| java.lang.Object org.eclipse.opengl.GL
Method Summary | |
final native public static void | glAccum(int op, float value) | final native public static void | glAlphaFunc(int func, float ref) | final native public static boolean | glAreTexturesResident(int n, int[] textures, boolean[] residences) | final native public static void | glArrayElement(int index) | final native public static void | glBegin(int mode) | final native public static void | glBindTexture(int target, int texture) | final native public static void | glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap) | final native public static void | glBlendFunc(int sfactor, int dfactor) | final native public static void | glCallList(int list) | final native public static void | glCallLists(int n, int type, byte[] lists) | final native public static void | glCallLists(int n, int type, char[] lists) | final native public static void | glCallLists(int n, int type, int[] lists) | final native public static void | glClear(int mask) | final native public static void | glClearAccum(float red, float green, float blue, float alpha) | final native public static void | glClearColor(float red, float green, float blue, float alpha) | final native public static void | glClearDepth(double depth) | final native public static void | glClearIndex(float c) | final native public static void | glClearStencil(int s) | final native public static void | glClipPlane(int plane, double[] equation) | final native public static void | glColor3b(byte red, byte green, byte blue) | final native public static void | glColor3bv(byte[] v) | final native public static void | glColor3d(double red, double green, double blue) | final native public static void | glColor3dv(double[] v) | final native public static void | glColor3f(float red, float green, float blue) | final native public static void | glColor3fv(float[] v) | final native public static void | glColor3i(int red, int green, int blue) | final native public static void | glColor3iv(int[] v) | final native public static void | glColor3s(short red, short green, short blue) | final native public static void | glColor3sv(short[] v) | final native public static void | glColor3ub(byte red, byte green, byte blue) | final native public static void | glColor3ubv(byte[] v) | final native public static void | glColor3ui(int red, int green, int blue) | final native public static void | glColor3uiv(int[] v) | final native public static void | glColor3us(short red, short green, short blue) | final native public static void | glColor3usv(short[] v) | final native public static void | glColor4b(byte red, byte green, byte blue, byte alpha) | final native public static void | glColor4bv(byte[] v) | final native public static void | glColor4d(double red, double green, double blue, double alpha) | final native public static void | glColor4dv(double[] v) | final native public static void | glColor4f(float red, float green, float blue, float alpha) | final native public static void | glColor4fv(float[] v) | final native public static void | glColor4i(int red, int green, int blue, int alpha) | final native public static void | glColor4iv(int[] v) | final native public static void | glColor4s(short red, short green, short blue, short alpha) | final native public static void | glColor4ub(byte red, byte green, byte blue, byte alpha) | final native public static void | glColor4ubv(byte[] v) | final native public static void | glColor4ui(int red, int green, int blue, int alpha) | final native public static void | glColor4uiv(int[] v) | final native public static void | glColor4us(short red, short green, short blue, short alpha) | final native public static void | glColor4usv(short[] v) | final native public static void | glColorMask(boolean red, boolean green, boolean blue, boolean alpha) | final native public static void | glColorMaterial(int face, int mode) | final native public static void | glColorPointer(int size, int type, int stride, int[] pointer) | final native public static void | glCopyPixels(int x, int y, int width, int height, int type) | final native public static void | glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border) | final native public static void | glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) | final native public static void | glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) | final native public static void | glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) | final native public static void | glCullFace(int mode) | final native public static void | glDeleteLists(int list, int range) | final native public static void | glDeleteTextures(int n, int[] textures) | final native public static void | glDepthFunc(int func) | final native public static void | glDepthMask(boolean flag) | final native public static void | glDepthRange(double znear, double zfar) | final native public static void | glDisable(int cap) | final native public static void | glDisableClientState(int array) | final native public static void | glDrawArrays(int mode, int first, int count) | final native public static void | glDrawBuffer(int mode) | final native public static void | glDrawElements(int mode, int count, int type, int[] indices) | final native public static void | glDrawPixels(int width, int height, int format, int type, int[] pixels) | final native public static void | glEdgeFlag(boolean flag) | final native public static void | glEdgeFlagPointer(int stride, boolean[] pointer) | final native public static void | glEdgeFlagv(boolean[] flag) | final native public static void | glEnable(int cap) | final native public static void | glEnableClientState(int array) | final native public static void | glEnd() | final native public static void | glEndList() | final native public static void | glEvalCoord1d(double u) | final native public static void | glEvalCoord1dv(double[] u) | final native public static void | glEvalCoord1f(float u) | final native public static void | glEvalCoord1fv(float[] u) | final native public static void | glEvalCoord2d(double u, double v) | final native public static void | glEvalCoord2dv(double[] u) | final native public static void | glEvalCoord2f(float u, float v) | final native public static void | glEvalCoord2fv(float[] u) | final native public static void | glEvalMesh1(int mode, int i1, int i2) | final native public static void | glEvalMesh2(int