Source Code Cross Referenced for PlayerPermission.java in  » 6.0-JDK-Modules » j2me » javax » microedition » media » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » j2me » javax.microedition.media 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         *  Copyright  1990-2006 Sun Microsystems, Inc. All Rights Reserved.
003:         *  DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
004:         *  
005:         *  This program is free software; you can redistribute it and/or
006:         *  modify it under the terms of the GNU General Public License version
007:         *  2 only, as published by the Free Software Foundation. 
008:         *  
009:         *  This program is distributed in the hope that it will be useful, but
010:         *  WITHOUT ANY WARRANTY; without even the implied warranty of
011:         *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
012:         *  General Public License version 2 for more details (a copy is
013:         *  included at /legal/license.txt). 
014:         *  
015:         *  You should have received a copy of the GNU General Public License
016:         *  version 2 along with this work; if not, write to the Free Software
017:         *  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
018:         *  02110-1301 USA 
019:         *  
020:         *  Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
021:         *  Clara, CA 95054 or visit www.sun.com if you need additional
022:         *  information or have any questions. 
023:         */
024:
025:        package javax.microedition.media;
026:
027:        import java.io.Serializable;
028:        import java.io.IOException;
029:        import java.security.*;
030:
031:        /**
032:         * This class is for Media Player permissions.
033:         * <P>
034:         * Care should be taken before granting permission to record
035:         * or make a snapshot.  See the Addendum: Multi-media security for details.
036:         * <P>
037:         * The <code>name</code> is the locator of the resource for which snapshot
038:         * or record is to be allowed.
039:         * If <code>name</code> is "*" it applies to all locators.
040:         * If the last character of the locator is "*", 
041:         * the permission applies to all locators that start with 
042:         * the name (without the "*").
043:         * <P>
044:         * The actions to be granted are passed to the constructor in a string containing
045:         * a list of one or more comma-separated keywords. The possible keywords are
046:         * "record" and "snapshot". Their meaning is defined as follows:
047:         * <P>
048:         * <DL>
049:         *    <DT> <tt>record</tt>
050:         *    <DD> record permission.
051:         *         Allows {@link javax.microedition.media.control.RecordControl#setRecordLocation} 
052:         *         and {@link javax.microedition.media.control.RecordControl#setRecordStream} to be used
053:         *    <DT> <tt>snapshot</tt>
054:         *    <DD> snapshot permission.
055:         *         Allows {@link javax.microedition.media.control.VideoControl#getSnapshot}
056:         *         to be used
057:         * </DL>
058:         * <P>
059:         * The actions string is converted to lowercase before processing.
060:         * @see java.security.Permission
061:         * @see java.lang.SecurityManager
062:         * @serial exclude
063:         */
064:
065:        public final class PlayerPermission extends Permission {
066:
067:            /**
068:             * Record action.
069:             */
070:            private final static int RECORD = 0x1;
071:
072:            /**
073:             * Snapshot action.
074:             */
075:            private final static int SNAPSHOT = 0x2;
076:            /**
077:             * All actions (RECORD,SNAPSHOT);
078:             */
079:            private final static int ALL = RECORD | SNAPSHOT;
080:            /**
081:             * No actions.
082:             */
083:            private final static int NONE = 0x0;
084:
085:            /**
086:             * The actions mask.
087:             *
088:             */
089:            private transient int mask;
090:
091:            /**
092:             * The actions string.
093:             *
094:             * @serial 
095:             */
096:            private String actions; // Left null as long as possible, then
097:
098:            // created and re-used in the getAction function.
099:
100:            /**
101:             * initialize a PlayerPermission object. Common to all constructors.
102:             * Also called during de-serialization.
103:             *
104:             * @param mask the actions mask to use.
105:             * @throws IllegalArgumentException if the mask contain zero bits or
106:             *     contains any bits other than RECORD or SNAPSHOT or
107:             *     if name has a zero length.
108:             * @throws NullPointerException if name is <code>null</code>.
109:             */
110:            private void init(int mask) {
111:
112:                if ((mask & ALL) != mask)
113:                    throw new IllegalArgumentException("invalid actions mask");
114:
115:                if (mask == NONE)
116:                    throw new IllegalArgumentException("invalid actions mask");
117:
118:                if (getName().length() == 0) { // Throws NPE if name is null
119:                    throw new IllegalArgumentException("invalid name");
120:                }
121:                this .mask = mask;
122:            }
123:
124:            /**
125:             * Creates a new PlayerPermission object with the specified name
126:             * and actions.  <i>name</i> is the locator to which the permissions apply.
