Source Code Cross Referenced for FancyShape.java in  » Chart » Chart2D_1.9.6k » net » sourceforge » chart2d » Java Source Code / Java DocumentationJava Source Code and Java Documentation

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Java Source Code / Java Documentation » Chart » Chart2D_1.9.6k » net.sourceforge.chart2d 
Source Cross Referenced  Class Diagram Java Document (Java Doc) 


001:        /**
002:         * Chart2D, a java library for drawing two dimensional charts.
003:         * Copyright (C) 2001 Jason J. Simas
004:         *
005:         * This library is free software; you can redistribute it and/or
006:         * modify it under the terms of the GNU Lesser General Public
007:         * License as published by the Free Software Foundation; either
008:         * version 2.1 of the License, or (at your option) any later version.
009:         *
010:         * This library is distributed in the hope that it will be useful,
011:         * but WITHOUT ANY WARRANTY; without even the implied warranty of
012:         * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
013:         * Lesser General Public License for more details.
014:         * You should have received a copy of the GNU Lesser General Public
015:         * License along with this library; if not, write to the Free Software
016:         * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
017:         *
018:         * The author of this library may be contacted at:
019:         * E-mail:  jjsimas@users.sourceforge.net
020:         * Street Address:  J J Simas, 887 Tico Road, Ojai, CA 93023-3555 USA
021:         */package net.sourceforge.chart2d;
022:
023:        import java.awt.*;
024:        import java.awt.geom.*;
025:        import java.util.*;
026:
027:        /**
028:         * An abstract class holding the properties and logic shared by all fancy shapes.
029:         */
030:        abstract class FancyShape {
031:
032:            /**
033:             * Indicates left.
034:             */
035:            static final int LEFT = 0;
036:
037:            /**
038:             * Indicates right.
039:             */
040:            static final int RIGHT = 1;
041:
042:            /**
043:             * Indicates top.
044:             */
045:            static final int TOP = 2;
046:
047:            /**
048:             * Indicates bottom.
049:             */
050:            static final int BOTTOM = 3;
051:
052:            /**
053:             * Indicates none.
054:             */
055:            static final int NONE = 6;
056:
057:            /**
058:             * Indicates all.
059:             */
060:            static final int ALL = 7;
061:
062:            /**
063:             * Indicates labels bottom.
064:             */
065:            static final int LABELSBOTTOM = 0;
066:
067:            /**
068:             * Indicates labels left.
069:             */
070:            static final int LABELSLEFT = 1;
071:
072:            private Rectangle2D.Float lightBounds;
073:            private int lightSource;
074:            private Color color, outlineColor;
075:            private Paint paint, outlinePaint;
076:            private boolean outlineExistence;
077:            private Vector warningRegions;
078:            private Vector warningPaints;
079:            private int type;
080:            private Rectangle2D.Float graphBounds;
081:            private boolean needsUpdate;
082:
083:            /**
084:             * Creates a default FancyShape object.
085:             */
086:            FancyShape() {
087:                needsUpdate = true;
088:                warningPaints = new Vector(24, 5);
089:            }
090:
091:            /**
092:             * Sets the bounds for the lighting effect.
093:             * Allows for single lighting effect to be applied to multiple FancyShape objects.
094:             * @param b The lighting effect bounds.
095:             */
096:            final void setLightBounds(Rectangle2D.Float b) {
097:                lightBounds = b;
098:                needsUpdate = true;
099:            }
100:
101:            /**
102:             * Sets the source of light for the lighting effect.
103:             * On the side of the source, the color of the shape is brighter.
104:             * @param s The light source.
105:             */
106:            final void setLightSource(int s) {
107:                lightSource = s;
108:                needsUpdate = true;
109:            }
110:
111:            /**
112:             * Sets the color of the shape.
113:             * @param c The color.
114:             */
115:            final void setColor(Color c) {
116:                color = c;
117:                needsUpdate = true;
118:            }
119:
120:            /**
121:             * Sets whether the shape is outlined by a one pixel curve.
122:             * @param e If true, then outlined.
123:             */
124:            final void setOutlineExistence(boolean e) {
125:                outlineExistence = e;
126:                needsUpdate = true;
127:            }
128:
129:            /**
130:             * Sets the color of the shape's outline if it exists.
131:             * @param c The outline color.
