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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.pure_immediate 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: PureImmediateStereo.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.3 $
041:         * $Date: 2007/02/09 17:21:51 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.pure_immediate;
046:
047:        import java.util.*;
048:        import com.sun.j3d.utils.geometry.*;
049:        import com.sun.j3d.utils.universe.*;
050:        import javax.media.j3d.*;
051:        import javax.vecmath.*;
052:        import java.awt.GraphicsConfiguration;
053:        import java.awt.GraphicsEnvironment;
054:
055:        /**
056:         * Pure immediate mode stereo example program for stereo. In pure 
057:         * immediate mode, the renderer must be stopped on the Canvas being 
058:         * rendered into. In our example, this is done immediately after the 
059:         * canvas is created. A separate thread is started up to do the 
060:         * immediate mode rendering.
061:         */
062:
063:        public class PureImmediateStereo extends javax.swing.JFrame implements 
064:                Runnable {
065:
066:            private SimpleUniverse univ = null;
067:            private BranchGroup scene = null;
068:
069:            // Set this to true when the graphics card use shared z buffer 
070:            // in stereo mode.
071:            public static String defaultSharedStereoZbuffer = Boolean.TRUE
072:                    .toString();
073:
074:            private boolean sharedStereoZbuffer;
075:            private boolean stereoSupport;
076:            private Canvas3D canvas;
077:            private GraphicsContext3D gc;
078:            private Shape3D leftConeBody, rightConeBody;
079:            private Shape3D leftConeCap, rightConeCap;
080:            private Transform3D cmt = new Transform3D();
081:            private Vector3f leftTrans, rightTrans;
082:
083:            // One rotation (2*PI radians) every 6 seconds
084:            private Alpha rotAlpha = new Alpha(-1, 6000);
085:            private double angle;
086:
087:            // Compute data which is common for both
088:            // left and right eye
089:            void computeSharedData() {
090:                // Compute angle of rotation based on alpha value
091:                angle = rotAlpha.value() * 2.0 * Math.PI;
092:                cmt.rotY(angle);
093:            }
094:
095:            // Render the geometry in right eye
096:            void renderLeft() {
097:                cmt.setTranslation(leftTrans);
098:                gc.setModelTransform(cmt);
099:
100:                if (sharedStereoZbuffer) {
101:                    // Graphics card shared same z buffer in stereo mode,
102:                    // in this case we have to explicitly clearing both
103:                    // frame buffers.
104:                    gc.clear();
105:                }
106:                gc.draw(leftConeBody);
107:                gc.draw(leftConeCap);
108:            }
109:
110:            // Render the geometry for right eye
111:            void renderRight() {
112:                cmt.setTranslation(rightTrans);
113:                gc.setModelTransform(cmt);
114:
115:                if (sharedStereoZbuffer) {
116:                    // Graphics card shared same z buffer in stereo mode,
117:                    // in this case we have to explicitly clearing both
118:                    // frame buffers.
119:                    gc.clear();
120:                }
121:                gc.draw(rightConeBody);
122:                gc.draw(rightConeCap);
123:            }
124:
125:            //
126:            // Run method for our immediate mode rendering thread.
127:            //
128:            public void run() {
129:                // Set up Graphics context
130:                gc = canvas.getGraphicsContext3D();
131:
132:                // We always need to set this for PureImmediate 
133:                // stereo mode
134:                gc.setBufferOverride(true);
135:
136:                Color3f lightColor = new Color3f(1, 1, 1);
137:                Vector3f lightDir = new Vector3f(0, 0, -1);
138:                DirectionalLight light = new DirectionalLight(lightColor,
139:                        lightDir);
140:
141:                gc.addLight(light);
142:
143:                Appearance redApp = new Appearance();
144:                Appearance greenApp = new Appearance();
145:                Color3f ambientColor = new Color3f(0, 0, 0);
146:                Color3f emissiveColor = new Color3f(0, 0, 0);
147:                Color3f diffuseColor = new Color3f(1, 0, 0);
148:                Color3f specularColor = new Color3f(1, 1, 1);
149:                redApp.setMaterial(new Material(ambientColor, emissiveColor,
150:                        diffuseColor, specularColor, 5));
151:                diffuseColor = new Color3f(0, 1, 0);
152:
153:                greenApp.setMaterial(new Material(ambientColor, emissiveColor,
154:                        diffuseColor, specularColor, 5));
155:
156:                // Set up geometry
157:                Cone leftCone = new Cone(0.4f, 0.6f,
158:                        Primitive.GENERATE_NORMALS, redApp);
159:                Cone rightCone = new Cone(0.4f, 0.6f,
160:                        Primitive.GENERATE_NORMALS, greenApp);
161:                leftConeBody = leftCone.getShape(Cone.BODY);
162:                leftConeCap = leftCone.getShape(Cone.CAP);
163:
164:                rightConeBody = rightCone.getShape(Cone.BODY);
165:                rightConeCap = rightCone.getShape(Cone.CAP);
166:                leftTrans = new Vector3f(-0.6f, 0, 0);
167:                rightTrans = new Vector3f(0.6f, 0, 0);
168:
169:                while (true) {
170:                    // compute data which is can be used
171:                    // for both left and right eye
172:                    computeSharedData();
173:
174:                    if (stereoSupport) {
175:                        if (!sharedStereoZbuffer) {
176:                            gc.setStereoMode(GraphicsContext3D.STEREO_BOTH);
177:                            // This clear both left and right buffers, we
178:                            // must set STEREO_BOTH before it. Otherwise
179:                            // it only clear LEFT or RIGHT buffer unless
180:                            // this is invoke twice for each buffer.
