| com.sun.j3d.loaders.lw3d.FloatValueInterpolator com.sun.j3d.loaders.lw3d.SwitchPathInterpolator
SwitchPathInterpolator | class SwitchPathInterpolator extends FloatValueInterpolator (Code) | | This class was used in conjunction with SequenceReader to create
Tloop functionality inside of Lightwave files. This behavior handles
the switching between objects defined in separate lines of a
sequence file. That is, each line in a sequence file has the name
of an object (or an object sequence, if the name ends in "000")
and details the start and end frames that that object should be active.
This class determines which object/s defined in the file should be active
at any given time during the animation.
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childCount | int childCount(Code) | | |
currentChild | int currentChild(Code) | | |
firstSwitchIndex | int firstSwitchIndex(Code) | | |
lastSwitchIndex | int lastSwitchIndex(Code) | | |
SwitchPathInterpolator | SwitchPathInterpolator(Alpha alpha, float knots, Switch target)(Code) | | Constructs a new SwitchPathInterpolator object.
Parameters: alpha - the alpha object for this interpolator Parameters: knots - an array of knot values that specify a spline |
processStimulus | public void processStimulus(Enumeration criteria)(Code) | | This method sets the correct child for the Switch node according
to alpha
Parameters: criteria - enumeration of criteria that have triggered this wakeup |
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