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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » com.sun.j3d.utils.picking 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   com.sun.j3d.utils.picking.PickResult

PickResult
public class PickResult (Code)
Stores information about a pick hit. Detailed information about the pick and each intersection of the PickShape with the picked Node can be inquired. The PickResult is constructed with basic information and more detailed information is generated as needed. The additional information is only available if capability bits on the scene graph Nodes are set properly; PickTool.setCapabilties(Node, int) can be used to ensure correct capabilites are set. Inquiring data which is not available due to capabilties not being set will generate a CapabilityNotSet exception.

A PickResult can be used to calculate intersections on Node which is not part of a live scene graph using the constructor which takes a local to VWorld transformation for the Node.

Pick hits on TriangleStrip primitives will store the triangle points in the PickIntersection with the verticies in counter-clockwise order. For triangles which start with an odd numbered vertex this will be the the opposite of the order of the points in the TriangleStrip. This way the triangle in the PickIntersection will display the same was as the triangle in the strip.

If the Shape3D being picked has multiple geometry arrays, the arrays are stored in the PickResult and referred to by a geometry index.

If the Shape3D refers to a CompressedGeometry, the geometry is decompressed into an array of Shape3D nodes which can be inquired. The geometry NodeComponents for the Shape3D nodes are stored and used as if the Shape3D had multiple geometries. If there are multiple CompressedGeometries on the Shape3D, the decompressed Shape3Ds and GeometryArrays will be stored sequentially.

The intersection point for Morph nodes cannot be calculated using the displayed geometry due to limitations in the current Java3D core API (the current geometry of the the Morph cannot be inquired). Instead the geometry at index 0 in the Morph is used. This limitation may be eliminated in a future release of Java3D.



Field Summary
final public static  intBRANCH_GROUP
     Flag to pass to getNode(int) to return a BranchGroup node from the SceneGraphPath.
final static  doubleEPS
    
final static  doubleFUZZ
    
final public static  intGROUP
     Flag to pass to getNode(int) to return a Group node from the SceneGraphPath.
final public static  intLINK
     Flag to pass to getNode(int) to return a Link node from the SceneGraphPath.
final public static  intMORPH
     Flag to pass to getNode(int) to return a Morph node from the SceneGraphPath.
final static  intPICK_SHAPE_BOUNDING_BOX
    
final static  intPICK_SHAPE_BOUNDING_POLYTOPE
    
final static  intPICK_SHAPE_BOUNDING_SPHERE
    
final static  intPICK_SHAPE_CONE
    
final static  intPICK_SHAPE_CYLINDER
    
final static  intPICK_SHAPE_POINT
    
final static  intPICK_SHAPE_RAY
    
final static  intPICK_SHAPE_SEGMENT
    
final public static  intPRIMITIVE
     Flag to pass to getNode(int) to return a Primitive node from the SceneGraphPath.
final public static  intSHAPE3D
     Flag to pass to getNode(int) to return a Shape3D node from the SceneGraphPath.
final public static  intSWITCH
     Flag to pass to getNode(int) to return a Switch node from the SceneGraphPath.
final public static  intTRANSFORM_GROUP
     Flag to pass to getNode(int) to return a TransformGroup node from the SceneGraphPath.
static  booleandebug
    
 ArrayListintersections
    
final static  Point3dzeroPnt
    

Constructor Summary
 PickResult()
     Default constructor.
public  PickResult(SceneGraphPath sgp, PickShape ps)
    
public  PickResult(Node pn, Transform3D l2vw, PickShape ps)
    

