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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.db.behaviors 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * Copyright (c) 2000 Silvere Martin-Michiellot All Rights Reserved.
003:         *
004:         * Silvere Martin-Michiellot grants you ("Licensee") a non-exclusive,
005:         * royalty free, license to use, modify and redistribute this
006:         * software in source and binary code form,
007:         * provided that i) this copyright notice and license appear on all copies of
008:         * the software; and ii) Licensee does not utilize the software in a manner
009:         * which is disparaging to Silvere Martin-Michiellot.
010:         *
011:         * This software is provided "AS IS," without a warranty of any kind. ALL
012:         * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
013:         * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
014:         * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. Silvere Martin-Michiellot
015:         * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
016:         * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
017:         * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL
018:         * Silvere Martin-Michiellot OR ITS LICENSORS BE LIABLE
019:         * FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
020:         * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
021:         * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
022:         * OR INABILITY TO USE SOFTWARE, EVEN IF Silvere Martin-Michiellot HAS BEEN
023:         * ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
024:         *
025:         * This software is not designed or intended for use in on-line control of
026:         * aircraft, air traffic, aircraft navigation or aircraft communications; or in
027:         * the design, construction, operation or maintenance of any nuclear
028:         * facility. Licensee represents and warrants that it will not use or
029:         * redistribute the Software for such purposes.
030:         *
031:         */
032:
033:        package com.db.behaviors;
034:
035:        //	This code is repackaged after the code from David R. Nadeau
036:        //	Site http://www.sdsc.edu/~nadeau/
037:        //	Email nadeau@sdsc.edu
038:
039:        import java.awt.*;
040:        import java.awt.event.*;
041:        import java.util.*;
042:        import javax.media.j3d.*;
043:        import javax.vecmath.*;
044:
045:        /**
046:         *  FlyViewerBehavior is a utility class that creates a "flying style"
047:         *  navigation semantic.
048:         *
049:         *
050:         */
051:        public class FlyViewerBehavior extends ViewerBehavior {
052:
053:            // This class is inspired by the MouseBehavior, MouseRotate,
054:            // Previous and initial cursor locations
055:            protected int previousX = 0;
056:            protected int previousY = 0;
057:            protected int initialX = 0;
058:            protected int initialY = 0;
059:
060:            // Saved standard cursor
061:            protected Cursor savedCursor = null;
062:
063:            public static final double DEFAULT_ZACCELERATION_FACTOR = 0.5;
064:
065:            protected double velocity = 0;
066:
067:            protected double zAccelerationFactor = DEFAULT_ZACCELERATION_FACTOR;
068:
069:            Transform3D transform3 = new Transform3D();
070:
071:            /**
072:             *  Default Rotation and translation scaling factors for
073:             *  animated movements (Button 1 press).
074:             */
075:            public static final double DEFAULT_YROTATION_ANIMATION_FACTOR = 0.0002;
076:            public static final double DEFAULT_ZTRANSLATION_ANIMATION_FACTOR = 0.01;
077:
078:            protected double YRotationAnimationFactor = DEFAULT_YROTATION_ANIMATION_FACTOR;
079:            protected double ZTranslationAnimationFactor = DEFAULT_ZTRANSLATION_ANIMATION_FACTOR;
080:
081:            /**
082:             *  Constructs a new walk behavior that converts mouse actions
083:             *  into rotations and translations.  Rotations and translations
084:             *  are written into a TransformGroup that must be set using the
085:             *  setTransformGroup method.  The cursor will be changed during
086:             *  mouse actions if the parent frame is set using the
087:             *  setParentComponent method.
088:             *
089:             *  @return          a new WalkViewerBehavior that needs its
090:             *                   TransformGroup and parent Component set
091:             */
092:            public FlyViewerBehavior() {
093:
094:                super ();
095:
096:            }
097:
098:            /**
099:             *  Constructs a new walk behavior that converts mouse actions
100:             *  into rotations and translations.  Rotations and translations
101:             *  are written into a TransformGroup that must be set using the
102:             *  setTransformGroup method.  The cursor will be changed within
103:             *  the given AWT parent Component during mouse drags.
