Source Code Cross Referenced for SwingInteraction.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3d » examples » swing_interaction » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.examples.swing_interaction 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: SwingInteraction.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.2 $
041:         * $Date: 2007/02/09 17:21:53 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.examples.swing_interaction;
046:
047:        import com.sun.j3d.utils.universe.*;
048:        import com.sun.j3d.utils.geometry.ColorCube;
049:        import javax.media.j3d.*;
050:        import javax.vecmath.*;
051:        import java.awt.GraphicsConfiguration;
052:        import java.awt.event.ActionEvent;
053:        import java.awt.event.MouseEvent;
054:        import java.util.Enumeration;
055:        import javax.swing.JPopupMenu;
056:
057:        /**
058:         * Simple Java 3D test program created in NetBeans to illustrate interacting
059:         * with a Java 3D scene graph from an Swing-based program.
060:         */
061:        public class SwingInteraction extends javax.swing.JFrame {
062:
063:            private SimpleUniverse univ = null;
064:            private BranchGroup scene = null;
065:
066:            private TransformGroup objTrans;
067:            private RotateBehavior awtBehavior;
068:
069:            public BranchGroup createSceneGraph() {
070:                // Create the root of the branch graph
071:                BranchGroup objRoot = new BranchGroup();
072:
073:                // Create the transform group node and initialize it to the
074:                // identity.  Enable the TRANSFORM_WRITE capability so that
075:                // our behavior code can modify it at runtime.  Add it to the
076:                // root of the subgraph.
077:                objTrans = new TransformGroup();
078:                objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
079:                objRoot.addChild(objTrans);
080:
081:                // Create a simple shape leaf node, add it to the scene graph.
082:                objTrans.addChild(new ColorCube(0.4));
083:
084:                // create the RotateBehavior	
085:                awtBehavior = new RotateBehavior(objTrans);
086:                BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
087:                        0.0, 0.0), 100.0);
088:                awtBehavior.setSchedulingBounds(bounds);
089:                objRoot.addChild(awtBehavior);
090:
091:                return objRoot;
092:            }
093:
094:            private Canvas3D createUniverse() {
095:                GraphicsConfiguration config = SimpleUniverse
096:                        .getPreferredConfiguration();
097:
098:                Canvas3D c = new Canvas3D(config);
099:
100:                univ = new SimpleUniverse(c);
101:
102:                // This will move the ViewPlatform back a bit so the
103:                // objects in the scene can be viewed.
104:                univ.getViewingPlatform().setNominalViewingTransform();
105:
106:                // Ensure at least 5 msec per frame (i.e., < 200Hz)
107:                univ.getViewer().getView().setMinimumFrameCycleTime(5);
108:
109:                return c;
110:            }
111:
112:            /**
113:             * Creates new form SwingInteraction
114:             */
115:            public SwingInteraction() {
116:                // Initialize the GUI components
117:                JPopupMenu.setDefaultLightWeightPopupEnabled(false);
118:                initComponents();
119:
120:                // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
121:                Canvas3D c = createUniverse();
122:                drawingPanel.add(c, java.awt.BorderLayout.CENTER);
123:
124:                // Create the content branch and add it to the universe
125:                scene = createSceneGraph();
126:                univ.addBranchGraph(scene);
127:            }
128:
129:            /**
130:             * Behavior class that waits for a behavior post from the AWT event handler
131:             */
132:            class RotateBehavior extends Behavior {
133:
134:                private TransformGroup transformGroup;
135:                private Transform3D trans = new Transform3D();
136:                private WakeupCriterion criterion;
137:                private float angle = 0.0f;
138:
139:                private final int ROTATE = 1;
140:
141:                // create a new RotateBehavior
142:                RotateBehavior(TransformGroup tg) {
143:                    transformGroup = tg;
144:                }
145:
146:                // initialize behavior to wakeup on a behavior post with id = ROTATE
147:                public void initialize() {
148:                    criterion = new WakeupOnBehaviorPost(this , ROTATE);
149:                    wakeupOn(criterion);
150:                }
151:
152:                // processStimulus to rotate the cube
153:                public void processStimulus(Enumeration criteria) {
154:                    angle += Math.toRadians(10.0);
155:                    trans.rotY(angle);
156:                    transformGroup.setTransform(trans);
157:                    wakeupOn(criterion);
158:                }
159:
160:                // when the mouse is clicked, postId for the behavior
161:                void rotate() {
162:                    postId(ROTATE);
163:                }
164:            }
165:
166:            // ----------------------------------------------------------------
167:
168:            /** This method is called from within the constructor to
169:             * initialize the form.