132:             */
133:            final void setOutlineColor(Color c) {
134:                outlineColor = c;
135:                needsUpdate = true;
136:            }
137:
138:            /**
139:             * Sets the type of the chart the shape is being used in.
140:             * Uses fields LABELSLEFT and LABELSBOTTOM.
141:             * @param t The type.
142:             */
143:            final void setType(int t) {
144:                type = t;
145:                needsUpdate = true;
146:            }
147:
148:            /**
149:             * Sets the vector of WarningRegion objects that affect this object's painting.
150:             * @param r The WarningRegion objects vector.
151:             */
152:            final void setWarningRegions(Vector r) {
153:                warningRegions = r;
154:                needsUpdate = true;
155:            }
156:
157:            /**
158:             * Sets the bounds for of the graph, for clipping edges.
159:             * @param b The graph bounds.
160:             */
161:            final void setGraphBounds(Rectangle2D.Float b) {
162:                graphBounds = b;
163:                needsUpdate = true;
164:            }
165:
166:            /**
167:             * Gets the bounds for the lighting effect.
168:             * Allows for single lighting effect to be applied to multiple FancyShape objects.
169:             * @return The lighting effect bounds.
170:             */
171:            final Rectangle2D.Float getLightBounds() {
172:                return lightBounds;
173:            }
174:
175:            /**
176:             * Gets the source of light for the lighting effect.
177:             * On the side of the source, the color of the shape is brighter.
178:             * @return The light source.
179:             */
180:            final int getLightSource() {
181:                return lightSource;
182:            }
183:
184:            /**
185:             * Gets the color of the shape.
186:             * @return The color.
187:             */
188:            final Color getColor() {
189:                return color;
190:            }
191:
192:            /**
193:             * Gets the color of the shape's outline if it exists.
194:             * @return The outline color.
195:             */
196:            final Color getOutlineColor() {
197:                return outlineColor;
198:            }
199:
200:            /**
201:             * Gets whether the shape is outlined by a one pixel curve.
202:             * @return If true, then outlined.
203:             */
204:            final boolean getOutlineExistence() {
205:                return outlineExistence;
206:            }
207:
208:            /**
209:             * Gets the type of the chart the shape is being used in.
210:             * Uses fields LABELSLEFT and LABELSBOTTOM.
211:             * @return The type.
212:             */
213:            final int getType() {
214:                return type;
215:            }
216:
217:            /**
218:             * Gets the bounds for of the graph, for clipping edges.
219:             * @return The graph bounds.
220:             */
221:            final Rectangle2D.Float getGraphBounds() {
222:                return graphBounds;
223:            }
224:
225:            /**
226:             * Gets the vector of WarningRegion objects that affect this object's painting.
227:             * @return The WarningRegion objects vector.
228:             */
229:            final Vector getWarningRegions() {
230:                return warningRegions;
231:            }
232:
233:            /**
234:             * Gets the gradient paint for this shape.
235:             * @return The gradient paint.
236:             */
237:            final Paint getPaint() {
238:                update();
239:                return paint;
240:            }
241:
242:            /**
243:             * Gets the outline paint for this shape.
244:             * The outline paint is just a solid color.
245:             * @return The outline paint.
246:             */
247:            final Paint getOutlinePaint() {
248:                update();
249:                return outlinePaint;
250:            }
251:
252:            /**
253:             * Gets the paints for the warning regions of this shape.
254:             * @return The warning region paints.
255:             */
256:            final Vector getWarningPaints() {
257:                update();
258:                return warningPaints;
259:            }
260:
261:            /**
262:             * Gets whether a property has changed such that an update is needed.
263:             * @return If true, then needs update.
264:             */
265:            final boolean getNeedsUpdate() {
266:                return needsUpdate;
267:            }
268:
269:            /**
270:             * Updates the FancyShape.
271:             */
272:            void update() { //don't update warning regions here, do it in GraphArea...