Method Summary
static  doubledet2D(Point2d a, Point2d b, Point2d p)
    
static  booleanedgeIntersectPlane(Vector3d normal, Point3d pnt, Point3d start, Point3d end, Point3d iPnt)
    
static  booleanedgeIntersectPolygon2D(Vector3d normal, Point3d[] coord, Point3d[] seg)
    
static  booleanedgeIntersectSphere(BoundingSphere sphere, Point3d start, Point3d end)
    
static  doublegeneralStandardSimplexSolver(double problemTableau, double stopingValue)
    
 booleangenerateIntersections()
    
public  PickIntersectiongetClosestIntersection(Point3d pt)
    
public  Shape3D[]getCompressedGeometryShape3Ds()
     Get the array of Shape3Ds that came from decompressing a CompressedGeometry on the picked node.
public  booleangetFirstPickEnable()
     Return the "first intersection only" value.
public  GeometryArraygetGeometryArray()
    
public  GeometryArray[]getGeometryArrays()
    
public  PickIntersectiongetIntersection(int index)
    
public  Transform3DgetLocalToVworld()
    
public  NodegetNode(int flags)
    
public  NodegetObject()
    
public  PickShapegetPickShape()
    
public  SceneGraphPathgetSceneGraphPath()
     Get the SceneGraphPath.
 voidinitPickShape()
    
static  booleaninside(Point3d coordinates, PickPoint point, int ccw)
     Return true if point is on the inside of halfspace test.
final  booleanintersect(int geomIndex, boolean firstpick)
    
static  booleanintersectBoundingBox(Point3d coordinates, BoundingBox box)
    
static  booleanintersectBoundingPolytope(Point3d coordinates, BoundingPolytope polytope)
    
static  booleanintersectBoundingSphere(Point3d coordinates, BoundingSphere sphere)
    
static  booleanintersectCone(Point3d coordinates, PickCone cone, PickIntersection pi)
     Return true if triangle or quad intersects with cone.
static  booleanintersectCone(Point3d pt, PickCone cone, PickIntersection pi)
     Return true if point intersects with cone and the distance is stored in pi.
static  booleanintersectCylinder(Point3d coordinates, PickCylinder cyl, PickIntersection pi)
     Return true if triangle or quad intersects with cylinder and the distance is stored in pr.
static  booleanintersectCylinder(Point3d pt, PickCylinder cyl, PickIntersection pi)
     Return true if point intersects with cylinder and the distance is stored in pi.
 booleanintersectILA(IndexedLineArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
 booleanintersectILSA(IndexedLineStripArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
 booleanintersectIPA(IndexedPointArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
final  booleanintersectIQA(IndexedQuadArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
 booleanintersectITA(IndexedTriangleArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
 booleanintersectITFA(IndexedTriangleFanArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
 booleanintersectITSA(IndexedTriangleStripArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
 booleanintersectLA(LineArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
 booleanintersectLSA(LineStripArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
 booleanintersectLine(int[] vertidx, int[] coordidx, int geomIndex, Point3d[] pnts, PickIntersection pi)
    
static  booleanintersectLineAndRay(Point3d start, Point3d end, Point3d ori, Vector3d dir, PickIntersection pi)
    
 booleanintersectPA(PointArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
static  booleanintersectPntAndPnt(Point3d pnt1, Point3d pnt2, PickIntersection pi)
    
static  booleanintersectPntAndRay(Point3d pnt, Point3d ori, Vector3d dir, PickIntersection pi)
    
 booleanintersectPoint(int[] vertidx, int[] coordidx, int geomIndex, Point3d[] pnts, PickIntersection pi)
    
static  booleanintersectPolygon(Point3d coord1, Point3d coord2, boolean doTrivialTest)
    
 booleanintersectQA(QuadArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
 booleanintersectQuad(int[] vertidx, int[] coordidx, int geomIndex, Point3d[] pnts, PickIntersection pi)
    
static  booleanintersectRay(Point3d coordinates, PickRay ray, PickIntersection pi)
    
static  booleanintersectRayOrSegment(Point3d coordinates, Vector3d direction, Point3d origin, PickIntersection pi, boolean isSegment)
     Return true if triangle or quad intersects with ray and the distance is stored in pr.
static  booleanintersectSegment(Point3d coordinates, PickSegment segment, PickIntersection pi)
     Return true if triangle or quad intersects with segment and the distance is stored in dist.
 booleanintersectTA(TriangleArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
 booleanintersectTFA(TriangleFanArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
 booleanintersectTSA(TriangleStripArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)
    
