the Y coordinate of the rotation anchor point an AffineTransform object that rotates coordinates around the specified point according to thespecified rotation vector.
since:
   1.6



getScaleInstance
public static AffineTransform getScaleInstance(double sx, double sy)(Code)
Returns a transform representing a scaling transformation. The matrix representing the returned transform is:
 [   sx   0    0   ]
 [   0    sy   0   ]
 [   0    0    1   ]
 

Parameters:
  sx - the factor by which coordinates are scaled along theX axis direction
Parameters:
  sy - the factor by which coordinates are scaled along theY axis direction an AffineTransform object that scales coordinates by the specified factors.
since:
   1.2



getScaleX
public double getScaleX()(Code)
Returns the X coordinate scaling element (m00) of the 3x3 affine transformation matrix. a double value that is the X coordinate of the scalingelement of the affine transformation matrix.
See Also:   AffineTransform.getMatrix
since:
   1.2



getScaleY
public double getScaleY()(Code)
Returns the Y coordinate scaling element (m11) of the 3x3 affine transformation matrix. a double value that is the Y coordinate of the scalingelement of the affine transformation matrix.
See Also:   AffineTransform.getMatrix
since:
   1.2



getShearInstance
public static AffineTransform getShearInstance(double shx, double shy)(Code)
Returns a transform representing a shearing transformation. The matrix representing the returned transform is:
 [   1   shx   0   ]
 [  shy   1    0   ]
 [   0    0    1   ]
 

Parameters:
  shx - the multiplier by which coordinates are shifted in thedirection of the positive X axis as a factor of their Y coordinate
Parameters:
  shy - the multiplier by which coordinates are shifted in thedirection of the positive Y axis as a factor of their X coordinate an AffineTransform object that shears coordinates by the specified multipliers.
since:
   1.2



getShearX
public double getShearX()(Code)
Returns the X coordinate shearing element (m01) of the 3x3 affine transformation matrix. a double value that is the X coordinate of the shearingelement of the affine transformation matrix.
See Also:   AffineTransform.getMatrix
since:
   1.2



getShearY
public double getShearY()(Code)
Returns the Y coordinate shearing element (m10) of the 3x3 affine transformation matrix. a double value that is the Y coordinate of the shearingelement of the affine transformation matrix.
See Also:   AffineTransform.getMatrix
since:
   1.2



getTranslateInstance
public static AffineTransform getTranslateInstance(double tx, double ty)(Code)
Returns a transform representing a translation transformation. The matrix representing the returned transform is:
 [   1    0    tx  ]
 [   0    1    ty  ]
 [   0    0    1   ]
 

Parameters:
  tx - the distance by which coordinates are translated in theX axis direction
Parameters:
  ty - the distance by which coordinates are translated in theY axis direction an AffineTransform object that represents atranslation transformation, created with the specified vector.
since:
   1.2



getTranslateX
public double getTranslateX()(Code)
Returns the X coordinate of the translation element (m02) of the 3x3 affine transformation matrix. a double value that is the X coordinate of the translationelement of the affine transformation matrix.
See Also:   AffineTransform.getMatrix
since:
   1.2



getTranslateY
public double getTranslateY()(Code)
Returns the Y coordinate of the translation element (m12) of the 3x3 affine transformation matrix. a double value that is the Y coordinate of the translationelement of the affine transformation matrix.
See Also:   AffineTransform.getMatrix
since:
   1.2



getType
public int getType()(Code)
Retrieves the flag bits describing the conversion properties of this transform. The return value is either one of the constants TYPE_IDENTITY or TYPE_GENERAL_TRANSFORM, or a combination of the appriopriate flag bits. A valid combination of flag bits is an exclusive OR operation that can combine the TYPE_TRANSLATION flag bit in addition to either of the TYPE_UNIFORM_SCALE or TYPE_GENERAL_SCALE flag bits as well as either of the TYPE_QUADRANT_ROTATION or TYPE_GENERAL_ROTATION flag bits. the OR combination of any of the indicated flags thatapply to this transform
See Also:   AffineTransform.TYPE_IDENTITY
See Also:   AffineTransform.TYPE_TRANSLATION
See Also:   AffineTransform.TYPE_UNIFORM_SCALE
See Also:   AffineTransform.TYPE_GENERAL_SCALE
See Also:   AffineTransform.TYPE_QUADRANT_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_ROTATION
See Also:   AffineTransform.TYPE_GENERAL_TRANSFORM
since:
   1.2