273:
274:                if (getNeedsUpdate()) {
275:
276:                    if (lightSource == TOP) {
277:                        paint = new GradientPaint(lightBounds.x, lightBounds.y,
278:                                color.brighter(), lightBounds.x, lightBounds.y
279:                                        + lightBounds.height, color);
280:                        if (outlineExistence) {
281:                            outlinePaint = new GradientPaint(lightBounds.x,
282:                                    lightBounds.y, outlineColor.brighter(),
283:                                    lightBounds.x, lightBounds.y
284:                                            + lightBounds.height, outlineColor);
285:                        }
286:                        warningPaints.removeAllElements();
287:                        if (warningRegions != null) {
288:                            for (int i = 0; i < warningRegions.size(); ++i) {
289:                                Color warningColor = ((WarningRegion) warningRegions
290:                                        .get(i)).getComponentColor();
291:                                warningPaints.add(new GradientPaint(
292:                                        lightBounds.x, lightBounds.y,
293:                                        warningColor.brighter(), lightBounds.x,
294:                                        lightBounds.y + lightBounds.height,
295:                                        warningColor));
296:                            }
297:                        }
298:                    } else if (lightSource == BOTTOM) {
299:                        paint = new GradientPaint(lightBounds.x, lightBounds.y,
300:                                color, lightBounds.x, lightBounds.y
301:                                        + lightBounds.height, color.brighter());
302:                        if (outlineExistence) {
303:                            outlinePaint = new GradientPaint(lightBounds.x,
304:                                    lightBounds.y, outlineColor, lightBounds.x,
305:                                    lightBounds.y + lightBounds.height,
306:                                    outlineColor.brighter());
307:                        }
308:                        warningPaints.removeAllElements();
309:                        for (int i = 0; i < warningRegions.size(); ++i) {
310:                            Color warningColor = ((WarningRegion) warningRegions
311:                                    .get(i)).getComponentColor();
312:                            warningPaints.add(new GradientPaint(lightBounds.x,
313:                                    lightBounds.y, warningColor, lightBounds.x,
314:                                    lightBounds.y + lightBounds.height,
315:                                    warningColor.brighter()));
316:                        }
317:                    } else if (lightSource == LEFT) {
318:
319:                        paint = new GradientPaint(lightBounds.x, lightBounds.y,
320:                                color.brighter(), lightBounds.x
321:                                        + lightBounds.width, lightBounds.y,
322:                                color);
323:                        if (outlineExistence) {
324:                            outlinePaint = new GradientPaint(lightBounds.x,
325:                                    lightBounds.y, outlineColor.brighter(),
326:                                    lightBounds.x + lightBounds.width,
327:                                    lightBounds.y, outlineColor);
328:                        }
329:                        warningPaints.removeAllElements();
330:                        if (warningRegions != null) {
331:                            for (int i = 0; i < warningRegions.size(); ++i) {
332:                                Color warningColor = ((WarningRegion) warningRegions
333:                                        .get(i)).getComponentColor();
334:                                warningPaints.add(new GradientPaint(
335:                                        lightBounds.x, lightBounds.y,
336:                                        warningColor.brighter(), lightBounds.x
337:                                                + lightBounds.width,
338:                                        lightBounds.y, warningColor));
339:                            }
340:                        }
341:                    } else if (lightSource == RIGHT) {
342:                        paint = new GradientPaint(lightBounds.x, lightBounds.y,
343:                                color, lightBounds.x + lightBounds.width,
344:                                lightBounds.y, color.brighter());
345:                        if (outlineExistence) {
346:                            outlinePaint = new GradientPaint(lightBounds.x,
347:                                    lightBounds.y, outlineColor, lightBounds.x
348:                                            + lightBounds.width, lightBounds.y,
349:                                    outlineColor.brighter());
350:                        }
351:                        warningPaints.removeAllElements();
352:                        if (warningRegions != null) {
353:                            for (int i = 0; i < warningRegions.size(); ++i) {
354:                                Color warningColor = ((WarningRegion) warningRegions
355:                                        .get(i)).getComponentColor();
356:                                warningPaints
357:                                        .add(new GradientPaint(lightBounds.x,
358:                                                lightBounds.y, warningColor,
359:                                                lightBounds.x
360:                                                        + lightBounds.width,
361:                                                lightBounds.y, warningColor
362:                                                        .brighter()));
363:                            }
364:                        }
365:                    } else {
366:                        paint = color;
367:                        outlinePaint = outlineColor;
368:                        warningPaints.removeAllElements();
369:                        if (warningRegions != null) {
370:                            for (int i = 0; i < warningRegions.size(); ++i) {
371:                                Color warningColor = ((WarningRegion) warningRegions
372:                                        .get(i)).getComponentColor();
373:                                warningPaints.add(warningColor);
374:                            }
375:                        }
376:                    }
377:                    needsUpdate = false;
378:                }
379:            }
380:        }
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