Source Code Cross Referenced for ElevationGrid.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3d » loaders » vrml97 » impl » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.loaders.vrml97.impl 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: ElevationGrid.java,v $
003:         *
004:         *      @(#)ElevationGrid.java 1.17 99/03/05 17:13:20
005:         *
006:         * Copyright (c) 1996-1998 Sun Microsystems, Inc. All Rights Reserved.
007:         *
008:         * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
009:         * modify and redistribute this software in source and binary code form,
010:         * provided that i) this copyright notice and license appear on all copies of
011:         * the software; and ii) Licensee does not utilize the software in a manner
012:         * which is disparaging to Sun.
013:         *
014:         * This software is provided "AS IS," without a warranty of any kind. ALL
015:         * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
016:         * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
017:         * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
018:         * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
019:         * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
020:         * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
021:         * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
022:         * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
023:         * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
024:         * POSSIBILITY OF SUCH DAMAGES.
025:         *
026:         * This software is not designed or intended for use in on-line control of
027:         * aircraft, air traffic, aircraft navigation or aircraft communications; or in
028:         * the design, construction, operation or maintenance of any nuclear
029:         * facility. Licensee represents and warrants that it will not use or
030:         * redistribute the Software for such purposes.
031:         *
032:         * $Revision: 1.2 $
033:         * $Date: 2005/02/03 23:06:55 $
034:         * $State: Exp $
035:         */
036:        /*
037:         * @Author: Rick Goldberg
038:         *
039:         */
040:        package org.jdesktop.j3d.loaders.vrml97.impl;
041:
042:        import com.sun.j3d.utils.geometry.*;
043:        import javax.media.j3d.*;
044:        import javax.vecmath.*;
045:        import vrml.InvalidVRMLSyntaxException;
046:
047:        /**  Description of the Class */
048:        public class ElevationGrid extends Geometry implements  Ownable {
049:
050:            //eventIn redundant
051:            //MFFloat height;
052:
053:            //exposedField
054:            SFNode color;
055:            SFNode normal;
056:            SFNode texCoord;
057:            MFFloat height;
058:
059:            //field
060:            SFBool ccw;
061:            SFBool colorPerVertex;
062:            SFBool normalPerVertex;
063:            SFFloat creaseAngle;
064:            SFBool solid;
065:            SFInt32 xDimension;
066:            SFFloat xSpacing;
067:            SFInt32 zDimension;
068:            SFFloat zSpacing;
069:
070:            // j3d info
071:            GeometryArray impl;
072:            GeometryInfo gi;
073:            Point3f[] coordArray;
074:            Color3f[] colorArray;
075:            Point2f[] texCoordArray;
076:            Vector3f[] normalArray;
077:
078:            // vrml
079:            Shape owner;
080:
081:            // other
082:            boolean nullable = true;
083:            boolean haveTexture = false;
084:
085:            /**
086:             *Constructor for the ElevationGrid object
087:             *
088:             *@param  loader Description of the Parameter
089:             */
090:            public ElevationGrid(Loader loader) {
091:                super (loader);
092:                height = new MFFloat();
093:                color = new SFNode(null);
094:                normal = new SFNode(null);
095:                texCoord = new SFNode(null);
096:                ccw = new SFBool(true);
097:                colorPerVertex = new SFBool(true);
098:                creaseAngle = new SFFloat(0.0f);
099:                normalPerVertex = new SFBool(true);
100:                solid = new SFBool(true);
101:                xDimension = new SFInt32(0);
102:                xSpacing = new SFFloat(1.0f);
103:                zDimension = new SFInt32(0);
104:                zSpacing = new SFFloat(1.0f);
105:
106:                initFields();
107:            }
108:
109:            /**
110:             *Constructor for the ElevationGrid object
111:             *
112:             *@param  loader Description of the Parameter
113:             *@param  height Description of the Parameter
114:             *@param  color Description of the Parameter
115:             *@param  normal Description of the Parameter
116:             *@param  texCoord Description of the Parameter
117:             *@param  ccw Description of the Parameter
118:             *@param  colorPerVertex Description of the Parameter
119:             *@param  creaseAngle Description of the Parameter
120:             *@param  normalPerVertex Description of the Parameter
121:             *@param  solid Description of the Parameter
122:             *@param  xDimension Description of the Parameter