104:             *
105:             *  @param   parent  a parent AWT Component within which the cursor
106:             *                   will change during mouse drags
107:             *
108:             *  @return          a new WalkViewerBehavior that needs its
109:             *                   TransformGroup and parent Component set
110:             */
111:            public FlyViewerBehavior(Component parent) {
112:
113:                super (parent);
114:
115:            }
116:
117:            /**
118:             *  Constructs a new walk behavior that converts mouse actions
119:             *  into rotations and translations.  Rotations and translations
120:             *  are written into the given TransformGroup.  The cursor will
121:             *  be changed during mouse actions if the parent frame is set
122:             *  using the setParentComponent method.
123:             *
124:             *  @param   transformGroup   a TransformGroup whos transform is
125:             *                   read and written by the behavior
126:             *
127:             *  @return          a new WalkViewerBehavior that needs its
128:             *                   TransformGroup and parent Component set
129:             */
130:            public FlyViewerBehavior(TransformGroup transformGroup) {
131:
132:                super ();
133:                subjectTransformGroup = transformGroup;
134:
135:            }
136:
137:            /**
138:             *  Constructs a new walk behavior that converts mouse actions
139:             *  into rotations and translations.  Rotations and translations
140:             *  are written into the given TransformGroup.  The cursor will be
141:             *  changed within the given AWT parent Component during mouse drags.
142:             *
143:             *  @param   transformGroup   a TransformGroup whos transform is
144:             *                   read and written by the behavior
145:             *
146:             *  @param   parent  a parent AWT Component within which the cursor
147:             *                   will change during mouse drags
148:             *
149:             *  @return          a new WalkViewerBehavior that needs its
150:             *                   TransformGroup and parent Component set
151:             */
152:            public FlyViewerBehavior(TransformGroup transformGroup,
153:                    Component parent) {
154:
155:                super (parent);
156:                subjectTransformGroup = transformGroup;
157:
158:            }
159:
160:            public static final double DEFAULT_ZROTATION_FACTOR = 0.005;
161:
162:            protected double ZRotationFactor = DEFAULT_ZROTATION_FACTOR;
163:
164:            /**
165:             * Set the Z rotation scaling factor for Z-axis rotations.
166:             *
167:             * @param factor The new scaling factor.
168:             */
169:            public void setZRotationFactor(double factor) {
170:
171:                ZRotationFactor = factor;
172:
173:            }
174:
175:            /**
176:             * Get the current Z rotation scaling factor for Z-axis rotations.
177:             */
178:            public double getZRotationFactor() {
179:
180:                return ZRotationFactor;
181:
182:            }
183:
184:            /**
185:             * Set the acceleration scaling factor for Z-axis translations.
186:             *
187:             * @param factor The new scaling factor.
188:             */
189:            public void setZAccelerationFactor(double factor) {
190:
191:                zAccelerationFactor = factor;
192:
193:            }
194:
195:            /**
196:             * Get the current acceleration scaling factor for Z-axis translations.
197:             */
198:            public double getZAccelerationFactor() {
199:
200:                return zAccelerationFactor;
201:
202:            }
203:
204:            /**
205:             * Respond to a button1 event (press, release, or drag).
206:             *
207:             * @param mouseEvent A MouseEvent to respond to.
208:             */
209:            public void onButton1(MouseEvent mev) {
210:
211:                if (subjectTransformGroup == null)
212:                    return;
213:
214:                int x = mev.getX();
215:                int y = mev.getY();
216:
217:                int modifiers = mev.getModifiers();
218:                if ((modifiers & InputEvent.SHIFT_MASK) != 0) {
219:                    velocity += 1;
220:                } else {
221:                    if (velocity > 1) {
222:                        velocity -= 1;
223:                    }
224:                }
225:
226:                if (mev.getID() == MouseEvent.MOUSE_PRESSED) {
227:                    // Mouse button pressed:  record position
228:                    previousX = x;
229:                    previousY = y;
230:                    velocity = 1;
231:
232:                    // Change to a "move" cursor
233:                    if (parentComponent != null) {
234:                        savedCursor = parentComponent.getCursor();
235:                        parentComponent.setCursor(activeCursor);
236:                    }
237:                    return;
238:                }
239:                if (mev.getID() == MouseEvent.MOUSE_RELEASED) {
240:                    // Mouse button released:  do nothing
241:
242:                    // Switch the cursor back
243:                    if (parentComponent != null)
244:                        parentComponent.setCursor(savedCursor);
245:                    return;
246:                }
247:
248:                //
249:                // Mouse moved while button down:  create a rotation
250:                //
251:                // Compute the delta in X and Y from the previous
252:                // position.  Use the delta to compute rotation
253:                // angles with the mapping:
254:                //
255:                //   positive X mouse delta --> positive Y-axis rotation
256:                //   positive Y mouse delta --> positive X-axis rotation
257:                //
258:                // where positive X mouse movement is to the right, and
259:                // positive Y mouse movement is **down** the screen.