hashCode
public int hashCode()(Code)
Returns the hashcode for this transform. a hash code for this transform.
since:
   1.2



inverseTransform
public Point2D inverseTransform(Point2D ptSrc, Point2D ptDst) throws NoninvertibleTransformException(Code)
Inverse transforms the specified ptSrc and stores the result in ptDst. If ptDst is null, a new Point2D object is allocated and then the result of the transform is stored in this object. In either case, ptDst, which contains the transformed point, is returned for convenience. If ptSrc and ptDst are the same object, the input point is correctly overwritten with the transformed point.
Parameters:
  ptSrc - the point to be inverse transformed
Parameters:
  ptDst - the resulting transformed point ptDst, which contains the result of the inverse transform.
exception:
  NoninvertibleTransformException - if the matrix cannot beinverted.
since:
   1.2



inverseTransform
public void inverseTransform(double[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts) throws NoninvertibleTransformException(Code)
Inverse transforms an array of double precision coordinates by this transform. The two coordinate array sections can be exactly the same or can be overlapping sections of the same array without affecting the validity of the results. This method ensures that no source coordinates are overwritten by a previous operation before they can be transformed. The coordinates are stored in the arrays starting at the specified offset in the order [x0, y0, x1, y1, ..., xn, yn].
Parameters:
  srcPts - the array containing the source point coordinates.Each point is stored as a pair of x, y coordinates.
Parameters:
  dstPts - the array into which the transformed pointcoordinates are returned. Each point is stored as a pair of x, y coordinates.
Parameters:
  srcOff - the offset to the first point to be transformedin the source array
Parameters:
  dstOff - the offset to the location of the firsttransformed point that is stored in the destination array
Parameters:
  numPts - the number of point objects to be transformed
exception:
  NoninvertibleTransformException - if the matrix cannot beinverted.
since:
   1.2



invert
public void invert() throws NoninvertibleTransformException(Code)
Sets this transform to the inverse of itself. The inverse transform Tx' of this transform Tx maps coordinates transformed by Tx back to their original coordinates. In other words, Tx'(Tx(p)) = p = Tx(Tx'(p)).

If this transform maps all coordinates onto a point or a line then it will not have an inverse, since coordinates that do not lie on the destination point or line will not have an inverse mapping. The getDeterminant method can be used to determine if this transform has no inverse, in which case an exception will be thrown if the invert method is called.
See Also:   AffineTransform.getDeterminant
exception:
  NoninvertibleTransformException - if the matrix cannot be inverted.
since:
   1.6




isIdentity
public boolean isIdentity()(Code)
Returns true if this AffineTransform is an identity transform. true if this AffineTransform isan identity transform; false otherwise.
since:
   1.2



preConcatenate
public void preConcatenate(AffineTransform Tx)(Code)
Concatenates an AffineTransform Tx to this AffineTransform Cx in a less commonly used way such that Tx modifies the coordinate transformation relative to the absolute pixel space rather than relative to the existing user space. Cx is updated to perform the combined transformation. Transforming a point p by the updated transform Cx' is equivalent to first transforming p by the original transform Cx and then transforming the result by Tx like this: Cx'(p) = Tx(Cx(p)) In matrix notation, if this transform Cx is represented by the matrix [this] and Tx is represented by the matrix [Tx] then this method does the following:
 [this] = [Tx] x [this]
 

Parameters:
  Tx - the AffineTransform object to beconcatenated with this AffineTransform object.
See Also:   AffineTransform.concatenate
since:
   1.2



quadrantRotate
public void quadrantRotate(int numquadrants)(Code)
Concatenates this transform with a transform that rotates coordinates by the specified number of quadrants. This is equivalent to calling:
 rotate(numquadrants * Math.PI / 2.0);
 
Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
Parameters:
  numquadrants - the number of 90 degree arcs to rotate by
since:
   1.6



quadrantRotate
public void quadrantRotate(int numquadrants, double anchorx, double anchory)(Code)
Concatenates this transform with a transform that rotates coordinates by the specified number of quadrants around the specified anchor point. This method is equivalent to calling:
 rotate(numquadrants * Math.PI / 2.0, anchorx, anchory);
 
Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
Parameters:
  numquadrants - the number of 90 degree arcs to rotate by
Parameters:
  anchorx - the X coordinate of the rotation anchor point
Parameters:
  anchory - the Y coordinate of the rotation anchor point
since:
   1.6



rotate
public void rotate(double theta)(Code)
Concatenates this transform with a rotation transformation. This is equivalent to calling concatenate(R), where R is an AffineTransform represented by the following matrix:
 [   cos(theta)    -sin(theta)    0   ]
 [   sin(theta)     cos(theta)    0   ]
 [       0              0         1   ]
 
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of Handling 90-Degree Rotations above.
Parameters:
  theta - the angle of rotation measured in radians
since:
   1.2



rotate
public void rotate(double theta, double anchorx, double anchory)(Code)
Concatenates this transform with a transform that rotates coordinates around an anchor point. This operation is equivalent to translating the coordinates so that the anchor point is at the origin (S1), then rotating them about the new origin (S2), and finally translating so that the intermediate origin is restored to the coordinates of the original anchor point (S3).

This operation is equivalent to the following sequence of calls:

 translate(anchorx, anchory);      // S3: final translation
 rotate(theta);                    // S2: rotate around anchor
 translate(-anchorx, -anchory);    // S1: translate anchor to origin
 
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of Handling 90-Degree Rotations above.
Parameters:
  theta - the angle of rotation measured in radians
Parameters:
  anchorx - the X coordinate of the rotation anchor point
Parameters:
  anchory - the Y coordinate of the rotation anchor point
since:
   1.2



rotate
public void rotate(double vecx, double vecy)(Code)
Concatenates this transform with a transform that rotates coordinates according to a rotation vector. All coordinates rotate about the origin by the same amount. The amount of rotation is such that coordinates along the former positive X axis will subsequently align with the vector pointing from the origin to the specified vector coordinates. If both vecx and vecy are 0.0, no additional rotation is added to this transform. This operation is equivalent to calling:
 rotate(Math.atan2(vecy, vecx));
 

Parameters:
  vecx - the X coordinate of the rotation vector
Parameters:
  vecy - the Y coordinate of the rotation vector
since:
   1.6



rotate
public void rotate(double vecx, double vecy, double anchorx, double anchory)(Code)
Concatenates this transform with a transform that rotates coordinates around an anchor point according to a rotation vector. All coordinates rotate about the specified anchor coordinates by the same amount. The amount of rotation is such that coordinates along the former positive X axis will subsequently align with the vector pointing from the origin to the specified vector coordinates. If both vecx and vecy are 0.0, the transform is not modified in any way. This method is equivalent to calling:
 rotate(Math.atan2(vecy, vecx), anchorx, anchory);
 

Parameters:
  vecx - the X coordinate of the rotation vector
Parameters:
  vecy - the Y coordinate of the rotation vector
Parameters:
  anchorx - the X coordinate of the rotation anchor point
Parameters:
  anchory - the Y coordinate of the rotation anchor point
since:
   1.6



scale
public void scale(double sx, double sy)(Code)
Concatenates this transform with a scaling transformation. This is equivalent to calling concatenate(S), where S is an AffineTransform represented by the following matrix:
 [   sx   0    0   ]
 [   0    sy   0   ]
 [   0    0    1   ]
 

Parameters:
  sx - the factor by which coordinates are scaled along the X axis direction
Parameters:
  sy - the factor by which coordinates are scaled along theY axis direction
since:
   1.2



setToIdentity
public void setToIdentity()(Code)
Resets this transform to the Identity transform.
since:
   1.2



setToQuadrantRotation
public void setToQuadrantRotation(int numquadrants)(Code)
Sets this transform to a rotation transformation that rotates coordinates by the specified number of quadrants. This operation is equivalent to calling:
 setToRotation(numquadrants * Math.PI / 2.0);
 
Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
Parameters:
  numquadrants - the number of 90 degree arcs to rotate by
since:
   1.6



setToQuadrantRotation
public void setToQuadrantRotation(int numquadrants, double anchorx, double anchory)(Code)
Sets this transform to a translated rotation transformation that rotates coordinates by the specified number of quadrants around the specified anchor point. This operation is equivalent to calling:
 setToRotation(numquadrants * Math.PI / 2.0, anchorx, anchory);
 
Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
Parameters:
  numquadrants - the number of 90 degree arcs to rotate by
Parameters:
  anchorx - the X coordinate of the rotation anchor point
Parameters:
  anchory - the Y coordinate of the rotation anchor point
since:
   1.6



setToRotation
public void setToRotation(double theta)(Code)
Sets this transform to a rotation transformation. The matrix representing this transform becomes:
 [   cos(theta)    -sin(theta)    0   ]
 [   sin(theta)     cos(theta)    0   ]
 [       0              0         1   ]
 
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of Handling 90-Degree Rotations above.
Parameters:
  theta - the angle of rotation measured in radians
since:
   1.2



setToRotation
public void setToRotation(double theta, double anchorx, double anchory)(Code)
Sets this transform to a translated rotation transformation. This operation is equivalent to translating the coordinates so that the anchor point is at the origin (S1), then rotating them about the new origin (S2), and finally translating so that the intermediate origin is restored to the coordinates of the original anchor point (S3).

This operation is equivalent to the following sequence of calls:

 setToTranslation(anchorx, anchory); // S3: final translation
 rotate(theta);                      // S2: rotate around anchor
 translate(-anchorx, -anchory);      // S1: translate anchor to origin
 
The matrix representing this transform becomes:
 [   cos(theta)    -sin(theta)    x-x*cos+y*sin  ]
 [   sin(theta)     cos(theta)    y-x*sin-y*cos  ]
 [       0              0               1        ]
 
Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of Handling 90-Degree Rotations above.
Parameters:
  theta - the angle of rotation measured in radians
Parameters:
  anchorx - the X coordinate of the rotation anchor point
Parameters:
  anchory - the Y coordinate of the rotation anchor point
since:
   1.2



setToRotation
public void setToRotation(double vecx, double vecy)(Code)
Sets this transform to a rotation transformation that rotates coordinates according to a rotation vector. All coordinates rotate about the origin by the same amount. The amount of rotation is such that coordinates along the former positive X axis will subsequently align with the vector pointing from the origin to the specified vector coordinates. If both vecx and vecy are 0.0, the transform is set to an identity transform. This operation is equivalent to calling:
 setToRotation(Math.atan2(vecy, vecx));
 

Parameters:
  vecx - the X coordinate of the rotation vector
Parameters:
  vecy - the Y coordinate of the rotation vector
since:
   1.6



setToRotation
public void setToRotation(double vecx, double vecy, double anchorx, double anchory)(Code)
Sets this transform to a rotation transformation that rotates coordinates around an anchor point according to a rotation vector. All coordinates rotate about the specified anchor coordinates by the same amount. The amount of rotation is such that coordinates along the former positive X axis will subsequently align with the vector pointing from the origin to the specified vector coordinates. If both vecx and vecy are 0.0, the transform is set to an identity transform. This operation is equivalent to calling:
 setToTranslation(Math.atan2(vecy, vecx), anchorx, anchory);
 

Parameters:
  vecx - the X coordinate of the rotation vector
Parameters:
  vecy - the Y coordinate of the rotation vector
Parameters:
  anchorx - the X coordinate of the rotation anchor point
Parameters:
  anchory - the Y coordinate of the rotation anchor point
since:
   1.6



setToScale
public void setToScale(double sx, double sy)(Code)
Sets this transform to a scaling transformation. The matrix representing this transform becomes:
 [   sx   0    0   ]
 [   0    sy   0   ]
 [   0    0    1   ]
 

Parameters:
  sx - the factor by which coordinates are scaled along theX axis direction
Parameters:
  sy - the factor by which coordinates are scaled along theY axis direction
since:
   1.2



setToShear
public void setToShear(double shx, double shy)(Code)
Sets this transform to a shearing transformation. The matrix representing this transform becomes:
 [   1   shx   0   ]
 [  shy   1    0   ]
 [   0    0    1   ]
 