127:             * <i>actions</i> contains a comma-separated list of the
128:             * desired actions granted on the property. Possible actions are
129:             * "record" and "snapshot".
130:             * @param name the locator to which the permission applies.
131:             * @param actions the actions string.
132:             * @throws NullPointerException if <code>name</code> or <code>actions</code>
133:             * is <code>null</code>.
134:             * @throws IllegalArgumentException if <CODE>action</CODE> is invalid or
135:             *    if <code>name</code> is zero length.
136:             */
137:            public PlayerPermission(String name, String actions) {
138:                super (name);
139:                init(getMask(actions));
140:            }
141:
142:            /**
143:             * Checks if this PlayerPermission object "implies" the specified
144:             * permission.
145:             * <P>
146:             * More specifically, this method returns true if:<p>
147:             * <ul>
148:             * <li> <i>p</i> is an instanceof PlayerPermission,<p>
149:             * <li> <i>p</i>'s actions are a subset of this object's actions.
150:             * <li> <i>p</i>'s name is implied by this object's name:
151:             *   <ul>
152:             *    <li>if this object's name does not end in "*" and 
153:             *        this object's name is equal to <i>p</i>'s name.
154:             *    <li>if this object's name ends in "*" and
155:             *        this object's name, without the final "*",
156:             *        is a prefix of <i>p</i>'s name.
157:             *   </ul>  
158:             *      For example, "*" implies any other locator, 
159:             *      "capture:*" implies "capture://audio".
160:             * </ul>
161:             * @param p the permission to check against.
162:             *
163:             * @return true if the specified permission is implied by this object,
164:             * false if not.
165:             */
166:            public boolean implies(Permission p) {
167:                if (!(p instanceof  PlayerPermission))
168:                    return false;
169:
170:                PlayerPermission that = (PlayerPermission) p;
171:
172:                // Check of this PlayerPermission's name implies the other's name
173:                boolean match = false;
174:                String name = getName();
175:                if (name.endsWith("*")) {
176:                    // Ends in a wildcard and the rest of this name is a prefix of that's
177:                    match = that.getName().startsWith(
178:                            name.substring(0, name.length() - 1));
179:                } else {
180:                    // No wildcard, must match exactly
181:                    match = name.equals(that.getName());
182:                }
183:                // we get the effective mask. i.e., the "and" of this and that.
184:                // They must be equal to that.mask for implies to return true.
185:
186:                return match && ((this .mask & that.mask) == that.mask);
187:            }
188:
189:            /**
190:             * Checks two PlayerPermission objects for equality. Checks that <i>obj</i> is
191:             * a PlayerPermission, and has the same name and actions as this object.
192:             * <P>
193:             * @param obj the object we are testing for equality with this object.
194:             * @return true if obj is a PlayerPermission, and has the same name and
195:             * actions as this PlayerPermission object.
196:             */
197:            public boolean equals(Object obj) {
198:                if (obj == this )
199:                    return true;
200:
201:                if (!(obj instanceof  PlayerPermission))
202:                    return false;
203:
204:                PlayerPermission that = (PlayerPermission) obj;
205:
206:                if (getName() != that.getName())
207:                    return false;
208:
209:                return (this .mask == that.mask);
210:            }
211:
212:            /**
213:             * Returns the hash code value for this object.
214:             * The value returned complies with the requirements of the
215:             * the hashCode method of the superclass.
216:             * @return a hash code value for this object.
217:             */
218:
219:            public int hashCode() {
220:                return this .getName().hashCode();
221:            }
222:
223:            /**
224:             * Converts an actions String to an actions mask.
225:             *
226:             * @param action the action string.
227:             * @return the actions mask.