123:             *@param  xSpacing Description of the Parameter
124:             *@param  zDimension Description of the Parameter
125:             *@param  zSpacing Description of the Parameter
126:             */
127:            ElevationGrid(Loader loader, MFFloat height, SFNode color,
128:                    SFNode normal, SFNode texCoord, SFBool ccw,
129:                    SFBool colorPerVertex, SFFloat creaseAngle,
130:                    SFBool normalPerVertex, SFBool solid, SFInt32 xDimension,
131:                    SFFloat xSpacing, SFInt32 zDimension, SFFloat zSpacing) {
132:                super (loader);
133:                this .height = height;
134:                this .color = color;
135:                this .normal = normal;
136:                this .texCoord = texCoord;
137:                this .ccw = ccw;
138:                this .colorPerVertex = colorPerVertex;
139:                this .creaseAngle = creaseAngle;
140:                this .normalPerVertex = normalPerVertex;
141:                this .solid = solid;
142:                this .xDimension = xDimension;
143:                this .xSpacing = xSpacing;
144:                this .zDimension = zDimension;
145:                this .zSpacing = zSpacing;
146:
147:                initFields();
148:
149:            }
150:
151:            /**  Description of the Method */
152:            void initImpl() {
153:                // do the vrml data to j3d conversion ( initSetup() )
154:                // or leave them null.
155:
156:                initSetup();
157:                gi = new GeometryInfo(GeometryInfo.QUAD_ARRAY);
158:
159:                if (coordArray != null) {
160:                    gi.setCoordinates(coordArray);
161:
162:                    if (loader.debug) {
163:                        for (int i = 0; i < coordArray.length; i++) {
164:                            System.out.println(coordArray[i]);
165:                        }
166:                    }
167:
168:                } else {
169:                    throw new vrml.InvalidVRMLSyntaxException(
170:                            "No coordinates supplied for ElevationGrid");
171:                }
172:
173:                if (colorArray != null) {
174:                    gi.setColors(colorArray);
175:                    // enable event mapping
176:                    ((Color) (color.node)).owner = this ;
177:                }
178:
179:                if (texCoordArray != null) {
180:                    gi.setTextureCoordinates(texCoordArray);
181:                    haveTexture = true;
182:                    // enable event mapping
183:                    ((TextureCoordinate) (texCoord.node)).owner = this ;
184:                }
185:
186:                if (normalArray != null) {
187:                    gi.setNormals(normalArray);
188:                    ((Normal) (normal.node)).owner = this ;
189:                } else {
190:                    // this one has to be dealt with here since
191:                    // coordinates are now known to gi
192:                    float ca = creaseAngle.getValue();
193:                    if (ca < 0.0f) {
194:                        ca = 0.0f;
195:                    }
196:                    if (ca > (float) Math.PI) {
197:                        ca -= (float) Math.PI;
198:                    }
199:                    NormalGenerator ng = new NormalGenerator(ca);
200:                    ng.generateNormals(gi);
201:                }
202:
203:                impl = gi.getGeometryArray();
204:
205:                // if no routes were specified at parsetime
206:                // allow these to get GC'd
207:                if (nullable) {
208:                    height = null;
209:                    color = null;
210:                    normal = null;
211:                    texCoord = null;
212:                }
213:
214:                // cleanUp null references
215:                loader.cleanUp();
216:                implReady = true;
217:
218:            }
219:
220:            // convert vrml data to j3d data
221:
222:            /**  Description of the Method */
223:            void initSetup() {
224:
225:                int xD = xDimension.getValue();
226:                int zD = zDimension.getValue();
227:                int quadNum = 0;
228:                int quadCount = (xD - 1) * (zD - 1);
229:                float[] heights = height.mfloat;
230:
231:                if (loader.debug) {
232:                    System.out.println("X dimension" + xD);
233:                    System.out.println("Z dimension" + zD);
234:                    System.out.println("quad count" + quadCount);
235:                    System.out.println("height" + height);
236:                    for (int h = 0; h < heights.length; h++) {
237:                        System.out.print(heights[h] + ",");
238:                    }
239:                }
240:                if ((xD < 1) || (zD < 1)) {
241:                    throw new vrml.InvalidVRMLSyntaxException(
242:                            "ElevationGrid dimensionless");
243:                }
244:                if (height.mfloat.length != xD * zD) {
245:                    throw new vrml.InvalidVRMLSyntaxException(
246:                            "ElevationGrid dimension mismatch");
247:                }
248:
249:                // TBD, check the size of the heights. If it is really large
250:                // may want to indexify the data.
