Source Code Cross Referenced for JoglContext.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: JoglContext.java,v $
003:         *
004:         * Copyright 2006-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.6 $
028:         * $Date: 2008/02/28 20:17:18 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import java.nio.*;
035:        import javax.media.opengl.*;
036:        import com.sun.opengl.cg.*;
037:
038:        /**
039:         * Graphics context objects for Jogl rendering pipeline.
040:         */
041:        class JoglContext implements  Context {
042:            private GLContext context;
043:
044:            // Properties we need to keep track of for efficiency
045:            private int maxTexCoordSets;
046:            private float alphaClearValue;
047:            private int currentTextureUnit;
048:            private int currentCombinerUnit;
049:            private boolean hasMultisample;
050:
051:            // Needed for vertex attribute implementation
052:            private JoglShaderObject shaderProgram;
053:
054:            // Implementation of vertex attribute methods
055:            static interface VertexAttributeImpl {
056:                public void vertexAttrPointer(GL gl, int index, int size,
057:                        int type, int stride, Buffer pointer);
058:
059:                public void enableVertexAttrArray(GL gl, int index);
060:
061:                public void disableVertexAttrArray(GL gl, int index);
062:
063:                public void vertexAttr1fv(GL gl, int index, FloatBuffer buf);
064:
065:                public void vertexAttr2fv(GL gl, int index, FloatBuffer buf);
066:
067:                public void vertexAttr3fv(GL gl, int index, FloatBuffer buf);
068:
069:                public void vertexAttr4fv(GL gl, int index, FloatBuffer buf);
070:            }
071:
072:            private VertexAttributeImpl vertexAttrImpl;
073:
074:            class CgVertexAttributeImpl implements  VertexAttributeImpl {
075:                public void vertexAttrPointer(GL gl, int index, int size,
076:                        int type, int stride, Buffer pointer) {
077:                    JoglCgShaderProgramInfo shaderProgramInfo = (JoglCgShaderProgramInfo) shaderProgram;
078:                    if (shaderProgramInfo != null
079:                            && index < shaderProgramInfo
080:                                    .getNumVertexAttributes()) {
081:                        CgGL.cgGLSetParameterPointer(shaderProgramInfo
082:                                .getVertexAttributes()[index], size, type,
083:                                stride, pointer);
084:                    } else {
085:                        if (shaderProgramInfo == null) {
086:                            System.err.println("    shaderProgramInfo is null");
087:                        } else {
088:                            System.err.println("    index ("
089:                                    + index
090:                                    + ") out of range: numVtxAttrs = "
091:                                    + shaderProgramInfo
092:                                            .getNumVertexAttributes());
093:                        }
094:                    }
095:                }
096:
097:                public void enableVertexAttrArray(GL gl, int index) {
098:                    JoglCgShaderProgramInfo shaderProgramInfo = (JoglCgShaderProgramInfo) shaderProgram;
099:                    if (shaderProgramInfo != null
100:                            && index < shaderProgramInfo
101:                                    .getNumVertexAttributes()) {
102:                        CgGL.cgGLEnableClientState(shaderProgramInfo
103:                                .getVertexAttributes()[index]);
104:                    } else {
105:                        if (shaderProgramInfo == null) {
106:                            System.err.println("    shaderProgramInfo is null");
107:                        } else {
108:                            System.err.println("    index ("
109:                                    + index
110:                                    + ") out of range: numVtxAttrs = "
111:                                    + shaderProgramInfo
112:                                            .getNumVertexAttributes());
113:                        }
114:                    }
115:                }
116:
117:                public void disableVertexAttrArray(GL gl, int index) {
118:                    JoglCgShaderProgramInfo shaderProgramInfo = (JoglCgShaderProgramInfo) shaderProgram;
119:                    if (shaderProgramInfo != null
120:                            && index < shaderProgramInfo
121:                                    .getNumVertexAttributes()) {
122:                        CgGL.cgGLDisableClientState(shaderProgramInfo
123:                                .getVertexAttributes()[index]);
124:                    } else {
125:                        if (shaderProgramInfo == null) {
126:                            System.err.println("    shaderProgramInfo is null");
127:                        } else {
128:                            System.err.println("    index ("
129:                                    + index
130:                                    + ") out of range: numVtxAttrs = "
131:                                    + shaderProgramInfo
132:                                            .getNumVertexAttributes());
133:                        }
134:                    }
135:                }
136:
137:                // NOTE: we should never get here. These functions are only called
138:                // when building display lists for geometry arrays with vertex
139:                // attributes, and such display lists are disabled in Cg mode.
