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Java Source Code / Java Documentation » IDE Eclipse » swt » org.eclipse.opengl 
Source Cross Reference  Class Diagram Java Document (Java Doc) 


java.lang.Object
   org.eclipse.opengl.GL

GL
public class GL (Code)


Field Summary
final public static  intGL_2D
    
final public static  intGL_2_BYTES
    
final public static  intGL_3D
    
final public static  intGL_3D_COLOR
    
final public static  intGL_3D_COLOR_TEXTURE
    
final public static  intGL_3_BYTES
    
final public static  intGL_4D_COLOR_TEXTURE
    
final public static  intGL_4_BYTES
    
final public static  intGL_ACCUM
    
final public static  intGL_ACCUM_ALPHA_BITS
    
final public static  intGL_ACCUM_BLUE_BITS
    
final public static  intGL_ACCUM_BUFFER_BIT
    
final public static  intGL_ACCUM_CLEAR_VALUE
    
final public static  intGL_ACCUM_GREEN_BITS
    
final public static  intGL_ACCUM_RED_BITS
    
final public static  intGL_ADD
    
final public static  intGL_ALL_ATTRIB_BITS
    
final public static  intGL_ALPHA
    
final public static  intGL_ALPHA12
    
final public static  intGL_ALPHA16
    
final public static  intGL_ALPHA4
    
final public static  intGL_ALPHA8
    
final public static  intGL_ALPHA_BIAS
    
final public static  intGL_ALPHA_BITS
    
final public static  intGL_ALPHA_SCALE
    
final public static  intGL_ALPHA_TEST
    
final public static  intGL_ALPHA_TEST_FUNC
    
final public static  intGL_ALPHA_TEST_REF
    
final public static  intGL_ALWAYS
    
final public static  intGL_AMBIENT
    
final public static  intGL_AMBIENT_AND_DIFFUSE
    
final public static  intGL_AND
    
final public static  intGL_AND_INVERTED
    
final public static  intGL_AND_REVERSE
    
final public static  intGL_ATTRIB_STACK_DEPTH
    
final public static  intGL_AUTO_NORMAL
    
final public static  intGL_AUX0
    
final public static  intGL_AUX1
    
final public static  intGL_AUX2
    
final public static  intGL_AUX3
    
final public static  intGL_AUX_BUFFERS
    
final public static  intGL_BACK
    
final public static  intGL_BACK_LEFT
    
final public static  intGL_BACK_RIGHT
    
final public static  intGL_BGRA_EXT
    
final public static  intGL_BGR_EXT
    
final public static  intGL_BITMAP
    
final public static  intGL_BITMAP_TOKEN
    
final public static  intGL_BLEND
    
final public static  intGL_BLEND_DST
    
final public static  intGL_BLEND_SRC
    
final public static  intGL_BLUE
    
final public static  intGL_BLUE_BIAS
    
final public static  intGL_BLUE_BITS
    
final public static  intGL_BLUE_SCALE
    
final public static  intGL_BYTE
    
final public static  intGL_C3F_V3F
    
final public static  intGL_C4F_N3F_V3F
    
final public static  intGL_C4UB_V2F
    
final public static  intGL_C4UB_V3F
    
final public static  intGL_CCW
    
final public static  intGL_CLAMP
    
final public static  intGL_CLEAR
    
final public static  intGL_CLIENT_ALL_ATTRIB_BITS
    
final public static  intGL_CLIENT_ATTRIB_STACK_DEPTH
    
final public static  intGL_CLIENT_PIXEL_STORE_BIT
    
final public static  intGL_CLIENT_VERTEX_ARRAY_BIT
    
final public static  intGL_CLIP_PLANE0
    
final public static  intGL_CLIP_PLANE1
    
final public static  intGL_CLIP_PLANE2
    
final public static  intGL_CLIP_PLANE3
    
final public static  intGL_CLIP_PLANE4
    
final public static  intGL_CLIP_PLANE5
    
final public static  intGL_COEFF
    
final public static  intGL_COLOR
    
final public static  intGL_COLOR_ARRAY
    
final public static  intGL_COLOR_ARRAY_COUNT_EXT
    
final public static  intGL_COLOR_ARRAY_EXT
    
final public static  intGL_COLOR_ARRAY_POINTER
    
final public static  intGL_COLOR_ARRAY_POINTER_EXT
    
final public static  intGL_COLOR_ARRAY_SIZE
    
final public static  intGL_COLOR_ARRAY_SIZE_EXT
    
final public static  intGL_COLOR_ARRAY_STRIDE
    
final public static  intGL_COLOR_ARRAY_STRIDE_EXT
    
final public static  intGL_COLOR_ARRAY_TYPE
    
final public static  intGL_COLOR_ARRAY_TYPE_EXT
    
final public static  intGL_COLOR_BUFFER_BIT
    
final public static  intGL_COLOR_CLEAR_VALUE
    
final public static  intGL_COLOR_INDEX
    
final public static  intGL_COLOR_INDEX12_EXT
    
final public static  intGL_COLOR_INDEX16_EXT
    
final public static  intGL_COLOR_INDEX1_EXT
    
final public static  intGL_COLOR_INDEX2_EXT
    
final public static  intGL_COLOR_INDEX4_EXT
    
final public static  intGL_COLOR_INDEX8_EXT
    
final public static  intGL_COLOR_INDEXES
    
final public static  intGL_COLOR_LOGIC_OP
    
final public static  intGL_COLOR_MATERIAL
    
final public static  intGL_COLOR_MATERIAL_FACE
    
final public static  intGL_COLOR_MATERIAL_PARAMETER
    
final public static  intGL_COLOR_TABLE_ALPHA_SIZE_EXT
    
final public static  intGL_COLOR_TABLE_BLUE_SIZE_EXT
    
final public static  intGL_COLOR_TABLE_FORMAT_EXT
    
final public static  intGL_COLOR_TABLE_GREEN_SIZE_EXT
    
final public static  intGL_COLOR_TABLE_INTENSITY_SIZE_EXT
    
final public static  intGL_COLOR_TABLE_LUMINANCE_SIZE_EXT
    
final public static  intGL_COLOR_TABLE_RED_SIZE_EXT
    
final public static  intGL_COLOR_TABLE_WIDTH_EXT
    
final public static  intGL_COLOR_WRITEMASK
    
final public static  intGL_COMPILE
    
final public static  intGL_COMPILE_AND_EXECUTE
    
final public static  intGL_CONSTANT_ATTENUATION
    
final public static  intGL_COPY
    
final public static  intGL_COPY_INVERTED
    
final public static  intGL_COPY_PIXEL_TOKEN
    
final public static  intGL_CULL_FACE
    
final public static  intGL_CULL_FACE_MODE
    
final public static  intGL_CURRENT_BIT
    
final public static  intGL_CURRENT_COLOR
    
final public static  intGL_CURRENT_INDEX
    
final public static  intGL_CURRENT_NORMAL
    
final public static  intGL_CURRENT_RASTER_COLOR
    
final public static  intGL_CURRENT_RASTER_DISTANCE
    
final public static  intGL_CURRENT_RASTER_INDEX
    
final public static  intGL_CURRENT_RASTER_POSITION
    
final public static  intGL_CURRENT_RASTER_POSITION_VALID
    
final public static  intGL_CURRENT_RASTER_TEXTURE_COORDS
    
final public static  intGL_CURRENT_TEXTURE_COORDS
    
final public static  intGL_CW
    
final public static  intGL_DECAL
    
final public static  intGL_DECR
    
final public static  intGL_DEPTH
    
final public static  intGL_DEPTH_BIAS
    
final public static  intGL_DEPTH_BITS
    
final public static  intGL_DEPTH_BUFFER_BIT
    
final public static  intGL_DEPTH_CLEAR_VALUE
    
final public static  intGL_DEPTH_COMPONENT
    
final public static  intGL_DEPTH_FUNC
    
final public static  intGL_DEPTH_RANGE
    
final public static  intGL_DEPTH_SCALE
    
final public static  intGL_DEPTH_TEST
    
final public static  intGL_DEPTH_WRITEMASK
    
final public static  intGL_DIFFUSE
    
final public static  intGL_DITHER
    
final public static  intGL_DOMAIN
    
final public static  intGL_DONT_CARE
    
final public static  intGL_DOUBLE
    
final public static  intGL_DOUBLEBUFFER
    
final public static  intGL_DOUBLE_EXT
    
final public static  intGL_DRAW_BUFFER
    
final public static  intGL_DRAW_PIXEL_TOKEN
    
final public static  intGL_DST_ALPHA
    
final public static  intGL_DST_COLOR
    
final public static  intGL_EDGE_FLAG
    
final public static  intGL_EDGE_FLAG_ARRAY
    
final public static  intGL_EDGE_FLAG_ARRAY_COUNT_EXT
    
final public static  intGL_EDGE_FLAG_ARRAY_EXT
    
final public static  intGL_EDGE_FLAG_ARRAY_POINTER
    
final public static  intGL_EDGE_FLAG_ARRAY_POINTER_EXT
    
final public static  intGL_EDGE_FLAG_ARRAY_STRIDE
    
final public static  intGL_EDGE_FLAG_ARRAY_STRIDE_EXT
    
final public static  intGL_EMISSION
    
final public static  intGL_ENABLE_BIT
    
final public static  intGL_EQUAL
    
final public static  intGL_EQUIV
    
final public static  intGL_EVAL_BIT
    
final public static  intGL_EXP
    
final public static  intGL_EXP2
    
final public static  intGL_EXTENSIONS
    
final public static  intGL_EXT_bgra
    
final public static  intGL_EXT_paletted_texture
    
final public static  intGL_EXT_vertex_array
    
final public static  intGL_EYE_LINEAR
    
final public static  intGL_EYE_PLANE
    
final public static  intGL_FALSE
    
final public static  intGL_FASTEST
    
final public static  intGL_FEEDBACK
    
final public static  intGL_FEEDBACK_BUFFER_POINTER
    
final public static  intGL_FEEDBACK_BUFFER_SIZE
    
final public static  intGL_FEEDBACK_BUFFER_TYPE
    
final public static  intGL_FILL
    
final public static  intGL_FLAT
    
final public static  intGL_FLOAT
    
final public static  intGL_FOG
    
final public static  intGL_FOG_BIT
    
final public static  intGL_FOG_COLOR
    
final public static  intGL_FOG_DENSITY
    
final public static  intGL_FOG_END
    
final public static  intGL_FOG_HINT
    
final public static  intGL_FOG_INDEX
    
final public static  intGL_FOG_MODE
    
final public static  intGL_FOG_SPECULAR_TEXTURE_WIN
    
final public static  intGL_FOG_START
    
final public static  intGL_FRONT
    
final public static  intGL_FRONT_AND_BACK
    
final public static  intGL_FRONT_FACE
    
final public static  intGL_FRONT_LEFT
    
final public static  intGL_FRONT_RIGHT
    
final public static  intGL_GEQUAL
    
final public static  intGL_GREATER
    
final public static  intGL_GREEN
    
final public static  intGL_GREEN_BIAS
    
final public static  intGL_GREEN_BITS
    
final public static  intGL_GREEN_SCALE
    
final public static  intGL_HINT_BIT
    
final public static  intGL_INCR
    
final public static  intGL_INDEX_ARRAY
    
final public static  intGL_INDEX_ARRAY_COUNT_EXT
    
final public static  intGL_INDEX_ARRAY_EXT
    
final public static  intGL_INDEX_ARRAY_POINTER
    
final public static  intGL_INDEX_ARRAY_POINTER_EXT
    
final public static  intGL_INDEX_ARRAY_STRIDE
    
final public static  intGL_INDEX_ARRAY_STRIDE_EXT
    
final public static  intGL_INDEX_ARRAY_TYPE
    
final public static  intGL_INDEX_ARRAY_TYPE_EXT
    
final public static  intGL_INDEX_BITS
    
final public static  intGL_INDEX_CLEAR_VALUE
    
final public static  intGL_INDEX_LOGIC_OP
    
final public static  intGL_INDEX_MODE
    
final public static  intGL_INDEX_OFFSET
    
final public static  intGL_INDEX_SHIFT
    
final public static  intGL_INDEX_WRITEMASK
    
final public static  intGL_INT
    
final public static  intGL_INTENSITY
    
final public static  intGL_INTENSITY12
    
final public static  intGL_INTENSITY16
    
final public static  intGL_INTENSITY4
    
final public static  intGL_INTENSITY8
    
final public static  intGL_INVALID_ENUM
    
final public static  intGL_INVALID_OPERATION
    
final public static  intGL_INVALID_VALUE
    
final public static  intGL_INVERT
    
final public static  intGL_KEEP
    
final public static  intGL_LEFT
    
final public static  intGL_LEQUAL
    
final public static  intGL_LESS
    
final public static  intGL_LIGHT0
    
final public static  intGL_LIGHT1
    
final public static  intGL_LIGHT2
    
final public static  intGL_LIGHT3
    
final public static  intGL_LIGHT4
    
final public static  intGL_LIGHT5
    
final public static  intGL_LIGHT6
    
final public static  intGL_LIGHT7
    
final public static  intGL_LIGHTING
    
final public static  intGL_LIGHTING_BIT
    
final public static  intGL_LIGHT_MODEL_AMBIENT
    
final public static  intGL_LIGHT_MODEL_LOCAL_VIEWER
    
final public static  intGL_LIGHT_MODEL_TWO_SIDE
    
final public static  intGL_LINE
    
final public static  intGL_LINEAR
    
final public static  intGL_LINEAR_ATTENUATION
    
final public static  intGL_LINEAR_MIPMAP_LINEAR
    
final public static  intGL_LINEAR_MIPMAP_NEAREST
    
final public static  intGL_LINES
    
final public static  intGL_LINE_BIT
    
final public static  intGL_LINE_LOOP
    
final public static  intGL_LINE_RESET_TOKEN
    
final public static  intGL_LINE_SMOOTH
    
final public static  intGL_LINE_SMOOTH_HINT
    
final public static  intGL_LINE_STIPPLE
    
final public static  intGL_LINE_STIPPLE_PATTERN
    
final public static  intGL_LINE_STIPPLE_REPEAT
    
final public static  intGL_LINE_STRIP
    
final public static  intGL_LINE_TOKEN
    
final public static  intGL_LINE_WIDTH
    
final public static  intGL_LINE_WIDTH_GRANULARITY
    
final public static  intGL_LINE_WIDTH_RANGE
    
final public static  intGL_LIST_BASE
    
final public static  intGL_LIST_BIT
    
final public static  intGL_LIST_INDEX
    
final public static  intGL_LIST_MODE
    
final public static  intGL_LOAD
    
final public static  intGL_LOGIC_OP
    
final public static  intGL_LOGIC_OP_MODE
    
final public static  intGL_LUMINANCE
    
final public static  intGL_LUMINANCE12
    
final public static  intGL_LUMINANCE12_ALPHA12
    
final public static  intGL_LUMINANCE12_ALPHA4
    
final public static  intGL_LUMINANCE16
    
final public static  intGL_LUMINANCE16_ALPHA16
    
final public static  intGL_LUMINANCE4
    
final public static  intGL_LUMINANCE4_ALPHA4
    
final public static  intGL_LUMINANCE6_ALPHA2
    
final public static  intGL_LUMINANCE8
    
final public static  intGL_LUMINANCE8_ALPHA8
    
final public static  intGL_LUMINANCE_ALPHA
    
final public static  intGL_MAP1_COLOR_4
    
final public static  intGL_MAP1_GRID_DOMAIN
    
final public static  intGL_MAP1_GRID_SEGMENTS
    
final public static  intGL_MAP1_INDEX
    
final public static  intGL_MAP1_NORMAL
    
final public static  intGL_MAP1_TEXTURE_COORD_1
    
final public static  intGL_MAP1_TEXTURE_COORD_2
    
final public static  intGL_MAP1_TEXTURE_COORD_3
    
final public static  intGL_MAP1_TEXTURE_COORD_4
    
final public static  intGL_MAP1_VERTEX_3
    
final public static  intGL_MAP1_VERTEX_4
    
final public static  intGL_MAP2_COLOR_4
    
final public static  intGL_MAP2_GRID_DOMAIN
    
final public static  intGL_MAP2_GRID_SEGMENTS
    
final public static  intGL_MAP2_INDEX
    
final public static  intGL_MAP2_NORMAL
    
final public static  intGL_MAP2_TEXTURE_COORD_1
    
final public static  intGL_MAP2_TEXTURE_COORD_2
    
final public static  intGL_MAP2_TEXTURE_COORD_3
    
final public static  intGL_MAP2_TEXTURE_COORD_4
    
final public static  intGL_MAP2_VERTEX_3
    
final public static  intGL_MAP2_VERTEX_4
    
final public static  intGL_MAP_COLOR
    
final public static  intGL_MAP_STENCIL
    
final public static  intGL_MATRIX_MODE
    
final public static  intGL_MAX_ATTRIB_STACK_DEPTH
    
final public static  intGL_MAX_CLIENT_ATTRIB_STACK_DEPTH
    
final public static  intGL_MAX_CLIP_PLANES
    
final public static  intGL_MAX_ELEMENTS_INDICES_WIN
    
final public static  intGL_MAX_ELEMENTS_VERTICES_WIN
    
final public static  intGL_MAX_EVAL_ORDER
    
final public static  intGL_MAX_LIGHTS
    