mode, int i1, int i2, int j1, int j2) | final native public static void | glEvalPoint1(int i) | final native public static void | glEvalPoint2(int i, int j) | final native public static void | glFeedbackBuffer(int size, int type, float[] buffer) | final native public static void | glFinish() | final native public static void | glFlush() | final native public static void | glFogf(int pname, float param) | final native public static void | glFogfv(int pname, float[] params) | final native public static void | glFogi(int pname, int param) | final native public static void | glFogiv(int pname, int[] params) | final native public static void | glFrontFace(int mode) | final native public static void | glFrustum(double left, double right, double bottom, double top, double znear, double zfar) | final native public static int | glGenLists(int range) | final native public static void | glGenTextures(int n, int[] textures) | final native public static void | glGetBooleanv(int pname, boolean[] params) | final native public static void | glGetClipPlane(int plane, double[] equation) | final native public static void | glGetDoublev(int pname, double[] params) | final native public static int | glGetError() | final native public static void | glGetFloatv(int pname, float[] params) | final native public static void | glGetIntegerv(int pname, int[] params) | final native public static void | glGetLightfv(int light, int pname, float[] params) | final native public static void | glGetLightiv(int light, int pname, int[] params) | final native public static void | glGetMapdv(int tagert, int query, double[] v) | final native public static void | glGetMapfv(int tagert, int query, float[] v) | final native public static void | glGetMapiv(int tagert, int query, int[] v) | final native public static void | glGetMaterialfv(int face, int pname, float[] params) | final native public static void | glGetMaterialiv(int face, int pname, int[] params) | final native public static void | glGetPixelMapfv(int map, float[] values) | final native public static void | glGetPixelMapuiv(int map, int[] values) | final native public static void | glGetPixelMapusv(int map, short[] values) | final native public static void | glGetPointerv(int pname, int[] params) | final native public static void | glGetPolygonStipple(byte[] mask) | final native public static int | glGetString(int name) | final native public static void | glGetTexEnvfv(int target, int pname, float[] params) | final native public static void | glGetTexEnviv(int target, int pname, int[] params) | final native public static void | glGetTexGendv(int coord, int pname, double[] params) | final native public static void | glGetTexGenfv(int coord, int pname, float[] params) | final native public static void | glGetTexGeniv(int coord, int pname, int[] params) | final native public static void | glGetTexImage(int target, int level, int format, int type, int[] pixels) | final native public static void | glGetTexLevelParameterfv(int target, int level, int pname, float[] params) | final native public static void | glGetTexLevelParameteriv(int target, int level, int pname, int[] params) | final native public static void | glGetTexParameterfv(int target, int pname, float[] params) | final native public static void | glGetTexParameteriv(int target, int pname, int[] params) | final native public static void | glHint(int target, int mode) | final native public static void | glIndexMask(int mask) | final native public static void | glIndexPointer(int type, int stride, int[] pointer) | final native public static void | glIndexd(double c) | final native public static void | glIndexdv(double[] c) | final native public static void | glIndexf(float c) | final native public static void | glIndexfv(float[] c) | final native public static void | glIndexi(int c) | final native public static void | glIndexiv(int[] c) | final native public static void | glIndexs(short c) | final native public static void | glIndexsv(short[] c) | final native public static void | glInitNames() | final native public static void | glInterleavedArrays(int format, int stride, int[] pointer) | final native public static boolean | glIsEnabled(int cap) | final native public static boolean | glIsList(int list) | final native public static boolean | glIsTexture(int texture) | final native public static void | glLightModelf(int pname, float param) | final native public static void | glLightModelfv(int pname, float[] param) | final native public static void | glLightModeli(int pname, int param) | final native public static void | glLightModeliv(int pname, int[] param) | final native public static void | glLightf(int light, int pname, float param) | final native public static void | glLightfv(int light, int pname, float[] param) | final native public static void | glLighti(int light, int pname, int param) | final native public static void | glLightiv(int light, int pname, int[] param) | final native public static void | glLineStipple(int factor, short pattern) | final native public static void | glLineWidth(float width) | final native public static void | glListBase(int base) | final native public static void | glLoadIdentity() | final native public static void | glLoadMatrixd(double[] m) | final native public static void | glLoadMatrixf(float[] m) | final native public static void | glLoadName(int name) | final native public static void | glLogicOp(int opcode) | final native public static void | glMap1d(int target, double u1, double u2, int stride, int order, double[] points) | final native public static void | glMap1f(int target, float u1, float u2, int stride, int order, float[] points) | final native public static void | glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points) | final native public static void | glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points) | final native public static void | glMapGrid1d(int un, double u1, double u2) | final native public static void | glMapGrid1f(int un, float u1, float u2) | final native public static void | glMapGrid2d(int un, double u1, double u2, int vm, double v1, double v2) | final native public static void | glMapGrid2f(int un, float u1, float u2, int vm, float v1, float v2) | final native public static void | glMaterialf(int face, int pname, float param) | final native public static void | glMaterialfv(int face, int