140:                public void vertexAttr1fv(GL gl, int index, FloatBuffer buf) {
141:                    throw new RuntimeException(
142:                            "Java 3D ERROR : Assertion failed: invalid call to cgVertexAttr1fv");
143:                }
144:
145:                public void vertexAttr2fv(GL gl, int index, FloatBuffer buf) {
146:                    throw new RuntimeException(
147:                            "Java 3D ERROR : Assertion failed: invalid call to cgVertexAttr2fv");
148:                }
149:
150:                public void vertexAttr3fv(GL gl, int index, FloatBuffer buf) {
151:                    throw new RuntimeException(
152:                            "Java 3D ERROR : Assertion failed: invalid call to cgVertexAttr3fv");
153:                }
154:
155:                public void vertexAttr4fv(GL gl, int index, FloatBuffer buf) {
156:                    throw new RuntimeException(
157:                            "Java 3D ERROR : Assertion failed: invalid call to cgVertexAttr4fv");
158:                }
159:            }
160:
161:            class GLSLVertexAttributeImpl implements  VertexAttributeImpl {
162:                public void vertexAttrPointer(GL gl, int index, int size,
163:                        int type, int stride, Buffer pointer) {
164:                    gl.glVertexAttribPointerARB(index + glslVertexAttrOffset,
165:                            size, type, false, stride, pointer);
166:                }
167:
168:                public void enableVertexAttrArray(GL gl, int index) {
169:                    gl.glEnableVertexAttribArrayARB(index
170:                            + glslVertexAttrOffset);
171:                }
172:
173:                public void disableVertexAttrArray(GL gl, int index) {
174:                    gl.glDisableVertexAttribArrayARB(index
175:                            + glslVertexAttrOffset);
176:                }
177:
178:                public void vertexAttr1fv(GL gl, int index, FloatBuffer buf) {
179:                    gl.glVertexAttrib1fvARB(index + glslVertexAttrOffset, buf);
180:                }
181:
182:                public void vertexAttr2fv(GL gl, int index, FloatBuffer buf) {
183:                    gl.glVertexAttrib2fvARB(index + glslVertexAttrOffset, buf);
184:                }
185:
186:                public void vertexAttr3fv(GL gl, int index, FloatBuffer buf) {
187:                    gl.glVertexAttrib3fvARB(index + glslVertexAttrOffset, buf);
188:                }
189:
190:                public void vertexAttr4fv(GL gl, int index, FloatBuffer buf) {
191:                    gl.glVertexAttrib4fvARB(index + glslVertexAttrOffset, buf);
192:                }
193:            }
194:
195:            // Only used when GLSL shader library is active
196:            private int glslVertexAttrOffset;
197:
198:            // Only used when Cg shader library is active
199:            private CGcontext cgContext;
200:            private int cgVertexProfile;
201:            private int cgFragmentProfile;
202:
203:            JoglContext(GLContext context) {
204:                this .context = context;
205:            }
206:
207:            GLContext getGLContext() {
208:                return context;
209:            }
210:
211:            int getMaxTexCoordSets() {
212:                return maxTexCoordSets;
213:            }
214:
215:            void setMaxTexCoordSets(int val) {
216:                maxTexCoordSets = val;
217:            }
218:
219:            float getAlphaClearValue() {
220:                return alphaClearValue;
221:            }
222:
223:            void setAlphaClearValue(float val) {
224:                alphaClearValue = val;
225:            }
226:
227:            int getCurrentTextureUnit() {
228:                return currentTextureUnit;
229:            }
230:
231:            void setCurrentTextureUnit(int val) {
232:                currentTextureUnit = val;