final public static  intGL_MAX_LIST_NESTING
    
final public static  intGL_MAX_MODELVIEW_STACK_DEPTH
    
final public static  intGL_MAX_NAME_STACK_DEPTH
    
final public static  intGL_MAX_PIXEL_MAP_TABLE
    
final public static  intGL_MAX_PROJECTION_STACK_DEPTH
    
final public static  intGL_MAX_TEXTURE_SIZE
    
final public static  intGL_MAX_TEXTURE_STACK_DEPTH
    
final public static  intGL_MAX_VIEWPORT_DIMS
    
final public static  intGL_MODELVIEW
    
final public static  intGL_MODELVIEW_MATRIX
    
final public static  intGL_MODELVIEW_STACK_DEPTH
    
final public static  intGL_MODULATE
    
final public static  intGL_MULT
    
final public static  intGL_N3F_V3F
    
final public static  intGL_NAME_STACK_DEPTH
    
final public static  intGL_NAND
    
final public static  intGL_NEAREST
    
final public static  intGL_NEAREST_MIPMAP_LINEAR
    
final public static  intGL_NEAREST_MIPMAP_NEAREST
    
final public static  intGL_NEVER
    
final public static  intGL_NICEST
    
final public static  intGL_NONE
    
final public static  intGL_NOOP
    
final public static  intGL_NOR
    
final public static  intGL_NORMALIZE
    
final public static  intGL_NORMAL_ARRAY
    
final public static  intGL_NORMAL_ARRAY_COUNT_EXT
    
final public static  intGL_NORMAL_ARRAY_EXT
    
final public static  intGL_NORMAL_ARRAY_POINTER
    
final public static  intGL_NORMAL_ARRAY_POINTER_EXT
    
final public static  intGL_NORMAL_ARRAY_STRIDE
    
final public static  intGL_NORMAL_ARRAY_STRIDE_EXT
    
final public static  intGL_NORMAL_ARRAY_TYPE
    
final public static  intGL_NORMAL_ARRAY_TYPE_EXT
    
final public static  intGL_NOTEQUAL
    
final public static  intGL_NO_ERROR
    
final public static  intGL_OBJECT_LINEAR
    
final public static  intGL_OBJECT_PLANE
    
final public static  intGL_ONE
    
final public static  intGL_ONE_MINUS_DST_ALPHA
    
final public static  intGL_ONE_MINUS_DST_COLOR
    
final public static  intGL_ONE_MINUS_SRC_ALPHA
    
final public static  intGL_ONE_MINUS_SRC_COLOR
    
final public static  intGL_OR
    
final public static  intGL_ORDER
    
final public static  intGL_OR_INVERTED
    
final public static  intGL_OR_REVERSE
    
final public static  intGL_OUT_OF_MEMORY
    
final public static  intGL_PACK_ALIGNMENT
    
final public static  intGL_PACK_LSB_FIRST
    
final public static  intGL_PACK_ROW_LENGTH
    
final public static  intGL_PACK_SKIP_PIXELS
    
final public static  intGL_PACK_SKIP_ROWS
    
final public static  intGL_PACK_SWAP_BYTES
    
final public static  intGL_PASS_THROUGH_TOKEN
    
final public static  intGL_PERSPECTIVE_CORRECTION_HINT
    
final public static  intGL_PHONG_HINT_WIN
    
final public static  intGL_PHONG_WIN
    
final public static  intGL_PIXEL_MAP_A_TO_A
    
final public static  intGL_PIXEL_MAP_A_TO_A_SIZE
    
final public static  intGL_PIXEL_MAP_B_TO_B
    
final public static  intGL_PIXEL_MAP_B_TO_B_SIZE
    
final public static  intGL_PIXEL_MAP_G_TO_G
    
final public static  intGL_PIXEL_MAP_G_TO_G_SIZE
    
final public static  intGL_PIXEL_MAP_I_TO_A
    
final public static  intGL_PIXEL_MAP_I_TO_A_SIZE
    
final public static  intGL_PIXEL_MAP_I_TO_B
    
final public static  intGL_PIXEL_MAP_I_TO_B_SIZE
    
final public static  intGL_PIXEL_MAP_I_TO_G
    
final public static  intGL_PIXEL_MAP_I_TO_G_SIZE
    
final public static  intGL_PIXEL_MAP_I_TO_I
    
final public static  intGL_PIXEL_MAP_I_TO_I_SIZE
    
final public static  intGL_PIXEL_MAP_I_TO_R
    
final public static  intGL_PIXEL_MAP_I_TO_R_SIZE
    
final public static  intGL_PIXEL_MAP_R_TO_R
    
final public static  intGL_PIXEL_MAP_R_TO_R_SIZE
    
final public static  intGL_PIXEL_MAP_S_TO_S
    
final public static  intGL_PIXEL_MAP_S_TO_S_SIZE
    
final public static  intGL_PIXEL_MODE_BIT
    
final public static  intGL_POINT
    
final public static  intGL_POINTS
    
final public static  intGL_POINT_BIT
    
final public static  intGL_POINT_SIZE
    
final public static  intGL_POINT_SIZE_GRANULARITY
    
final public static  intGL_POINT_SIZE_RANGE
    
final public static  intGL_POINT_SMOOTH
    
final public static  intGL_POINT_SMOOTH_HINT
    
final public static  intGL_POINT_TOKEN
    
final public static  intGL_POLYGON
    
final public static  intGL_POLYGON_BIT
    
final public static  intGL_POLYGON_MODE
    
final public static  intGL_POLYGON_OFFSET_FACTOR
    
final public static  intGL_POLYGON_OFFSET_FILL
    
final public static  intGL_POLYGON_OFFSET_LINE
    
final public static  intGL_POLYGON_OFFSET_POINT
    
final public static  intGL_POLYGON_OFFSET_UNITS
    
final public static  intGL_POLYGON_SMOOTH
    
final public static  intGL_POLYGON_SMOOTH_HINT
    
final public static  intGL_POLYGON_STIPPLE
    
final public static  intGL_POLYGON_STIPPLE_BIT
    
final public static  intGL_POLYGON_TOKEN
    
final public static  intGL_POSITION
    
final public static  intGL_PROJECTION
    
final public static  intGL_PROJECTION_MATRIX
    
final public static  intGL_PROJECTION_STACK_DEPTH
    
final public static  intGL_PROXY_TEXTURE_1D
    
final public static  intGL_PROXY_TEXTURE_2D
    
final public static  intGL_Q
    
final public static  intGL_QUADRATIC_ATTENUATION
    
final public static  intGL_QUADS
    
final public static  intGL_QUAD_STRIP
    
final public static  intGL_R
    
final public static  intGL_R3_G3_B2
    
final public static  intGL_READ_BUFFER
    
final public static  intGL_RED
    
final public static  intGL_RED_BIAS
    
final public static  intGL_RED_BITS
    
final public static  intGL_RED_SCALE
    
final public static  intGL_RENDER
    
final public static  intGL_RENDERER
    
final public static  intGL_RENDER_MODE
    
final public static  intGL_REPEAT
    
final public static  intGL_REPLACE
    
final public static  intGL_RETURN
    
final public static  intGL_RGB
    
final public static  intGL_RGB10
    
final public static  intGL_RGB10_A2
    
final public static  intGL_RGB12
    
final public static  intGL_RGB16
    
final public static  intGL_RGB4
    
final public static  intGL_RGB5
    
final public static  intGL_RGB5_A1
    
final public static  intGL_RGB8
    
final public static  intGL_RGBA
    
final public static  intGL_RGBA12
    
final public static  intGL_RGBA16
    
final public static  intGL_RGBA2
    
final public static  intGL_RGBA4
    
final public static  intGL_RGBA8
    
final public static  intGL_RGBA_MODE
    
final public static  intGL_RIGHT
    
final public static  intGL_S
    
final public static  intGL_SCISSOR_BIT
    
final public static  intGL_SCISSOR_BOX
    
final public static  intGL_SCISSOR_TEST
    
final public static  intGL_SELECT
    
final public static  intGL_SELECTION_BUFFER_POINTER
    
final public static  intGL_SELECTION_BUFFER_SIZE
    
final public static  intGL_SET
    
final public static  intGL_SHADE_MODEL
    
final public static  intGL_SHININESS
    
final public static  intGL_SHORT
    
final public static  intGL_SMOOTH
    
final public static  intGL_SPECULAR
    
final public static  intGL_SPHERE_MAP
    
final public static  intGL_SPOT_CUTOFF
    
final public static  intGL_SPOT_DIRECTION
    
final public static  intGL_SPOT_EXPONENT
    
final public static  intGL_SRC_ALPHA
    
final public static  intGL_SRC_ALPHA_SATURATE
    
final public static  intGL_SRC_COLOR
    
final public static  intGL_STACK_OVERFLOW
    
final public static  intGL_STACK_UNDERFLOW
    
final public static  intGL_STENCIL
    
final public static  intGL_STENCIL_BITS
    
final public static  intGL_STENCIL_BUFFER_BIT
    
final public static  intGL_STENCIL_CLEAR_VALUE
    
final public static  intGL_STENCIL_FAIL
    
final public static  intGL_STENCIL_FUNC
    
final public static  intGL_STENCIL_INDEX
    
final public static  intGL_STENCIL_PASS_DEPTH_FAIL
    
final public static  intGL_STENCIL_PASS_DEPTH_PASS
    
final public static  intGL_STENCIL_REF
    
final public static  intGL_STENCIL_TEST
    
final public static  intGL_STENCIL_VALUE_MASK
    
final public static  intGL_STENCIL_WRITEMASK
    
final public static  intGL_STEREO
    
final public static  intGL_SUBPIXEL_BITS
    
final public static  intGL_T
    
final public static  intGL_T2F_C3F_V3F
    
final public static  intGL_T2F_C4F_N3F_V3F
    
final public static  intGL_T2F_C4UB_V3F
    
final public static  intGL_T2F_N3F_V3F
    
final public static  intGL_T2F_V3F
    
final public static  intGL_T4F_C4F_N3F_V4F
    
final public static  intGL_T4F_V4F
    
final public static  intGL_TEXTURE
    
final public static  intGL_TEXTURE_1D
    
final public static  intGL_TEXTURE_2D
    
final public static  intGL_TEXTURE_ALPHA_SIZE
    
final public static  intGL_TEXTURE_BINDING_1D
    
final public static  intGL_TEXTURE_BINDING_2D
    
final public static  intGL_TEXTURE_BIT
    
final public static  intGL_TEXTURE_BLUE_SIZE
    
final public static  intGL_TEXTURE_BORDER
    
final public static  intGL_TEXTURE_BORDER_COLOR
    
final public static  intGL_TEXTURE_COMPONENTS
    
final public static  intGL_TEXTURE_COORD_ARRAY
    
final public static  intGL_TEXTURE_COORD_ARRAY_COUNT_EXT
    
final public static  intGL_TEXTURE_COORD_ARRAY_EXT
    
final public static  intGL_TEXTURE_COORD_ARRAY_POINTER
    
final public static  intGL_TEXTURE_COORD_ARRAY_POINTER_EXT
    
final public static  intGL_TEXTURE_COORD_ARRAY_SIZE
    
final public static  intGL_TEXTURE_COORD_ARRAY_SIZE_EXT
    
final public static  intGL_TEXTURE_COORD_ARRAY_STRIDE
    
final public static  intGL_TEXTURE_COORD_ARRAY_STRIDE_EXT
    
final public static  intGL_TEXTURE_COORD_ARRAY_TYPE
    
final public static  intGL_TEXTURE_COORD_ARRAY_TYPE_EXT
    
final public static  intGL_TEXTURE_ENV
    
final public static  intGL_TEXTURE_ENV_COLOR
    
final public static  intGL_TEXTURE_ENV_MODE
    
final public static  intGL_TEXTURE_GEN_MODE
    
final public static  intGL_TEXTURE_GEN_Q
    
final public static  intGL_TEXTURE_GEN_R
    
final public static  intGL_TEXTURE_GEN_S
    
final public static  intGL_TEXTURE_GEN_T
    
final public static  intGL_TEXTURE_GREEN_SIZE
    
final public static  intGL_TEXTURE_HEIGHT
    
final public static  intGL_TEXTURE_INTENSITY_SIZE
    
final public static  intGL_TEXTURE_INTERNAL_FORMAT
    
final public static  intGL_TEXTURE_LUMINANCE_SIZE
    
final public static  intGL_TEXTURE_MAG_FILTER
    
final public static  intGL_TEXTURE_MATRIX
    
final public static  intGL_TEXTURE_MIN_FILTER
    
final public static  intGL_TEXTURE_PRIORITY
    
final public static  intGL_TEXTURE_RED_SIZE
    
final public static  intGL_TEXTURE_RESIDENT
    
final public static  intGL_TEXTURE_STACK_DEPTH
    
final public static  intGL_TEXTURE_WIDTH
    
final public static  intGL_TEXTURE_WRAP_S
    
final public static  intGL_TEXTURE_WRAP_T
    
final public static  intGL_TRANSFORM_BIT
    
final public static  intGL_TRIANGLES
    
final public static  intGL_TRIANGLE_FAN
    
final public static  intGL_TRIANGLE_STRIP
    
final public static  intGL_TRUE
    
final public static  intGL_UNPACK_ALIGNMENT
    
final public static  intGL_UNPACK_LSB_FIRST
    
final public static  intGL_UNPACK_ROW_LENGTH
    
final public static  intGL_UNPACK_SKIP_PIXELS
    
final public static  intGL_UNPACK_SKIP_ROWS
    
final public static  intGL_UNPACK_SWAP_BYTES
    
final public static  intGL_UNSIGNED_BYTE
    
final public static  intGL_UNSIGNED_INT
    
final public static  intGL_UNSIGNED_SHORT
    
final public static  intGL_V2F
    
final public static  intGL_V3F
    
final public static  intGL_VENDOR
    
final public static  intGL_VERSION
    
final public static  intGL_VERSION_1_1
    
final public static  intGL_VERTEX_ARRAY
    
final public static  intGL_VERTEX_ARRAY_COUNT_EXT
    
final public static  intGL_VERTEX_ARRAY_EXT
    
final public static  intGL_VERTEX_ARRAY_POINTER
    
final public static  intGL_VERTEX_ARRAY_POINTER_EXT
    
final public static  intGL_VERTEX_ARRAY_SIZE
    
final public static  intGL_VERTEX_ARRAY_SIZE_EXT
    
final public static  intGL_VERTEX_ARRAY_STRIDE
    
final public static  intGL_VERTEX_ARRAY_STRIDE_EXT
    
final public static  intGL_VERTEX_ARRAY_TYPE
    
final public static  intGL_VERTEX_ARRAY_TYPE_EXT
    
final public static  intGL_VIEWPORT
    
final public static  intGL_VIEWPORT_BIT
    
final public static  intGL_WIN_draw_range_elements
    
final public static  intGL_WIN_swap_hint
    
final public static  intGL_XOR
    
final public static  intGL_ZERO
    
final public static  intGL_ZOOM_X
    
final public static  intGL_ZOOM_Y
    


Method Summary
final native public static  voidglAccum(int op, float value)
    
final native public static  voidglAlphaFunc(int func, float ref)
    
final native public static  booleanglAreTexturesResident(int n, int[] textures, boolean[] residences)
    
final native public static  voidglArrayElement(int index)
    
final native public static  voidglBegin(int mode)
    
final native public static  voidglBindTexture(int target, int texture)
    
final native public static  voidglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)
    
final native public static  voidglBlendFunc(int sfactor, int dfactor)
    
final native public static  voidglCallList(int list)
    
final native public static  voidglCallLists(int n, int type, byte[] lists)
    
final native public static  voidglCallLists(int n, int type, char[] lists)
    
final native public static  voidglCallLists(int n, int type, int[] lists)
    
final native public static  voidglClear(int mask)
    
final native public static  voidglClearAccum(float red, float green, float blue, float alpha)
    
final native public static  voidglClearColor(float red, float green, float blue, float alpha)
    
final native public static  voidglClearDepth(double depth)
    
final native public static  voidglClearIndex(float c)
    
final native public static  voidglClearStencil(int s)
    
final native public static  voidglClipPlane(int plane, double[] equation)
    
final native public static  voidglColor3b(byte red, byte green, byte blue)
    
final native public static  voidglColor3bv(byte[] v)
    
final native public static  voidglColor3d(double red, double green, double blue)
    
final native public static  voidglColor3dv(double[] v)
    
final native public static  voidglColor3f(float red, float green, float blue)
    
final native public static  voidglColor3fv(float[] v)
    
final native public static  voidglColor3i(int red, int green, int blue)
    
final native public static  voidglColor3iv(int[] v)
    
final native public static  voidglColor3s(short red, short green, short blue)
    
final native public static  voidglColor3sv(short[] v)
    
final native public static  voidglColor3ub(byte red, byte green, byte blue)
    
final native public static  voidglColor3ubv(byte[] v)
    