pname, float[] param) | final native public static void | glMateriali(int face, int pname, int param) | final native public static void | glMaterialiv(int face, int pname, int[] param) | final native public static void | glMatrixMode(int mode) | final native public static void | glMultMatrixd(double[] m) | final native public static void | glMultMatrixf(float[] m) | final native public static void | glNewList(int list, int mode) | final native public static void | glNormal3b(byte nx, byte ny, byte nz) | final native public static void | glNormal3bv(byte[] v) | final native public static void | glNormal3d(double nx, double ny, double nz) | final native public static void | glNormal3dv(double[] v) | final native public static void | glNormal3f(float nx, float ny, float nz) | final native public static void | glNormal3fv(float[] v) | final native public static void | glNormal3i(int nx, int ny, int nz) | final native public static void | glNormal3iv(int[] v) | final native public static void | glNormal3s(short nx, short ny, short nz) | final native public static void | glNormal3sv(short[] v) | final native public static void | glNormalPointer(int type, int stride, int[] pointer) | final native public static void | glOrtho(double left, double right, double bottom, double top, double znear, double zfar) | final native public static void | glPassThrough(float token) | final native public static void | glPixelMapfv(int map, int mapsize, float[] values) | final native public static void | glPixelMapuiv(int map, int mapsize, int[] values) | final native public static void | glPixelMapusv(int map, int mapsize, short[] values) | final native public static void | glPixelStoref(int pname, float param) | final native public static void | glPixelStorei(int pname, int param) | final native public static void | glPixelTransferf(int pname, float param) | final native public static void | glPixelTransferi(int pname, int param) | final native public static void | glPixelZoom(float xfactor, float yfactor) | final native public static void | glPointSize(float size) | final native public static void | glPolygonMode(int face, int mode) | final native public static void | glPolygonOffset(float factor, float units) | final native public static void | glPolygonStipple(byte[] mask) | final native public static void | glPopAttrib() | final native public static void | glPopClientAttrib() | final native public static void | glPopMatrix() | final native public static void | glPopName() | final native public static void | glPrioritizeTextures(int n, int[] textures, float[] priorities) | final native public static void | glPushAttrib(int mask) | final native public static void | glPushClientAttrib(int mask) | final native public static void | glPushMatrix() | final native public static void | glPushName(int name) | final native public static void | glRasterPos2d(double x, double y) | final native public static void | glRasterPos2dv(double[] v) | final native public static void | glRasterPos2f(float x, float y) | final native public static void | glRasterPos2fv(float[] v) | final native public static void | glRasterPos2i(int x, int y) | final native public static void | glRasterPos2iv(int[] v) | final native public static void | glRasterPos2s(short x, short y) | final native public static void | glRasterPos2sv(short[] v) | final native public static void | glRasterPos3d(double x, double y, double z) | final native public static void | glRasterPos3dv(double[] v) | final native public static void | glRasterPos3f(float x, float y, float z) | final native public static void | glRasterPos3fv(float[] v) | final native public static void | glRasterPos3i(int x, int y, int z) | final native public static void | glRasterPos3iv(int[] v) | final native public static void | glRasterPos3s(short x, short y, short z) | final native public static void | glRasterPos3sv(short[] v) | final native public static void | glRasterPos4d(double x, double y, double z, double w) | final native public static void | glRasterPos4dv(double[] v) | final native public static void | glRasterPos4f(float x, float y, float z, float w) | final native public static void | glRasterPos4fv(float[] v) | final native public static void | glRasterPos4i(int x, int y, int z, int w) | final native public static void | glRasterPos4iv(int[] v) | final native public static void | glRasterPos4s(short x, short y, short z, short w) | final native public static void | glRasterPos4sv(short[] v) | final native public static void | glReadBuffer(int mode) | final native public static void | glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels) | final native public static void | glRectd(double x1, double y1, double x2, double y2) | final native public static void | glRectdv(double[] v1, double[] v2) | final native public static void | glRectf(float x1, float y1, float x2, float y2) | final native public static void | glRectfv(float[] v1, float[] v2) | final native public static void | glRecti(int x1, int y1, int x2, int y2) | final native public static void | glRectiv(int[] v1, int[] v2) | final native public static void | glRects(short x1, short y1, short x2, short y2) | final native public static void | glRectsv(short[] v, short[] v2) | final native public static int | glRenderMode(int mode) | final native public static void | glRotated(double angle, double x, double y, double z) | final native public static void | glRotatef(float angle, float x, float y, float z) | final native public static void | glScaled(double x, double y, double z) | final native public static void | glScalef(float x, float y, float z) | final native public static void | glScissor(int x, int y, int width, int height) | final native public static void | glSelectBuffer(int size, int buffer) | final native public static void | glShadeModel(int mode) | final native public static void | glStencilFunc(int func, int ref, int mask) | final native public static void | glStencilMask(int mask) | final native public static void | glStencilOp(int fail, int zfail, int zpass) | final native public static void | glTexCoord1d(double s) | final native public static void | glTexCoord1dv(double[] v) | final native public static void | glTexCoord1f(float s) | final native public static void | glTexCoord1fv(float[] v) | final native public static void | glTexCoord1i(int s) | final native public