| java.lang.Object javax.media.j3d.JoglContext
JoglContext | class JoglContext implements Context(Code) | | Graphics context objects for Jogl rendering pipeline.
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Inner Class :static interface VertexAttributeImpl | |
Inner Class :class CgVertexAttributeImpl implements VertexAttributeImpl | |
Inner Class :class GLSLVertexAttributeImpl implements VertexAttributeImpl | |
Method Summary | |
void | disableVertexAttrArray(GL gl, int index) | void | enableVertexAttrArray(GL gl, int index) | float | getAlphaClearValue() | CGcontext | getCgContext() | int | getCgFragmentProfile() | int | getCgVertexProfile() | int | getCurrentCombinerUnit() | int | getCurrentTextureUnit() | GLContext | getGLContext() | int | getGLSLVertexAttrOffset() | boolean | getHasMultisample() | int | getMaxTexCoordSets() | JoglShaderObject | getShaderProgram() | void | initCgVertexAttributeImpl() | void | initGLSLVertexAttributeImpl() | void | setAlphaClearValue(float val) | void | setCgContext(CGcontext c) | void | setCgFragmentProfile(int p) | void | setCgVertexProfile(int p) | void | setCurrentCombinerUnit(int val) | void | setCurrentTextureUnit(int val) | void | setGLSLVertexAttrOffset(int offset) | void | setHasMultisample(boolean val) | void | setMaxTexCoordSets(int val) | void | setShaderProgram(JoglShaderObject object) | void | vertexAttr1fv(GL gl, int index, FloatBuffer buf) | void | vertexAttr2fv(GL gl, int index, FloatBuffer buf) | void | vertexAttr3fv(GL gl, int index, FloatBuffer buf) | void | vertexAttr4fv(GL gl, int index, FloatBuffer buf) | void | vertexAttrPointer(GL gl, int index, int size, int type, int stride, Buffer pointer) |
JoglContext | JoglContext(GLContext context)(Code) | | |
disableVertexAttrArray | void disableVertexAttrArray(GL gl, int index)(Code) | | |
enableVertexAttrArray | void enableVertexAttrArray(GL gl, int index)(Code) | | |
getAlphaClearValue | float getAlphaClearValue()(Code) | | |
getCgContext | CGcontext getCgContext()(Code) | | |
getCgFragmentProfile | int getCgFragmentProfile()(Code) | | |
getCgVertexProfile | int getCgVertexProfile()(Code) | | |
getCurrentCombinerUnit | int getCurrentCombinerUnit()(Code) | | |
getCurrentTextureUnit | int getCurrentTextureUnit()(Code) | | |
getGLContext | GLContext getGLContext()(Code) | | |
getGLSLVertexAttrOffset | int getGLSLVertexAttrOffset()(Code) | | |
getHasMultisample | boolean getHasMultisample()(Code) | | |
getMaxTexCoordSets | int getMaxTexCoordSets()(Code) | | |
initCgVertexAttributeImpl | void initCgVertexAttributeImpl()(Code) | | |
initGLSLVertexAttributeImpl | void initGLSLVertexAttributeImpl()(Code) | | |
setAlphaClearValue | void setAlphaClearValue(float val)(Code) | | |
setCgContext | void setCgContext(CGcontext c)(Code) | | |
setCgFragmentProfile | void setCgFragmentProfile(int p)(Code) | | |
setCgVertexProfile | void setCgVertexProfile(int p)(Code) | | |
setCurrentCombinerUnit | void setCurrentCombinerUnit(int val)(Code) | | |
setCurrentTextureUnit | void setCurrentTextureUnit(int val)(Code) | | |
setGLSLVertexAttrOffset | void setGLSLVertexAttrOffset(int offset)(Code) | | |
setHasMultisample | void setHasMultisample(boolean val)(Code) | | |
setMaxTexCoordSets | void setMaxTexCoordSets(int val)(Code) | | |
vertexAttr1fv | void vertexAttr1fv(GL gl, int index, FloatBuffer buf)(Code) | | |
vertexAttr2fv | void vertexAttr2fv(GL gl, int index, FloatBuffer buf)(Code) | | |
vertexAttr3fv | void vertexAttr3fv(GL gl, int index, FloatBuffer buf)(Code) | | |
vertexAttr4fv | void vertexAttr4fv(GL gl, int index, FloatBuffer buf)(Code) | | |
vertexAttrPointer | void vertexAttrPointer(GL gl, int index, int size, int type, int stride, Buffer pointer)(Code) | | |
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