final native public static  voidglColor3ui(int red, int green, int blue)
    
final native public static  voidglColor3uiv(int[] v)
    
final native public static  voidglColor3us(short red, short green, short blue)
    
final native public static  voidglColor3usv(short[] v)
    
final native public static  voidglColor4b(byte red, byte green, byte blue, byte alpha)
    
final native public static  voidglColor4bv(byte[] v)
    
final native public static  voidglColor4d(double red, double green, double blue, double alpha)
    
final native public static  voidglColor4dv(double[] v)
    
final native public static  voidglColor4f(float red, float green, float blue, float alpha)
    
final native public static  voidglColor4fv(float[] v)
    
final native public static  voidglColor4i(int red, int green, int blue, int alpha)
    
final native public static  voidglColor4iv(int[] v)
    
final native public static  voidglColor4s(short red, short green, short blue, short alpha)
    
final native public static  voidglColor4ub(byte red, byte green, byte blue, byte alpha)
    
final native public static  voidglColor4ubv(byte[] v)
    
final native public static  voidglColor4ui(int red, int green, int blue, int alpha)
    
final native public static  voidglColor4uiv(int[] v)
    
final native public static  voidglColor4us(short red, short green, short blue, short alpha)
    
final native public static  voidglColor4usv(short[] v)
    
final native public static  voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha)
    
final native public static  voidglColorMaterial(int face, int mode)
    
final native public static  voidglColorPointer(int size, int type, int stride, int[] pointer)
    
final native public static  voidglCopyPixels(int x, int y, int width, int height, int type)
    
final native public static  voidglCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border)
    
final native public static  voidglCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border)
    
final native public static  voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
    
final native public static  voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
    
final native public static  voidglCullFace(int mode)
    
final native public static  voidglDeleteLists(int list, int range)
    
final native public static  voidglDeleteTextures(int n, int[] textures)
    
final native public static  voidglDepthFunc(int func)
    
final native public static  voidglDepthMask(boolean flag)
    
final native public static  voidglDepthRange(double znear, double zfar)
    
final native public static  voidglDisable(int cap)
    
final native public static  voidglDisableClientState(int array)
    
final native public static  voidglDrawArrays(int mode, int first, int count)
    
final native public static  voidglDrawBuffer(int mode)
    
final native public static  voidglDrawElements(int mode, int count, int type, int[] indices)
    
final native public static  voidglDrawPixels(int width, int height, int format, int type, int[] pixels)
    
final native public static  voidglEdgeFlag(boolean flag)
    
final native public static  voidglEdgeFlagPointer(int stride, boolean[] pointer)
    
final native public static  voidglEdgeFlagv(boolean[] flag)
    
final native public static  voidglEnable(int cap)
    
final native public static  voidglEnableClientState(int array)
    
final native public static  voidglEnd()
    
final native public static  voidglEndList()
    
final native public static  voidglEvalCoord1d(double u)
    
final native public static  voidglEvalCoord1dv(double[] u)
    
final native public static  voidglEvalCoord1f(float u)
    
final native public static  voidglEvalCoord1fv(float[] u)
    
final native public static  voidglEvalCoord2d(double u, double v)
    
final native public static  voidglEvalCoord2dv(double[] u)
    
final native public static  voidglEvalCoord2f(float u, float v)
    
final native public static  voidglEvalCoord2fv(float[] u)
    
final native public static  voidglEvalMesh1(int mode, int i1, int i2)
    
final native public static  voidglEvalMesh2(int mode, int i1, int i2, int j1, int j2)
    
final native public static  voidglEvalPoint1(int i)
    
final native public static  voidglEvalPoint2(int i, int j)
    
final native public static  voidglFeedbackBuffer(int size, int type, float[] buffer)
    
final native public static  voidglFinish()
    
final native public static  voidglFlush()
    
final native public static  voidglFogf(int pname, float param)
    
final native public static  voidglFogfv(int pname, float[] params)
    
final native public static  voidglFogi(int pname, int param)
    
final native public static  voidglFogiv(int pname, int[] params)
    
final native public static  voidglFrontFace(int mode)
    
final native public static  voidglFrustum(double left, double right, double bottom, double top, double znear, double zfar)
    
final native public static  intglGenLists(int range)
    
final native public static  voidglGenTextures(int n, int[] textures)
    
final native public static  voidglGetBooleanv(int pname, boolean[] params)
    
final native public static  voidglGetClipPlane(int plane, double[] equation)
    
final native public static  voidglGetDoublev(int pname, double[] params)
    
final native public static  intglGetError()
    
final native public static  voidglGetFloatv(int pname, float[] params)
    
final native public static  voidglGetIntegerv(int pname, int[] params)
    
final native public static  voidglGetLightfv(int light, int pname, float[] params)
    
final native public static  voidglGetLightiv(int light, int pname, int[] params)
    
final native public static  voidglGetMapdv(int tagert, int query, double[] v)
    
final native public static  voidglGetMapfv(int tagert, int query, float[] v)
    
final native public static  voidglGetMapiv(int tagert, int query, int[] v)
    
final native public static  voidglGetMaterialfv(int face, int pname, float[] params)
    
final native public static  voidglGetMaterialiv(int face, int pname, int[] params)
    
final native public static  voidglGetPixelMapfv(int map, float[] values)
    
final native public static  voidglGetPixelMapuiv(int map, int[] values)
    
final native public static  voidglGetPixelMapusv(int map, short[] values)
    
final native public static  voidglGetPointerv(int pname, int[] params)
    
final native public static  voidglGetPolygonStipple(byte[] mask)
    
final native public static  intglGetString(int name)
    
final native public static  voidglGetTexEnvfv(int target, int pname, float[] params)
    
final native public static  voidglGetTexEnviv(int target, int pname, int[] params)
    
final native public static  voidglGetTexGendv(int coord, int pname, double[] params)
    
final native public static  voidglGetTexGenfv(int coord, int pname, float[] params)
    
final native public static  voidglGetTexGeniv(int coord, int pname, int[] params)
    
final native public static  voidglGetTexImage(int target, int level, int format, int type, int[] pixels)
    
final native public static  voidglGetTexLevelParameterfv(int target, int level, int pname, float[] params)
    
final native public static  voidglGetTexLevelParameteriv(int target, int level, int pname, int[] params)
    
final native public static  voidglGetTexParameterfv(int target, int pname, float[] params)
    
final native public static  voidglGetTexParameteriv(int target, int pname, int[] params)
    
final native public static  voidglHint(int target, int mode)
    
final native public static  voidglIndexMask(int mask)
    
final native public static  voidglIndexPointer(int type, int stride, int[] pointer)
    
final native public static  voidglIndexd(double c)
    
final native public static  voidglIndexdv(double[] c)
    
final native public static  voidglIndexf(float c)
    
final native public static  voidglIndexfv(float[] c)
    
final native public static  voidglIndexi(int c)
    
final native public static  voidglIndexiv(int[] c)
    
final native public static  voidglIndexs(short c)
    
final native public static  voidglIndexsv(short[] c)
    
final native public static  voidglInitNames()
    
final native public static  voidglInterleavedArrays(int format, int stride, int[] pointer)
    
final native public static  booleanglIsEnabled(int cap)
    
final native public static  booleanglIsList(int list)
    
final native public static  booleanglIsTexture(int texture)
    
final native public static  voidglLightModelf(int pname, float param)
    
final native public static  voidglLightModelfv(int pname, float[] param)
    
final native public static  voidglLightModeli(int pname, int param)
    
final native public static  voidglLightModeliv(int pname, int[] param)
    
final native public static  voidglLightf(int light, int pname, float param)
    
final native public static  voidglLightfv(int light, int pname, float[] param)
    
final native public static  voidglLighti(int light, int pname, int param)
    
final native public static  voidglLightiv(int light, int pname, int[] param)
    
final native public static  voidglLineStipple(int factor, short pattern)
    
final native public static  voidglLineWidth(float width)
    
final native public static  voidglListBase(int base)
    
final native public static  voidglLoadIdentity()
    
final native public static  voidglLoadMatrixd(double[] m)
    
final native public static  voidglLoadMatrixf(float[] m)
    
final native public static  voidglLoadName(int name)
    
final native public static  voidglLogicOp(int opcode)
    
final native public static  voidglMap1d(int target, double u1, double u2, int stride, int order, double[] points)
    
final native public static  voidglMap1f(int target, float u1, float u2, int stride, int order, float[] points)
    
final native public static  voidglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)
    
final native public static  voidglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)
    
final native public static  voidglMapGrid1d(int un, double u1, double u2)
    
final native public static  voidglMapGrid1f(int un, float u1, float u2)
    
final native public static  voidglMapGrid2d(int un, double u1, double u2, int vm, double v1, double v2)
    
final native public static  voidglMapGrid2f(int un, float u1, float u2, int vm, float v1, float v2)
    
final native public static  voidglMaterialf(int face, int pname, float param)
    
final native public static  voidglMaterialfv(int face, int pname, float[] param)
    
final native public static  voidglMateriali(int face, int pname, int param)
    
final native public static  voidglMaterialiv(int face, int pname, int[] param)
    
final native public static  voidglMatrixMode(int mode)
    
final native public static  voidglMultMatrixd(double[] m)
    
final native public static  voidglMultMatrixf(float[] m)
    
final native public static  voidglNewList(int list, int mode)
    
final native public static  voidglNormal3b(byte nx, byte ny, byte nz)
    
final native public static  voidglNormal3bv(byte[] v)
    
final native public static  voidglNormal3d(double nx, double ny, double nz)
    
final native public static  voidglNormal3dv(double[] v)
    
final native public static  voidglNormal3f(float nx, float ny, float nz)
    
final native public static  voidglNormal3fv(float[] v)
    
final native public static  voidglNormal3i(int nx, int ny, int nz)
    
final native public static  voidglNormal3iv(int[] v)
    
final native public static  voidglNormal3s(short nx, short ny, short nz)
    
final native public static  voidglNormal3sv(short[] v)
    
final native public static  voidglNormalPointer(int type, int stride, int[] pointer)
    
final native public static  voidglOrtho(double left, double right, double bottom, double top, double znear, double zfar)
    
final native public static  voidglPassThrough(float token)
    
final native public static  voidglPixelMapfv(int map, int mapsize, float[] values)
    
final native public static  voidglPixelMapuiv(int map, int mapsize, int[] values)
    
final native public static  voidglPixelMapusv(int map, int mapsize, short[] values)
    
final native public static  voidglPixelStoref(int pname, float param)
    
final native public static  voidglPixelStorei(int pname, int param)
    
final native public static  voidglPixelTransferf(int pname, float param)
    
final native public static  voidglPixelTransferi(int pname, int param)
    
final native public static  voidglPixelZoom(float xfactor, float yfactor)
    
final native public static  voidglPointSize(float size)
    
final native public static  voidglPolygonMode(int face, int mode)
    
final native public static  voidglPolygonOffset(float factor, float units)
    
final native public static  voidglPolygonStipple(byte[] mask)
    
final native public static  voidglPopAttrib()
    
final native public static  voidglPopClientAttrib()
    
final native public static  voidglPopMatrix()
    
final native public static  voidglPopName()
    
final native public static  voidglPrioritizeTextures(int n, int[] textures, float[] priorities)
    
final native public static  voidglPushAttrib(int mask)
    
final native public static  voidglPushClientAttrib(int mask)
    
final native public static  voidglPushMatrix()
    
final native public static  voidglPushName(int name)
    
final native public static  voidglRasterPos2d(double x, double y)
    
final native public static  voidglRasterPos2dv(double[] v)
    
final native public static  voidglRasterPos2f(float x, float y)
    
final native public static  voidglRasterPos2fv(float[] v)
    
final native public static  voidglRasterPos2i(int x, int y)
    
final native public static  voidglRasterPos2iv(int[] v)
    
final native public static  voidglRasterPos2s(short x, short y)
    
final native public static  voidglRasterPos2sv(short[] v)
    
final native public static  voidglRasterPos3d(double x, double y, double z)
    
final native public static  voidglRasterPos3dv(double[] v)
    
final native public static  voidglRasterPos3f(float x, float y, float z)
    
final native public static  voidglRasterPos3fv(float[] v)
    
final native public static  voidglRasterPos3i(int x, int y, int z)
    
final native public static  voidglRasterPos3iv(int[] v)
    
final native public static  voidglRasterPos3s(short x, short y, short z)
    
final native public static  voidglRasterPos3sv(short[] v)
    
final native public static  voidglRasterPos4d(double x, double y, double z, double w)
    
final native public static  voidglRasterPos4dv(double[] v)
    
final native public static  voidglRasterPos4f(float x, float y, float z, float w)
    
final native public static  voidglRasterPos4fv(float[] v)
    
final native public static  voidglRasterPos4i(int x, int y, int z, int w)
    
final native public static  voidglRasterPos4iv(int[] v)
    
final native public static  voidglRasterPos4s(short x, short y, short z, short w)
    
final native public static  voidglRasterPos4sv(short[] v)
    
final native public static  voidglReadBuffer(int mode)
    
final native public static  voidglReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels)
    
final native public static  voidglRectd(double x1, double y1, double x2, double y2)
    
final native public static  voidglRectdv(double[] v1, double[] v2)
    
final native public static  voidglRectf(float x1, float y1, float x2, float y2)
    
final native public static  voidglRectfv(float[] v1, float[] v2)
    
final native public static  voidglRecti(int x1, int y1, int x2, int y2)
    
final native public static  voidglRectiv(int[] v1, int[] v2)
    
final native public static  voidglRects(short x1, short y1, short x2, short y2)
    
final native public static  voidglRectsv(short[] v, short[] v2)
    
final native public static  intglRenderMode(int mode)
    
final native public static  voidglRotated(double angle, double x, double y, double z)
    
final native public static  voidglRotatef(float angle, float x, float y, float z)
    
final native public static  voidglScaled(double x, double y, double z)
    
final native public static  voidglScalef(float x, float y, float z)
    
final native public static  voidglScissor(int x, int y, int width, int height)
    
final native public static  voidglSelectBuffer(int size, int buffer)
    
final native public static  voidglShadeModel(int mode)
    
final native public static  voidglStencilFunc(int func, int ref, int mask)
    
final native public static  voidglStencilMask(int mask)
    
final native public static  voidglStencilOp(int fail, int zfail, int zpass)
    
final native public static  voidglTexCoord1d(double s)
    
final native public static  voidglTexCoord1dv(double[] v)
    
final native public static  voidglTexCoord1f(float s)
    
final native public static  voidglTexCoord1fv(float[] v)
    
final native public static  voidglTexCoord1i(int s)
    
final native public static  voidglTexCoord1iv(int[] v)
    
final native public static  voidglTexCoord1s(short s)
    
final native public static  voidglTexCoord1sv(short[] v)
    
final native public static  voidglTexCoord2d(double s, double t)
    
final native public static  voidglTexCoord2dv(double[] v)
    
final native public static  voidglTexCoord2f(float s, float t)
    
final native public static  voidglTexCoord2fv(float[] v)
    
final native public static  voidglTexCoord2i(int s, int t)
    
final native public static  voidglTexCoord2iv(int[] v)
    
final native public static  voidglTexCoord2s(short s, short t)
    
final native public static  voidglTexCoord2sv(short[] v)
    
final native public static  voidglTexCoord3d(double s, double t, double r)
    
final native public static  voidglTexCoord3dv(double[] v)
    
final native public static  voidglTexCoord3f(float s, float t, float r)
    
final native public static  voidglTexCoord3fv(float[] v)
    
final native public static  voidglTexCoord3i(int s, int t, int r)
    
final native public static  voidglTexCoord3iv(int[] v)
    
final native public static  voidglTexCoord3s(short s, short t, short r)
    
final native public static  voidglTexCoord3sv(short[] v)
    
final native public static  voidglTexCoord4d(double s, double t, double r, double q)
    
final native public static  voidglTexCoord4dv(double[] v)
    
final native public static  voidglTexCoord4f(float s, float t, float r, float q)
    
final native public static  voidglTexCoord4fv(float[] v)
    
final native public static  voidglTexCoord4i(int s, int t, int r, int q)
    
final native public static  voidglTexCoord4iv(int[] v)
    
final native public static  voidglTexCoord4s(short s, short t, short r, short q)
    
final native public static  voidglTexCoord4sv(short[] v)
    
final native public static  voidglTexCoordPointer(int size, int type, int stride, int[] pointer)
    
final native public static  voidglTexEnvf(int target, int pname, float param)
    
final native public static  voidglTexEnvfv(int target, int pname, float[] params)
    
final native public static  voidglTexEnvi(int target, int pname, int param)
    
final native public static  voidglTexEnviv(int target, int pname, int[] params)
    
final native public static  voidglTexGend(int coord, int pname, double param)
    
final native public static  voidglTexGendv(int coord, int pname, double[] params)
    
final native public static  voidglTexGenf(int coord, int pname, float param)
    
final native public static  voidglTexGenfv(int coord, int pname, float[] params)
    
final native public static  voidglTexGeni(int coord, int pname, int param)
    
final native public static  voidglTexGeniv(int coord, int pname, int[] params)
    
final native public static  voidglTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, int[] pixels)
    
final native public static  voidglTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, byte[] pixels)
    
final native public static  voidglTexParameterf(int target, int pname, float param)
    
final native public static  voidglTexParameterfv(int target, int pname, float[] params)
    
final native public static  voidglTexParameteri(int target, int pname, int param)
    
final native public static  voidglTexParameteriv(int target, int pname, int[] params)
    
final native public static  voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels)
    
final native public static  voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)
    
final native public static  voidglTranslated(double x, double y, double z)
    
final native public static  voidglTranslatef(float x, float y, float z)
    
final native public static  voidglVertex2d(double x, double y)
    
final native public static  voidglVertex2dv(double[] v)
    
final native public static  voidglVertex2f(float x, float y)
    
final native public static  voidglVertex2fv(float[] v)
    
final native public static  voidglVertex2i(int x, int y)
    
final native public static  voidglVertex2iv(int[] v)
    
final native public static  voidglVertex2s(short x, short y)
    
final native public static  voidglVertex2sv(short[] v)
    
final native public static  voidglVertex3d(double x, double y, double z)
    
final native public static  voidglVertex3dv(double[] v)
    
final native public static  voidglVertex3f(float x, float y, float z)
    
final native public static  voidglVertex3fv(float[] v)
    
final native public static  voidglVertex3i(int x, int y, int z)
    
final native public static  voidglVertex3iv(int[] v)
    
final native public static  voidglVertex3s(short x, short y, short z)
    
final native public static  voidglVertex3sv(short[] v)
    
final native public static  voidglVertex4d(double x, double y, double z, double w)
    
final native public static  voidglVertex4dv(double[] v)
    
final native public static  voidglVertex4f(float x, float y, float z, float w)
    
final native public static  voidglVertex4fv(float[] v)
    
final native public static  voidglVertex4i(int x, int y, int z, int w)
    
final native public static  voidglVertex4iv(int[] v)
    
final native public static  voidglVertex4s(short x, short y, short z, short w)
    
final native public static  voidglVertex4sv(short[] v)
    
final native public static  voidglVertexPointer(int size, int type, int stride, int[] pointer)
    
final native public static  voidglViewport(int x, int y, int width, int height)
    

