Source Code Cross Referenced for PointLight.java in  » 6.0-JDK-Modules » java-3d » javax » media » j3d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: PointLight.java,v $
003:         *
004:         * Copyright 1997-2008 Sun Microsystems, Inc.  All Rights Reserved.
005:         * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
006:         *
007:         * This code is free software; you can redistribute it and/or modify it
008:         * under the terms of the GNU General Public License version 2 only, as
009:         * published by the Free Software Foundation.  Sun designates this
010:         * particular file as subject to the "Classpath" exception as provided
011:         * by Sun in the LICENSE file that accompanied this code.
012:         *
013:         * This code is distributed in the hope that it will be useful, but WITHOUT
014:         * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
015:         * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
016:         * version 2 for more details (a copy is included in the LICENSE file that
017:         * accompanied this code).
018:         *
019:         * You should have received a copy of the GNU General Public License version
020:         * 2 along with this work; if not, write to the Free Software Foundation,
021:         * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
022:         *
023:         * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
024:         * CA 95054 USA or visit www.sun.com if you need additional information or
025:         * have any questions.
026:         *
027:         * $Revision: 1.6 $
028:         * $Date: 2008/02/28 20:17:28 $
029:         * $State: Exp $
030:         */
031:
032:        package javax.media.j3d;
033:
034:        import javax.vecmath.Point3f;
035:        import javax.vecmath.Color3f;
036:
037:        /**
038:         * The PointLight object specifies an attenuated light source at a
039:         * fixed point in space that radiates light equally in all directions
040:         * away from the light source. PointLight has the same attributes as
041:         * a Light node, with the addition of location and attenuation
042:         * parameters.
043:         * <p>
044:         * A point light contributes to diffuse and specular reflections,
045:         * which in turn depend on the orientation and position of a
046:         * surface. A point light does not contribute to ambient reflections.
047:         * <p>
048:         * A PointLight is attenuated by multiplying the contribution of the
049:         * light by an attenuation factor. The attenuation factor causes the
050:         * the PointLight's brightness to decrease as distance from the light
051:         * source increases.
052:         * A PointLight's attenuation factor contains three values:
053:         * <P><UL>
054:         * <LI>Constant attenuation</LI>
055:         * <LI>Linear attenuation</LI>
056:         * <LI>Quadratic attenuation</LI></UL>
057:         * <p>
058:         * A PointLight is attenuated by the reciprocal of the sum of:
059:         * <p>
060:         * <ul>
061:         * The constant attenuation factor<br>
062:         * The Linear attenuation factor times the distance between the light
063:         * and the vertex being illuminated<br>
064:         * The quadratic attenuation factor times the square of the distance
065:         * between the light and the vertex
066:         * </ul>
067:         * <p>
068:         * By default, the constant attenuation value is 1 and the other
069:         * two values are 0, resulting in no attenuation.
070:         */
071:
072:        public class PointLight extends Light {
073:            /**
074:             * Specifies that this PointLight node allows reading its position
075:             * information.
076:             */
077:            public static final int ALLOW_POSITION_READ = CapabilityBits.POINT_LIGHT_ALLOW_POSITION_READ;
078:
079:            /**
080:             * Specifies that this PointLight node allows writing its position
081:             * information.
082:             */
083:            public static final int ALLOW_POSITION_WRITE = CapabilityBits.POINT_LIGHT_ALLOW_POSITION_WRITE;
084:
085:            /**
086:             * Specifies that this PointLight node allows reading its attenuation
087:             * information.
088:             */
089:            public static final int ALLOW_ATTENUATION_READ = CapabilityBits.POINT_LIGHT_ALLOW_ATTENUATION_READ;
090:
091:            /**
092:             * Specifies that this PointLight node allows writing its attenuation
093:             * information.
094:             */
095:            public static final int ALLOW_ATTENUATION_WRITE = CapabilityBits.POINT_LIGHT_ALLOW_ATTENUATION_WRITE;
096:
097:            // Array for setting default read capabilities
098:            private static final int[] readCapabilities = {
099:                    ALLOW_POSITION_READ, ALLOW_ATTENUATION_READ };
100:
101:            /**
102:             * Constructs a PointLight node with default parameters.