 booleanintersectTri(int[] vertidx, int[] coordidx, int geomIndex, Point3d[] pnts, PickIntersection pi)
    
final static  booleanisNonZero(double v)
    
public  intnumCompressedGeometryShape3Ds()
     Get the number of Shape3Ds that came from decompressing a CompressedGeometry on the picked node.
public  intnumGeometryArrays()
    
public  intnumIntersections()
     Returns the number of PickIntersections in the PickResult.
static  booleanpointIntersectPolygon2D(Vector3d normal, Point3d[] coord, Point3d point)
    
public  voidsetFirstIntersectOnly(boolean flag)
     Set the PickResult to find only the first intersection of the PickShape with the Node.
 voidsetObject(Node n)
    
 voidstoreNode()
    
public  StringtoString()
    

Field Detail
BRANCH_GROUP
final public static int BRANCH_GROUP(Code)
Flag to pass to getNode(int) to return a BranchGroup node from the SceneGraphPath.



EPS
final static double EPS(Code)



FUZZ
final static double FUZZ(Code)



GROUP
final public static int GROUP(Code)
Flag to pass to getNode(int) to return a Group node from the SceneGraphPath.



LINK
final public static int LINK(Code)
Flag to pass to getNode(int) to return a Link node from the SceneGraphPath.



MORPH
final public static int MORPH(Code)
Flag to pass to getNode(int) to return a Morph node from the SceneGraphPath.



PICK_SHAPE_BOUNDING_BOX
final static int PICK_SHAPE_BOUNDING_BOX(Code)



PICK_SHAPE_BOUNDING_POLYTOPE
final static int PICK_SHAPE_BOUNDING_POLYTOPE(Code)



PICK_SHAPE_BOUNDING_SPHERE
final static int PICK_SHAPE_BOUNDING_SPHERE(Code)



PICK_SHAPE_CONE
final static int PICK_SHAPE_CONE(Code)



PICK_SHAPE_CYLINDER
final static int PICK_SHAPE_CYLINDER(Code)



PICK_SHAPE_POINT
final static int PICK_SHAPE_POINT(Code)



PICK_SHAPE_RAY
final static int PICK_SHAPE_RAY(Code)



PICK_SHAPE_SEGMENT
final static int PICK_SHAPE_SEGMENT(Code)



PRIMITIVE
final public static int PRIMITIVE(Code)
Flag to pass to getNode(int) to return a Primitive node from the SceneGraphPath.



SHAPE3D
final public static int SHAPE3D(Code)
Flag to pass to getNode(int) to return a Shape3D node from the SceneGraphPath.



SWITCH
final public static int SWITCH(Code)
Flag to pass to getNode(int) to return a Switch node from the SceneGraphPath.



TRANSFORM_GROUP
final public static int TRANSFORM_GROUP(Code)
Flag to pass to getNode(int) to return a TransformGroup node from the SceneGraphPath.



debug
static boolean debug(Code)



intersections
ArrayList intersections(Code)
ArrayList to store intersection results Used in PickTool



zeroPnt
final static Point3d zeroPnt(Code)




Constructor Detail
PickResult
PickResult()(Code)
Default constructor.



PickResult
public PickResult(SceneGraphPath sgp, PickShape ps)(Code)
Construct a PickResult using a SceneGraphPath
Parameters:
  sgp - SceneGraphPath associated with this PickResult
Parameters:
  ps - The pickShape to intersect against



PickResult
public PickResult(Node pn, Transform3D l2vw, PickShape ps)(Code)
Construct a PickResult using the Node and localToVWorld transform
Parameters:
  pn - The picked node.
Parameters:
  l2vw - The local to VWorld transformation for the node
Parameters:
  ps - The PickShape to intersect against
throws:
  IllegalArgumentException - If the node is not a Morph or Shape3D.