Field Detail
GL_2D
final public static int GL_2D(Code)



GL_2_BYTES
final public static int GL_2_BYTES(Code)



GL_3D
final public static int GL_3D(Code)



GL_3D_COLOR
final public static int GL_3D_COLOR(Code)



GL_3D_COLOR_TEXTURE
final public static int GL_3D_COLOR_TEXTURE(Code)



GL_3_BYTES
final public static int GL_3_BYTES(Code)



GL_4D_COLOR_TEXTURE
final public static int GL_4D_COLOR_TEXTURE(Code)



GL_4_BYTES
final public static int GL_4_BYTES(Code)



GL_ACCUM
final public static int GL_ACCUM(Code)



GL_ACCUM_ALPHA_BITS
final public static int GL_ACCUM_ALPHA_BITS(Code)



GL_ACCUM_BLUE_BITS
final public static int GL_ACCUM_BLUE_BITS(Code)



GL_ACCUM_BUFFER_BIT
final public static int GL_ACCUM_BUFFER_BIT(Code)



GL_ACCUM_CLEAR_VALUE
final public static int GL_ACCUM_CLEAR_VALUE(Code)



GL_ACCUM_GREEN_BITS
final public static int GL_ACCUM_GREEN_BITS(Code)



GL_ACCUM_RED_BITS
final public static int GL_ACCUM_RED_BITS(Code)



GL_ADD
final public static int GL_ADD(Code)



GL_ALL_ATTRIB_BITS
final public static int GL_ALL_ATTRIB_BITS(Code)



GL_ALPHA
final public static int GL_ALPHA(Code)



GL_ALPHA12
final public static int GL_ALPHA12(Code)



GL_ALPHA16
final public static int GL_ALPHA16(Code)



GL_ALPHA4
final public static int GL_ALPHA4(Code)



GL_ALPHA8
final public static int GL_ALPHA8(Code)



GL_ALPHA_BIAS
final public static int GL_ALPHA_BIAS(Code)



GL_ALPHA_BITS
final public static int GL_ALPHA_BITS(Code)



GL_ALPHA_SCALE
final public static int GL_ALPHA_SCALE(Code)



GL_ALPHA_TEST
final public static int GL_ALPHA_TEST(Code)



GL_ALPHA_TEST_FUNC
final public static int GL_ALPHA_TEST_FUNC(Code)



GL_ALPHA_TEST_REF
final public static int GL_ALPHA_TEST_REF(Code)



GL_ALWAYS
final public static int GL_ALWAYS(Code)



GL_AMBIENT
final public static int GL_AMBIENT(Code)



GL_AMBIENT_AND_DIFFUSE
final public static int GL_AMBIENT_AND_DIFFUSE(Code)



GL_AND
final public static int GL_AND(Code)



GL_AND_INVERTED
final public static int GL_AND_INVERTED(Code)



GL_AND_REVERSE
final public static int GL_AND_REVERSE(Code)



GL_ATTRIB_STACK_DEPTH
final public static int GL_ATTRIB_STACK_DEPTH(Code)



GL_AUTO_NORMAL
final public static int GL_AUTO_NORMAL(Code)



GL_AUX0
final public static int GL_AUX0(Code)



GL_AUX1
final public static int GL_AUX1(Code)



GL_AUX2
final public static int GL_AUX2(Code)



GL_AUX3
final public static int GL_AUX3(Code)



GL_AUX_BUFFERS
final public static int GL_AUX_BUFFERS(Code)



GL_BACK
final public static int GL_BACK(Code)



GL_BACK_LEFT
final public static int GL_BACK_LEFT(Code)



GL_BACK_RIGHT
final public static int GL_BACK_RIGHT(Code)



GL_BGRA_EXT
final public static int GL_BGRA_EXT(Code)



GL_BGR_EXT
final public static int GL_BGR_EXT(Code)



GL_BITMAP
final public static int GL_BITMAP(Code)



GL_BITMAP_TOKEN
final public static int GL_BITMAP_TOKEN(Code)



GL_BLEND
final public static int GL_BLEND(Code)



GL_BLEND_DST
final public static int GL_BLEND_DST(Code)



GL_BLEND_SRC
final public static int GL_BLEND_SRC(Code)



GL_BLUE
final public static int GL_BLUE(Code)



GL_BLUE_BIAS
final public static int GL_BLUE_BIAS(Code)



GL_BLUE_BITS
final public static int GL_BLUE_BITS(Code)



GL_BLUE_SCALE
final public static int GL_BLUE_SCALE(Code)



GL_BYTE
final public static int GL_BYTE(Code)



GL_C3F_V3F
final public static int GL_C3F_V3F(Code)



GL_C4F_N3F_V3F
final public static int GL_C4F_N3F_V3F(Code)



GL_C4UB_V2F
final public static int GL_C4UB_V2F(Code)



GL_C4UB_V3F
final public static int GL_C4UB_V3F(Code)



GL_CCW
final public static int GL_CCW(Code)



GL_CLAMP
final public static int GL_CLAMP(Code)



GL_CLEAR
final public static int GL_CLEAR(Code)



GL_CLIENT_ALL_ATTRIB_BITS
final public static int GL_CLIENT_ALL_ATTRIB_BITS(Code)



GL_CLIENT_ATTRIB_STACK_DEPTH
final public static int GL_CLIENT_ATTRIB_STACK_DEPTH(Code)



GL_CLIENT_PIXEL_STORE_BIT
final public static int GL_CLIENT_PIXEL_STORE_BIT(Code)



GL_CLIENT_VERTEX_ARRAY_BIT
final public static int GL_CLIENT_VERTEX_ARRAY_BIT(Code)



GL_CLIP_PLANE0
final public static int GL_CLIP_PLANE0(Code)



GL_CLIP_PLANE1
final public static int GL_CLIP_PLANE1(Code)



GL_CLIP_PLANE2
final public static int GL_CLIP_PLANE2(Code)



GL_CLIP_PLANE3
final public static int GL_CLIP_PLANE3(Code)



GL_CLIP_PLANE4
final public static int GL_CLIP_PLANE4(Code)



GL_CLIP_PLANE5
final public static int GL_CLIP_PLANE5(Code)



GL_COEFF
final public static int GL_COEFF(Code)



GL_COLOR
final public static int GL_COLOR(Code)



GL_COLOR_ARRAY
final public static int GL_COLOR_ARRAY(Code)



GL_COLOR_ARRAY_COUNT_EXT
final public static int GL_COLOR_ARRAY_COUNT_EXT(Code)



GL_COLOR_ARRAY_EXT
final public static int GL_COLOR_ARRAY_EXT(Code)



GL_COLOR_ARRAY_POINTER
final public static int GL_COLOR_ARRAY_POINTER(Code)



GL_COLOR_ARRAY_POINTER_EXT
final public static int GL_COLOR_ARRAY_POINTER_EXT(Code)



GL_COLOR_ARRAY_SIZE
final public static int GL_COLOR_ARRAY_SIZE(Code)



GL_COLOR_ARRAY_SIZE_EXT
final public static int GL_COLOR_ARRAY_SIZE_EXT(Code)



GL_COLOR_ARRAY_STRIDE
final public static int GL_COLOR_ARRAY_STRIDE(Code)



GL_COLOR_ARRAY_STRIDE_EXT
final public static int GL_COLOR_ARRAY_STRIDE_EXT(Code)



GL_COLOR_ARRAY_TYPE
final public static int GL_COLOR_ARRAY_TYPE(Code)



GL_COLOR_ARRAY_TYPE_EXT
final public static int GL_COLOR_ARRAY_TYPE_EXT(Code)



GL_COLOR_BUFFER_BIT
final public static int GL_COLOR_BUFFER_BIT(Code)



GL_COLOR_CLEAR_VALUE
final public static int GL_COLOR_CLEAR_VALUE(Code)



GL_COLOR_INDEX
final public static int GL_COLOR_INDEX(Code)



GL_COLOR_INDEX12_EXT
final public static int GL_COLOR_INDEX12_EXT(Code)



GL_COLOR_INDEX16_EXT
final public static int GL_COLOR_INDEX16_EXT(Code)



GL_COLOR_INDEX1_EXT
final public static int GL_COLOR_INDEX1_EXT(Code)



GL_COLOR_INDEX2_EXT
final public static int GL_COLOR_INDEX2_EXT(Code)



GL_COLOR_INDEX4_EXT
final public static int GL_COLOR_INDEX4_EXT(Code)



GL_COLOR_INDEX8_EXT
final public static int GL_COLOR_INDEX8_EXT(Code)



GL_COLOR_INDEXES
final public static int GL_COLOR_INDEXES(Code)



GL_COLOR_LOGIC_OP
final public static int GL_COLOR_LOGIC_OP(Code)



GL_COLOR_MATERIAL
final public static int GL_COLOR_MATERIAL(Code)



GL_COLOR_MATERIAL_FACE
final public static int GL_COLOR_MATERIAL_FACE(Code)



GL_COLOR_MATERIAL_PARAMETER
final public static int GL_COLOR_MATERIAL_PARAMETER(Code)



GL_COLOR_TABLE_ALPHA_SIZE_EXT
final public static int GL_COLOR_TABLE_ALPHA_SIZE_EXT(Code)



GL_COLOR_TABLE_BLUE_SIZE_EXT
final public static int GL_COLOR_TABLE_BLUE_SIZE_EXT(Code)



GL_COLOR_TABLE_FORMAT_EXT
final public static int GL_COLOR_TABLE_FORMAT_EXT(Code)



GL_COLOR_TABLE_GREEN_SIZE_EXT
final public static int GL_COLOR_TABLE_GREEN_SIZE_EXT(Code)



GL_COLOR_TABLE_INTENSITY_SIZE_EXT
final public static int GL_COLOR_TABLE_INTENSITY_SIZE_EXT(Code)



GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
final public static int GL_COLOR_TABLE_LUMINANCE_SIZE_EXT(Code)



GL_COLOR_TABLE_RED_SIZE_EXT
final public static int GL_COLOR_TABLE_RED_SIZE_EXT(Code)



GL_COLOR_TABLE_WIDTH_EXT
final public static int GL_COLOR_TABLE_WIDTH_EXT(Code)



GL_COLOR_WRITEMASK
final public static int GL_COLOR_WRITEMASK(Code)



GL_COMPILE
final public static int GL_COMPILE(Code)



GL_COMPILE_AND_EXECUTE
final public static int GL_COMPILE_AND_EXECUTE(Code)



GL_CONSTANT_ATTENUATION
final public static int GL_CONSTANT_ATTENUATION(Code)



GL_COPY
final public static int GL_COPY(Code)



GL_COPY_INVERTED
final public static int GL_COPY_INVERTED(Code)



GL_COPY_PIXEL_TOKEN
final public static int GL_COPY_PIXEL_TOKEN(Code)



GL_CULL_FACE
final public static int GL_CULL_FACE(Code)



GL_CULL_FACE_MODE
final public static int GL_CULL_FACE_MODE(Code)



GL_CURRENT_BIT
final public static int GL_CURRENT_BIT(Code)



GL_CURRENT_COLOR
final public static int GL_CURRENT_COLOR(Code)



GL_CURRENT_INDEX
final public static int GL_CURRENT_INDEX(Code)



GL_CURRENT_NORMAL
final public static int GL_CURRENT_NORMAL(Code)



GL_CURRENT_RASTER_COLOR
final public static int GL_CURRENT_RASTER_COLOR(Code)



GL_CURRENT_RASTER_DISTANCE
final public static int GL_CURRENT_RASTER_DISTANCE(Code)



GL_CURRENT_RASTER_INDEX
final public static int GL_CURRENT_RASTER_INDEX(Code)



GL_CURRENT_RASTER_POSITION
final public static int GL_CURRENT_RASTER_POSITION(Code)



GL_CURRENT_RASTER_POSITION_VALID
final public static int GL_CURRENT_RASTER_POSITION_VALID(Code)



GL_CURRENT_RASTER_TEXTURE_COORDS
final public static int GL_CURRENT_RASTER_TEXTURE_COORDS(Code)



GL_CURRENT_TEXTURE_COORDS
final public static int GL_CURRENT_TEXTURE_COORDS(Code)



GL_CW
final public static int GL_CW(Code)



GL_DECAL
final public static int GL_DECAL(Code)



GL_DECR
final public static int GL_DECR(Code)



GL_DEPTH
final public static int GL_DEPTH(Code)



GL_DEPTH_BIAS
final public static int GL_DEPTH_BIAS(Code)



GL_DEPTH_BITS
final public static int GL_DEPTH_BITS(Code)



GL_DEPTH_BUFFER_BIT
final public static int GL_DEPTH_BUFFER_BIT(Code)



GL_DEPTH_CLEAR_VALUE
final public static int GL_DEPTH_CLEAR_VALUE(Code)



GL_DEPTH_COMPONENT
final public static int GL_DEPTH_COMPONENT(Code)



GL_DEPTH_FUNC
final public static int GL_DEPTH_FUNC(Code)



GL_DEPTH_RANGE
final public static int GL_DEPTH_RANGE(Code)



GL_DEPTH_SCALE
final public static int GL_DEPTH_SCALE(Code)



GL_DEPTH_TEST
final public static int GL_DEPTH_TEST(Code)



GL_DEPTH_WRITEMASK
final public static int GL_DEPTH_WRITEMASK(Code)



GL_DIFFUSE
final public static int GL_DIFFUSE(Code)



GL_DITHER
final public static int GL_DITHER(Code)



GL_DOMAIN
final public static int GL_DOMAIN(Code)



GL_DONT_CARE
final public static int GL_DONT_CARE(Code)



GL_DOUBLE
final public static int GL_DOUBLE(Code)



GL_DOUBLEBUFFER
final public static int GL_DOUBLEBUFFER(Code)



GL_DOUBLE_EXT
final public static int GL_DOUBLE_EXT(Code)



GL_DRAW_BUFFER
final public static int GL_DRAW_BUFFER(Code)



GL_DRAW_PIXEL_TOKEN
final public static int GL_DRAW_PIXEL_TOKEN(Code)



GL_DST_ALPHA
final public static int GL_DST_ALPHA(Code)



GL_DST_COLOR
final public static int GL_DST_COLOR(Code)



GL_EDGE_FLAG
final public static int GL_EDGE_FLAG(Code)



GL_EDGE_FLAG_ARRAY
final public static int GL_EDGE_FLAG_ARRAY(Code)



GL_EDGE_FLAG_ARRAY_COUNT_EXT
final public static int GL_EDGE_FLAG_ARRAY_COUNT_EXT(Code)



GL_EDGE_FLAG_ARRAY_EXT
final public static int GL_EDGE_FLAG_ARRAY_EXT(Code)



GL_EDGE_FLAG_ARRAY_POINTER
final public static int GL_EDGE_FLAG_ARRAY_POINTER(Code)



GL_EDGE_FLAG_ARRAY_POINTER_EXT
final public static int GL_EDGE_FLAG_ARRAY_POINTER_EXT(Code)



