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| java.lang.Object javax.media.j3d.IndexedObject javax.media.j3d.SceneGraphObjectRetained javax.media.j3d.NodeComponentRetained javax.media.j3d.DepthComponentRetained javax.media.j3d.DepthComponentFloatRetained
DepthComponentFloatRetained | class DepthComponentFloatRetained extends DepthComponentRetained (Code) | | A 2D array of depth (Z) values in floating point format in the range [0,1].
A value of 0.0 indicates the closest Z value to the user while a value of
1.0 indicates the farthest Z value.
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Method Summary | |
void | getDepthData(float[] depthData) Copies the depth data from this object to the specified array. | void | initialize(int width, int height) Constructs a new floating-point depth (z-buffer) component object with
the specified width and height. | final void | retrieveDepth(float[] buf, int wRead, int hRead) | void | setDepthData(float[] depthData) Copies the specified depth data to this object. |
depthData | float depthData(Code) | | |
getDepthData | void getDepthData(float[] depthData)(Code) | | Copies the depth data from this object to the specified array.
Parameters: depthData - array of floats that will receive a copy ofthe depth data |
initialize | void initialize(int width, int height)(Code) | | Constructs a new floating-point depth (z-buffer) component object with
the specified width and height.
Parameters: width - the width of the array of depth values Parameters: height - the height of the array of depth values |
retrieveDepth | final void retrieveDepth(float[] buf, int wRead, int hRead)(Code) | | |
setDepthData | void setDepthData(float[] depthData)(Code) | | Copies the specified depth data to this object.
Parameters: depthData - array of floats containing the depth data |
Fields inherited from javax.media.j3d.IndexedObject | int[][] listIdx(Code)(Java Doc)
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