260:                //
261:                int deltaX = x - previousX;
262:                int deltaY = y - previousY;
263:
264:                if (deltaX > UNUSUAL_XDELTA || deltaX < -UNUSUAL_XDELTA
265:                        || deltaY > UNUSUAL_YDELTA || deltaY < -UNUSUAL_YDELTA) {
266:                    // Deltas are too huge to be believable.  Probably a glitch.
267:                    // Don't record the new XY location, or do anything.
268:                    return;
269:                }
270:
271:                double xRotationAngle = deltaY * XRotationFactor;
272:                double yRotationAngle = deltaX * YRotationFactor;
273:                double zTranslationDistance = velocity * zAccelerationFactor;
274:
275:                //
276:                // Build transforms
277:                //
278:                transform1.rotX(xRotationAngle);
279:                transform2.rotY(yRotationAngle);
280:
281:                translate.set(0.0, 0.0, zTranslationDistance);
282:                transform3.set(translate);
283:
284:                // Get and save the current transform matrix
285:                subjectTransformGroup.getTransform(currentTransform);
286:                currentTransform.get(matrix);
287:                translate.set(matrix.m03, matrix.m13, matrix.m23);
288:
289:                // Translate to the origin, rotate, then translate back
290:                currentTransform.setTranslation(origin);
291:                currentTransform.mul(transform1, currentTransform);
292:                currentTransform.mul(transform2, currentTransform);
293:
294:                currentTransform.mul(transform3, currentTransform);
295:                currentTransform.setTranslation(translate);
296:
297:                // Update the transform group
298:                subjectTransformGroup.setTransform(currentTransform);
299:
300:                previousX = x;
301:                previousY = y;
302:                // Translate back from the origin by the original translation
303:                // distance, plus the new walk translation... but force walk
304:                // to travel on a plane by ignoring the Y component of a
305:                // transformed translation vector.
306:                currentTransform.transform(translate);
307:                translate.x += matrix.m03; // add in existing X translation
308:                translate.y = matrix.m13; // use Y translation
309:                translate.z += matrix.m23; // add in existing Z translation
310:                currentTransform.setTranslation(translate);
311:
312:            }
313:
314:            /**
315:             * Respond to a button2 event (press, release, or drag).
316:             *
317:             * @param mouseEvent A MouseEvent to respond to.
318:             */
319:            public void onButton2(MouseEvent mev) {
320:
321:                if (subjectTransformGroup == null)
322:                    return;
323:
324:                int x = mev.getX();
325:                int y = mev.getY();
326:
327:                if (mev.getID() == MouseEvent.MOUSE_PRESSED) {
328:                    // Mouse button pressed:  record position
329:                    previousX = x;
330:                    previousY = y;
331:
332:                    // Change to a "move" cursor
333:                    if (parentComponent != null) {
334:                        savedCursor = parentComponent.getCursor();
335:                        parentComponent.setCursor(activeCursor);
336:                    }
337:                    return;
338:                }
339:                if (mev.getID() == MouseEvent.MOUSE_RELEASED) {
340:                    // Mouse button released:  do nothing
341:
342:                    // Switch the cursor back
343:                    if (parentComponent != null)
344:                        parentComponent.setCursor(savedCursor);
345:                    return;
346:                }
347:
348:                //
349:                // Mouse moved while button down:  create a rotation
350:                //
351:                // Compute the delta in X and Y from the previous
352:                // position.  Use the delta to compute rotation
353:                // angles with the mapping:
354:                //
355:                //   positive X mouse delta --> positive Y-axis rotation
356:                //   positive Y mouse delta --> positive X-axis rotation
357:                //
358:                // where positive X mouse movement is to the right, and
359:                // positive Y mouse movement is **down** the screen.