GL_EDGE_FLAG_ARRAY_STRIDE
final public static int GL_EDGE_FLAG_ARRAY_STRIDE(Code)



GL_EDGE_FLAG_ARRAY_STRIDE_EXT
final public static int GL_EDGE_FLAG_ARRAY_STRIDE_EXT(Code)



GL_EMISSION
final public static int GL_EMISSION(Code)



GL_ENABLE_BIT
final public static int GL_ENABLE_BIT(Code)



GL_EQUAL
final public static int GL_EQUAL(Code)



GL_EQUIV
final public static int GL_EQUIV(Code)



GL_EVAL_BIT
final public static int GL_EVAL_BIT(Code)



GL_EXP
final public static int GL_EXP(Code)



GL_EXP2
final public static int GL_EXP2(Code)



GL_EXTENSIONS
final public static int GL_EXTENSIONS(Code)



GL_EXT_bgra
final public static int GL_EXT_bgra(Code)



GL_EXT_paletted_texture
final public static int GL_EXT_paletted_texture(Code)



GL_EXT_vertex_array
final public static int GL_EXT_vertex_array(Code)



GL_EYE_LINEAR
final public static int GL_EYE_LINEAR(Code)



GL_EYE_PLANE
final public static int GL_EYE_PLANE(Code)



GL_FALSE
final public static int GL_FALSE(Code)



GL_FASTEST
final public static int GL_FASTEST(Code)



GL_FEEDBACK
final public static int GL_FEEDBACK(Code)



GL_FEEDBACK_BUFFER_POINTER
final public static int GL_FEEDBACK_BUFFER_POINTER(Code)



GL_FEEDBACK_BUFFER_SIZE
final public static int GL_FEEDBACK_BUFFER_SIZE(Code)



GL_FEEDBACK_BUFFER_TYPE
final public static int GL_FEEDBACK_BUFFER_TYPE(Code)



GL_FILL
final public static int GL_FILL(Code)



GL_FLAT
final public static int GL_FLAT(Code)



GL_FLOAT
final public static int GL_FLOAT(Code)



GL_FOG
final public static int GL_FOG(Code)



GL_FOG_BIT
final public static int GL_FOG_BIT(Code)



GL_FOG_COLOR
final public static int GL_FOG_COLOR(Code)



GL_FOG_DENSITY
final public static int GL_FOG_DENSITY(Code)



GL_FOG_END
final public static int GL_FOG_END(Code)



GL_FOG_HINT
final public static int GL_FOG_HINT(Code)



GL_FOG_INDEX
final public static int GL_FOG_INDEX(Code)



GL_FOG_MODE
final public static int GL_FOG_MODE(Code)



GL_FOG_SPECULAR_TEXTURE_WIN
final public static int GL_FOG_SPECULAR_TEXTURE_WIN(Code)



GL_FOG_START
final public static int GL_FOG_START(Code)



GL_FRONT
final public static int GL_FRONT(Code)



GL_FRONT_AND_BACK
final public static int GL_FRONT_AND_BACK(Code)



GL_FRONT_FACE
final public static int GL_FRONT_FACE(Code)



GL_FRONT_LEFT
final public static int GL_FRONT_LEFT(Code)



GL_FRONT_RIGHT
final public static int GL_FRONT_RIGHT(Code)



GL_GEQUAL
final public static int GL_GEQUAL(Code)



GL_GREATER
final public static int GL_GREATER(Code)



GL_GREEN
final public static int GL_GREEN(Code)



GL_GREEN_BIAS
final public static int GL_GREEN_BIAS(Code)



GL_GREEN_BITS
final public static int GL_GREEN_BITS(Code)



GL_GREEN_SCALE
final public static int GL_GREEN_SCALE(Code)



GL_HINT_BIT
final public static int GL_HINT_BIT(Code)



GL_INCR
final public static int GL_INCR(Code)



GL_INDEX_ARRAY
final public static int GL_INDEX_ARRAY(Code)



GL_INDEX_ARRAY_COUNT_EXT
final public static int GL_INDEX_ARRAY_COUNT_EXT(Code)



GL_INDEX_ARRAY_EXT
final public static int GL_INDEX_ARRAY_EXT(Code)



GL_INDEX_ARRAY_POINTER
final public static int GL_INDEX_ARRAY_POINTER(Code)



GL_INDEX_ARRAY_POINTER_EXT
final public static int GL_INDEX_ARRAY_POINTER_EXT(Code)



GL_INDEX_ARRAY_STRIDE
final public static int GL_INDEX_ARRAY_STRIDE(Code)



GL_INDEX_ARRAY_STRIDE_EXT
final public static int GL_INDEX_ARRAY_STRIDE_EXT(Code)



GL_INDEX_ARRAY_TYPE
final public static int GL_INDEX_ARRAY_TYPE(Code)



GL_INDEX_ARRAY_TYPE_EXT
final public static int GL_INDEX_ARRAY_TYPE_EXT(Code)



GL_INDEX_BITS
final public static int GL_INDEX_BITS(Code)



GL_INDEX_CLEAR_VALUE
final public static int GL_INDEX_CLEAR_VALUE(Code)



GL_INDEX_LOGIC_OP
final public static int GL_INDEX_LOGIC_OP(Code)



GL_INDEX_MODE
final public static int GL_INDEX_MODE(Code)



GL_INDEX_OFFSET
final public static int GL_INDEX_OFFSET(Code)



GL_INDEX_SHIFT
final public static int GL_INDEX_SHIFT(Code)



GL_INDEX_WRITEMASK
final public static int GL_INDEX_WRITEMASK(Code)



GL_INT
final public static int GL_INT(Code)



GL_INTENSITY
final public static int GL_INTENSITY(Code)



GL_INTENSITY12
final public static int GL_INTENSITY12(Code)



GL_INTENSITY16
final public static int GL_INTENSITY16(Code)



GL_INTENSITY4
final public static int GL_INTENSITY4(Code)



GL_INTENSITY8
final public static int GL_INTENSITY8(Code)



GL_INVALID_ENUM
final public static int GL_INVALID_ENUM(Code)



GL_INVALID_OPERATION
final public static int GL_INVALID_OPERATION(Code)



GL_INVALID_VALUE
final public static int GL_INVALID_VALUE(Code)



GL_INVERT
final public static int GL_INVERT(Code)



GL_KEEP
final public static int GL_KEEP(Code)



GL_LEFT
final public static int GL_LEFT(Code)



GL_LEQUAL
final public static int GL_LEQUAL(Code)



GL_LESS
final public static int GL_LESS(Code)



GL_LIGHT0
final public static int GL_LIGHT0(Code)



GL_LIGHT1
final public static int GL_LIGHT1(Code)



GL_LIGHT2
final public static int GL_LIGHT2(Code)



GL_LIGHT3
final public static int GL_LIGHT3(Code)



GL_LIGHT4
final public static int GL_LIGHT4(Code)



GL_LIGHT5
final public static int GL_LIGHT5(Code)



GL_LIGHT6
final public static int GL_LIGHT6(Code)



GL_LIGHT7
final public static int GL_LIGHT7(Code)



GL_LIGHTING
final public static int GL_LIGHTING(Code)



GL_LIGHTING_BIT
final public static int GL_LIGHTING_BIT(Code)



GL_LIGHT_MODEL_AMBIENT
final public static int GL_LIGHT_MODEL_AMBIENT(Code)



GL_LIGHT_MODEL_LOCAL_VIEWER
final public static int GL_LIGHT_MODEL_LOCAL_VIEWER(Code)



GL_LIGHT_MODEL_TWO_SIDE
final public static int GL_LIGHT_MODEL_TWO_SIDE(Code)



GL_LINE
final public static int GL_LINE(Code)



GL_LINEAR
final public static int GL_LINEAR(Code)



GL_LINEAR_ATTENUATION
final public static int GL_LINEAR_ATTENUATION(Code)



GL_LINEAR_MIPMAP_LINEAR
final public static int GL_LINEAR_MIPMAP_LINEAR(Code)



GL_LINEAR_MIPMAP_NEAREST
final public static int GL_LINEAR_MIPMAP_NEAREST(Code)



GL_LINES
final public static int GL_LINES(Code)



GL_LINE_BIT
final public static int GL_LINE_BIT(Code)



GL_LINE_LOOP
final public static int GL_LINE_LOOP(Code)



GL_LINE_RESET_TOKEN
final public static int GL_LINE_RESET_TOKEN(Code)



GL_LINE_SMOOTH
final public static int GL_LINE_SMOOTH(Code)



GL_LINE_SMOOTH_HINT
final public static int GL_LINE_SMOOTH_HINT(Code)



GL_LINE_STIPPLE
final public static int GL_LINE_STIPPLE(Code)



GL_LINE_STIPPLE_PATTERN
final public static int GL_LINE_STIPPLE_PATTERN(Code)



GL_LINE_STIPPLE_REPEAT
final public static int GL_LINE_STIPPLE_REPEAT(Code)



GL_LINE_STRIP
final public static int GL_LINE_STRIP(Code)



GL_LINE_TOKEN
final public static int GL_LINE_TOKEN(Code)



GL_LINE_WIDTH
final public static int GL_LINE_WIDTH(Code)



GL_LINE_WIDTH_GRANULARITY
final public static int GL_LINE_WIDTH_GRANULARITY(Code)



GL_LINE_WIDTH_RANGE
final public static int GL_LINE_WIDTH_RANGE(Code)



GL_LIST_BASE
final public static int GL_LIST_BASE(Code)



GL_LIST_BIT
final public static int GL_LIST_BIT(Code)



GL_LIST_INDEX
final public static int GL_LIST_INDEX(Code)



GL_LIST_MODE
final public static int GL_LIST_MODE(Code)



GL_LOAD
final public static int GL_LOAD(Code)



GL_LOGIC_OP
final public static int GL_LOGIC_OP(Code)



GL_LOGIC_OP_MODE
final public static int GL_LOGIC_OP_MODE(Code)



GL_LUMINANCE
final public static int GL_LUMINANCE(Code)



GL_LUMINANCE12
final public static int GL_LUMINANCE12(Code)



GL_LUMINANCE12_ALPHA12
final public static int GL_LUMINANCE12_ALPHA12(Code)



GL_LUMINANCE12_ALPHA4
final public static int GL_LUMINANCE12_ALPHA4(Code)



GL_LUMINANCE16
final public static int GL_LUMINANCE16(Code)



GL_LUMINANCE16_ALPHA16
final public static int GL_LUMINANCE16_ALPHA16(Code)



GL_LUMINANCE4
final public static int GL_LUMINANCE4(Code)



GL_LUMINANCE4_ALPHA4
final public static int GL_LUMINANCE4_ALPHA4(Code)



GL_LUMINANCE6_ALPHA2
final public static int GL_LUMINANCE6_ALPHA2(Code)



GL_LUMINANCE8
final public static int GL_LUMINANCE8(Code)



GL_LUMINANCE8_ALPHA8
final public static int GL_LUMINANCE8_ALPHA8(Code)



GL_LUMINANCE_ALPHA
final public static int GL_LUMINANCE_ALPHA(Code)



GL_MAP1_COLOR_4
final public static int GL_MAP1_COLOR_4(Code)



GL_MAP1_GRID_DOMAIN
final public static int GL_MAP1_GRID_DOMAIN(Code)



GL_MAP1_GRID_SEGMENTS
final public static int GL_MAP1_GRID_SEGMENTS(Code)



GL_MAP1_INDEX
final public static int GL_MAP1_INDEX(Code)



GL_MAP1_NORMAL
final public static int GL_MAP1_NORMAL(Code)



GL_MAP1_TEXTURE_COORD_1
final public static int GL_MAP1_TEXTURE_COORD_1(Code)



GL_MAP1_TEXTURE_COORD_2
final public static int GL_MAP1_TEXTURE_COORD_2(Code)



GL_MAP1_TEXTURE_COORD_3
final public static int GL_MAP1_TEXTURE_COORD_3(Code)



GL_MAP1_TEXTURE_COORD_4
final public static int GL_MAP1_TEXTURE_COORD_4(Code)



GL_MAP1_VERTEX_3
final public static int GL_MAP1_VERTEX_3(Code)



GL_MAP1_VERTEX_4
final public static int GL_MAP1_VERTEX_4(Code)



GL_MAP2_COLOR_4
final public static int GL_MAP2_COLOR_4(Code)



GL_MAP2_GRID_DOMAIN
final public static int GL_MAP2_GRID_DOMAIN(Code)



GL_MAP2_GRID_SEGMENTS
final public static int GL_MAP2_GRID_SEGMENTS(Code)



GL_MAP2_INDEX
final public static int GL_MAP2_INDEX(Code)



GL_MAP2_NORMAL
final public static int GL_MAP2_NORMAL(Code)



GL_MAP2_TEXTURE_COORD_1
final public static int GL_MAP2_TEXTURE_COORD_1(Code)



GL_MAP2_TEXTURE_COORD_2
final public static int GL_MAP2_TEXTURE_COORD_2(Code)



GL_MAP2_TEXTURE_COORD_3
final public static int GL_MAP2_TEXTURE_COORD_3(Code)



GL_MAP2_TEXTURE_COORD_4
final public static int GL_MAP2_TEXTURE_COORD_4(Code)



GL_MAP2_VERTEX_3
final public static int GL_MAP2_VERTEX_3(Code)



GL_MAP2_VERTEX_4
final public static int GL_MAP2_VERTEX_4(Code)



GL_MAP_COLOR
final public static int GL_MAP_COLOR(Code)



GL_MAP_STENCIL
final public static int GL_MAP_STENCIL(Code)



GL_MATRIX_MODE
final public static int GL_MATRIX_MODE(Code)



GL_MAX_ATTRIB_STACK_DEPTH
final public static int GL_MAX_ATTRIB_STACK_DEPTH(Code)



GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
final public static int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH(Code)



GL_MAX_CLIP_PLANES
final public static int GL_MAX_CLIP_PLANES(Code)



GL_MAX_ELEMENTS_INDICES_WIN
final public static int GL_MAX_ELEMENTS_INDICES_WIN(Code)



GL_MAX_ELEMENTS_VERTICES_WIN
final public static int GL_MAX_ELEMENTS_VERTICES_WIN(Code)



GL_MAX_EVAL_ORDER
final public static int GL_MAX_EVAL_ORDER(Code)



GL_MAX_LIGHTS
final public static int GL_MAX_LIGHTS(Code)



GL_MAX_LIST_NESTING
final public static int GL_MAX_LIST_NESTING(Code)



GL_MAX_MODELVIEW_STACK_DEPTH
final public static int GL_MAX_MODELVIEW_STACK_DEPTH(Code)



GL_MAX_NAME_STACK_DEPTH
final public static int GL_MAX_NAME_STACK_DEPTH(Code)



GL_MAX_PIXEL_MAP_TABLE
final public static int GL_MAX_PIXEL_MAP_TABLE(Code)



GL_MAX_PROJECTION_STACK_DEPTH
final public static int GL_MAX_PROJECTION_STACK_DEPTH(Code)



GL_MAX_TEXTURE_SIZE
final public static int GL_MAX_TEXTURE_SIZE(Code)



GL_MAX_TEXTURE_STACK_DEPTH
final public static int GL_MAX_TEXTURE_STACK_DEPTH(Code)



GL_MAX_VIEWPORT_DIMS
final public static int GL_MAX_VIEWPORT_DIMS(Code)



GL_MODELVIEW
final public static int GL_MODELVIEW(Code)



GL_MODELVIEW_MATRIX
final public static int GL_MODELVIEW_MATRIX(Code)



GL_MODELVIEW_STACK_DEPTH
final public static int GL_MODELVIEW_STACK_DEPTH(Code)



GL_MODULATE
final public static int GL_MODULATE(Code)



GL_MULT
final public static int GL_MULT(Code)



GL_N3F_V3F
final public static int GL_N3F_V3F(Code)



GL_NAME_STACK_DEPTH
final public static int GL_NAME_STACK_DEPTH(Code)



GL_NAND
final public static int GL_NAND(Code)



GL_NEAREST
final public static int GL_NEAREST(Code)



GL_NEAREST_MIPMAP_LINEAR
final public static int GL_NEAREST_MIPMAP_LINEAR(Code)



GL_NEAREST_MIPMAP_NEAREST
final public static int GL_NEAREST_MIPMAP_NEAREST(Code)



GL_NEVER
final public static int GL_NEVER(Code)



GL_NICEST
final public static int GL_NICEST(Code)



GL_NONE
final public static int GL_NONE(Code)



GL_NOOP
final public static int GL_NOOP(Code)



GL_NOR
final public static int GL_NOR(Code)



GL_NORMALIZE
final public static int GL_NORMALIZE(Code)



GL_NORMAL_ARRAY
final public static int GL_NORMAL_ARRAY(Code)



GL_NORMAL_ARRAY_COUNT_EXT
final public static int GL_NORMAL_ARRAY_COUNT_EXT(Code)



GL_NORMAL_ARRAY_EXT
final public static int GL_NORMAL_ARRAY_EXT(Code)



GL_NORMAL_ARRAY_POINTER
final public static int GL_NORMAL_ARRAY_POINTER(Code)