251:
252:                // coordArray will be passed to gi in terms of independent quads
253:                coordArray = new Point3f[quadCount * 4];
254:                // only used if color field exists else nullout
255:                colorArray = new Color3f[quadCount * 4];
256:                // only used if normal field exists else nullout
257:                normalArray = new Vector3f[quadCount * 4];
258:                // only used if texCoord field exists else nullout
259:                texCoordArray = new Point2f[quadCount * 4];
260:
261:                // reader beware: i and j are NOT the same i and j in the vrml spec
262:                // rather k is j and j is i
263:                for (int k = 0; k < zD - 1; k++) {
264:                    for (int j = 0; j < xD - 1; j++) {
265:                        // this steps through the dimensions, one
266:                        // quad at a time
267:                        int i = j + (k * xD);
268:                        Point3f p0 = new Point3f();
269:                        Point3f p1 = new Point3f();
270:                        Point3f p2 = new Point3f();
271:                        Point3f p3 = new Point3f();
272:                        float zSp = zSpacing.value;
273:                        float xSp = xSpacing.value;
274:
275:                        p0.x = (float) j * xSp;
276:                        p0.y = heights[i];
277:                        p0.z = ((float) k) * zSp;
278:
279:                        p1.x = (float) j * xSp;
280:                        p1.y = heights[i + xD];
281:                        p1.z = ((float) (k + 1)) * zSp;
282:
283:                        p2.x = ((float) (j + 1)) * xSp;
284:                        p2.y = heights[i + xD + 1];
285:                        p2.z = ((float) (k + 1)) * zSp;
286:
287:                        p3.x = ((float) (j + 1)) * xSp;
288:                        p3.y = heights[i + 1];
289:                        p3.z = ((float) k) * zSp;
290:
291:                        // fill in the coordArray
292:
293:                        if (ccw.value) {
294:                            coordArray[(quadNum * 4) + 0] = p0;
295:                            coordArray[(quadNum * 4) + 1] = p1;
296:                            coordArray[(quadNum * 4) + 2] = p2;
297:                            coordArray[(quadNum * 4) + 3] = p3;
298:                        } else {
299:                            coordArray[(quadNum * 4) + 0] = p0;
300:                            coordArray[(quadNum * 4) + 1] = p3;
301:                            coordArray[(quadNum * 4) + 2] = p2;
302:                            coordArray[(quadNum * 4) + 3] = p1;
303:                        }
304:
305:                        if (loader.debug) {
306:                            System.out.println("quadNum" + quadNum);
307:                            System.out.println("v0 "
308:                                    + coordArray[quadNum * 4 + 0]);
309:                            System.out.println("v1 "
310:                                    + coordArray[quadNum * 4 + 1]);
311:                            System.out.println("v2 "
312:                                    + coordArray[quadNum * 4 + 2]);
313:                            System.out.println("v3 "
314:                                    + coordArray[quadNum * 4 + 3]);
315:
316:                        }
317:                        // do the
318:                        // colorArray, texCoordArray, but not normalArray
319:
320:                        if (color.node != null) {
321:                            Color3f c0 = new Color3f();
322:                            Color3f c1 = new Color3f();
323:                            Color3f c2 = new Color3f();
324:                            Color3f c3 = new Color3f();
325:                            MFColor mfclr = (MFColor) (((Color) (color.node)).color);
326:                            float[] clrs = (float[]) (mfclr.vals);
327:                            if (colorPerVertex.value) {
328:                                // colors supplied are for each vtx
329:                                int ind0 = i * 3;
330:                                int ind1 = (i + xD) * 3;
331:                                int ind2 = (i + xD + 1) * 3;
332:                                int ind3 = (i + 1) * 3;
333:
334:                                // shouldn't Color3f be .r, .g, .b?