static void | glTexCoord1iv(int[] v) | final native public static void | glTexCoord1s(short s) | final native public static void | glTexCoord1sv(short[] v) | final native public static void | glTexCoord2d(double s, double t) | final native public static void | glTexCoord2dv(double[] v) | final native public static void | glTexCoord2f(float s, float t) | final native public static void | glTexCoord2fv(float[] v) | final native public static void | glTexCoord2i(int s, int t) | final native public static void | glTexCoord2iv(int[] v) | final native public static void | glTexCoord2s(short s, short t) | final native public static void | glTexCoord2sv(short[] v) | final native public static void | glTexCoord3d(double s, double t, double r) | final native public static void | glTexCoord3dv(double[] v) | final native public static void | glTexCoord3f(float s, float t, float r) | final native public static void | glTexCoord3fv(float[] v) | final native public static void | glTexCoord3i(int s, int t, int r) | final native public static void | glTexCoord3iv(int[] v) | final native public static void | glTexCoord3s(short s, short t, short r) | final native public static void | glTexCoord3sv(short[] v) | final native public static void | glTexCoord4d(double s, double t, double r, double q) | final native public static void | glTexCoord4dv(double[] v) | final native public static void | glTexCoord4f(float s, float t, float r, float q) | final native public static void | glTexCoord4fv(float[] v) | final native public static void | glTexCoord4i(int s, int t, int r, int q) | final native public static void | glTexCoord4iv(int[] v) | final native public static void | glTexCoord4s(short s, short t, short r, short q) | final native public static void | glTexCoord4sv(short[] v) | final native public static void | glTexCoordPointer(int size, int type, int stride, int[] pointer) | final native public static void | glTexEnvf(int target, int pname, float param) | final native public static void | glTexEnvfv(int target, int pname, float[] params) | final native public static void | glTexEnvi(int target, int pname, int param) | final native public static void | glTexEnviv(int target, int pname, int[] params) | final native public static void | glTexGend(int coord, int pname, double param) | final native public static void | glTexGendv(int coord, int pname, double[] params) | final native public static void | glTexGenf(int coord, int pname, float param) | final native public static void | glTexGenfv(int coord, int pname, float[] params) | final native public static void | glTexGeni(int coord, int pname, int param) | final native public static void | glTexGeniv(int coord, int pname, int[] params) | final native public static void | glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, int[] pixels) | final native public static void | glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, byte[] pixels) | final native public static void | glTexParameterf(int target, int pname, float param) | final native public static void | glTexParameterfv(int target, int pname, float[] params) | final native public static void | glTexParameteri(int target, int pname, int param) | final native public static void | glTexParameteriv(int target, int pname, int[] params) | final native public static void | glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels) | final native public static void | glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels) | final native public static void | glTranslated(double x, double y, double z) | final native public static void | glTranslatef(float x, float y, float z) | final native public static void | glVertex2d(double x, double y) | final native public static void | glVertex2dv(double[] v) | final native public static void | glVertex2f(float x, float y) | final native public static void | glVertex2fv(float[] v) | final native public static void | glVertex2i(int x, int y) | final native public static void | glVertex2iv(int[] v) | final native public static void | glVertex2s(short x, short y) | final native public static void | glVertex2sv(short[] v) | final native public static void | glVertex3d(double x, double y, double z) | final native public static void | glVertex3dv(double[] v) | final native public static void | glVertex3f(float x, float y, float z) | final native public static void | glVertex3fv(float[] v) | final native public static void | glVertex3i(int x, int y, int z) | final native public static void | glVertex3iv(int[] v) | final native public static void | glVertex3s(short x, short y, short z) | final native public static void | glVertex3sv(short[] v) | final native public static void | glVertex4d(double x, double y, double z, double w) | final native public static void | glVertex4dv(double[] v) | final native public static void | glVertex4f(float x, float y, float z, float w) | final native public static void | glVertex4fv(float[] v) | final native public static void | glVertex4i(int x, int y, int z, int w) | final native public static void | glVertex4iv(int[] v) | final native public static void | glVertex4s(short x, short y, short z, short w) | final native public static void | glVertex4sv(short[] v) | final native public static void | glVertexPointer(int size, int type, int stride, int[] pointer) | final native public static void | glViewport(int x, int y, int width, int height) |
GL_2D | final public static int GL_2D(Code) | | |
GL_2_BYTES | final public static int GL_2_BYTES(Code) | | |
GL_3D | final public static int GL_3D(Code) | | |
GL_3D_COLOR | final public static int GL_3D_COLOR(Code) | | |
GL_3D_COLOR_TEXTURE | final public static int GL_3D_COLOR_TEXTURE(Code) | | |
GL_3_BYTES | final public static int GL_3_BYTES(Code) | | |
GL_4D_COLOR_TEXTURE | final public static int GL_4D_COLOR_TEXTURE(Code) | | |
GL_4_BYTES | final public static int GL_4_BYTES(Code) | | |
GL_ACCUM | final public static int GL_ACCUM(Code) | | |
GL_ACCUM_ALPHA_BITS | final public static int GL_ACCUM_ALPHA_BITS(Code) | | |
GL_ACCUM_BLUE_BITS | final public static int GL_ACCUM_BLUE_BITS(Code) | | |
GL_ACCUM_BUFFER_BIT | final public static int GL_ACCUM_BUFFER_BIT(Code) | | |
GL_ACCUM_CLEAR_VALUE | final public static int GL_ACCUM_CLEAR_VALUE(Code) | | |
GL_ACCUM_GREEN_BITS | final public static int GL_ACCUM_GREEN_BITS(Code) | | |