GL_NORMAL_ARRAY_POINTER_EXT
final public static int GL_NORMAL_ARRAY_POINTER_EXT(Code)



GL_NORMAL_ARRAY_STRIDE
final public static int GL_NORMAL_ARRAY_STRIDE(Code)



GL_NORMAL_ARRAY_STRIDE_EXT
final public static int GL_NORMAL_ARRAY_STRIDE_EXT(Code)



GL_NORMAL_ARRAY_TYPE
final public static int GL_NORMAL_ARRAY_TYPE(Code)



GL_NORMAL_ARRAY_TYPE_EXT
final public static int GL_NORMAL_ARRAY_TYPE_EXT(Code)



GL_NOTEQUAL
final public static int GL_NOTEQUAL(Code)



GL_NO_ERROR
final public static int GL_NO_ERROR(Code)



GL_OBJECT_LINEAR
final public static int GL_OBJECT_LINEAR(Code)



GL_OBJECT_PLANE
final public static int GL_OBJECT_PLANE(Code)



GL_ONE
final public static int GL_ONE(Code)



GL_ONE_MINUS_DST_ALPHA
final public static int GL_ONE_MINUS_DST_ALPHA(Code)



GL_ONE_MINUS_DST_COLOR
final public static int GL_ONE_MINUS_DST_COLOR(Code)



GL_ONE_MINUS_SRC_ALPHA
final public static int GL_ONE_MINUS_SRC_ALPHA(Code)



GL_ONE_MINUS_SRC_COLOR
final public static int GL_ONE_MINUS_SRC_COLOR(Code)



GL_OR
final public static int GL_OR(Code)



GL_ORDER
final public static int GL_ORDER(Code)



GL_OR_INVERTED
final public static int GL_OR_INVERTED(Code)



GL_OR_REVERSE
final public static int GL_OR_REVERSE(Code)



GL_OUT_OF_MEMORY
final public static int GL_OUT_OF_MEMORY(Code)



GL_PACK_ALIGNMENT
final public static int GL_PACK_ALIGNMENT(Code)



GL_PACK_LSB_FIRST
final public static int GL_PACK_LSB_FIRST(Code)



GL_PACK_ROW_LENGTH
final public static int GL_PACK_ROW_LENGTH(Code)



GL_PACK_SKIP_PIXELS
final public static int GL_PACK_SKIP_PIXELS(Code)



GL_PACK_SKIP_ROWS
final public static int GL_PACK_SKIP_ROWS(Code)



GL_PACK_SWAP_BYTES
final public static int GL_PACK_SWAP_BYTES(Code)



GL_PASS_THROUGH_TOKEN
final public static int GL_PASS_THROUGH_TOKEN(Code)



GL_PERSPECTIVE_CORRECTION_HINT
final public static int GL_PERSPECTIVE_CORRECTION_HINT(Code)



GL_PHONG_HINT_WIN
final public static int GL_PHONG_HINT_WIN(Code)



GL_PHONG_WIN
final public static int GL_PHONG_WIN(Code)



GL_PIXEL_MAP_A_TO_A
final public static int GL_PIXEL_MAP_A_TO_A(Code)



GL_PIXEL_MAP_A_TO_A_SIZE
final public static int GL_PIXEL_MAP_A_TO_A_SIZE(Code)



GL_PIXEL_MAP_B_TO_B
final public static int GL_PIXEL_MAP_B_TO_B(Code)



GL_PIXEL_MAP_B_TO_B_SIZE
final public static int GL_PIXEL_MAP_B_TO_B_SIZE(Code)



GL_PIXEL_MAP_G_TO_G
final public static int GL_PIXEL_MAP_G_TO_G(Code)



GL_PIXEL_MAP_G_TO_G_SIZE
final public static int GL_PIXEL_MAP_G_TO_G_SIZE(Code)



GL_PIXEL_MAP_I_TO_A
final public static int GL_PIXEL_MAP_I_TO_A(Code)



GL_PIXEL_MAP_I_TO_A_SIZE
final public static int GL_PIXEL_MAP_I_TO_A_SIZE(Code)



GL_PIXEL_MAP_I_TO_B
final public static int GL_PIXEL_MAP_I_TO_B(Code)



GL_PIXEL_MAP_I_TO_B_SIZE
final public static int GL_PIXEL_MAP_I_TO_B_SIZE(Code)



GL_PIXEL_MAP_I_TO_G
final public static int GL_PIXEL_MAP_I_TO_G(Code)



GL_PIXEL_MAP_I_TO_G_SIZE
final public static int GL_PIXEL_MAP_I_TO_G_SIZE(Code)



GL_PIXEL_MAP_I_TO_I
final public static int GL_PIXEL_MAP_I_TO_I(Code)



GL_PIXEL_MAP_I_TO_I_SIZE
final public static int GL_PIXEL_MAP_I_TO_I_SIZE(Code)



GL_PIXEL_MAP_I_TO_R
final public static int GL_PIXEL_MAP_I_TO_R(Code)



GL_PIXEL_MAP_I_TO_R_SIZE
final public static int GL_PIXEL_MAP_I_TO_R_SIZE(Code)



GL_PIXEL_MAP_R_TO_R
final public static int GL_PIXEL_MAP_R_TO_R(Code)



GL_PIXEL_MAP_R_TO_R_SIZE
final public static int GL_PIXEL_MAP_R_TO_R_SIZE(Code)



GL_PIXEL_MAP_S_TO_S
final public static int GL_PIXEL_MAP_S_TO_S(Code)



GL_PIXEL_MAP_S_TO_S_SIZE
final public static int GL_PIXEL_MAP_S_TO_S_SIZE(Code)



GL_PIXEL_MODE_BIT
final public static int GL_PIXEL_MODE_BIT(Code)



GL_POINT
final public static int GL_POINT(Code)



GL_POINTS
final public static int GL_POINTS(Code)



GL_POINT_BIT
final public static int GL_POINT_BIT(Code)



GL_POINT_SIZE
final public static int GL_POINT_SIZE(Code)



GL_POINT_SIZE_GRANULARITY
final public static int GL_POINT_SIZE_GRANULARITY(Code)



GL_POINT_SIZE_RANGE
final public static int GL_POINT_SIZE_RANGE(Code)



GL_POINT_SMOOTH
final public static int GL_POINT_SMOOTH(Code)



GL_POINT_SMOOTH_HINT
final public static int GL_POINT_SMOOTH_HINT(Code)



GL_POINT_TOKEN
final public static int GL_POINT_TOKEN(Code)



GL_POLYGON
final public static int GL_POLYGON(Code)



GL_POLYGON_BIT
final public static int GL_POLYGON_BIT(Code)



GL_POLYGON_MODE
final public static int GL_POLYGON_MODE(Code)



GL_POLYGON_OFFSET_FACTOR
final public static int GL_POLYGON_OFFSET_FACTOR(Code)



GL_POLYGON_OFFSET_FILL
final public static int GL_POLYGON_OFFSET_FILL(Code)



GL_POLYGON_OFFSET_LINE
final public static int GL_POLYGON_OFFSET_LINE(Code)



GL_POLYGON_OFFSET_POINT
final public static int GL_POLYGON_OFFSET_POINT(Code)



GL_POLYGON_OFFSET_UNITS
final public static int GL_POLYGON_OFFSET_UNITS(Code)



GL_POLYGON_SMOOTH
final public static int GL_POLYGON_SMOOTH(Code)



GL_POLYGON_SMOOTH_HINT
final public static int GL_POLYGON_SMOOTH_HINT(Code)



GL_POLYGON_STIPPLE
final public static int GL_POLYGON_STIPPLE(Code)



GL_POLYGON_STIPPLE_BIT
final public static int GL_POLYGON_STIPPLE_BIT(Code)



GL_POLYGON_TOKEN
final public static int GL_POLYGON_TOKEN(Code)



GL_POSITION
final public static int GL_POSITION(Code)



GL_PROJECTION
final public static int GL_PROJECTION(Code)



GL_PROJECTION_MATRIX
final public static int GL_PROJECTION_MATRIX(Code)



GL_PROJECTION_STACK_DEPTH
final public static int GL_PROJECTION_STACK_DEPTH(Code)



GL_PROXY_TEXTURE_1D
final public static int GL_PROXY_TEXTURE_1D(Code)



GL_PROXY_TEXTURE_2D
final public static int GL_PROXY_TEXTURE_2D(Code)



GL_Q
final public static int GL_Q(Code)



GL_QUADRATIC_ATTENUATION
final public static int GL_QUADRATIC_ATTENUATION(Code)



GL_QUADS
final public static int GL_QUADS(Code)



GL_QUAD_STRIP
final public static int GL_QUAD_STRIP(Code)



GL_R
final public static int GL_R(Code)



GL_R3_G3_B2
final public static int GL_R3_G3_B2(Code)



GL_READ_BUFFER
final public static int GL_READ_BUFFER(Code)



GL_RED
final public static int GL_RED(Code)



GL_RED_BIAS
final public static int GL_RED_BIAS(Code)



GL_RED_BITS
final public static int GL_RED_BITS(Code)



GL_RED_SCALE
final public static int GL_RED_SCALE(Code)



GL_RENDER
final public static int GL_RENDER(Code)



GL_RENDERER
final public static int GL_RENDERER(Code)



GL_RENDER_MODE
final public static int GL_RENDER_MODE(Code)



GL_REPEAT
final public static int GL_REPEAT(Code)



GL_REPLACE
final public static int GL_REPLACE(Code)



GL_RETURN
final public static int GL_RETURN(Code)



GL_RGB
final public static int GL_RGB(Code)



GL_RGB10
final public static int GL_RGB10(Code)



GL_RGB10_A2
final public static int GL_RGB10_A2(Code)



GL_RGB12
final public static int GL_RGB12(Code)



GL_RGB16
final public static int GL_RGB16(Code)



GL_RGB4
final public static int GL_RGB4(Code)



GL_RGB5
final public static int GL_RGB5(Code)



GL_RGB5_A1
final public static int GL_RGB5_A1(Code)



GL_RGB8
final public static int GL_RGB8(Code)



GL_RGBA
final public static int GL_RGBA(Code)



GL_RGBA12
final public static int GL_RGBA12(Code)



GL_RGBA16
final public static int GL_RGBA16(Code)



GL_RGBA2
final public static int GL_RGBA2(Code)



GL_RGBA4
final public static int GL_RGBA4(Code)



GL_RGBA8
final public static int GL_RGBA8(Code)



GL_RGBA_MODE
final public static int GL_RGBA_MODE(Code)



GL_RIGHT
final public static int GL_RIGHT(Code)



GL_S
final public static int GL_S(Code)



GL_SCISSOR_BIT
final public static int GL_SCISSOR_BIT(Code)



GL_SCISSOR_BOX
final public static int GL_SCISSOR_BOX(Code)



GL_SCISSOR_TEST
final public static int GL_SCISSOR_TEST(Code)



GL_SELECT
final public static int GL_SELECT(Code)



GL_SELECTION_BUFFER_POINTER
final public static int GL_SELECTION_BUFFER_POINTER(Code)



GL_SELECTION_BUFFER_SIZE
final public static int GL_SELECTION_BUFFER_SIZE(Code)



GL_SET
final public static int GL_SET(Code)



GL_SHADE_MODEL
final public static int GL_SHADE_MODEL(Code)



GL_SHININESS
final public static int GL_SHININESS(Code)



GL_SHORT
final public static int GL_SHORT(Code)



GL_SMOOTH
final public static int GL_SMOOTH(Code)



GL_SPECULAR
final public static int GL_SPECULAR(Code)



GL_SPHERE_MAP
final public static int GL_SPHERE_MAP(Code)



GL_SPOT_CUTOFF
final public static int GL_SPOT_CUTOFF(Code)



GL_SPOT_DIRECTION
final public static int GL_SPOT_DIRECTION(Code)



GL_SPOT_EXPONENT
final public static int GL_SPOT_EXPONENT(Code)



GL_SRC_ALPHA
final public static int GL_SRC_ALPHA(Code)



GL_SRC_ALPHA_SATURATE
final public static int GL_SRC_ALPHA_SATURATE(Code)



GL_SRC_COLOR
final public static int GL_SRC_COLOR(Code)



GL_STACK_OVERFLOW
final public static int GL_STACK_OVERFLOW(Code)



GL_STACK_UNDERFLOW
final public static int GL_STACK_UNDERFLOW(Code)



GL_STENCIL
final public static int GL_STENCIL(Code)



GL_STENCIL_BITS
final public static int GL_STENCIL_BITS(Code)



GL_STENCIL_BUFFER_BIT
final public static int GL_STENCIL_BUFFER_BIT(Code)



GL_STENCIL_CLEAR_VALUE
final public static int GL_STENCIL_CLEAR_VALUE(Code)



GL_STENCIL_FAIL
final public static int GL_STENCIL_FAIL(Code)



GL_STENCIL_FUNC
final public static int GL_STENCIL_FUNC(Code)



GL_STENCIL_INDEX
final public static int GL_STENCIL_INDEX(Code)



GL_STENCIL_PASS_DEPTH_FAIL
final public static int GL_STENCIL_PASS_DEPTH_FAIL(Code)



GL_STENCIL_PASS_DEPTH_PASS
final public static int GL_STENCIL_PASS_DEPTH_PASS(Code)



GL_STENCIL_REF
final public static int GL_STENCIL_REF(Code)



GL_STENCIL_TEST
final public static int GL_STENCIL_TEST(Code)



GL_STENCIL_VALUE_MASK
final public static int GL_STENCIL_VALUE_MASK(Code)



GL_STENCIL_WRITEMASK
final public static int GL_STENCIL_WRITEMASK(Code)



GL_STEREO
final public static int GL_STEREO(Code)



GL_SUBPIXEL_BITS
final public static int GL_SUBPIXEL_BITS(Code)



GL_T
final public static int GL_T(Code)



GL_T2F_C3F_V3F
final public static int GL_T2F_C3F_V3F(Code)



GL_T2F_C4F_N3F_V3F
final public static int GL_T2F_C4F_N3F_V3F(Code)



GL_T2F_C4UB_V3F
final public static int GL_T2F_C4UB_V3F(Code)



GL_T2F_N3F_V3F
final public static int GL_T2F_N3F_V3F(Code)



GL_T2F_V3F
final public static int GL_T2F_V3F(Code)



GL_T4F_C4F_N3F_V4F
final public static int GL_T4F_C4F_N3F_V4F(Code)



GL_T4F_V4F
final public static int GL_T4F_V4F(Code)



GL_TEXTURE
final public static int GL_TEXTURE(Code)



GL_TEXTURE_1D
final public static int GL_TEXTURE_1D(Code)



GL_TEXTURE_2D
final public static int GL_TEXTURE_2D(Code)



GL_TEXTURE_ALPHA_SIZE
final public static int GL_TEXTURE_ALPHA_SIZE(Code)



GL_TEXTURE_BINDING_1D
final public static int GL_TEXTURE_BINDING_1D(Code)



GL_TEXTURE_BINDING_2D
final public static int GL_TEXTURE_BINDING_2D(Code)



GL_TEXTURE_BIT
final public static int GL_TEXTURE_BIT(Code)



GL_TEXTURE_BLUE_SIZE
final public static int GL_TEXTURE_BLUE_SIZE(Code)



GL_TEXTURE_BORDER
final public static int GL_TEXTURE_BORDER(Code)



GL_TEXTURE_BORDER_COLOR
final public static int GL_TEXTURE_BORDER_COLOR(Code)



GL_TEXTURE_COMPONENTS
final public static int GL_TEXTURE_COMPONENTS(Code)



GL_TEXTURE_COORD_ARRAY
final public static int GL_TEXTURE_COORD_ARRAY(Code)



GL_TEXTURE_COORD_ARRAY_COUNT_EXT
final public static int GL_TEXTURE_COORD_ARRAY_COUNT_EXT(Code)



GL_TEXTURE_COORD_ARRAY_EXT
final public static int GL_TEXTURE_COORD_ARRAY_EXT(Code)



GL_TEXTURE_COORD_ARRAY_POINTER
final public static int GL_TEXTURE_COORD_ARRAY_POINTER(Code)



GL_TEXTURE_COORD_ARRAY_POINTER_EXT
final public static int GL_TEXTURE_COORD_ARRAY_POINTER_EXT(Code)



GL_TEXTURE_COORD_ARRAY_SIZE
final public static int GL_TEXTURE_COORD_ARRAY_SIZE(Code)



GL_TEXTURE_COORD_ARRAY_SIZE_EXT
final public static int GL_TEXTURE_COORD_ARRAY_SIZE_EXT(Code)



GL_TEXTURE_COORD_ARRAY_STRIDE
final public static int GL_TEXTURE_COORD_ARRAY_STRIDE(Code)



GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
final public static int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT(Code)



GL_TEXTURE_COORD_ARRAY_TYPE
final public static int GL_TEXTURE_COORD_ARRAY_TYPE(Code)



GL_TEXTURE_COORD_ARRAY_TYPE_EXT
final public static int GL_TEXTURE_COORD_ARRAY_TYPE_EXT(Code)



GL_TEXTURE_ENV
final public static int GL_TEXTURE_ENV(Code)