Method Detail
det2D
static double det2D(Point2d a, Point2d b, Point2d p)(Code)



edgeIntersectPlane
static boolean edgeIntersectPlane(Vector3d normal, Point3d pnt, Point3d start, Point3d end, Point3d iPnt)(Code)



edgeIntersectPolygon2D
static boolean edgeIntersectPolygon2D(Vector3d normal, Point3d[] coord, Point3d[] seg)(Code)



edgeIntersectSphere
static boolean edgeIntersectSphere(BoundingSphere sphere, Point3d start, Point3d end)(Code)



generalStandardSimplexSolver
static double generalStandardSimplexSolver(double problemTableau, double stopingValue)(Code)



generateIntersections
boolean generateIntersections()(Code)
Fill in the intersections of the Node with the PickShape



getClosestIntersection
public PickIntersection getClosestIntersection(Point3d pt)(Code)
Gets the PickIntersection in this PickResult that is closest to a point
Parameters:
  pt - the point to use for distance calculations the closest PickIntersection object



getCompressedGeometryShape3Ds
public Shape3D[] getCompressedGeometryShape3Ds()(Code)
Get the array of Shape3Ds that came from decompressing a CompressedGeometry on the picked node.



getFirstPickEnable
public boolean getFirstPickEnable()(Code)
Return the "first intersection only" value.



getGeometryArray
public GeometryArray getGeometryArray()(Code)
Get the GeometryArray at index 0 for the picked node



getGeometryArrays
public GeometryArray[] getGeometryArrays()(Code)
Get the array of GeometryArrays for the picked node



getIntersection
public PickIntersection getIntersection(int index)(Code)
Returns a specific PickIntersection object
Parameters:
  index - the index number the PickIntersection referenced by the index number



getLocalToVworld
public Transform3D getLocalToVworld()(Code)
Get the localToVworld transform for the Node



getNode
public Node getNode(int flags)(Code)
Get the first node of a certain type up the SceneGraphPath
Parameters:
  flags - the type of node we are interested in a Node object



getObject
public Node getObject()(Code)
Get the picked node



getPickShape
public PickShape getPickShape()(Code)
Get the PickShape used for intersections



getSceneGraphPath
public SceneGraphPath getSceneGraphPath()(Code)
Get the SceneGraphPath. This will be null if the non SceneGraphPath constructor was used.



initPickShape
void initPickShape()(Code)



inside
static boolean inside(Point3d coordinates, PickPoint point, int ccw)(Code)
Return true if point is on the inside of halfspace test. The halfspace is partition by the plane of triangle or quad.



intersect
final boolean intersect(int geomIndex, boolean firstpick)(Code)



intersectBoundingBox
static boolean intersectBoundingBox(Point3d coordinates, BoundingBox box)(Code)



intersectBoundingPolytope
static boolean intersectBoundingPolytope(Point3d coordinates, BoundingPolytope polytope)(Code)



intersectBoundingSphere
static boolean intersectBoundingSphere(Point3d coordinates, BoundingSphere sphere)(Code)



intersectCone
static boolean intersectCone(Point3d coordinates, PickCone cone, PickIntersection pi)(Code)
Return true if triangle or quad intersects with cone. The distance is stored in pr.



intersectCone
static boolean intersectCone(Point3d pt, PickCone cone, PickIntersection pi)(Code)
Return true if point intersects with cone and the distance is stored in pi.



intersectCylinder
static boolean intersectCylinder(Point3d coordinates, PickCylinder cyl, PickIntersection pi)(Code)
Return true if triangle or quad intersects with cylinder and the distance is stored in pr.



intersectCylinder
static boolean intersectCylinder(Point3d pt, PickCylinder cyl, PickIntersection pi)(Code)
Return true if point intersects with cylinder and the distance is stored in pi.