233:            }
234:
235:            int getCurrentCombinerUnit() {
236:                return currentCombinerUnit;
237:            }
238:
239:            void setCurrentCombinerUnit(int val) {
240:                currentCombinerUnit = val;
241:            }
242:
243:            boolean getHasMultisample() {
244:                return hasMultisample;
245:            }
246:
247:            void setHasMultisample(boolean val) {
248:                hasMultisample = val;
249:            }
250:
251:            // Helpers for vertex attribute methods
252:            void initCgVertexAttributeImpl() {
253:                if (vertexAttrImpl != null) {
254:                    throw new RuntimeException(
255:                            "Should not initialize the vertex attribute implementation twice");
256:                }
257:                vertexAttrImpl = new CgVertexAttributeImpl();
258:            }
259:
260:            void initGLSLVertexAttributeImpl() {
261:                if (vertexAttrImpl != null) {
262:                    throw new RuntimeException(
263:                            "Should not initialize the vertex attribute implementation twice");
264:                }
265:                vertexAttrImpl = new GLSLVertexAttributeImpl();
266:            }
267:
268:            void vertexAttrPointer(GL gl, int index, int size, int type,
269:                    int stride, Buffer pointer) {
270:                vertexAttrImpl.vertexAttrPointer(gl, index, size, type, stride,
271:                        pointer);
272:            }
273:
274:            void enableVertexAttrArray(GL gl, int index) {
275:                vertexAttrImpl.enableVertexAttrArray(gl, index);
276:            }
277:
278:            void disableVertexAttrArray(GL gl, int index) {
279:                vertexAttrImpl.disableVertexAttrArray(gl, index);
280:            }
281:
282:            void vertexAttr1fv(GL gl, int index, FloatBuffer buf) {
283:                vertexAttrImpl.vertexAttr1fv(gl, index, buf);
284:            }
285:
286:            void vertexAttr2fv(GL gl, int index, FloatBuffer buf) {
287:                vertexAttrImpl.vertexAttr2fv(gl, index, buf);
288:            }
289:
290:            void vertexAttr3fv(GL gl, int index, FloatBuffer buf) {
291:                vertexAttrImpl.vertexAttr3fv(gl, index, buf);
292:            }
293:
294:            void vertexAttr4fv(GL gl, int index, FloatBuffer buf) {
295:                vertexAttrImpl.vertexAttr4fv(gl, index, buf);
296:            }
297:
298:            // Used in vertex attribute implementation
299:            JoglShaderObject getShaderProgram() {
300:                return shaderProgram;
301:            }
302:
303:            void setShaderProgram(JoglShaderObject object) {
304:                shaderProgram = object;
305:            }
306:
307:            // Only used when GLSL shaders are in use
308:            int getGLSLVertexAttrOffset() {
309:                return glslVertexAttrOffset;
310:            }
311:
312:            void setGLSLVertexAttrOffset(int offset) {
313:                glslVertexAttrOffset = offset;
314:            }
315:
316:            // Only used when Cg shaders are in use
317:            CGcontext getCgContext() {
318:                return cgContext;
319:            }
320:
321:            void setCgContext(CGcontext c) {
322:                cgContext = c;
323:            }
324:
325:            int getCgVertexProfile() {
326:                return cgVertexProfile;
327:            }
328:
329:            void setCgVertexProfile(int p) {
330:                cgVertexProfile = p;
331:            }
332:
333:            int getCgFragmentProfile() {
334:                return cgFragmentProfile;
335:            }
336:
337:            void setCgFragmentProfile(int p) {
338:                cgFragmentProfile = p;
339:            }
340:        }
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