GL_TEXTURE_ENV_COLOR
final public static int GL_TEXTURE_ENV_COLOR(Code)



GL_TEXTURE_ENV_MODE
final public static int GL_TEXTURE_ENV_MODE(Code)



GL_TEXTURE_GEN_MODE
final public static int GL_TEXTURE_GEN_MODE(Code)



GL_TEXTURE_GEN_Q
final public static int GL_TEXTURE_GEN_Q(Code)



GL_TEXTURE_GEN_R
final public static int GL_TEXTURE_GEN_R(Code)



GL_TEXTURE_GEN_S
final public static int GL_TEXTURE_GEN_S(Code)



GL_TEXTURE_GEN_T
final public static int GL_TEXTURE_GEN_T(Code)



GL_TEXTURE_GREEN_SIZE
final public static int GL_TEXTURE_GREEN_SIZE(Code)



GL_TEXTURE_HEIGHT
final public static int GL_TEXTURE_HEIGHT(Code)



GL_TEXTURE_INTENSITY_SIZE
final public static int GL_TEXTURE_INTENSITY_SIZE(Code)



GL_TEXTURE_INTERNAL_FORMAT
final public static int GL_TEXTURE_INTERNAL_FORMAT(Code)



GL_TEXTURE_LUMINANCE_SIZE
final public static int GL_TEXTURE_LUMINANCE_SIZE(Code)



GL_TEXTURE_MAG_FILTER
final public static int GL_TEXTURE_MAG_FILTER(Code)



GL_TEXTURE_MATRIX
final public static int GL_TEXTURE_MATRIX(Code)



GL_TEXTURE_MIN_FILTER
final public static int GL_TEXTURE_MIN_FILTER(Code)



GL_TEXTURE_PRIORITY
final public static int GL_TEXTURE_PRIORITY(Code)



GL_TEXTURE_RED_SIZE
final public static int GL_TEXTURE_RED_SIZE(Code)



GL_TEXTURE_RESIDENT
final public static int GL_TEXTURE_RESIDENT(Code)



GL_TEXTURE_STACK_DEPTH
final public static int GL_TEXTURE_STACK_DEPTH(Code)



GL_TEXTURE_WIDTH
final public static int GL_TEXTURE_WIDTH(Code)



GL_TEXTURE_WRAP_S
final public static int GL_TEXTURE_WRAP_S(Code)



GL_TEXTURE_WRAP_T
final public static int GL_TEXTURE_WRAP_T(Code)



GL_TRANSFORM_BIT
final public static int GL_TRANSFORM_BIT(Code)



GL_TRIANGLES
final public static int GL_TRIANGLES(Code)



GL_TRIANGLE_FAN
final public static int GL_TRIANGLE_FAN(Code)



GL_TRIANGLE_STRIP
final public static int GL_TRIANGLE_STRIP(Code)



GL_TRUE
final public static int GL_TRUE(Code)



GL_UNPACK_ALIGNMENT
final public static int GL_UNPACK_ALIGNMENT(Code)



GL_UNPACK_LSB_FIRST
final public static int GL_UNPACK_LSB_FIRST(Code)



GL_UNPACK_ROW_LENGTH
final public static int GL_UNPACK_ROW_LENGTH(Code)



GL_UNPACK_SKIP_PIXELS
final public static int GL_UNPACK_SKIP_PIXELS(Code)



GL_UNPACK_SKIP_ROWS
final public static int GL_UNPACK_SKIP_ROWS(Code)



GL_UNPACK_SWAP_BYTES
final public static int GL_UNPACK_SWAP_BYTES(Code)



GL_UNSIGNED_BYTE
final public static int GL_UNSIGNED_BYTE(Code)



GL_UNSIGNED_INT
final public static int GL_UNSIGNED_INT(Code)



GL_UNSIGNED_SHORT
final public static int GL_UNSIGNED_SHORT(Code)



GL_V2F
final public static int GL_V2F(Code)



GL_V3F
final public static int GL_V3F(Code)



GL_VENDOR
final public static int GL_VENDOR(Code)



GL_VERSION
final public static int GL_VERSION(Code)



GL_VERSION_1_1
final public static int GL_VERSION_1_1(Code)



GL_VERTEX_ARRAY
final public static int GL_VERTEX_ARRAY(Code)



GL_VERTEX_ARRAY_COUNT_EXT
final public static int GL_VERTEX_ARRAY_COUNT_EXT(Code)



GL_VERTEX_ARRAY_EXT
final public static int GL_VERTEX_ARRAY_EXT(Code)



GL_VERTEX_ARRAY_POINTER
final public static int GL_VERTEX_ARRAY_POINTER(Code)



GL_VERTEX_ARRAY_POINTER_EXT
final public static int GL_VERTEX_ARRAY_POINTER_EXT(Code)



GL_VERTEX_ARRAY_SIZE
final public static int GL_VERTEX_ARRAY_SIZE(Code)



GL_VERTEX_ARRAY_SIZE_EXT
final public static int GL_VERTEX_ARRAY_SIZE_EXT(Code)



GL_VERTEX_ARRAY_STRIDE
final public static int GL_VERTEX_ARRAY_STRIDE(Code)



GL_VERTEX_ARRAY_STRIDE_EXT
final public static int GL_VERTEX_ARRAY_STRIDE_EXT(Code)



GL_VERTEX_ARRAY_TYPE
final public static int GL_VERTEX_ARRAY_TYPE(Code)



GL_VERTEX_ARRAY_TYPE_EXT
final public static int GL_VERTEX_ARRAY_TYPE_EXT(Code)



GL_VIEWPORT
final public static int GL_VIEWPORT(Code)



GL_VIEWPORT_BIT
final public static int GL_VIEWPORT_BIT(Code)



GL_WIN_draw_range_elements
final public static int GL_WIN_draw_range_elements(Code)



GL_WIN_swap_hint
final public static int GL_WIN_swap_hint(Code)



GL_XOR
final public static int GL_XOR(Code)



GL_ZERO
final public static int GL_ZERO(Code)



GL_ZOOM_X
final public static int GL_ZOOM_X(Code)



GL_ZOOM_Y
final public static int GL_ZOOM_Y(Code)





Method Detail
glAccum
final native public static void glAccum(int op, float value)(Code)



glAlphaFunc
final native public static void glAlphaFunc(int func, float ref)(Code)



glAreTexturesResident
final native public static boolean glAreTexturesResident(int n, int[] textures, boolean[] residences)(Code)



glArrayElement
final native public static void glArrayElement(int index)(Code)



glBegin
final native public static void glBegin(int mode)(Code)



glBindTexture
final native public static void glBindTexture(int target, int texture)(Code)



glBitmap
final native public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)(Code)



glBlendFunc
final native public static void glBlendFunc(int sfactor, int dfactor)(Code)



glCallList
final native public static void glCallList(int list)(Code)



glCallLists
final native public static void glCallLists(int n, int type, byte[] lists)(Code)



glCallLists
final native public static void glCallLists(int n, int type, char[] lists)(Code)



glCallLists
final native public static void glCallLists(int n, int type, int[] lists)(Code)



glClear
final native public static void glClear(int mask)(Code)



glClearAccum
final native public static void glClearAccum(float red, float green, float blue, float alpha)(Code)



glClearColor
final native public static void glClearColor(float red, float green, float blue, float alpha)(Code)



glClearDepth
final native public static void glClearDepth(double depth)(Code)



glClearIndex
final native public static void glClearIndex(float c)(Code)



glClearStencil
final native public static void glClearStencil(int s)(Code)



glClipPlane
final native public static void glClipPlane(int plane, double[] equation)(Code)



glColor3b
final native public static void glColor3b(byte red, byte green, byte blue)(Code)



glColor3bv
final native public static void glColor3bv(byte[] v)(Code)



glColor3d
final native public static void glColor3d(double red, double green, double blue)(Code)



glColor3dv
final native public static void glColor3dv(double[] v)(Code)



glColor3f
final native public static void glColor3f(float red, float green, float blue)(Code)



glColor3fv
final native public static void glColor3fv(float[] v)(Code)



glColor3i
final native public static void glColor3i(int red, int green, int blue)(Code)



glColor3iv
final native public static void glColor3iv(int[] v)(Code)



glColor3s
final native public static void glColor3s(short red, short green, short blue)(Code)



glColor3sv
final native public static void glColor3sv(short[] v)(Code)



glColor3ub
final native public static void glColor3ub(byte red, byte green, byte blue)(Code)



glColor3ubv
final native public static void glColor3ubv(byte[] v)(Code)



glColor3ui
final native public static void glColor3ui(int red, int green, int blue)(Code)



glColor3uiv
final native public static void glColor3uiv(int[] v)(Code)



glColor3us
final native public static void glColor3us(short red, short green, short blue)(Code)



glColor3usv
final native public static void glColor3usv(short[] v)(Code)



glColor4b
final native public static void glColor4b(byte red, byte green, byte blue, byte alpha)(Code)



glColor4bv
final native public static void glColor4bv(byte[] v)(Code)



glColor4d
final native public static void glColor4d(double red, double green, double blue, double alpha)(Code)



glColor4dv
final native public static void glColor4dv(double[] v)(Code)



glColor4f
final native public static void glColor4f(float red, float green, float blue, float alpha)(Code)



glColor4fv
final native public static void glColor4fv(float[] v)(Code)



glColor4i
final native public static void glColor4i(int red, int green, int blue, int alpha)(Code)



glColor4iv
final native public static void glColor4iv(int[] v)(Code)



glColor4s
final native public static void glColor4s(short red, short green, short blue, short alpha)(Code)



glColor4ub
final native public static void glColor4ub(byte red, byte green, byte blue, byte alpha)(Code)



glColor4ubv
final native public static void glColor4ubv(byte[] v)(Code)



glColor4ui
final native public static void glColor4ui(int red, int green, int blue, int alpha)(Code)



glColor4uiv
final native public static void glColor4uiv(int[] v)(Code)



glColor4us
final native public static void glColor4us(short red, short green, short blue, short alpha)(Code)



glColor4usv
final native public static void glColor4usv(short[] v)(Code)



glColorMask
final native public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)(Code)



glColorMaterial
final native public static void glColorMaterial(int face, int mode)(Code)



glColorPointer
final native public static void glColorPointer(int size, int type, int stride, int[] pointer)(Code)



glCopyPixels
final native public static void glCopyPixels(int x, int y, int width, int height, int type)(Code)



glCopyTexImage1D
final native public static void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border)(Code)



glCopyTexImage2D
final native public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border)(Code)



glCopyTexSubImage1D
final native public static void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)(Code)



glCopyTexSubImage2D
final native public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)(Code)



glCullFace
final native public static void glCullFace(int mode)(Code)



glDeleteLists
final native public static void glDeleteLists(int list, int range)(Code)



glDeleteTextures
final native public static void glDeleteTextures(int n, int[] textures)(Code)



glDepthFunc
final native public static void glDepthFunc(int func)(Code)



glDepthMask
final native public static void glDepthMask(boolean flag)(Code)



glDepthRange
final native public static void glDepthRange(double znear, double zfar)(Code)



glDisable
final native public static void glDisable(int cap)(Code)



glDisableClientState
final native public static void glDisableClientState(int array)(Code)



glDrawArrays
final native public static void glDrawArrays(int mode, int first, int count)(Code)



glDrawBuffer
final native public static void glDrawBuffer(int mode)(Code)



glDrawElements
final native public static void glDrawElements(int mode, int count, int type, int[] indices)(Code)



glDrawPixels
final native public static void glDrawPixels(int width, int height, int format, int type, int[] pixels)(Code)



glEdgeFlag
final native public static void glEdgeFlag(boolean flag)(Code)



glEdgeFlagPointer
final native public static void glEdgeFlagPointer(int stride, boolean[] pointer)(Code)



glEdgeFlagv
final native public static void glEdgeFlagv(boolean[] flag)(Code)



glEnable
final native public static void glEnable(int cap)(Code)



glEnableClientState
final native public static void glEnableClientState(int array)(Code)



glEnd
final native public static void glEnd()(Code)



glEndList
final native public static void glEndList()(Code)



glEvalCoord1d
final native public static void glEvalCoord1d(double u)(Code)



glEvalCoord1dv
final native public static void glEvalCoord1dv(double[] u)(Code)



glEvalCoord1f
final native public static void glEvalCoord1f(float u)(Code)



glEvalCoord1fv
final native public static void glEvalCoord1fv(float[] u)(Code)



glEvalCoord2d
final native public static void glEvalCoord2d(double u, double v)(Code)



glEvalCoord2dv
final native public static void glEvalCoord2dv(double[] u)(Code)



glEvalCoord2f
final native public static void glEvalCoord2f(float u, float v)(Code)



glEvalCoord2fv
final native public static void glEvalCoord2fv(float[] u)(Code)



glEvalMesh1
final native public static void glEvalMesh1(int mode, int i1, int i2)(Code)



glEvalMesh2
final native public static void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)(Code)



glEvalPoint1
final native public static void glEvalPoint1(int i)(Code)



glEvalPoint2
final native public static void glEvalPoint2(int i, int j)(Code)



glFeedbackBuffer
final native public static void glFeedbackBuffer(int size, int type, float[] buffer)(Code)



glFinish
final native public static void glFinish()(Code)



glFlush
final native public static void glFlush()(Code)



glFogf
final native public static void glFogf(int pname, float param)(Code)



glFogfv
final native public static void glFogfv(int pname, float[] params)(Code)



glFogi
final native public static void glFogi(int pname, int param)(Code)



glFogiv
final native public static void glFogiv(int pname, int[] params)(Code)



glFrontFace
final native public static void glFrontFace(int mode)(Code)



glFrustum
final native public static void glFrustum(double left, double right, double bottom, double top, double znear, double zfar)(Code)



glGenLists
final native public static int glGenLists(int range)(Code)



glGenTextures
final native public static void glGenTextures(int n, int[] textures)(Code)



glGetBooleanv
final native public static void glGetBooleanv(int pname, boolean[] params)(Code)



glGetClipPlane
final native public static void glGetClipPlane(int plane, double[] equation)(Code)



glGetDoublev
final native public static void glGetDoublev(int pname, double[] params)(Code)



glGetError
final native public static int glGetError()(Code)



glGetFloatv
final native public static void glGetFloatv(int pname, float[] params)(Code)



glGetIntegerv
final native public static void glGetIntegerv(int pname, int[] params)(Code)



glGetLightfv
final native public static void glGetLightfv(int light, int pname, float[] params)(Code)



glGetLightiv
final native public static void glGetLightiv(int light, int pname, int[] params)(Code)



glGetMapdv
final native public static void glGetMapdv(int tagert, int query, double[] v)(Code)



glGetMapfv
final native public static void glGetMapfv(int tagert, int query, float[] v)(Code)



glGetMapiv
final native public static void glGetMapiv(int tagert, int query, int[] v)(Code)



glGetMaterialfv
final native public static void glGetMaterialfv(int face, int pname, float[] params)(Code)



glGetMaterialiv
final native public static void glGetMaterialiv(int face, int pname, int[] params)(Code)



glGetPixelMapfv
final native public static void glGetPixelMapfv(int map, float[] values)(Code)



glGetPixelMapuiv
final native public static void glGetPixelMapuiv(int map, int[] values)(Code)



glGetPixelMapusv
final native public static void glGetPixelMapusv(int map, short[] values)(Code)



glGetPointerv
final native public static void glGetPointerv(int pname, int[] params)(Code)



glGetPolygonStipple
final native public static void glGetPolygonStipple(byte[] mask)(Code)



glGetString
final native public static int glGetString(int name)(Code)



glGetTexEnvfv
final native public static void glGetTexEnvfv(int target, int pname, float[] params)(Code)



glGetTexEnviv
final native public static void glGetTexEnviv(int target, int pname, int[] params)(Code)



glGetTexGendv
final native public static void glGetTexGendv(int coord, int pname, double[] params)(Code)



glGetTexGenfv
final native public static void glGetTexGenfv(int coord, int pname, float[] params)(Code)



glGetTexGeniv
final native public static void glGetTexGeniv(int coord, int pname, int[] params)(Code)



glGetTexImage
final native public static void glGetTexImage(int target, int level, int format, int type, int[] pixels)(Code)



glGetTexLevelParameterfv
final native public static void glGetTexLevelParameterfv(int target, int level, int pname, float[] params)(Code)



glGetTexLevelParameteriv
final native public static void glGetTexLevelParameteriv(int target, int level, int pname, int[] params)(Code)



glGetTexParameterfv
final native public static void glGetTexParameterfv(int target, int pname, float[] params)(Code)



glGetTexParameteriv
final native public static void glGetTexParameteriv(int target, int pname, int[] params)(Code)



glHint
final native public static void glHint(int target, int mode)(Code)



glIndexMask
final native public static void glIndexMask(int mask)(Code)



glIndexPointer
final native public static void glIndexPointer(int type, int stride, int[] pointer)(Code)



glIndexd
final native public static void glIndexd(double c)(Code)



glIndexdv
final native public static void glIndexdv(double[] c)(Code)



glIndexf
final native public static void glIndexf(float c)(Code)



glIndexfv
final native public static void glIndexfv(float[] c)(Code)