GL_ACCUM_RED_BITS | final public static int GL_ACCUM_RED_BITS(Code) | | |
GL_ADD | final public static int GL_ADD(Code) | | |
GL_ALL_ATTRIB_BITS | final public static int GL_ALL_ATTRIB_BITS(Code) | | |
GL_ALPHA | final public static int GL_ALPHA(Code) | | |
GL_ALPHA12 | final public static int GL_ALPHA12(Code) | | |
GL_ALPHA16 | final public static int GL_ALPHA16(Code) | | |
GL_ALPHA4 | final public static int GL_ALPHA4(Code) | | |
GL_ALPHA8 | final public static int GL_ALPHA8(Code) | | |
GL_ALPHA_BIAS | final public static int GL_ALPHA_BIAS(Code) | | |
GL_ALPHA_BITS | final public static int GL_ALPHA_BITS(Code) | | |
GL_ALPHA_SCALE | final public static int GL_ALPHA_SCALE(Code) | | |
GL_ALPHA_TEST | final public static int GL_ALPHA_TEST(Code) | | |
GL_ALPHA_TEST_FUNC | final public static int GL_ALPHA_TEST_FUNC(Code) | | |
GL_ALPHA_TEST_REF | final public static int GL_ALPHA_TEST_REF(Code) | | |
GL_ALWAYS | final public static int GL_ALWAYS(Code) | | |
GL_AMBIENT | final public static int GL_AMBIENT(Code) | | |
GL_AMBIENT_AND_DIFFUSE | final public static int GL_AMBIENT_AND_DIFFUSE(Code) | | |
GL_AND | final public static int GL_AND(Code) | | |
GL_AND_INVERTED | final public static int GL_AND_INVERTED(Code) | | |
GL_AND_REVERSE | final public static int GL_AND_REVERSE(Code) | | |
GL_ATTRIB_STACK_DEPTH | final public static int GL_ATTRIB_STACK_DEPTH(Code) | | |
GL_AUTO_NORMAL | final public static int GL_AUTO_NORMAL(Code) | | |
GL_AUX0 | final public static int GL_AUX0(Code) | | |
GL_AUX1 | final public static int GL_AUX1(Code) | | |
GL_AUX2 | final public static int GL_AUX2(Code) | | |
GL_AUX3 | final public static int GL_AUX3(Code) | | |
GL_AUX_BUFFERS | final public static int GL_AUX_BUFFERS(Code) | | |
GL_BACK | final public static int GL_BACK(Code) | | |
GL_BACK_LEFT | final public static int GL_BACK_LEFT(Code) | | |
GL_BACK_RIGHT | final public static int GL_BACK_RIGHT(Code) | | |
GL_BGRA_EXT | final public static int GL_BGRA_EXT(Code) | | |
GL_BGR_EXT | final public static int GL_BGR_EXT(Code) | | |
GL_BITMAP | final public static int GL_BITMAP(Code) | | |
GL_BITMAP_TOKEN | final public static int GL_BITMAP_TOKEN(Code) | | |
GL_BLEND | final public static int GL_BLEND(Code) | | |
GL_BLEND_DST | final public static int GL_BLEND_DST(Code) | | |
GL_BLEND_SRC | final public static int GL_BLEND_SRC(Code) | | |
GL_BLUE | final public static int GL_BLUE(Code) | | |
GL_BLUE_BIAS | final public static int GL_BLUE_BIAS(Code) | | |
GL_BLUE_BITS | final public static int GL_BLUE_BITS(Code) | | |
GL_BLUE_SCALE | final public static int GL_BLUE_SCALE(Code) | | |
GL_BYTE | final public static int GL_BYTE(Code) | | |
GL_C3F_V3F | final public static int GL_C3F_V3F(Code) | | |
GL_C4F_N3F_V3F | final public static int GL_C4F_N3F_V3F(Code) | | |
GL_C4UB_V2F | final public static int GL_C4UB_V2F(Code) | | |
GL_C4UB_V3F | final public static int GL_C4UB_V3F(Code) | | |
GL_CCW | final public static int GL_CCW(Code) | | |
GL_CLAMP | final public static int GL_CLAMP(Code) | | |
GL_CLEAR | final public static int GL_CLEAR(Code) | | |
GL_CLIENT_ALL_ATTRIB_BITS | final public static int GL_CLIENT_ALL_ATTRIB_BITS(Code) | | |
GL_CLIENT_ATTRIB_STACK_DEPTH | final public static int GL_CLIENT_ATTRIB_STACK_DEPTH(Code) | | |
GL_CLIENT_PIXEL_STORE_BIT | final public static int GL_CLIENT_PIXEL_STORE_BIT(Code) | | |
GL_CLIENT_VERTEX_ARRAY_BIT | final public static int GL_CLIENT_VERTEX_ARRAY_BIT(Code) | | |
GL_CLIP_PLANE0 | final public static int GL_CLIP_PLANE0(Code) | | |
GL_CLIP_PLANE1 | final public static int GL_CLIP_PLANE1(Code) | | |
GL_CLIP_PLANE2 | final public static int GL_CLIP_PLANE2(Code) | | |
GL_CLIP_PLANE3 | final public static int GL_CLIP_PLANE3(Code) | | |
GL_CLIP_PLANE4 | final public static int GL_CLIP_PLANE4(Code) | | |
GL_CLIP_PLANE5 | final public static int GL_CLIP_PLANE5(Code) | | |
GL_COEFF | final public static int GL_COEFF(Code) | | |
GL_COLOR | final public static int GL_COLOR(Code) | | |
GL_COLOR_ARRAY | final public static int GL_COLOR_ARRAY(Code) | | |
GL_COLOR_ARRAY_COUNT_EXT | final public static int GL_COLOR_ARRAY_COUNT_EXT(Code) | | |
GL_COLOR_ARRAY_EXT | final public static int GL_COLOR_ARRAY_EXT(Code) | | |
GL_COLOR_ARRAY_POINTER | final public static int GL_COLOR_ARRAY_POINTER(Code) | | |
GL_COLOR_ARRAY_POINTER_EXT | final public static int GL_COLOR_ARRAY_POINTER_EXT(Code) | | |
GL_COLOR_ARRAY_SIZE | final public static int GL_COLOR_ARRAY_SIZE(Code) | | |
GL_COLOR_ARRAY_SIZE_EXT | final public static int GL_COLOR_ARRAY_SIZE_EXT(Code) | | |
GL_COLOR_ARRAY_STRIDE | final public static int GL_COLOR_ARRAY_STRIDE(Code) | | |
GL_COLOR_ARRAY_STRIDE_EXT | final public static int GL_COLOR_ARRAY_STRIDE_EXT(Code) | | |
GL_COLOR_ARRAY_TYPE | final public static int GL_COLOR_ARRAY_TYPE(Code) | | |
GL_COLOR_ARRAY_TYPE_EXT | final public static int GL_COLOR_ARRAY_TYPE_EXT(Code) | | |
GL_COLOR_BUFFER_BIT | final public static int GL_COLOR_BUFFER_BIT(Code) | | |
GL_COLOR_CLEAR_VALUE | final public static int GL_COLOR_CLEAR_VALUE(Code) | | |
GL_COLOR_INDEX | final public static int GL_COLOR_INDEX(Code) | | |
GL_COLOR_INDEX12_EXT | final public static int GL_COLOR_INDEX12_EXT(Code) | | |
GL_COLOR_INDEX16_EXT | final public static int GL_COLOR_INDEX16_EXT(Code) | | |
GL_COLOR_INDEX1_EXT | final public static int GL_COLOR_INDEX1_EXT(Code) | | |
GL_COLOR_INDEX2_EXT | final public static int GL_COLOR_INDEX2_EXT(Code) | | |
GL_COLOR_INDEX4_EXT | final public static int GL_COLOR_INDEX4_EXT(Code) | | |
GL_COLOR_INDEX8_EXT | final public static int GL_COLOR_INDEX8_EXT(Code) | | |
GL_COLOR_INDEXES | final public static int GL_COLOR_INDEXES(Code) | | |
GL_COLOR_LOGIC_OP | final public static int GL_COLOR_LOGIC_OP(Code) | | |
GL_COLOR_MATERIAL | final public static int GL_COLOR_MATERIAL(Code) | | |
GL_COLOR_MATERIAL_FACE | final public static int GL_COLOR_MATERIAL_FACE(Code) | | |
GL_COLOR_MATERIAL_PARAMETER | final public static int GL_COLOR_MATERIAL_PARAMETER(Code) | | |
GL_COLOR_TABLE_ALPHA_SIZE_EXT | final public static int GL_COLOR_TABLE_ALPHA_SIZE_EXT(Code) | | |
GL_COLOR_TABLE_BLUE_SIZE_EXT | final public static int GL_COLOR_TABLE_BLUE_SIZE_EXT(Code) | | |
GL_COLOR_TABLE_FORMAT_EXT | final public static int GL_COLOR_TABLE_FORMAT_EXT(Code) | | |
GL_COLOR_TABLE_GREEN_SIZE_EXT | final public static int GL_COLOR_TABLE_GREEN_SIZE_EXT(Code) | | |
GL_COLOR_TABLE_INTENSITY_SIZE_EXT | final public static int GL_COLOR_TABLE_INTENSITY_SIZE_EXT(Code) | | |