103:             * The default values are as follows:
104:             * <ul>
105:             * position : (0,0,0)<br>
106:             * attenuation : (1,0,0)<br>
107:             * </ul>
108:             */
109:            public PointLight() {
110:                // set default read capabilities
111:                setDefaultReadCapabilities(readCapabilities);
112:            }
113:
114:            /**
115:             * Constructs and initializes a point light.
116:             * @param color the color of the light source
117:             * @param position the position of the light in three-space
118:             * @param attenuation the attenutation (constant, linear, quadratic) of the light
119:             */
120:            public PointLight(Color3f color, Point3f position,
121:                    Point3f attenuation) {
122:                super (color);
123:
124:                // set default read capabilities
125:                setDefaultReadCapabilities(readCapabilities);
126:
127:                ((PointLightRetained) this .retained).initPosition(position);
128:                ((PointLightRetained) this .retained)
129:                        .initAttenuation(attenuation);
130:            }
131:
132:            /**
133:             * Constructs and initializes a point light.
134:             * @param lightOn flag indicating whether this light is on or off
135:             * @param color the color of the light source
136:             * @param position the position of the light in three-space
137:             * @param attenuation the attenuation (constant, linear, quadratic) of the light
138:             */
139:            public PointLight(boolean lightOn, Color3f color, Point3f position,
140:                    Point3f attenuation) {
141:                super (lightOn, color);
142:
143:                // set default read capabilities
144:                setDefaultReadCapabilities(readCapabilities);
145:
146:                ((PointLightRetained) this .retained).initPosition(position);
147:                ((PointLightRetained) this .retained)
148:                        .initAttenuation(attenuation);
149:            }
150:
151:            /**
152:             * Creates the retained mode PointLightRetained object that this
153:             * PointLight component object will point to.
154:             */
155:            void createRetained() {
156:                this .retained = new PointLightRetained();
157:                this .retained.setSource(this );
158:            }
159:
160:            /**
161:             * Set light position.
162:             * @param position the new position
163:             * @exception CapabilityNotSetException if appropriate capability is
164:             * not set and this object is part of live or compiled scene graph
165:             */
166:            public void setPosition(Point3f position) {
167:                if (isLiveOrCompiled())
168:                    if (!this .getCapability(ALLOW_POSITION_WRITE))
169:                        throw new CapabilityNotSetException(J3dI18N
170:                                .getString("PointLight0"));
171:
172:                if (isLive())
173:                    ((PointLightRetained) this .retained).setPosition(position);
174:                else
175:                    ((PointLightRetained) this .retained).initPosition(position);
176:            }
177:
178:            /**
179:             * Set light position.
180:             * @param x  the new X position
181:             * @param y  the new Y position
182:             * @param z  the new Z position
183:             * @exception CapabilityNotSetException if appropriate capability is
184:             * not set and this object is part of live or compiled scene graph
185:             */
186:            public void setPosition(float x, float y, float z) {
187:                if (isLiveOrCompiled())
188:                    if (!this .getCapability(ALLOW_POSITION_WRITE))
189:                        throw new CapabilityNotSetException(J3dI18N
190:                                .getString("PointLight1"));
191:
192:                if (isLive())
193:                    ((PointLightRetained) this .retained).setPosition(x, y, z);
194:                else
195:                    ((PointLightRetained) this .retained).initPosition(x, y, z);
196:            }
197:
198:            /**
199:             * Gets this Light's current position and places it in the parameter specified.
200:             * @param position the vector that will receive this node's position
201:             * @exception CapabilityNotSetException if appropriate capability is
202:             * not set and this object is part of live or compiled scene graph
203:             */
204:            public void getPosition(Point3f position) {
205:                if (isLiveOrCompiled())
206:                    if (!this .getCapability(ALLOW_POSITION_READ))
207:                        throw new CapabilityNotSetException(J3dI18N
208:                                .getString("PointLight2"));
209:
210:                ((PointLightRetained) this .retained).getPosition(position);
211:            }
212:
213:            /**
214:             * Sets this Light's current attenuation values and places it in the parameter specified.