glIndexi
final native public static void glIndexi(int c)(Code)



glIndexiv
final native public static void glIndexiv(int[] c)(Code)



glIndexs
final native public static void glIndexs(short c)(Code)



glIndexsv
final native public static void glIndexsv(short[] c)(Code)



glInitNames
final native public static void glInitNames()(Code)



glInterleavedArrays
final native public static void glInterleavedArrays(int format, int stride, int[] pointer)(Code)



glIsEnabled
final native public static boolean glIsEnabled(int cap)(Code)



glIsList
final native public static boolean glIsList(int list)(Code)



glIsTexture
final native public static boolean glIsTexture(int texture)(Code)



glLightModelf
final native public static void glLightModelf(int pname, float param)(Code)



glLightModelfv
final native public static void glLightModelfv(int pname, float[] param)(Code)



glLightModeli
final native public static void glLightModeli(int pname, int param)(Code)



glLightModeliv
final native public static void glLightModeliv(int pname, int[] param)(Code)



glLightf
final native public static void glLightf(int light, int pname, float param)(Code)



glLightfv
final native public static void glLightfv(int light, int pname, float[] param)(Code)



glLighti
final native public static void glLighti(int light, int pname, int param)(Code)



glLightiv
final native public static void glLightiv(int light, int pname, int[] param)(Code)



glLineStipple
final native public static void glLineStipple(int factor, short pattern)(Code)



glLineWidth
final native public static void glLineWidth(float width)(Code)



glListBase
final native public static void glListBase(int base)(Code)



glLoadIdentity
final native public static void glLoadIdentity()(Code)



glLoadMatrixd
final native public static void glLoadMatrixd(double[] m)(Code)



glLoadMatrixf
final native public static void glLoadMatrixf(float[] m)(Code)



glLoadName
final native public static void glLoadName(int name)(Code)



glLogicOp
final native public static void glLogicOp(int opcode)(Code)



glMap1d
final native public static void glMap1d(int target, double u1, double u2, int stride, int order, double[] points)(Code)



glMap1f
final native public static void glMap1f(int target, float u1, float u2, int stride, int order, float[] points)(Code)



glMap2d
final native public static void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)(Code)



glMap2f
final native public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)(Code)



glMapGrid1d
final native public static void glMapGrid1d(int un, double u1, double u2)(Code)



glMapGrid1f
final native public static void glMapGrid1f(int un, float u1, float u2)(Code)



glMapGrid2d
final native public static void glMapGrid2d(int un, double u1, double u2, int vm, double v1, double v2)(Code)



glMapGrid2f
final native public static void glMapGrid2f(int un, float u1, float u2, int vm, float v1, float v2)(Code)



glMaterialf
final native public static void glMaterialf(int face, int pname, float param)(Code)



glMaterialfv
final native public static void glMaterialfv(int face, int pname, float[] param)(Code)



glMateriali
final native public static void glMateriali(int face, int pname, int param)(Code)



glMaterialiv
final native public static void glMaterialiv(int face, int pname, int[] param)(Code)



glMatrixMode
final native public static void glMatrixMode(int mode)(Code)



glMultMatrixd
final native public static void glMultMatrixd(double[] m)(Code)



glMultMatrixf
final native public static void glMultMatrixf(float[] m)(Code)



glNewList
final native public static void glNewList(int list, int mode)(Code)



glNormal3b
final native public static void glNormal3b(byte nx, byte ny, byte nz)(Code)



glNormal3bv
final native public static void glNormal3bv(byte[] v)(Code)



glNormal3d
final native public static void glNormal3d(double nx, double ny, double nz)(Code)



glNormal3dv
final native public static void glNormal3dv(double[] v)(Code)



glNormal3f
final native public static void glNormal3f(float nx, float ny, float nz)(Code)



glNormal3fv
final native public static void glNormal3fv(float[] v)(Code)



glNormal3i
final native public static void glNormal3i(int nx, int ny, int nz)(Code)



glNormal3iv
final native public static void glNormal3iv(int[] v)(Code)



glNormal3s
final native public static void glNormal3s(short nx, short ny, short nz)(Code)



glNormal3sv
final native public static void glNormal3sv(short[] v)(Code)



glNormalPointer
final native public static void glNormalPointer(int type, int stride, int[] pointer)(Code)



glOrtho
final native public static void glOrtho(double left, double right, double bottom, double top, double znear, double zfar)(Code)



glPassThrough
final native public static void glPassThrough(float token)(Code)



glPixelMapfv
final native public static void glPixelMapfv(int map, int mapsize, float[] values)(Code)



glPixelMapuiv
final native public static void glPixelMapuiv(int map, int mapsize, int[] values)(Code)



glPixelMapusv
final native public static void glPixelMapusv(int map, int mapsize, short[] values)(Code)



glPixelStoref
final native public static void glPixelStoref(int pname, float param)(Code)



glPixelStorei
final native public static void glPixelStorei(int pname, int param)(Code)



glPixelTransferf
final native public static void glPixelTransferf(int pname, float param)(Code)



glPixelTransferi
final native public static void glPixelTransferi(int pname, int param)(Code)



glPixelZoom
final native public static void glPixelZoom(float xfactor, float yfactor)(Code)



glPointSize
final native public static void glPointSize(float size)(Code)



glPolygonMode
final native public static void glPolygonMode(int face, int mode)(Code)



glPolygonOffset
final native public static void glPolygonOffset(float factor, float units)(Code)



glPolygonStipple
final native public static void glPolygonStipple(byte[] mask)(Code)



glPopAttrib
final native public static void glPopAttrib()(Code)



glPopClientAttrib
final native public static void glPopClientAttrib()(Code)



glPopMatrix
final native public static void glPopMatrix()(Code)



glPopName
final native public static void glPopName()(Code)



glPrioritizeTextures
final native public static void glPrioritizeTextures(int n, int[] textures, float[] priorities)(Code)



glPushAttrib
final native public static void glPushAttrib(int mask)(Code)



glPushClientAttrib
final native public static void glPushClientAttrib(int mask)(Code)



glPushMatrix
final native public static void glPushMatrix()(Code)



glPushName
final native public static void glPushName(int name)(Code)



glRasterPos2d
final native public static void glRasterPos2d(double x, double y)(Code)



glRasterPos2dv
final native public static void glRasterPos2dv(double[] v)(Code)



glRasterPos2f
final native public static void glRasterPos2f(float x, float y)(Code)



glRasterPos2fv
final native public static void glRasterPos2fv(float[] v)(Code)



glRasterPos2i
final native public static void glRasterPos2i(int x, int y)(Code)



glRasterPos2iv
final native public static void glRasterPos2iv(int[] v)(Code)



glRasterPos2s
final native public static void glRasterPos2s(short x, short y)(Code)



glRasterPos2sv
final native public static void glRasterPos2sv(short[] v)(Code)



glRasterPos3d
final native public static void glRasterPos3d(double x, double y, double z)(Code)



glRasterPos3dv
final native public static void glRasterPos3dv(double[] v)(Code)



glRasterPos3f
final native public static void glRasterPos3f(float x, float y, float z)(Code)



glRasterPos3fv
final native public static void glRasterPos3fv(float[] v)(Code)



glRasterPos3i
final native public static void glRasterPos3i(int x, int y, int z)(Code)



glRasterPos3iv
final native public static void glRasterPos3iv(int[] v)(Code)



glRasterPos3s
final native public static void glRasterPos3s(short x, short y, short z)(Code)



glRasterPos3sv
final native public static void glRasterPos3sv(short[] v)(Code)



glRasterPos4d
final native public static void glRasterPos4d(double x, double y, double z, double w)(Code)



glRasterPos4dv
final native public static void glRasterPos4dv(double[] v)(Code)



glRasterPos4f
final native public static void glRasterPos4f(float x, float y, float z, float w)(Code)



glRasterPos4fv
final native public static void glRasterPos4fv(float[] v)(Code)



glRasterPos4i
final native public static void glRasterPos4i(int x, int y, int z, int w)(Code)



glRasterPos4iv
final native public static void glRasterPos4iv(int[] v)(Code)



glRasterPos4s
final native public static void glRasterPos4s(short x, short y, short z, short w)(Code)



glRasterPos4sv
final native public static void glRasterPos4sv(short[] v)(Code)



glReadBuffer
final native public static void glReadBuffer(int mode)(Code)



glReadPixels
final native public static void glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels)(Code)



glRectd
final native public static void glRectd(double x1, double y1, double x2, double y2)(Code)



glRectdv
final native public static void glRectdv(double[] v1, double[] v2)(Code)



glRectf
final native public static void glRectf(float x1, float y1, float x2, float y2)(Code)



glRectfv
final native public static void glRectfv(float[] v1, float[] v2)(Code)



glRecti
final native public static void glRecti(int x1, int y1, int x2, int y2)(Code)



glRectiv
final native public static void glRectiv(int[] v1, int[] v2)(Code)



glRects
final native public static void glRects(short x1, short y1, short x2, short y2)(Code)



glRectsv
final native public static void glRectsv(short[] v, short[] v2)(Code)



glRenderMode
final native public static int glRenderMode(int mode)(Code)



glRotated
final native public static void glRotated(double angle, double x, double y, double z)(Code)



glRotatef
final native public static void glRotatef(float angle, float x, float y, float z)(Code)



glScaled
final native public static void glScaled(double x, double y, double z)(Code)



glScalef
final native public static void glScalef(float x, float y, float z)(Code)



glScissor
final native public static void glScissor(int x, int y, int width, int height)(Code)



glSelectBuffer
final native public static void glSelectBuffer(int size, int buffer)(Code)



glShadeModel
final native public static void glShadeModel(int mode)(Code)



glStencilFunc
final native public static void glStencilFunc(int func, int ref, int mask)(Code)



glStencilMask
final native public static void glStencilMask(int mask)(Code)



glStencilOp
final native public static void glStencilOp(int fail, int zfail, int zpass)(Code)



glTexCoord1d
final native public static void glTexCoord1d(double s)(Code)



glTexCoord1dv
final native public static void glTexCoord1dv(double[] v)(Code)



glTexCoord1f
final native public static void glTexCoord1f(float s)(Code)



glTexCoord1fv
final native public static void glTexCoord1fv(float[] v)(Code)



glTexCoord1i
final native public static void glTexCoord1i(int s)(Code)



glTexCoord1iv
final native public static void glTexCoord1iv(int[] v)(Code)



glTexCoord1s
final native public static void glTexCoord1s(short s)(Code)



glTexCoord1sv
final native public static void glTexCoord1sv(short[] v)(Code)



glTexCoord2d
final native public static void glTexCoord2d(double s, double t)(Code)



glTexCoord2dv
final native public static void glTexCoord2dv(double[] v)(Code)



glTexCoord2f
final native public static void glTexCoord2f(float s, float t)(Code)



glTexCoord2fv
final native public static void glTexCoord2fv(float[] v)(Code)



glTexCoord2i
final native public static void glTexCoord2i(int s, int t)(Code)



glTexCoord2iv
final native public static void glTexCoord2iv(int[] v)(Code)



glTexCoord2s
final native public static void glTexCoord2s(short s, short t)(Code)



glTexCoord2sv
final native public static void glTexCoord2sv(short[] v)(Code)



glTexCoord3d
final native public static void glTexCoord3d(double s, double t, double r)(Code)



glTexCoord3dv
final native public static void glTexCoord3dv(double[] v)(Code)



glTexCoord3f
final native public static void glTexCoord3f(float s, float t, float r)(Code)



glTexCoord3fv
final native public static void glTexCoord3fv(float[] v)(Code)



glTexCoord3i
final native public static void glTexCoord3i(int s, int t, int r)(Code)



glTexCoord3iv
final native public static void glTexCoord3iv(int[] v)(Code)



glTexCoord3s
final native public static void glTexCoord3s(short s, short t, short r)(Code)



glTexCoord3sv
final native public static void glTexCoord3sv(short[] v)(Code)



glTexCoord4d
final native public static void glTexCoord4d(double s, double t, double r, double q)(Code)



glTexCoord4dv
final native public static void glTexCoord4dv(double[] v)(Code)



glTexCoord4f
final native public static void glTexCoord4f(float s, float t, float r, float q)(Code)



glTexCoord4fv
final native public static void glTexCoord4fv(float[] v)(Code)



glTexCoord4i
final native public static void glTexCoord4i(int s, int t, int r, int q)(Code)



glTexCoord4iv
final native public static void glTexCoord4iv(int[] v)(Code)



glTexCoord4s
final native public static void glTexCoord4s(short s, short t, short r, short q)(Code)



glTexCoord4sv
final native public static void glTexCoord4sv(short[] v)(Code)



glTexCoordPointer
final native public static void glTexCoordPointer(int size, int type, int stride, int[] pointer)(Code)



glTexEnvf
final native public static void glTexEnvf(int target, int pname, float param)(Code)



glTexEnvfv
final native public static void glTexEnvfv(int target, int pname, float[] params)(Code)



glTexEnvi
final native public static void glTexEnvi(int target, int pname, int param)(Code)



glTexEnviv
final native public static void glTexEnviv(int target, int pname, int[] params)(Code)



glTexGend
final native public static void glTexGend(int coord, int pname, double param)(Code)



glTexGendv
final native public static void glTexGendv(int coord, int pname, double[] params)(Code)



glTexGenf
final native public static void glTexGenf(int coord, int pname, float param)(Code)



glTexGenfv
final native public static void glTexGenfv(int coord, int pname, float[] params)(Code)



glTexGeni
final native public static void glTexGeni(int coord, int pname, int param)(Code)



glTexGeniv
final native public static void glTexGeniv(int coord, int pname, int[] params)(Code)



glTexImage1D
final native public static void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, int[] pixels)(Code)



glTexImage2D
final native public static void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, byte[] pixels)(Code)



glTexParameterf
final native public static void glTexParameterf(int target, int pname, float param)(Code)



glTexParameterfv
final native public static void glTexParameterfv(int target, int pname, float[] params)(Code)



glTexParameteri
final native public static void glTexParameteri(int target, int pname, int param)(Code)



glTexParameteriv
final native public static void glTexParameteriv(int target, int pname, int[] params)(Code)



glTexSubImage1D
final native public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels)(Code)



glTexSubImage2D
final native public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)(Code)



glTranslated
final native public static void glTranslated(double x, double y, double z)(Code)



glTranslatef
final native public static void glTranslatef(float x, float y, float z)(Code)



glVertex2d
final native public static void glVertex2d(double x, double y)(Code)



glVertex2dv
final native public static void glVertex2dv(double[] v)(Code)



glVertex2f
final native public static void glVertex2f(float x, float y)(Code)



glVertex2fv
final native public static void glVertex2fv(float[] v)(Code)



glVertex2i
final native public static void glVertex2i(int x, int y)(Code)



glVertex2iv
final native public static void glVertex2iv(int[] v)(Code)



glVertex2s
final native public static void glVertex2s(short x, short y)(Code)



glVertex2sv
final native public static void glVertex2sv(short[] v)(Code)



glVertex3d
final native public static void glVertex3d(double x, double y, double z)(Code)



glVertex3dv
final native public static void glVertex3dv(double[] v)(Code)



glVertex3f
final native public static void glVertex3f(float x, float y, float z)(Code)



glVertex3fv
final native public static void glVertex3fv(float[] v)(Code)



glVertex3i
final native public static void glVertex3i(int x, int y, int z)(Code)



glVertex3iv
final native public static void glVertex3iv(int[] v)(Code)



glVertex3s
final native public static void glVertex3s(short x, short y, short z)(Code)



glVertex3sv
final native public static void glVertex3sv(short[] v)(Code)



glVertex4d
final native public static void glVertex4d(double x, double y, double z, double w)(Code)



glVertex4dv
final native public static void glVertex4dv(double[] v)(Code)



glVertex4f
final native public static void glVertex4f(float x, float y, float z, float w)(Code)



glVertex4fv
final native public static void glVertex4fv(float[] v)(Code)



glVertex4i
final native public static void glVertex4i(int x, int y, int z, int w)(Code)



glVertex4iv
final native public static void glVertex4iv(int[] v)(Code)



glVertex4s
final native public static void glVertex4s(short x, short y, short z, short w)(Code)



glVertex4sv
final native public static void glVertex4sv(short[] v)(Code)



glVertexPointer
final native public static void glVertexPointer(int size, int type, int stride, int[] pointer)(Code)



glViewport
final native public static void glViewport(int x, int y, int width, int height)(Code)



Methods inherited from java.lang.Object
native protected Object clone() throws CloneNotSupportedException(Code)(Java Doc)
public boolean equals(Object obj)(Code)(Java Doc)
protected void finalize() throws Throwable(Code)(Java Doc)
final native public Class getClass()(Code)(Java Doc)
native public int hashCode()(Code)(Java Doc)
final native public void notify()(Code)(Java Doc)
final native public void notifyAll()(Code)(Java Doc)
public String toString()(Code)(Java Doc)
final native public void wait(long timeout) throws InterruptedException(Code)(Java Doc)
final public void wait(long timeout, int nanos) throws InterruptedException(Code)(Java Doc)
final public void wait() throws InterruptedException(Code)(Java Doc)

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