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT | final public static int GL_COLOR_TABLE_LUMINANCE_SIZE_EXT(Code) | | |
GL_COLOR_TABLE_RED_SIZE_EXT | final public static int GL_COLOR_TABLE_RED_SIZE_EXT(Code) | | |
GL_COLOR_TABLE_WIDTH_EXT | final public static int GL_COLOR_TABLE_WIDTH_EXT(Code) | | |
GL_COLOR_WRITEMASK | final public static int GL_COLOR_WRITEMASK(Code) | | |
GL_COMPILE | final public static int GL_COMPILE(Code) | | |
GL_COMPILE_AND_EXECUTE | final public static int GL_COMPILE_AND_EXECUTE(Code) | | |
GL_CONSTANT_ATTENUATION | final public static int GL_CONSTANT_ATTENUATION(Code) | | |
GL_COPY | final public static int GL_COPY(Code) | | |
GL_COPY_INVERTED | final public static int GL_COPY_INVERTED(Code) | | |
GL_COPY_PIXEL_TOKEN | final public static int GL_COPY_PIXEL_TOKEN(Code) | | |
GL_CULL_FACE | final public static int GL_CULL_FACE(Code) | | |
GL_CULL_FACE_MODE | final public static int GL_CULL_FACE_MODE(Code) | | |
GL_CURRENT_BIT | final public static int GL_CURRENT_BIT(Code) | | |
GL_CURRENT_COLOR | final public static int GL_CURRENT_COLOR(Code) | | |
GL_CURRENT_INDEX | final public static int GL_CURRENT_INDEX(Code) | | |
GL_CURRENT_NORMAL | final public static int GL_CURRENT_NORMAL(Code) | | |
GL_CURRENT_RASTER_COLOR | final public static int GL_CURRENT_RASTER_COLOR(Code) | | |
GL_CURRENT_RASTER_DISTANCE | final public static int GL_CURRENT_RASTER_DISTANCE(Code) | | |
GL_CURRENT_RASTER_INDEX | final public static int GL_CURRENT_RASTER_INDEX(Code) | | |
GL_CURRENT_RASTER_POSITION | final public static int GL_CURRENT_RASTER_POSITION(Code) | | |
GL_CURRENT_RASTER_POSITION_VALID | final public static int GL_CURRENT_RASTER_POSITION_VALID(Code) | | |
GL_CURRENT_RASTER_TEXTURE_COORDS | final public static int GL_CURRENT_RASTER_TEXTURE_COORDS(Code) | | |
GL_CURRENT_TEXTURE_COORDS | final public static int GL_CURRENT_TEXTURE_COORDS(Code) | | |
GL_CW | final public static int GL_CW(Code) | | |
GL_DECAL | final public static int GL_DECAL(Code) | | |
GL_DECR | final public static int GL_DECR(Code) | | |
GL_DEPTH | final public static int GL_DEPTH(Code) | | |
GL_DEPTH_BIAS | final public static int GL_DEPTH_BIAS(Code) | | |
GL_DEPTH_BITS | final public static int GL_DEPTH_BITS(Code) | | |
GL_DEPTH_BUFFER_BIT | final public static int GL_DEPTH_BUFFER_BIT(Code) | | |
GL_DEPTH_CLEAR_VALUE | final public static int GL_DEPTH_CLEAR_VALUE(Code) | | |
GL_DEPTH_COMPONENT | final public static int GL_DEPTH_COMPONENT(Code) | | |
GL_DEPTH_FUNC | final public static int GL_DEPTH_FUNC(Code) | | |
GL_DEPTH_RANGE | final public static int GL_DEPTH_RANGE(Code) | | |
GL_DEPTH_SCALE | final public static int GL_DEPTH_SCALE(Code) | | |
GL_DEPTH_TEST | final public static int GL_DEPTH_TEST(Code) | | |
GL_DEPTH_WRITEMASK | final public static int GL_DEPTH_WRITEMASK(Code) | | |
GL_DIFFUSE | final public static int GL_DIFFUSE(Code) | | |
GL_DITHER | final public static int GL_DITHER(Code) | | |
GL_DOMAIN | final public static int GL_DOMAIN(Code) | | |
GL_DONT_CARE | final public static int GL_DONT_CARE(Code) | | |
GL_DOUBLE | final public static int GL_DOUBLE(Code) | | |
GL_DOUBLEBUFFER | final public static int GL_DOUBLEBUFFER(Code) | | |
GL_DOUBLE_EXT | final public static int GL_DOUBLE_EXT(Code) | | |
GL_DRAW_BUFFER | final public static int GL_DRAW_BUFFER(Code) | | |
GL_DRAW_PIXEL_TOKEN | final public static int GL_DRAW_PIXEL_TOKEN(Code) | | |
GL_DST_ALPHA | final public static int GL_DST_ALPHA(Code) | | |
GL_DST_COLOR | final public static int GL_DST_COLOR(Code) | | |
GL_EDGE_FLAG | final public static int GL_EDGE_FLAG(Code) | | |
GL_EDGE_FLAG_ARRAY | final public static int GL_EDGE_FLAG_ARRAY(Code) | | |
GL_EDGE_FLAG_ARRAY_COUNT_EXT | final public static int GL_EDGE_FLAG_ARRAY_COUNT_EXT(Code) | | |
GL_EDGE_FLAG_ARRAY_EXT | final public static int GL_EDGE_FLAG_ARRAY_EXT(Code) | | |
GL_EDGE_FLAG_ARRAY_POINTER | final public static int GL_EDGE_FLAG_ARRAY_POINTER(Code) | | |
GL_EDGE_FLAG_ARRAY_POINTER_EXT | final public static int GL_EDGE_FLAG_ARRAY_POINTER_EXT(Code) | | |
GL_EDGE_FLAG_ARRAY_STRIDE | final public static int GL_EDGE_FLAG_ARRAY_STRIDE(Code) | | |
GL_EDGE_FLAG_ARRAY_STRIDE_EXT | final public static int GL_EDGE_FLAG_ARRAY_STRIDE_EXT(Code) | | |
GL_EMISSION | final public static int GL_EMISSION(Code) | | |
GL_ENABLE_BIT | final public static int GL_ENABLE_BIT(Code) | | |
GL_EQUAL | final public static int GL_EQUAL(Code) | | |
GL_EQUIV | final public static int GL_EQUIV(Code) | | |
GL_EVAL_BIT | final public static int GL_EVAL_BIT(Code) | | |
GL_EXP | final public static int GL_EXP(Code) | | |
GL_EXP2 | final public static int GL_EXP2(Code) | | |
GL_EXTENSIONS | final public static int GL_EXTENSIONS(Code) | | |
GL_EXT_bgra | final public static int GL_EXT_bgra(Code) | | |
GL_EXT_paletted_texture | final public static int GL_EXT_paletted_texture(Code) | | |
GL_EXT_vertex_array | final public static int GL_EXT_vertex_array(Code) | | |
GL_EYE_LINEAR | final public static int GL_EYE_LINEAR(Code) | | |
GL_EYE_PLANE | final public static int GL_EYE_PLANE(Code) | | |
GL_FALSE | final public static int GL_FALSE(Code) | | |
GL_FASTEST | final public static int GL_FASTEST(Code) | | |
GL_FEEDBACK | final public static int GL_FEEDBACK(Code) | | |
GL_FEEDBACK_BUFFER_POINTER | final public static int GL_FEEDBACK_BUFFER_POINTER(Code) | | |
GL_FEEDBACK_BUFFER_SIZE | final public static int GL_FEEDBACK_BUFFER_SIZE(Code) | | |
GL_FEEDBACK_BUFFER_TYPE | final public static int GL_FEEDBACK_BUFFER_TYPE(Code) | | |
GL_FILL | final public static int GL_FILL(Code) | | |
GL_FLAT | final public static int GL_FLAT(Code) | | |
GL_FLOAT | final public static int GL_FLOAT(Code) | | |
GL_FOG | final public static int GL_FOG(Code) | | |
GL_FOG_BIT | final public static int GL_FOG_BIT(Code) | | |
GL_FOG_COLOR | final public static int GL_FOG_COLOR(Code) | | |
GL_FOG_DENSITY | final public static int GL_FOG_DENSITY(Code) | | |
GL_FOG_END | final public static int GL_FOG_END(Code) | | |
GL_FOG_HINT | final public static int GL_FOG_HINT(Code) | | |
GL_FOG_INDEX | final public static int GL_FOG_INDEX(Code) | | |
GL_FOG_MODE | final public static int GL_FOG_MODE(Code) | | |
GL_FOG_SPECULAR_TEXTURE_WIN | final public static int GL_FOG_SPECULAR_TEXTURE_WIN(Code) | | |
GL_FOG_START | final public static int GL_FOG_START(Code) | | |