335:                                c0.x = clrs[ind0];
336:                                c0.y = clrs[ind0 + 1];
337:                                c0.z = clrs[ind0 + 2];
338:
339:                                c1.x = clrs[ind1];
340:                                c1.y = clrs[ind1 + 1];
341:                                c1.z = clrs[ind1 + 2];
342:
343:                                c2.x = clrs[ind2];
344:                                c2.y = clrs[ind2 + 1];
345:                                c2.z = clrs[ind2 + 2];
346:
347:                                c3.x = clrs[ind3];
348:                                c3.y = clrs[ind3 + 1];
349:                                c3.z = clrs[ind3 + 2];
350:
351:                                if (ccw.value) {
352:                                    colorArray[(quadNum * 4) + 0] = c0;
353:                                    colorArray[(quadNum * 4) + 1] = c1;
354:                                    colorArray[(quadNum * 4) + 2] = c2;
355:                                    colorArray[(quadNum * 4) + 3] = c3;
356:                                } else {
357:                                    colorArray[(quadNum * 4) + 0] = c0;
358:                                    colorArray[(quadNum * 4) + 1] = c3;
359:                                    colorArray[(quadNum * 4) + 2] = c2;
360:                                    colorArray[(quadNum * 4) + 3] = c1;
361:                                }
362:
363:                            } else {
364:                                // there are only xD-1 * zD-1 colors
365:                                c0.x = clrs[(quadNum * 3) + 0];
366:                                c0.y = clrs[(quadNum * 3) + 1];
367:                                c0.z = clrs[(quadNum * 3) + 2];
368:
369:                                colorArray[(quadNum * 4) + 0] = c0;
370:                                colorArray[(quadNum * 4) + 1] = c0;
371:                                colorArray[(quadNum * 4) + 2] = c0;
372:                                colorArray[(quadNum * 4) + 3] = c0;
373:                            }
374:                        } else {
375:                            colorArray = null;
376:                        }
377:
378:                        if (texCoord.node != null) {
379:                            Point2f v0 = new Point2f();
380:                            Point2f v1 = new Point2f();
381:                            Point2f v2 = new Point2f();
382:                            Point2f v3 = new Point2f();
383:                            float[] tx = (float[]) ((MFVec2f) (((TextureCoordinate) (texCoord.node)).point)).vals;
384:                            // texCoords are supplied per vertex
385:                            int ind0 = i * 2;
386:                            int ind1 = (i + xD) * 2;
387:                            int ind2 = (i + xD + 1) * 2;
388:                            int ind3 = (i + 1) * 2;
389:                            v0.x = tx[ind0];
390:                            v0.y = tx[ind0 + 1];
391:
392:                            v1.x = tx[ind1];
393:                            v1.y = tx[ind1 + 1];
394:
395:                            v2.x = tx[ind2];
396:                            v2.y = tx[ind2 + 1];
397:
398:                            v3.x = tx[ind3];
399:                            v3.y = tx[ind3 + 1];
400:
401:                            if (ccw.value) {
402:                                texCoordArray[(quadNum * 4) + 0] = v0;
403:                                texCoordArray[(quadNum * 4) + 1] = v1;
404:                                texCoordArray[(quadNum * 4) + 2] = v2;
405:                                texCoordArray[(quadNum * 4) + 3] = v3;
406:                            } else {
407:                                texCoordArray[(quadNum * 4) + 0] = v0;
408:                                texCoordArray[(quadNum * 4) + 1] = v3;
409:                                texCoordArray[(quadNum * 4) + 2] = v2;
410:                                texCoordArray[(quadNum * 4) + 3] = v1;
411:                            }
412:
413:                        } else {
414:                            texCoordArray = null;
415:                        }
416:
417:                        if (normal.node != null) {
418:
419:                            Vector3f v0 = new Vector3f();
420:                            Vector3f v1 = new Vector3f();
421:                            Vector3f v2 = new Vector3f();
422:                            Vector3f v3 = new Vector3f();
423:
424:                            float[] no = (float[]) ((MFVec3f) (((Normal) (normal.node)).vector)).value;
425:
426:                            // handle just like color