360:                //
361:                int deltaX = x - previousX;
362:                int deltaY = y - previousY;
363:
364:                if (deltaX > UNUSUAL_XDELTA || deltaX < -UNUSUAL_XDELTA
365:                        || deltaY > UNUSUAL_YDELTA || deltaY < -UNUSUAL_YDELTA) {
366:                    // Deltas are too huge to be believable.  Probably a glitch.
367:                    // Don't record the new XY location, or do anything.
368:                    return;
369:                }
370:
371:                double zRotationAngle = deltaX * ZRotationFactor;
372:
373:                //
374:                // Build transforms
375:                //
376:                transform1.rotZ(zRotationAngle);
377:
378:                // Get and save the current transform matrix
379:                subjectTransformGroup.getTransform(currentTransform);
380:                currentTransform.get(matrix);
381:                translate.set(matrix.m03, matrix.m13, matrix.m23);
382:
383:                // Translate to the origin, rotate, then translate back
384:                currentTransform.setTranslation(origin);
385:                currentTransform.mul(transform1, currentTransform);
386:                currentTransform.setTranslation(translate);
387:
388:                // Update the transform group
389:                subjectTransformGroup.setTransform(currentTransform);
390:
391:                previousX = x;
392:                previousY = y;
393:
394:            }
395:
396:            /**
397:             *  Responds to a button3 event (press, release, or drag).
398:             *  On a drag, the difference between the current and previous
399:             *  cursor location provides a delta that controls the amount by
400:             *  which to translate in X and Y.
401:             *
402:             *  @param  mouseEvent  the MouseEvent to respond to
403:             */
404:            public void onButton3(MouseEvent mev) {
405:
406:                if (subjectTransformGroup == null)
407:                    return;
408:
409:                int x = mev.getX();
410:                int y = mev.getY();
411:
412:                if (mev.getID() == MouseEvent.MOUSE_PRESSED) {
413:                    // Mouse button pressed:  record position and change
414:                    // the wakeup criterion to include elapsed time wakeups
415:                    // so we can animate.
416:                    previousX = x;
417:                    previousY = y;
418:                    initialX = x;
419:                    initialY = y;
420:
421:                    // Change to a "move" cursor
422:                    if (parentComponent != null) {
423:                        savedCursor = parentComponent.getCursor();
424:                        parentComponent.setCursor(activeCursor);
425:                    }
426:                    return;
427:                }
428:                if (mev.getID() == MouseEvent.MOUSE_RELEASED) {
429:                    // Switch the cursor back
430:                    if (parentComponent != null)
431:                        parentComponent.setCursor(savedCursor);
432:                    return;
433:                }
434:
435:                int deltaX = previousX - initialX;
436:                int deltaY = previousY - initialY;
437:
438:                double yRotationAngle = -deltaX * YRotationAnimationFactor;
439:                double zTranslationDistance = deltaY
440:                        * ZTranslationAnimationFactor;
441:
442:                //
443:                // Build transforms
444:                //
445:                transform1.rotY(yRotationAngle);
446:                translate.set(0.0, 0.0, zTranslationDistance);
447:
448:                // Get and save the current transform matrix
449:                subjectTransformGroup.getTransform(currentTransform);
450:                currentTransform.get(matrix);
451:
452:                // Translate to the origin, rotate, then translate back
453:                currentTransform.setTranslation(origin);
454:                currentTransform.mul(transform1, currentTransform);
455:
456:                // Translate back from the origin by the original translation
457:                // distance, plus the new walk translation... but force walk
458:                // to travel on a plane by ignoring the Y component of a
459:                // transformed translation vector.
460:                currentTransform.transform(translate);
461:                translate.x += matrix.m03; // add in existing X translation
462:                translate.y = matrix.m13; // use Y translation
463:                translate.z += matrix.m23; // add in existing Z translation
464:                currentTransform.setTranslation(translate);
465:
466:                // Update the transform group
467:                subjectTransformGroup.setTransform(currentTransform);
468:
469:                previousX = x;
470:                previousY = y;
471:
472:            }
473:
474:            /**
475:             * Respond to an elapsed frames event (assuming subclass has set up a
476:             * wakeup criterion for it).
477:             *
478:             * @param time A WakeupOnElapsedFrames criterion to respond to.
479:             */
480:            public void onElapsedFrames(WakeupOnElapsedFrames timeEvent) {
481:                // Can't happen
482:            }
483:
484:        }
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