GL_FRONT | final public static int GL_FRONT(Code) | | |
GL_FRONT_AND_BACK | final public static int GL_FRONT_AND_BACK(Code) | | |
GL_FRONT_FACE | final public static int GL_FRONT_FACE(Code) | | |
GL_FRONT_LEFT | final public static int GL_FRONT_LEFT(Code) | | |
GL_FRONT_RIGHT | final public static int GL_FRONT_RIGHT(Code) | | |
GL_GEQUAL | final public static int GL_GEQUAL(Code) | | |
GL_GREATER | final public static int GL_GREATER(Code) | | |
GL_GREEN | final public static int GL_GREEN(Code) | | |
GL_GREEN_BIAS | final public static int GL_GREEN_BIAS(Code) | | |
GL_GREEN_BITS | final public static int GL_GREEN_BITS(Code) | | |
GL_GREEN_SCALE | final public static int GL_GREEN_SCALE(Code) | | |
GL_HINT_BIT | final public static int GL_HINT_BIT(Code) | | |
GL_INCR | final public static int GL_INCR(Code) | | |
GL_INDEX_ARRAY | final public static int GL_INDEX_ARRAY(Code) | | |
GL_INDEX_ARRAY_COUNT_EXT | final public static int GL_INDEX_ARRAY_COUNT_EXT(Code) | | |
GL_INDEX_ARRAY_EXT | final public static int GL_INDEX_ARRAY_EXT(Code) | | |
GL_INDEX_ARRAY_POINTER | final public static int GL_INDEX_ARRAY_POINTER(Code) | | |
GL_INDEX_ARRAY_POINTER_EXT | final public static int GL_INDEX_ARRAY_POINTER_EXT(Code) | | |
GL_INDEX_ARRAY_STRIDE | final public static int GL_INDEX_ARRAY_STRIDE(Code) | | |
GL_INDEX_ARRAY_STRIDE_EXT | final public static int GL_INDEX_ARRAY_STRIDE_EXT(Code) | | |
GL_INDEX_ARRAY_TYPE | final public static int GL_INDEX_ARRAY_TYPE(Code) | | |
GL_INDEX_ARRAY_TYPE_EXT | final public static int GL_INDEX_ARRAY_TYPE_EXT(Code) | | |
GL_INDEX_BITS | final public static int GL_INDEX_BITS(Code) | | |
GL_INDEX_CLEAR_VALUE | final public static int GL_INDEX_CLEAR_VALUE(Code) | | |
GL_INDEX_LOGIC_OP | final public static int GL_INDEX_LOGIC_OP(Code) | | |
GL_INDEX_MODE | final public static int GL_INDEX_MODE(Code) | | |
GL_INDEX_OFFSET | final public static int GL_INDEX_OFFSET(Code) | | |
GL_INDEX_SHIFT | final public static int GL_INDEX_SHIFT(Code) | | |
GL_INDEX_WRITEMASK | final public static int GL_INDEX_WRITEMASK(Code) | | |
GL_INT | final public static int GL_INT(Code) | | |
GL_INTENSITY | final public static int GL_INTENSITY(Code) | | |
GL_INTENSITY12 | final public static int GL_INTENSITY12(Code) | | |
GL_INTENSITY16 | final public static int GL_INTENSITY16(Code) | | |
GL_INTENSITY4 | final public static int GL_INTENSITY4(Code) | | |
GL_INTENSITY8 | final public static int GL_INTENSITY8(Code) | | |
GL_INVALID_ENUM | final public static int GL_INVALID_ENUM(Code) | | |
GL_INVALID_OPERATION | final public static int GL_INVALID_OPERATION(Code) | | |
GL_INVALID_VALUE | final public static int GL_INVALID_VALUE(Code) | | |
GL_INVERT | final public static int GL_INVERT(Code) | | |
GL_KEEP | final public static int GL_KEEP(Code) | | |
GL_LEFT | final public static int GL_LEFT(Code) | | |
GL_LEQUAL | final public static int GL_LEQUAL(Code) | | |
GL_LESS | final public static int GL_LESS(Code) | | |
GL_LIGHT0 | final public static int GL_LIGHT0(Code) | | |
GL_LIGHT1 | final public static int GL_LIGHT1(Code) | | |
GL_LIGHT2 | final public static int GL_LIGHT2(Code) | | |
GL_LIGHT3 | final public static int GL_LIGHT3(Code) | | |
GL_LIGHT4 | final public static int GL_LIGHT4(Code) | | |
GL_LIGHT5 | final public static int GL_LIGHT5(Code) | | |
GL_LIGHT6 | final public static int GL_LIGHT6(Code) | | |
GL_LIGHT7 | final public static int GL_LIGHT7(Code) | | |
GL_LIGHTING | final public static int GL_LIGHTING(Code) | | |
GL_LIGHTING_BIT | final public static int GL_LIGHTING_BIT(Code) | | |
GL_LIGHT_MODEL_AMBIENT | final public static int GL_LIGHT_MODEL_AMBIENT(Code) | | |
GL_LIGHT_MODEL_LOCAL_VIEWER | final public static int GL_LIGHT_MODEL_LOCAL_VIEWER(Code) | | |
GL_LIGHT_MODEL_TWO_SIDE | final public static int GL_LIGHT_MODEL_TWO_SIDE(Code) | | |
GL_LINE | final public static int GL_LINE(Code) | | |
GL_LINEAR | final public static int GL_LINEAR(Code) | | |
GL_LINEAR_ATTENUATION | final public static int GL_LINEAR_ATTENUATION(Code) | | |
GL_LINEAR_MIPMAP_LINEAR | final public static int GL_LINEAR_MIPMAP_LINEAR(Code) | | |
GL_LINEAR_MIPMAP_NEAREST | final public static int GL_LINEAR_MIPMAP_NEAREST(Code) | | |
GL_LINES | final public static int GL_LINES(Code) | | |
GL_LINE_BIT | final public static int GL_LINE_BIT(Code) | | |
GL_LINE_LOOP | final public static int GL_LINE_LOOP(Code) | | |
GL_LINE_RESET_TOKEN | final public static int GL_LINE_RESET_TOKEN(Code) | | |
GL_LINE_SMOOTH | final public static int GL_LINE_SMOOTH(Code) | | |
GL_LINE_SMOOTH_HINT | final public static int GL_LINE_SMOOTH_HINT(Code) | | |
GL_LINE_STIPPLE | final public static int GL_LINE_STIPPLE(Code) | | |
GL_LINE_STIPPLE_PATTERN | final public static int GL_LINE_STIPPLE_PATTERN(Code) | | |
GL_LINE_STIPPLE_REPEAT | final public static int GL_LINE_STIPPLE_REPEAT(Code) | | |
GL_LINE_STRIP | final public static int GL_LINE_STRIP(Code) | | |
GL_LINE_TOKEN | final public static int GL_LINE_TOKEN(Code) | | |
GL_LINE_WIDTH | final public static int GL_LINE_WIDTH(Code) | | |
GL_LINE_WIDTH_GRANULARITY | final public static int GL_LINE_WIDTH_GRANULARITY(Code) | | |
GL_LINE_WIDTH_RANGE | final public static int GL_LINE_WIDTH_RANGE(Code) | | |
GL_LIST_BASE | final public static int GL_LIST_BASE(Code) | | |
GL_LIST_BIT | final public static int GL_LIST_BIT(Code) | | |
GL_LIST_INDEX | final public static int GL_LIST_INDEX(Code) | | |
GL_LIST_MODE | final public static int GL_LIST_MODE(Code) | | |
GL_LOAD | final public static int GL_LOAD(Code) | | |
GL_LOGIC_OP | final public static int GL_LOGIC_OP(Code) | | |
GL_LOGIC_OP_MODE | final public static int GL_LOGIC_OP_MODE(Code) | | |
GL_LUMINANCE | final public static int GL_LUMINANCE(Code) | | |
GL_LUMINANCE12 | final public static int GL_LUMINANCE12(Code) | | |
GL_LUMINANCE12_ALPHA12 | final public static int GL_LUMINANCE12_ALPHA12(Code) | | |
GL_LUMINANCE12_ALPHA4 | final public static int GL_LUMINANCE12_ALPHA4(Code) | | |
GL_LUMINANCE16 | final public static int GL_LUMINANCE16(Code) | | |
GL_LUMINANCE16_ALPHA16 | final public static int GL_LUMINANCE16_ALPHA16(Code) | | |
GL_LUMINANCE4 | final public static int GL_LUMINANCE4(Code) | | |
GL_LUMINANCE4_ALPHA4 | final public static int GL_LUMINANCE4_ALPHA4(Code) | | |
GL_LUMINANCE6_ALPHA2 | final public static int GL_LUMINANCE6_ALPHA2(Code) | | |
GL_LUMINANCE8 | final public static int GL_LUMINANCE8(Code) | | |
