Java Doc for AudioEngine.java in  » 6.0-JDK-Modules » java-3d » com » sun » j3d » audioengines » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.audioengines 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   com.sun.j3d.audioengines.AudioEngine

All known Subclasses:   com.sun.j3d.audioengines.AudioEngine3D,
AudioEngine
abstract public class AudioEngine implements AudioDevice(Code)
The AudioEngine Class defines an audio output device that generates sound 'image' from scene graph. An AudioEngine object encapsulates the AudioDevice's basic information.

NOTE: AudioEngine developers should not subclass this class directly. Subclass AudioEngine3DL2 instead.



Field Summary
 floatangleOffsetToSpeaker
    
 intaudioPlaybackType
    
 intchannelsAvailable
    
 floatdistanceToSpeaker
    
 intfileDescriptor
    
 inttotalChannels
    

Constructor Summary
public  AudioEngine(PhysicalEnvironment physicalEnvironment)
     Construct a new AudioEngine with the specified P.E.

Method Summary
abstract public  booleanclose()
    
public  floatgetAngleOffsetToSpeaker()
    
public  intgetAudioPlaybackType()
    
public  floatgetCenterEarToSpeaker()
    
public  intgetChannelsAvailable()
     Query number of channels currently available for use by the returns number of sound channels currently available (number not being used by active sounds.
public  intgetChannelsUsedForSound(Sound sound)
     Query number of channels that would be used to render a particular sound node.
public  intgetTotalChannels()
     Query total number of channels available for sound rendering for this audio device. returns number of maximum sound channels you can run with this library/device-driver.
abstract public  booleaninitialize()
    
public  voidsetAngleOffsetToSpeaker(float angle)
    
public  voidsetAudioPlaybackType(int type)
     Set Type of Audio Playback physical transducer(s) sound is output to.
public  voidsetCenterEarToSpeaker(float distance)
    

Field Detail
angleOffsetToSpeaker
float angleOffsetToSpeaker(Code)



audioPlaybackType
int audioPlaybackType(Code)



channelsAvailable
int channelsAvailable(Code)



distanceToSpeaker
float distanceToSpeaker(Code)



fileDescriptor
int fileDescriptor(Code)



totalChannels
int totalChannels(Code)




Constructor Detail
AudioEngine
public AudioEngine(PhysicalEnvironment physicalEnvironment)(Code)
Construct a new AudioEngine with the specified P.E.
Parameters:
  physicalEnvironment - the physical environment object where wewant access to this device.




Method Detail
close
abstract public boolean close()(Code)
Code to close the device flag: true is closed sucessfully, false if error



getAngleOffsetToSpeaker
public float getAngleOffsetToSpeaker()(Code)
Get Angle Offset To Speaker returns value set as angle between vector to speaker and Z head axis



getAudioPlaybackType
public int getAudioPlaybackType()(Code)
Get Type of Audio Playback Output Device returns audio playback type to which sound is currently output



getCenterEarToSpeaker
public float getCenterEarToSpeaker()(Code)
Get Distance from Ear to Speaker returns value set as distance from listener's ear to speaker



getChannelsAvailable
public int getChannelsAvailable()(Code)
Query number of channels currently available for use by the returns number of sound channels currently available (number not being used by active sounds.



getChannelsUsedForSound
public int getChannelsUsedForSound(Sound sound)(Code)
Query number of channels that would be used to render a particular sound node.
Parameters:
  sound - refenence to sound node that query to be performed onreturns number of sound channels used by a specific Sound node



getTotalChannels
public int getTotalChannels()(Code)
Query total number of channels available for sound rendering for this audio device. returns number of maximum sound channels you can run with this library/device-driver.



initialize
abstract public boolean initialize()(Code)
Code to initialize the device flag: true is initialized sucessfully, false if error



setAngleOffsetToSpeaker
public void setAngleOffsetToSpeaker(float angle)(Code)
Set Angle Offset To Speaker
Parameters:
  angle - in radian between head coordinate Z axis and vector to speaker



setAudioPlaybackType
public void setAudioPlaybackType(int type)(Code)
Set Type of Audio Playback physical transducer(s) sound is output to. Valid types are HEADPHONE, MONO_SPEAKER, STEREO_SPEAKERS
Parameters:
  type - of audio output device



setCenterEarToSpeaker
public void setCenterEarToSpeaker(float distance)(Code)
Set Distance from the Center Ear to a Speaker
Parameters:
  distance - from the center ear and to the speaker



Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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