181:                            gc.clear();
182:                        }
183:
184:                        gc.setStereoMode(GraphicsContext3D.STEREO_LEFT);
185:                        renderLeft();
186:
187:                        gc.setStereoMode(GraphicsContext3D.STEREO_RIGHT);
188:                        renderRight();
189:                    } else {
190:                        gc.clear();
191:                        renderLeft();
192:                    }
193:
194:                    // This swap both left and right buffers so 
195:                    // there is no need to set STEREO_BOTH before it
196:                    canvas.swap();
197:
198:                    // Be polite to other threads !
199:                    Thread.yield();
200:                }
201:            }
202:
203:            private void createUniverse() {
204:                // Preferred to use Stereo 
205:                GraphicsConfigTemplate3D gct = new GraphicsConfigTemplate3D();
206:                gct.setStereo(GraphicsConfigTemplate3D.PREFERRED);
207:
208:                GraphicsConfiguration config = GraphicsEnvironment
209:                        .getLocalGraphicsEnvironment().getDefaultScreenDevice()
210:                        .getBestConfiguration(gct);
211:
212:                canvas = new Canvas3D(config);
213:                Map map = canvas.queryProperties();
214:
215:                stereoSupport = canvas.getStereoAvailable();
216:
217:                if (stereoSupport) {
218:                    System.out
219:                            .println("This machine support stereo, you should see a red cone on the left and green cone on the right.");
220:                    // User can overide the above default behavior using
221:                    // java3d property.
222:                    String str = System.getProperty("j3d.sharedstereozbuffer",
223:                            defaultSharedStereoZbuffer);
224:                    sharedStereoZbuffer = (new Boolean(str)).booleanValue();
225:                } else {
226:                    System.out
227:                            .println("Stereo is not support, you should only see the left red cone.");
228:                }
229:
230:                if (!canvas.getDoubleBufferAvailable()) {
231:                    System.out.println("Double buffer is not support !");
232:                }
233:
234:                // we must stop the Renderer in PureImmediate mode
235:                canvas.stopRenderer();
236:
237:                // Create simple universe with view branch
238:                univ = new SimpleUniverse(canvas);
239:
240:                // This will move the ViewPlatform back a bit so the
241:                // objects in the scene can be viewed.
242:                univ.getViewingPlatform().setNominalViewingTransform();
243:
244:                // Ensure at least 5 msec per frame (i.e., < 200Hz)
245:                univ.getViewer().getView().setMinimumFrameCycleTime(5);
246:
247:                // Start a new thread that will continuously render
248:                (new Thread(this )).start();
249:            }
250:
251:            /**
252:             * Creates new form PureImmediateStereo
253:             */
254:            public PureImmediateStereo() {
255:                // Initialize the GUI components
256:                initComponents();
257:
258:                // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
259:                createUniverse();
260:                drawingPanel.add(canvas, java.awt.BorderLayout.CENTER);
261:            }
262:
263:            // ----------------------------------------------------------------
264:
265:            /** This method is called from within the constructor to
266:             * initialize the form.
267:             * WARNING: Do NOT modify this code. The content of this method is
268:             * always regenerated by the Form Editor.
269:             */
270:            // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
271:            private void initComponents() {
272:                drawingPanel = new javax.swing.JPanel();
273:
274:                setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
275:                setTitle("PureImmediateStereo");
276:                drawingPanel.setLayout(new java.awt.BorderLayout());
277:
278:                drawingPanel.setPreferredSize(new java.awt.Dimension(512, 256));
279:                getContentPane()
280:                        .add(drawingPanel, java.awt.BorderLayout.CENTER);
281:
282:                pack();
283:            }// </editor-fold>//GEN-END:initComponents
284:
285:            /**
286:             * @param args the command line arguments
287:             */
288:            public static void main(String args[]) {
289:                java.awt.EventQueue.invokeLater(new Runnable() {
290:                    public void run() {
291:                        new PureImmediateStereo().setVisible(true);
292:                    }
293:                });
294:            }
295:
296:            // Variables declaration - do not modify//GEN-BEGIN:variables
297:            private javax.swing.JPanel drawingPanel;
298:            // End of variables declaration//GEN-END:variables
299:
300:        }
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