Parameters:
  shx - the multiplier by which coordinates are shifted in thedirection of the positive X axis as a factor of their Y coordinate
Parameters:
  shy - the multiplier by which coordinates are shifted in thedirection of the positive Y axis as a factor of their X coordinate
since:
   1.2



setToTranslation
public void setToTranslation(double tx, double ty)(Code)
Sets this transform to a translation transformation. The matrix representing this transform becomes:
 [   1    0    tx  ]
 [   0    1    ty  ]
 [   0    0    1   ]
 

Parameters:
  tx - the distance by which coordinates are translated in theX axis direction
Parameters:
  ty - the distance by which coordinates are translated in theY axis direction
since:
   1.2



setTransform
public void setTransform(AffineTransform Tx)(Code)
Sets this transform to a copy of the transform in the specified AffineTransform object.
Parameters:
  Tx - the AffineTransform object from which tocopy the transform
since:
   1.2



setTransform
public void setTransform(double m00, double m10, double m01, double m11, double m02, double m12)(Code)
Sets this transform to the matrix specified by the 6 double precision values.
Parameters:
  m00 - the X coordinate scaling element of the 3x3 matrix
Parameters:
  m10 - the Y coordinate shearing element of the 3x3 matrix
Parameters:
  m01 - the X coordinate shearing element of the 3x3 matrix
Parameters:
  m11 - the Y coordinate scaling element of the 3x3 matrix
Parameters:
  m02 - the X coordinate translation element of the 3x3 matrix
Parameters:
  m12 - the Y coordinate translation element of the 3x3 matrix
since:
   1.2



shear
public void shear(double shx, double shy)(Code)
Concatenates this transform with a shearing transformation. This is equivalent to calling concatenate(SH), where SH is an AffineTransform represented by the following matrix:
 [   1   shx   0   ]
 [  shy   1    0   ]
 [   0    0    1   ]
 

Parameters:
  shx - the multiplier by which coordinates are shifted in thedirection of the positive X axis as a factor of their Y coordinate
Parameters:
  shy - the multiplier by which coordinates are shifted in thedirection of the positive Y axis as a factor of their X coordinate
since:
   1.2



toString
public String toString()(Code)
Returns a String that represents the value of this Object . a String representing the value of thisObject.
since:
   1.2



transform
public Point2D transform(Point2D ptSrc, Point2D ptDst)(Code)
Transforms the specified ptSrc and stores the result in ptDst. If ptDst is null, a new Point2D object is allocated and then the result of the transformation is stored in this object. In either case, ptDst, which contains the transformed point, is returned for convenience. If ptSrc and ptDst are the same object, the input point is correctly overwritten with the transformed point.
Parameters:
  ptSrc - the specified Point2D to be transformed
Parameters:
  ptDst - the specified Point2D that stores theresult of transforming ptSrc the ptDst after transformingptSrc and stroring the result in ptDst.
since:
   1.2



transform
public void transform(Point2D[] ptSrc, int srcOff, Point2D[] ptDst, int dstOff, int numPts)(Code)
Transforms an array of point objects by this transform. If any element of the ptDst array is null, a new Point2D object is allocated and stored into that element before storing the results of the transformation.

Note that this method does not take any precautions to avoid problems caused by storing results into Point2D objects that will be used as the source for calculations further down the source array. This method does guarantee that if a specified Point2D object is both the source and destination for the same single point transform operation then the results will not be stored until the calculations are complete to avoid storing the results on top of the operands. If, however, the destination Point2D object for one operation is the same object as the source Point2D object for another operation further down the source array then the original coordinates in that point are overwritten before they can be converted.
Parameters:
  ptSrc - the array containing the source point objects
Parameters:
  ptDst - the array into which the transform point objects arereturned
Parameters:
  srcOff - the offset to the first point object to betransformed in the source array
Parameters:
  dstOff - the offset to the location of the firsttransformed point object that is stored in the destination array
Parameters:
  numPts - the number of point objects to be transformed
since:
   1.2




