| java.lang.Object javax.media.j3d.AttributeBin
AttributeBin | class AttributeBin extends Object implements ObjectUpdate(Code) | | The AttributeBin manages a collection of TextureBin objects.
All objects in the AttributeBin share the same RenderingAttributes
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ON_CHANGED_FREQUENT_UPDATE_LIST | static int ON_CHANGED_FREQUENT_UPDATE_LIST(Code) | | |
ON_OBJ_UPDATE_LIST | static int ON_OBJ_UPDATE_LIST(Code) | | |
addShaderBins | ArrayList addShaderBins(Code) | | List of shaderBins to be added next frame
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environmentSet | EnvironmentSet environmentSet(Code) | | The EnvirionmentSet that this AttributeBin resides
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ignoreVertexColors | boolean ignoreVertexColors(Code) | | |
next | AttributeBin next(Code) | | The references to the next and previous AttributeBins in the
list.
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numEditingShaderBins | int numEditingShaderBins(Code) | | |
onUpdateList | int onUpdateList(Code) | | |
shaderBinList | ShaderBin shaderBinList(Code) | | The list of ShaderBins in this AttributeBin
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soleUser | boolean soleUser(Code) | | If the RenderingAttribute component of the appearance will be changed
frequently, then confine it to a separate bin
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decrActiveShaderBin | void decrActiveShaderBin()(Code) | | |
incrActiveShaderBin | void incrActiveShaderBin()(Code) | | |
removeShaderBin | void removeShaderBin(ShaderBin sb)(Code) | | Removes the given shaderBin from this AttributeBin.
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updateNodeComponent | void updateNodeComponent()(Code) | | |
updateObject | public void updateObject()(Code) | | |
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