Source Code Cross Referenced for BackgroundSound.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: BackgroundSound.java,v $
003:         *
004:         * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.5 $
028:         * $Date: 2008/02/28 20:17:19 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        /**
035:         * A BackgroundSound node defines an unattenuated, nonspatialized sound
036:         * source that has no position or direction. It has the same attributes as a
037:         * Sound node. This type of sound is simply added to the sound mix without
038:         * modification and is useful for playing a mono or stereo music track, or an
039:         * ambient sound effect. Unlike a Background (visual) node, more than one
040:         * BackgroundSound node can be simultaneously enabled and active.
041:         */
042:        public class BackgroundSound extends Sound {
043:            /**
044:             * Constructs a new BackgroundSound node using the default parameters 
045:             * for Sound nodes.
046:             */
047:            public BackgroundSound() {
048:                /**
049:                 * Uses default values defined in SoundRetained.java
050:                 */
051:            }
052:
053:            /**
054:             * Constructs a BackgroundSound node object using only the provided 
055:             * parameter values for sound data and sample gain. The remaining fields
056:             * are set to the default values for a Sound node.
057:             * @param soundData sound data associated with this sound source node
058:             * @param initialGain amplitude scale factor applied to sound source
059:             */
060:            public BackgroundSound(MediaContainer soundData, float initialGain) {
061:                super (soundData, initialGain);
062:            }
063:
064:            /**
065:             * Constructs a BackgroundSound object accepting all the parameters
066:             * associated with a Sound node.
067:             * @param soundData sound data associated with this sound source node
068:             * @param initialGain amplitude scale factor applied to sound source
069:             * @param loopCount number of times loop is looped
070:             * @param release flag denoting playing sound data to end
071:             * @param continuous denotes that sound silently plays when disabled
072:             * @param enable sound switched on/off
073:             * @param region scheduling bounds
074:             * @param priority playback ranking value
075:             */
076:            public BackgroundSound(MediaContainer soundData, float initialGain,
077:                    int loopCount, boolean release, boolean continuous,
078:                    boolean enable, Bounds region, float priority) {
079:
080:                super (soundData, initialGain, loopCount, release, continuous,
081:                        enable, region, priority);
082:            }
083:
084:            /**
085:             * Creates the retained mode BackgroundSoundRetained object that this
086:             * BackgroundSound component object will point to.
087:             */
088:            void createRetained() {
089:                this .retained = new BackgroundSoundRetained();
090:                this .retained.setSource(this );
091:            }
092:
093:            /**
094:             * Creates a new instance of the node.  This routine is called
095:             * by <code>cloneTree</code> to duplicate the current node.
096:             * @param forceDuplicate when set to <code>true</code>, causes the
097:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
098:             *  <code>false</code>, the value of each node's
099:             *  <code>duplicateOnCloneTree</code> variable determines whether
100:             *  NodeComponent data is duplicated or copied.
101:             *
102:             * @see Node#cloneTree
103:             * @see Node#cloneNode
104:             * @see Node#duplicateNode
105:             * @see NodeComponent#setDuplicateOnCloneTree
106:             */
107:            public Node cloneNode(boolean forceDuplicate) {
108:                BackgroundSound b = new BackgroundSound();
109:                b.duplicateNode(this , forceDuplicate);
110:                return b;
111:            }
112:
113:            /**
114:             * Copies all node information from <code>originalNode</code> into
115:             * the current node.  This method is called from the
116:             * <code>cloneNode</code> method which is, in turn, called by the
117:             * <code>cloneTree</code> method.
118:             * <P>
119:             * For any <code>NodeComponent</code> objects
120:             * contained by the object being duplicated, each <code>NodeComponent</code>
121:             * object's <code>duplicateOnCloneTree</code> value is used to determine
122:             * whether the <code>NodeComponent</code> should be duplicated in the new node
123:             * or if just a reference to the current node should be placed in the
124:             * new node.  This flag can be overridden by setting the
125:             * <code>forceDuplicate</code> parameter in the <code>cloneTree</code>
126:             * method to <code>true</code>.
127:             *
128:             * <br>
129:             * NOTE: Applications should <i>not</i> call this method directly.
130:             * It should only be called by the cloneNode method.
131:             *
132:             * @param originalNode the original node to duplicate.
133:             * @param forceDuplicate when set to <code>true</code>, causes the
134:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
135:             *  <code>false</code>, the value of each node's
136:             *  <code>duplicateOnCloneTree</code> variable determines whether
137:             *  NodeComponent data is duplicated or copied.
138:             * @exception ClassCastException if originalNode is not an instance of 
139:             *  <code>Sound</code>
140:             *
141:             * @see Node#cloneTree
142:             * @see Node#cloneNode
143:             * @see NodeComponent#setDuplicateOnCloneTree
144:             */
145:            public void duplicateNode(Node originalNode, boolean forceDuplicate) {
146:                checkDuplicateNode(originalNode, forceDuplicate);
147:            }
148:        }
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