170:             * WARNING: Do NOT modify this code. The content of this method is
171:             * always regenerated by the Form Editor.
172:             */
173:            // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
174:            private void initComponents() {
175:                java.awt.GridBagConstraints gridBagConstraints;
176:
177:                guiPanel = new javax.swing.JPanel();
178:                rotateButton = new javax.swing.JButton();
179:                drawingPanel = new javax.swing.JPanel();
180:                jMenuBar1 = new javax.swing.JMenuBar();
181:                fileMenu = new javax.swing.JMenu();
182:                exitMenuItem = new javax.swing.JMenuItem();
183:
184:                setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
185:                setTitle("Swing Interaction Test");
186:                guiPanel.setLayout(new java.awt.GridBagLayout());
187:
188:                rotateButton.setText("Rotate");
189:                rotateButton
190:                        .addActionListener(new java.awt.event.ActionListener() {
191:                            public void actionPerformed(
192:                                    java.awt.event.ActionEvent evt) {
193:                                rotateButtonActionPerformed(evt);
194:                            }
195:                        });
196:
197:                gridBagConstraints = new java.awt.GridBagConstraints();
198:                gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
199:                gridBagConstraints.insets = new java.awt.Insets(4, 4, 4, 4);
200:                guiPanel.add(rotateButton, gridBagConstraints);
201:
202:                getContentPane().add(guiPanel, java.awt.BorderLayout.NORTH);
203:
204:                drawingPanel.setLayout(new java.awt.BorderLayout());
205:
206:                drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));
207:                getContentPane()
208:                        .add(drawingPanel, java.awt.BorderLayout.CENTER);
209:
210:                fileMenu.setText("File");
211:                exitMenuItem.setText("Exit");
212:                exitMenuItem
213:                        .addActionListener(new java.awt.event.ActionListener() {
214:                            public void actionPerformed(
215:                                    java.awt.event.ActionEvent evt) {
216:                                exitMenuItemActionPerformed(evt);
217:                            }
218:                        });
219:
220:                fileMenu.add(exitMenuItem);
221:
222:                jMenuBar1.add(fileMenu);
223:
224:                setJMenuBar(jMenuBar1);
225:
226:                pack();
227:            }// </editor-fold>//GEN-END:initComponents
228:
229:            private void rotateButtonActionPerformed(
230:                    java.awt.event.ActionEvent evt) {//GEN-FIRST:event_rotateButtonActionPerformed
231:                awtBehavior.rotate();
232:            }//GEN-LAST:event_rotateButtonActionPerformed
233:
234:            private void exitMenuItemActionPerformed(
235:                    java.awt.event.ActionEvent evt) {//GEN-FIRST:event_exitMenuItemActionPerformed
236:                System.exit(0);
237:            }//GEN-LAST:event_exitMenuItemActionPerformed
238:
239:            /**
240:             * @param args the command line arguments
241:             */
242:            public static void main(String args[]) {
243:                java.awt.EventQueue.invokeLater(new Runnable() {
244:                    public void run() {
245:                        new SwingInteraction().setVisible(true);
246:                    }
247:                });
248:            }
249:
250:            // Variables declaration - do not modify//GEN-BEGIN:variables
251:            private javax.swing.JPanel drawingPanel;
252:            private javax.swing.JMenuItem exitMenuItem;
253:            private javax.swing.JMenu fileMenu;
254:            private javax.swing.JPanel guiPanel;
255:            private javax.swing.JMenuBar jMenuBar1;
256:            private javax.swing.JButton rotateButton;
257:            // End of variables declaration//GEN-END:variables
258:
259:        }
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