427:                            if (normalPerVertex.value) {
428:
429:                                int ind0 = i * 3;
430:                                int ind1 = (i + xD) * 3;
431:                                int ind2 = (i + xD + 1) * 3;
432:                                int ind3 = (i + 1) * 3;
433:
434:                                v0.x = no[ind0];
435:                                v0.y = no[ind0 + 1];
436:                                v0.z = no[ind0 + 2];
437:
438:                                v1.x = no[ind1];
439:                                v1.y = no[ind1 + 1];
440:                                v1.z = no[ind1 + 2];
441:
442:                                v2.x = no[ind2];
443:                                v2.y = no[ind2 + 1];
444:                                v2.z = no[ind2 + 2];
445:
446:                                v3.x = no[ind3];
447:                                v3.y = no[ind3 + 1];
448:                                v3.z = no[ind3 + 2];
449:
450:                                if (ccw.value) {
451:                                    normalArray[(quadNum * 4) + 0] = v0;
452:                                    normalArray[(quadNum * 4) + 1] = v1;
453:                                    normalArray[(quadNum * 4) + 2] = v2;
454:                                    normalArray[(quadNum * 4) + 3] = v3;
455:                                } else {
456:                                    normalArray[(quadNum * 4) + 0] = v0;
457:                                    normalArray[(quadNum * 4) + 1] = v3;
458:                                    normalArray[(quadNum * 4) + 2] = v2;
459:                                    normalArray[(quadNum * 4) + 3] = v1;
460:                                }
461:
462:                            } else {
463:                                // there are only xD-1 * zD-1 nomals, ie one per quad
464:                                v0.x = no[(quadNum * 3) + 0];
465:                                v0.y = no[(quadNum * 3) + 1];
466:                                v0.z = no[(quadNum * 3) + 2];
467:
468:                                normalArray[(quadNum * 4) + 0] = v0;
469:                                normalArray[(quadNum * 4) + 1] = v0;
470:                                normalArray[(quadNum * 4) + 2] = v0;
471:                                normalArray[(quadNum * 4) + 3] = v0;
472:                            }
473:                        } else {
474:                            normalArray = null;
475:                        }
476:
477:                        // next quadNum
478:
479:                        quadNum++;
480:
481:                    }
482:                }
483:            }
484:
485:            /**
486:             *  Description of the Method
487:             *
488:             *@param  eventInName Description of the Parameter
489:             *@param  time Description of the Parameter
490:             */
491:            public void notifyMethod(String eventInName, double time) {
492:
493:                if ((eventInName.equals("route_color"))
494:                        || (eventInName.equals("route_normal"))
495:                        || (eventInName.equals("route_texCoord"))
496:                        || (eventInName.equals("route_height"))) {
497:                    impl.setCapability(GeometryArray.ALLOW_COORDINATE_WRITE);
498:                    impl.setCapability(GeometryArray.ALLOW_COORDINATE_READ);
499:                    impl.setCapability(GeometryArray.ALLOW_NORMAL_WRITE);
500:                    impl.setCapability(GeometryArray.ALLOW_NORMAL_READ);
501:                    impl.setCapability(GeometryArray.ALLOW_TEXCOORD_WRITE);
502:                    impl.setCapability(GeometryArray.ALLOW_TEXCOORD_READ);
503:                    impl.setCapability(GeometryArray.ALLOW_COLOR_WRITE);
504:                    impl.setCapability(GeometryArray.ALLOW_COLOR_READ);
505:
506:                    ((Shape3D) (owner.implNode))
507:                            .setCapability(Shape3D.ALLOW_GEOMETRY_WRITE);
508:                    nullable = false;
509:                } else if (eventInName.equals("height")
510:                        || eventInName.equals("color")
511:                        || eventInName.equals("normal")
512:                        || eventInName.equals("texCoord")) {
513:                    initImpl();
514:                    ((Shape3D) (owner.implNode)).setGeometry(impl);
515:                }
516:
517:            }
518:
519:            /**  Description of the Method */
520:            void initFields() {
521:                height.init(this , FieldSpec, Field.EXPOSED_FIELD, "height");
