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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » javax.media.j3d 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   javax.media.j3d.SceneGraphObject
      javax.media.j3d.NodeComponent
         javax.media.j3d.Shader

All known Subclasses:   javax.media.j3d.SourceCodeShader,
Shader
abstract public class Shader extends NodeComponent (Code)
The Shader object is the abstract base class for programmable shader code. Currently, only text-based source code shaders are supported, so the only subclass of Shader is SourceCodeShader. We leave open the possibility for binary (object code) shaders in the future.

Each instance of a Shader object allows an application to specify the source code used in programming the Graphics Pipeline Unit (GPU) of the graphics accelerator. A Shader object is constructed with modes that specify the shading language and the shader type.

The shading language specifies the language and runtime environment used to program the GPU. The currently defined shading languages are GLSL (also known as the OpenGL 2.0 shading language) and Cg. Note that not all shading languages are supported on all platforms. It is up to the application or utility to query whether a particular shading language is supported before using it. The value of the shadingLanguage mode is one of: SHADING_LANGUAGE_GLSL or SHADING_LANGUAGE_CG.

The shader type specifies whether the shader is a vertex shader or a fragment shader. A vertex shader replaces the fixed-function graphics pipeline for vertex operations (transformation and lighting). A fragment shader replaces the fixed-function graphics pipeline for fragment shading operations (texture mapping, texture application, coloring, shading, and so forth). The value of the shaderType mode is one of: SHADER_TYPE_VERTEX or SHADER_TYPE_FRAGMENT.

Both the shading language and shader type are immutable modes of the Shader object.

NOTE: Applications should not extend this class.
See Also:   ShaderProgram
See Also:   Canvas3D.isShadingLanguageSupported
since:
   Java 3D 1.4



Field Summary
final public static  intSHADER_TYPE_FRAGMENT
     This constant indicates that the shader type is a fragment shader.
final public static  intSHADER_TYPE_VERTEX
     This constant indicates that the shader type is a vertex shader.
final public static  intSHADING_LANGUAGE_CG
     This constant indicates the Cg shading language.
final public static  intSHADING_LANGUAGE_GLSL
     This constant indicates the GLSL shading language.

Constructor Summary
 Shader()
    
 Shader(int shadingLanguage, int shaderType)
     Package scope constructor so it can't be subclassed by classes outside the javax.media.j3d package.

Method Summary
public  intgetShaderType()
     Returns the type of this shader.
public  intgetShadingLanguage()
     Returns the shading language of this shader.

Field Detail
SHADER_TYPE_FRAGMENT
final public static int SHADER_TYPE_FRAGMENT(Code)
This constant indicates that the shader type is a fragment shader. It is one of the possible values of the shaderType parameter.



SHADER_TYPE_VERTEX
final public static int SHADER_TYPE_VERTEX(Code)
This constant indicates that the shader type is a vertex shader. It is one of the possible values of the shaderType parameter.



SHADING_LANGUAGE_CG
final public static int SHADING_LANGUAGE_CG(Code)
This constant indicates the Cg shading language. It is one of the possible values of the shadingLanguage parameter.



SHADING_LANGUAGE_GLSL
final public static int SHADING_LANGUAGE_GLSL(Code)
This constant indicates the GLSL shading language. It is one of the possible values of the shadingLanguage parameter.




Constructor Detail
Shader
Shader()(Code)
Not a public constructor, for internal use



Shader
Shader(int shadingLanguage, int shaderType)(Code)
Package scope constructor so it can't be subclassed by classes outside the javax.media.j3d package.




Method Detail
getShaderType
public int getShaderType()(Code)
Returns the type of this shader. the shader type, one of:SHADER_TYPE_VERTEX orSHADER_TYPE_FRAGMENT.



getShadingLanguage
public int getShadingLanguage()(Code)
Returns the shading language of this shader. the shading language of this shader, one of:SHADING_LANGUAGE_GLSL orSHADING_LANGUAGE_CG.



Fields inherited from javax.media.j3d.NodeComponent
boolean forceDuplicate(Code)(Java Doc)

Methods inherited from javax.media.j3d.NodeComponent
final void checkDuplicateNodeComponent(NodeComponent originalNodeComponent)(Code)(Java Doc)
public NodeComponent cloneNodeComponent()(Code)(Java Doc)
public NodeComponent cloneNodeComponent(boolean forceDuplicate)(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
void duplicateAttributes(NodeComponent originalNode, boolean forceDuplicate)(Code)(Java Doc)
boolean duplicateChild()(Code)(Java Doc)
public void duplicateNodeComponent(NodeComponent originalNodeComponent)(Code)(Java Doc)
public void duplicateNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate)(Code)(Java Doc)
public boolean getDuplicateOnCloneTree()(Code)(Java Doc)
public void setDuplicateOnCloneTree(boolean duplicate)(Code)(Java Doc)
void validateImageIllegalSharing(ImageComponent image)(Code)(Java Doc)

Fields inherited from javax.media.j3d.SceneGraphObject
Hashtable nodeHashtable(Code)(Java Doc)
SceneGraphObjectRetained retained(Code)(Java Doc)

Methods inherited from javax.media.j3d.SceneGraphObject
final boolean capabilityBitsEmpty()(Code)(Java Doc)
final void checkForLiveOrCompiled()(Code)(Java Doc)
final public void clearCapability(int bit)(Code)(Java Doc)
final public void clearCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void clearLive()(Code)(Java Doc)
void createRetained()(Code)(Java Doc)
protected void duplicateSceneGraphObject(SceneGraphObject originalNode)(Code)(Java Doc)
final public boolean getCapability(int bit)(Code)(Java Doc)
final public boolean getCapabilityIsFrequent(int bit)(Code)(Java Doc)
public String getName()(Code)(Java Doc)
String getNamePrefix()(Code)(Java Doc)
NodeComponent getNodeComponent(NodeComponent originalNodeComponent, boolean forceDuplicate, Hashtable hashtable)(Code)(Java Doc)
public Object getUserData()(Code)(Java Doc)
final public boolean isCompiled()(Code)(Java Doc)
final public boolean isLive()(Code)(Java Doc)
final boolean isLiveOrCompiled()(Code)(Java Doc)
final public void setCapability(int bit)(Code)(Java Doc)
final public void setCapabilityIsFrequent(int bit)(Code)(Java Doc)
final void setCompiled()(Code)(Java Doc)
void setDefaultReadCapabilities(int[] bits)(Code)(Java Doc)
final void setLive()(Code)(Java Doc)
public void setName(String name)(Code)(Java Doc)
public void setUserData(Object userData)(Code)(Java Doc)
public String toString()(Code)(Java Doc)
public void updateNodeReferences(NodeReferenceTable referenceTable)(Code)(Java Doc)

Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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