transform
public void transform(float[] srcPts, int srcOff, float[] dstPts, int dstOff, int numPts)(Code)
Transforms an array of floating point coordinates by this transform. The two coordinate array sections can be exactly the same or can be overlapping sections of the same array without affecting the validity of the results. This method ensures that no source coordinates are overwritten by a previous operation before they can be transformed. The coordinates are stored in the arrays starting at the specified offset in the order [x0, y0, x1, y1, ..., xn, yn].
Parameters:
  srcPts - the array containing the source point coordinates.Each point is stored as a pair of x, y coordinates.
Parameters:
  dstPts - the array into which the transformed point coordinatesare returned. Each point is stored as a pair of x, ycoordinates.
Parameters:
  srcOff - the offset to the first point to be transformedin the source array
Parameters:
  dstOff - the offset to the location of the firsttransformed point that is stored in the destination array
Parameters:
  numPts - the number of points to be transformed
since:
   1.2



transform
public void transform(double[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts)(Code)
Transforms an array of double precision coordinates by this transform. The two coordinate array sections can be exactly the same or can be overlapping sections of the same array without affecting the validity of the results. This method ensures that no source coordinates are overwritten by a previous operation before they can be transformed. The coordinates are stored in the arrays starting at the indicated offset in the order [x0, y0, x1, y1, ..., xn, yn].
Parameters:
  srcPts - the array containing the source point coordinates.Each point is stored as a pair of x, y coordinates.
Parameters:
  dstPts - the array into which the transformed pointcoordinates are returned. Each point is stored as a pair ofx, y coordinates.
Parameters:
  srcOff - the offset to the first point to be transformedin the source array
Parameters:
  dstOff - the offset to the location of the firsttransformed point that is stored in the destination array
Parameters:
  numPts - the number of point objects to be transformed
since:
   1.2



transform
public void transform(float[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts)(Code)
Transforms an array of floating point coordinates by this transform and stores the results into an array of doubles. The coordinates are stored in the arrays starting at the specified offset in the order [x0, y0, x1, y1, ..., xn, yn].
Parameters:
  srcPts - the array containing the source point coordinates.Each point is stored as a pair of x, y coordinates.
Parameters:
  dstPts - the array into which the transformed point coordinatesare returned. Each point is stored as a pair of x, ycoordinates.
Parameters:
  srcOff - the offset to the first point to be transformedin the source array
Parameters:
  dstOff - the offset to the location of the firsttransformed point that is stored in the destination array
Parameters:
  numPts - the number of points to be transformed
since:
   1.2



transform
public void transform(double[] srcPts, int srcOff, float[] dstPts, int dstOff, int numPts)(Code)
Transforms an array of double precision coordinates by this transform and stores the results into an array of floats. The coordinates are stored in the arrays starting at the specified offset in the order [x0, y0, x1, y1, ..., xn, yn].
Parameters:
  srcPts - the array containing the source point coordinates.Each point is stored as a pair of x, y coordinates.
Parameters:
  dstPts - the array into which the transformed pointcoordinates are returned. Each point is stored as a pair of x, y coordinates.
Parameters:
  srcOff - the offset to the first point to be transformedin the source array
Parameters:
  dstOff - the offset to the location of the firsttransformed point that is stored in the destination array
Parameters:
  numPts - the number of point objects to be transformed
since:
   1.2



translate
public void translate(double tx, double ty)(Code)
Concatenates this transform with a translation transformation. This is equivalent to calling concatenate(T), where T is an AffineTransform represented by the following matrix:
 [   1    0    tx  ]
 [   0    1    ty  ]
 [   0    0    1   ]
 

Parameters:
  tx - the distance by which coordinates are translated in theX axis direction
Parameters:
  ty - the distance by which coordinates are translated in theY axis direction
since:
   1.2



updateState
void updateState()(Code)
Manually recalculates the state of the transform when the matrix changes too much to predict the effects on the state. The following table specifies what the various settings of the state field say about the values of the corresponding matrix element fields. Note that the rules governing the SCALE fields are slightly different depending on whether the SHEAR flag is also set.
 SCALE            SHEAR          TRANSLATE
 m00/m11          m01/m10          m02/m12
 IDENTITY             1.0              0.0              0.0
 TRANSLATE (TR)       1.0              0.0          not both 0.0
 SCALE (SC)       not both 1.0         0.0              0.0
 TR | SC          not both 1.0         0.0          not both 0.0
 SHEAR (SH)           0.0          not both 0.0         0.0
 TR | SH              0.0          not both 0.0     not both 0.0
 SC | SH          not both 0.0     not both 0.0         0.0
 TR | SC | SH     not both 0.0     not both 0.0     not both 0.0
 



Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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