522:                color.init(this , FieldSpec, Field.EXPOSED_FIELD, "color");
523:                normal.init(this , FieldSpec, Field.EXPOSED_FIELD, "normal");
524:                texCoord.init(this , FieldSpec, Field.EXPOSED_FIELD, "texCoord");
525:                ccw.init(this , FieldSpec, Field.FIELD, "ccw");
526:                colorPerVertex.init(this , FieldSpec, Field.FIELD,
527:                        "colorPerVertex");
528:                creaseAngle.init(this , FieldSpec, Field.FIELD, "creaseAngle");
529:                normalPerVertex.init(this , FieldSpec, Field.FIELD,
530:                        "normalPerVertex");
531:                solid.init(this , FieldSpec, Field.FIELD, "solid");
532:                xDimension.init(this , FieldSpec, Field.FIELD, "xDimension");
533:                xSpacing.init(this , FieldSpec, Field.FIELD, "xSpacing");
534:                zDimension.init(this , FieldSpec, Field.FIELD, "zDimension");
535:                zSpacing.init(this , FieldSpec, Field.FIELD, "zSpacing");
536:            }
537:
538:            /**
539:             *  Description of the Method
540:             *
541:             *@return  Description of the Return Value
542:             */
543:            public Object clone() {
544:                return new ElevationGrid(loader, (MFFloat) (height.clone()),
545:                        (SFNode) (color.clone()), (SFNode) (normal.clone()),
546:                        (SFNode) (texCoord.clone()), (SFBool) (ccw.clone()),
547:                        (SFBool) (colorPerVertex.clone()),
548:                        (SFFloat) (creaseAngle.clone()),
549:                        (SFBool) (normalPerVertex.clone()), (SFBool) (solid
550:                                .clone()), (SFInt32) (xDimension.clone()),
551:                        (SFFloat) (xSpacing.clone()), (SFInt32) (zDimension
552:                                .clone()), (SFFloat) (zSpacing.clone()));
553:            }
554:
555:            /**
556:             *  Gets the type attribute of the ElevationGrid object
557:             *
558:             *@return  The type value
559:             */
560:            public String getType() {
561:                return "ElevationGrid";
562:            }
563:
564:            // must extend Geometry and implement abstracts
565:
566:            /**
567:             *  Description of the Method
568:             *
569:             *@return  Description of the Return Value
570:             */
571:            public boolean haveTexture() {
572:                return haveTexture;
573:            }
574:
575:            /**
576:             *  Gets the implGeom attribute of the ElevationGrid object
577:             *
578:             *@return  The implGeom value
579:             */
580:            public javax.media.j3d.Geometry getImplGeom() {
581:                return impl;
582:            }
583:
584:            /**
585:             *  Gets the boundingBox attribute of the ElevationGrid object
586:             *
587:             *@return  The boundingBox value
588:             */
589:            javax.media.j3d.BoundingBox getBoundingBox() {
590:                javax.media.j3d.BoundingBox b;
591:
592:                // create a tiny bounding box about a coordinate
593:                // to seed the placement
594:                Point3d epsilon = new Point3d(.000001, .000001, .000001);
595:                Point3d lower = new Point3d(coordArray[0]);
596:                Point3d upper = new Point3d(coordArray[0]);
597:                lower.sub(epsilon);
598:                upper.add(epsilon);
599:
600:                b = new javax.media.j3d.BoundingBox(lower, upper);
601:
602:                for (int c = 1; c < coordArray.length; c++) {
603:                    b.combine(new Point3d(coordArray[c]));
604:                }
605:                if (loader.debug) {
606:                    System.out.println(b);
607:                }
608:                return b;
609:            }
610:
611:            // fulfill the Ownable interface
612:            /**
613:             *  Gets the solid attribute of the ElevationGrid object
614:             *
615:             *@return  The solid value
616:             */
617:            public boolean getSolid() {
618:                return solid.value;
619:            }
620:
621:            /**
622:             *  Sets the owner attribute of the ElevationGrid object
623:             *
624:             *@param  s The new owner value
625:             */
626:            public void setOwner(Shape s) {
627:                this.owner = s;
628:            }
629:
630:        }
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