228:             */
229:            private static int getMask(String actions) {
230:
231:                int mask = NONE;
232:
233:                char[] a = actions.toCharArray();
234:
235:                int i = a.length - 1;
236:                if (i < 0)
237:                    return mask;
238:
239:                while (i != -1) {
240:                    char c;
241:
242:                    // skip whitespace
243:                    while ((i != -1)
244:                            && ((c = a[i]) == ' ' || c == '\r' || c == '\n'
245:                                    || c == '\f' || c == '\t'))
246:                        i--;
247:
248:                    // check for the known strings
249:                    int matchlen;
250:
251:                    if (i >= 5 && (a[i - 5] == 'r' || a[i - 5] == 'R')
252:                            && (a[i - 4] == 'e' || a[i - 4] == 'E')
253:                            && (a[i - 3] == 'c' || a[i - 3] == 'C')
254:                            && (a[i - 2] == 'o' || a[i - 2] == 'O')
255:                            && (a[i - 1] == 'r' || a[i - 1] == 'R')
256:                            && (a[i] == 'd' || a[i] == 'D')) {
257:                        matchlen = 6;
258:                        mask |= RECORD;
259:
260:                    } else if (i >= 7 && (a[i - 7] == 's' || a[i - 7] == 'S')
261:                            && (a[i - 6] == 'n' || a[i - 6] == 'N')
262:                            && (a[i - 5] == 'a' || a[i - 5] == 'A')
263:                            && (a[i - 4] == 'p' || a[i - 4] == 'P')
264:                            && (a[i - 3] == 's' || a[i - 3] == 'S')
265:                            && (a[i - 2] == 'h' || a[i - 2] == 'H')
266:                            && (a[i - 1] == 'o' || a[i - 1] == 'O')
267:                            && (a[i] == 't' || a[i] == 'T')) {
268:                        matchlen = 8;
269:                        mask |= SNAPSHOT;
270:
271:                    } else {
272:                        // parse error
273:                        throw new IllegalArgumentException(
274:                                "invalid permission: " + actions);
275:                    }
276:
277:                    // make sure we didn't just match the tail of a word
278:                    // like "ackbarfaccept".  Also, skip to the comma.
279:                    boolean seencomma = false;
280:                    while (i >= matchlen && !seencomma) {
281:                        switch (a[i - matchlen]) {
282:                        case ',':
283:                            seencomma = true;
284:                            /*FALLTHROUGH*/
285:                        case ' ':
286:                        case '\r':
287:                        case '\n':
288:                        case '\f':
289:                        case '\t':
290:                            break;
291:                        default:
292:                            throw new IllegalArgumentException(
293:                                    "invalid permission: " + actions);
294:                        }
295:                        i--;
296:                    }
297:
298:                    // point i at the location of the comma minus one (or -1).
299:                    i -= matchlen;
300:                }
301:
302:                return mask;
303:            }
304:
305:            /**
306:             * Return the canonical string representation of the actions.
307:             * Always returns present actions in the following order:
308:             * record, snapshot.
309:             *
310:             * @return the canonical string representation of the actions.
311:             */
312:            private static String getActions(int mask) {
313:                if (mask == ALL) {
314:                    return "record,snapshot";
315:                } else if (mask == SNAPSHOT) {
316:                    return "snapshot";
317:                } else {
318:                    return "record";
319:                }
320:            }
321:
322:            /**
323:             * Returns the "canonical string representation" of the actions.
324:             * That is, this method always returns present actions in the following order:
325:             * record, snapshot. For example, if this PlayerPermission object
326:             * allows both record and snapshot actions, a call to <code>getActions</code>
327:             * will return the string "record,snapshot".
328:             * @return the canonical string representation of the actions.
329:             */
330:            public String getActions() {
331:                if (actions == null)
332:                    actions = getActions(this .mask);
333:
334:                return actions;
335:            }
336:
337:            /**
338:             * Return the current action mask.
339:             *
340:             * @return the actions mask.
341:             */
342:
343:            private int getMask() {
344:                return mask;
345:            }
346:
347:            /**
348:             * WriteObject is called to save the state of the PlayerPermission
349:             * to a stream. The actions are serialized, and the superclass
350:             * takes care of the name.
351:             */
352:
353:            private synchronized void writeObject(java.io.ObjectOutputStream s)
354:                    throws IOException {
355:                // Write out the actions. The superclass takes care of the name
356:                // call getActions to make sure actions field is initialized
357:                if (actions == null)
358:                    getActions();
359:                s.defaultWriteObject();
360:            }
361:
362:            /**
363:             * readObject is called to restore the state of the PlayerPermission from
364:             * a stream.
365:             */
366:            private synchronized void readObject(java.io.ObjectInputStream s)
367:                    throws IOException, ClassNotFoundException {
368:                // Read in the action, then initialize the rest
369:                s.defaultReadObject();
370:                init(getMask(actions));
371:            }
372:        }
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