Source Code Cross Referenced for AxisBehavior.java in  » 6.0-JDK-Modules » java-3d » org » jdesktop » j3d » utils » behaviors » vp » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » 6.0 JDK Modules » java 3d » org.jdesktop.j3d.utils.behaviors.vp 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /*
002:         * $RCSfile: AxisBehavior.java,v $
003:         *
004:         * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
005:         *
006:         * Redistribution and use in source and binary forms, with or without
007:         * modification, are permitted provided that the following conditions
008:         * are met:
009:         *
010:         * - Redistribution of source code must retain the above copyright
011:         *   notice, this list of conditions and the following disclaimer.
012:         *
013:         * - Redistribution in binary form must reproduce the above copyright
014:         *   notice, this list of conditions and the following disclaimer in
015:         *   the documentation and/or other materials provided with the
016:         *   distribution.
017:         *
018:         * Neither the name of Sun Microsystems, Inc. or the names of
019:         * contributors may be used to endorse or promote products derived
020:         * from this software without specific prior written permission.
021:         *
022:         * This software is provided "AS IS," without a warranty of any
023:         * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
024:         * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
025:         * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
026:         * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
027:         * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
028:         * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
029:         * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
030:         * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
031:         * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
032:         * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
033:         * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
034:         * POSSIBILITY OF SUCH DAMAGES.
035:         *
036:         * You acknowledge that this software is not designed, licensed or
037:         * intended for use in the design, construction, operation or
038:         * maintenance of any nuclear facility.
039:         *
040:         * $Revision: 1.2 $
041:         * $Date: 2007/02/09 17:17:00 $
042:         * $State: Exp $
043:         */
044:
045:        package org.jdesktop.j3d.utils.behaviors.vp;
046:
047:        import java.util.Enumeration;
048:        import javax.media.j3d.*;
049:        import javax.vecmath.*;
050:
051:        /**
052:         * Behavior class to extract the rotation component of the view
053:         * platform transform, and set the axis transform to the inverse of
054:         * that rotation. The axis should be added as a child of the platform
055:         * geometry. Note that this behavior must run after the view platform
056:         * behavior.
057:         */
058:        public class AxisBehavior extends Behavior {
059:            // Axis transform group (target of behavior)
060:            private TransformGroup axisTG;
061:
062:            // View platform transform group (source)
063:            private TransformGroup viewPlatformTG;
064:
065:            // Wake up every frame (passively)
066:            private WakeupOnElapsedFrames w = new WakeupOnElapsedFrames(0, true);
067:
068:            // Cached value of last view platform transform
069:            private Transform3D lastTransform = new Transform3D();
070:
071:            // Temporary transform
072:            private Transform3D t1 = new Transform3D();
073:
074:            // Temporary rotation matrix
075:            private Matrix3d rotMat = new Matrix3d();
076:
077:            /**
078:             * Constructs a new AxisBehavior from the specified view
079:             * platform transform group and axis transform group.
080:             */
081:            public AxisBehavior(TransformGroup axisTG,
082:                    TransformGroup viewPlatformTG) {
083:                // Save references to source and target transform groups
084:                this .axisTG = axisTG;
085:                this .viewPlatformTG = viewPlatformTG;
086:
087:                // Run this behavior in the last scheduling interval
088:                setSchedulingInterval(Behavior.getNumSchedulingIntervals() - 1);
089:            }
090:
091:            /**
092:             * Initialize local variables and set the initial wakeup
093:             * condition. Called when the behavior is first made live.
094:             */
095:            public void initialize() {
096:                // Initiialize to identity (no rotation)
097:                lastTransform.setIdentity();
098:                t1.setIdentity();
099:                axisTG.setTransform(t1);
100:
101:                // Set the initial wakeup condition
102:                wakeupOn(w);
103:            }
104:
105:            /**
106:             * Extract the rotation from the view platform transform (if it has
107:             * changed) and update the target transform with its inverse.
108:             */
109:            public void processStimulus(Enumeration criteria) {
110:                viewPlatformTG.getTransform(t1);
111:
112:                // Compute the new axis transform if the viewPlatformTransform
113:                // has changed
114:                if (!lastTransform.equals(t1)) {
115:                    lastTransform.set(t1);
116:
117:                    t1.get(rotMat);
118:                    t1.setIdentity();
119:                    t1.set(rotMat);
120:                    t1.invert();
121:                    axisTG.setTransform(t1);
122:                }
123:
124:                // Reset the wakeup condition so we will wakeup next frame
125:                wakeupOn(w);
126:            }
127:        }
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