intersectILA
boolean intersectILA(IndexedLineArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for IndexedLineArray



intersectILSA
boolean intersectILSA(IndexedLineStripArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for IndexedLineStripArray



intersectIPA
boolean intersectIPA(IndexedPointArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for IndexedPointArray



intersectIQA
final boolean intersectIQA(IndexedQuadArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for IndexedQuadArray



intersectITA
boolean intersectITA(IndexedTriangleArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for IndexedTriangleArray



intersectITFA
boolean intersectITFA(IndexedTriangleFanArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for IndexedTriangleFanArray



intersectITSA
boolean intersectITSA(IndexedTriangleStripArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for IndexedTriangleStripArray



intersectLA
boolean intersectLA(LineArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for LineArray



intersectLSA
boolean intersectLSA(LineStripArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for LineStripArray



intersectLine
boolean intersectLine(int[] vertidx, int[] coordidx, int geomIndex, Point3d[] pnts, PickIntersection pi)(Code)



intersectLineAndRay
static boolean intersectLineAndRay(Point3d start, Point3d end, Point3d ori, Vector3d dir, PickIntersection pi)(Code)



intersectPA
boolean intersectPA(PointArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for PointArray



intersectPntAndPnt
static boolean intersectPntAndPnt(Point3d pnt1, Point3d pnt2, PickIntersection pi)(Code)



intersectPntAndRay
static boolean intersectPntAndRay(Point3d pnt, Point3d ori, Vector3d dir, PickIntersection pi)(Code)



intersectPoint
boolean intersectPoint(int[] vertidx, int[] coordidx, int geomIndex, Point3d[] pnts, PickIntersection pi)(Code)



intersectPolygon
static boolean intersectPolygon(Point3d coord1, Point3d coord2, boolean doTrivialTest)(Code)



intersectQA
boolean intersectQA(QuadArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for QuadArray



intersectQuad
boolean intersectQuad(int[] vertidx, int[] coordidx, int geomIndex, Point3d[] pnts, PickIntersection pi)(Code)



intersectRay
static boolean intersectRay(Point3d coordinates, PickRay ray, PickIntersection pi)(Code)



intersectRayOrSegment
static boolean intersectRayOrSegment(Point3d coordinates, Vector3d direction, Point3d origin, PickIntersection pi, boolean isSegment)(Code)
Return true if triangle or quad intersects with ray and the distance is stored in pr.



intersectSegment
static boolean intersectSegment(Point3d coordinates, PickSegment segment, PickIntersection pi)(Code)
Return true if triangle or quad intersects with segment and the distance is stored in dist.



intersectTA
boolean intersectTA(TriangleArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for TriangleArray



intersectTFA
boolean intersectTFA(TriangleFanArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for TriangleFanArray



intersectTSA
boolean intersectTSA(TriangleStripArray geom, int geomIndex, Point3d[] pnts, boolean firstpick, PickIntersection pi)(Code)
Intersect method for TriangleStripArray



intersectTri
boolean intersectTri(int[] vertidx, int[] coordidx, int geomIndex, Point3d[] pnts, PickIntersection pi)(Code)



isNonZero
final static boolean isNonZero(double v)(Code)



numCompressedGeometryShape3Ds
public int numCompressedGeometryShape3Ds()(Code)
Get the number of Shape3Ds that came from decompressing a CompressedGeometry on the picked node.



numGeometryArrays
public int numGeometryArrays()(Code)
Get the number of GeometryArrays for the picked node



numIntersections
public int numIntersections()(Code)
Returns the number of PickIntersections in the PickResult. the number of intersections



pointIntersectPolygon2D
static boolean pointIntersectPolygon2D(Vector3d normal, Point3d[] coord, Point3d point)(Code)



setFirstIntersectOnly
public void setFirstIntersectOnly(boolean flag)(Code)
Set the PickResult to find only the first intersection of the PickShape with the Node. The default is false (all intersections are found)



setObject
void setObject(Node n)(Code)
Set the picked node



storeNode
void storeNode()(Code)
Extract the picked node from the SceneGraphPath



toString
public String toString()(Code)
Returns String representation string representation of this object



Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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