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| java.lang.Object javax.media.j3d.ShaderBin
SHADER_ATTRIBUTE_SET_DIRTY | final static int SHADER_ATTRIBUTE_SET_DIRTY(Code) | | |
SHADER_PROGRAM_DIRTY | final static int SHADER_PROGRAM_DIRTY(Code) | | Node component dirty mask.
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addTextureBins | ArrayList addTextureBins(Code) | | The list of TextureBins to be added for the next frame
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componentDirty | int componentDirty(Code) | | |
next | ShaderBin next(Code) | | The references to the next and previous ShaderBins in the
list.
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numEditingTextureBins | int numEditingTextureBins(Code) | | |
onUpdateList | boolean onUpdateList(Code) | | |
textureBinList | TextureBin textureBinList(Code) | | The list of TextureBins in this ShaderBin
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decrActiveTextureBin | void decrActiveTextureBin()(Code) | | |
incrActiveTextureBin | void incrActiveTextureBin()(Code) | | |
reInsertTextureBin | void reInsertTextureBin(TextureBin tb)(Code) | | reInsert textureBin if the first texture is different from
the previous bin and different from the next bin
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removeTextureBin | void removeTextureBin(TextureBin t)(Code) | | Removes the given TextureBin from this ShaderBin.
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updateNodeComponent | void updateNodeComponent()(Code) | | |
updateObject | public void updateObject()(Code) | | |
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