215:             * @param attenuation the vector that will receive the attenuation values
216:             * @exception CapabilityNotSetException if appropriate capability is
217:             * not set and this object is part of live or compiled scene graph
218:             */
219:            public void setAttenuation(Point3f attenuation) {
220:                if (isLiveOrCompiled())
221:                    if (!this .getCapability(ALLOW_ATTENUATION_WRITE))
222:                        throw new CapabilityNotSetException(J3dI18N
223:                                .getString("PointLight3"));
224:
225:                if (isLive())
226:                    ((PointLightRetained) this .retained)
227:                            .setAttenuation(attenuation);
228:                else
229:                    ((PointLightRetained) this .retained)
230:                            .initAttenuation(attenuation);
231:            }
232:
233:            /**
234:             * Sets this Light's current attenuation values and places it in the parameter specified.
235:             * @param constant the light's constant attenuation 
236:             * @param linear the light's linear attenuation 
237:             * @param quadratic the light's quadratic attenuation 
238:             * @exception CapabilityNotSetException if appropriate capability is
239:             * not set and this object is part of live or compiled scene graph
240:             */
241:            public void setAttenuation(float constant, float linear,
242:                    float quadratic) {
243:                if (isLiveOrCompiled())
244:                    if (!this .getCapability(ALLOW_ATTENUATION_WRITE))
245:                        throw new CapabilityNotSetException(J3dI18N
246:                                .getString("PointLight3"));
247:
248:                if (isLive())
249:                    ((PointLightRetained) this .retained).setAttenuation(
250:                            constant, linear, quadratic);
251:                else
252:                    ((PointLightRetained) this .retained).initAttenuation(
253:                            constant, linear, quadratic);
254:            }
255:
256:            /**
257:             * Gets this Light's current attenuation values and places it in the parameter specified.
258:             * @param attenuation the vector that will receive the attenuation values
259:             * @exception CapabilityNotSetException if appropriate capability is
260:             * not set and this object is part of live or compiled scene graph
261:             */
262:            public void getAttenuation(Point3f attenuation) {
263:                if (isLiveOrCompiled())
264:                    if (!this .getCapability(ALLOW_ATTENUATION_READ))
265:                        throw new CapabilityNotSetException(J3dI18N
266:                                .getString("PointLight5"));
267:
268:                ((PointLightRetained) this .retained)
269:                        .getAttenuation(attenuation);
270:            }
271:
272:            /**
273:             * Used to create a new instance of the node.  This routine is called
274:             * by <code>cloneTree</code> to duplicate the current node.
275:             * @param forceDuplicate when set to <code>true</code>, causes the
276:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
277:             *  <code>false</code>, the value of each node's
278:             *  <code>duplicateOnCloneTree</code> variable determines whether
279:             *  NodeComponent data is duplicated or copied.
280:             *
281:             * @see Node#cloneTree
282:             * @see Node#cloneNode
283:             * @see Node#duplicateNode
284:             * @see NodeComponent#setDuplicateOnCloneTree
285:             */
286:            public Node cloneNode(boolean forceDuplicate) {
287:                PointLight p = new PointLight();
288:                p.duplicateNode(this , forceDuplicate);
289:                return p;
290:            }
291:
292:            /**
293:             * Copies all PointLight information from
294:             * <code>originalNode</code> into
295:             * the current node.  This method is called from the
296:             * <code>cloneNode</code> method which is, in turn, called by the
297:             * <code>cloneTree</code> method.<P> 
298:             *
299:             * @param originalNode the original node to duplicate.
300:             * @param forceDuplicate when set to <code>true</code>, causes the
301:             *  <code>duplicateOnCloneTree</code> flag to be ignored.  When
302:             *  <code>false</code>, the value of each node's
303:             *  <code>duplicateOnCloneTree</code> variable determines whether
304:             *  NodeComponent data is duplicated or copied.
305:             *
306:             * @exception RestrictedAccessException if this object is part of a live
307:             *  or compiled scenegraph.
308:             *
309:             * @see Node#duplicateNode
310:             * @see Node#cloneTree
311:             * @see NodeComponent#setDuplicateOnCloneTree
312:             */
313:            void duplicateAttributes(Node originalNode, boolean forceDuplicate) {
314:                super .duplicateAttributes(originalNode, forceDuplicate);
315:
316:                PointLightRetained attr = (PointLightRetained) originalNode.retained;
317:                PointLightRetained rt = (PointLightRetained) retained;
318:
319:                Point3f p = new Point3f();
320:                attr.getPosition(p);
321:                rt.initPosition(p);
322:
323:                attr.getAttenuation(p);
324:                rt.initAttenuation(p);
325:            }
326:        }
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