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| javax.swing.JPanel org.jdesktop.j3dedit.scenegrapheditor.nodeeditors.ObjectEditorPanel
ObjectEditorPanel | abstract public class ObjectEditorPanel extends JPanel (Code) | | Superclass for all Component Editors
author: Paul Byrne version: 1.5, 01/18/02 |
readOnly | protected boolean readOnly(Code) | | |
ObjectEditorPanel | public ObjectEditorPanel()(Code) | | |
applyChanges | abstract protected void applyChanges()(Code) | | Permanently apply the changes to the node
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createPanel | protected void createPanel()(Code) | | Create the GUI components and layout panel
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finishEdit | public void finishEdit()(Code) | | Finish editing this node
Set capability bits back to original settings
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getReadOnly | public boolean getReadOnly()(Code) | | |
getUpdateRequired | protected boolean getUpdateRequired()(Code) | | Returns true if the user has changed the state using the GUI
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resetCapabilityBits | protected void resetCapabilityBits(Object node)(Code) | | Reset capability bits to original settings
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resetChanges | abstract protected void resetChanges()(Code) | | Reset the changes to the state when setControls or applyChanges
was last called
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resetControls | protected void resetControls()(Code) | | |
setCapabilityBits | abstract protected void setCapabilityBits(Object node)(Code) | | Set capability bits so panel can update node
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setControls | abstract protected void setControls()(Code) | | Set the GUI controls for represent node
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setReadOnly | public void setReadOnly(boolean readOnly)(Code) | | |
setUpdateRequired | protected void setUpdateRequired(boolean update)(Code) | | Called by NodeState when the user applies changes
or when changes need applying
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startEdit | public void startEdit(Object node, NodeEditorPanel parent)(Code) | | Start editing this node
Set the GUI components
Set the capability bits
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storeCapabilityBits | protected void storeCapabilityBits(Object node)(Code) | | |
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