GL_LUMINANCE8_ALPHA8 | final public static int GL_LUMINANCE8_ALPHA8(Code) | | |
GL_LUMINANCE_ALPHA | final public static int GL_LUMINANCE_ALPHA(Code) | | |
GL_MAP1_COLOR_4 | final public static int GL_MAP1_COLOR_4(Code) | | |
GL_MAP1_GRID_DOMAIN | final public static int GL_MAP1_GRID_DOMAIN(Code) | | |
GL_MAP1_GRID_SEGMENTS | final public static int GL_MAP1_GRID_SEGMENTS(Code) | | |
GL_MAP1_INDEX | final public static int GL_MAP1_INDEX(Code) | | |
GL_MAP1_NORMAL | final public static int GL_MAP1_NORMAL(Code) | | |
GL_MAP1_TEXTURE_COORD_1 | final public static int GL_MAP1_TEXTURE_COORD_1(Code) | | |
GL_MAP1_TEXTURE_COORD_2 | final public static int GL_MAP1_TEXTURE_COORD_2(Code) | | |
GL_MAP1_TEXTURE_COORD_3 | final public static int GL_MAP1_TEXTURE_COORD_3(Code) | | |
GL_MAP1_TEXTURE_COORD_4 | final public static int GL_MAP1_TEXTURE_COORD_4(Code) | | |
GL_MAP1_VERTEX_3 | final public static int GL_MAP1_VERTEX_3(Code) | | |
GL_MAP1_VERTEX_4 | final public static int GL_MAP1_VERTEX_4(Code) | | |
GL_MAP2_COLOR_4 | final public static int GL_MAP2_COLOR_4(Code) | | |
GL_MAP2_GRID_DOMAIN | final public static int GL_MAP2_GRID_DOMAIN(Code) | | |
GL_MAP2_GRID_SEGMENTS | final public static int GL_MAP2_GRID_SEGMENTS(Code) | | |
GL_MAP2_INDEX | final public static int GL_MAP2_INDEX(Code) | | |
GL_MAP2_NORMAL | final public static int GL_MAP2_NORMAL(Code) | | |
GL_MAP2_TEXTURE_COORD_1 | final public static int GL_MAP2_TEXTURE_COORD_1(Code) | | |
GL_MAP2_TEXTURE_COORD_2 | final public static int GL_MAP2_TEXTURE_COORD_2(Code) | | |
GL_MAP2_TEXTURE_COORD_3 | final public static int GL_MAP2_TEXTURE_COORD_3(Code) | | |
GL_MAP2_TEXTURE_COORD_4 | final public static int GL_MAP2_TEXTURE_COORD_4(Code) | | |
GL_MAP2_VERTEX_3 | final public static int GL_MAP2_VERTEX_3(Code) | | |
GL_MAP2_VERTEX_4 | final public static int GL_MAP2_VERTEX_4(Code) | | |
GL_MAP_COLOR | final public static int GL_MAP_COLOR(Code) | | |
GL_MAP_STENCIL | final public static int GL_MAP_STENCIL(Code) | | |
GL_MATRIX_MODE | final public static int GL_MATRIX_MODE(Code) | | |
GL_MAX_ATTRIB_STACK_DEPTH | final public static int GL_MAX_ATTRIB_STACK_DEPTH(Code) | | |
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH | final public static int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH(Code) | | |
GL_MAX_CLIP_PLANES | final public static int GL_MAX_CLIP_PLANES(Code) | | |
GL_MAX_ELEMENTS_INDICES_WIN | final public static int GL_MAX_ELEMENTS_INDICES_WIN(Code) | | |
GL_MAX_ELEMENTS_VERTICES_WIN | final public static int GL_MAX_ELEMENTS_VERTICES_WIN(Code) | | |
GL_MAX_EVAL_ORDER | final public static int GL_MAX_EVAL_ORDER(Code) | | |
GL_MAX_LIGHTS | final public static int GL_MAX_LIGHTS(Code) | | |
GL_MAX_LIST_NESTING | final public static int GL_MAX_LIST_NESTING(Code) | | |
GL_MAX_MODELVIEW_STACK_DEPTH | final public static int GL_MAX_MODELVIEW_STACK_DEPTH(Code) | | |
GL_MAX_NAME_STACK_DEPTH | final public static int GL_MAX_NAME_STACK_DEPTH(Code) | | |
GL_MAX_PIXEL_MAP_TABLE | final public static int GL_MAX_PIXEL_MAP_TABLE(Code) | | |
GL_MAX_PROJECTION_STACK_DEPTH | final public static int GL_MAX_PROJECTION_STACK_DEPTH(Code) | | |
GL_MAX_TEXTURE_SIZE | final public static int GL_MAX_TEXTURE_SIZE(Code) | | |
GL_MAX_TEXTURE_STACK_DEPTH | final public static int GL_MAX_TEXTURE_STACK_DEPTH(Code) | | |
GL_MAX_VIEWPORT_DIMS | final public static int GL_MAX_VIEWPORT_DIMS(Code) | | |
GL_MODELVIEW | final public static int GL_MODELVIEW(Code) | | |
GL_MODELVIEW_MATRIX | final public static int GL_MODELVIEW_MATRIX(Code) | | |
GL_MODELVIEW_STACK_DEPTH | final public static int GL_MODELVIEW_STACK_DEPTH(Code) | | |
GL_MODULATE | final public static int GL_MODULATE(Code) | | |
GL_MULT | final public static int GL_MULT(Code) | | |
GL_N3F_V3F | final public static int GL_N3F_V3F(Code) | | |
GL_NAME_STACK_DEPTH | final public static int GL_NAME_STACK_DEPTH(Code) | | |
GL_NAND | final public static int GL_NAND(Code) | | |
GL_NEAREST | final public static int GL_NEAREST(Code) | | |
GL_NEAREST_MIPMAP_LINEAR | final public static int GL_NEAREST_MIPMAP_LINEAR(Code) | | |
GL_NEAREST_MIPMAP_NEAREST | final public static int GL_NEAREST_MIPMAP_NEAREST(Code) | | |
GL_NEVER | final public static int GL_NEVER(Code) | | |
GL_NICEST | final public static int GL_NICEST(Code) | | |
GL_NONE | final public static int GL_NONE(Code) | | |
GL_NOOP | final public static int GL_NOOP(Code) | | |
GL_NOR | final public static int GL_NOR(Code) | | |
GL_NORMALIZE | final public static int GL_NORMALIZE(Code) | | |
GL_NORMAL_ARRAY | final public static int GL_NORMAL_ARRAY(Code) | | |
GL_NORMAL_ARRAY_COUNT_EXT | final public static int GL_NORMAL_ARRAY_COUNT_EXT(Code) | | |
GL_NORMAL_ARRAY_EXT | final public static int GL_NORMAL_ARRAY_EXT(Code) | | |
GL_NORMAL_ARRAY_POINTER | final public static int GL_NORMAL_ARRAY_POINTER(Code) | | |
GL_NORMAL_ARRAY_POINTER_EXT | final public static int GL_NORMAL_ARRAY_POINTER_EXT(Code) | | |
GL_NORMAL_ARRAY_STRIDE | final public static int GL_NORMAL_ARRAY_STRIDE(Code) | | |
GL_NORMAL_ARRAY_STRIDE_EXT | final public static int GL_NORMAL_ARRAY_STRIDE_EXT(Code) | | |
GL_NORMAL_ARRAY_TYPE | final public static int GL_NORMAL_ARRAY_TYPE(Code) | | |
GL_NORMAL_ARRAY_TYPE_EXT | final public static int GL_NORMAL_ARRAY_TYPE_EXT(Code) | | |
GL_NOTEQUAL | final public static int GL_NOTEQUAL(Code) | | |
GL_NO_ERROR | final public static int GL_NO_ERROR(Code) | | |
GL_OBJECT_LINEAR | final public static int GL_OBJECT_LINEAR(Code) | | |
GL_OBJECT_PLANE | final public static int GL_OBJECT_PLANE(Code) | | |
GL_ONE | final public static int GL_ONE(Code) | | |
GL_ONE_MINUS_DST_ALPHA | final public static int GL_ONE_MINUS_DST_ALPHA(Code) | | |
GL_ONE_MINUS_DST_COLOR | final public static int GL_ONE_MINUS_DST_COLOR(Code) | | |
GL_ONE_MINUS_SRC_ALPHA | final public static int GL_ONE_MINUS_SRC_ALPHA(Code) | | |
GL_ONE_MINUS_SRC_COLOR | final public static int GL_ONE_MINUS_SRC_COLOR(Code) | | |
GL_OR | final public static int GL_OR(Code) | | |
GL_ORDER | final public static int GL_ORDER(Code) | | |
GL_OR_INVERTED | final public static int GL_OR_INVERTED(Code) | | |
GL_OR_REVERSE | final public static int GL_OR_REVERSE(Code) | | |
GL_OUT_OF_MEMORY | final public static int GL_OUT_OF_MEMORY(Code) | | |
GL_PACK_ALIGNMENT | final public static int GL_PACK_ALIGNMENT(Code) | | |
GL_PACK_LSB_FIRST | final public static int GL_PACK_LSB_FIRST(Code) | | |
GL_PACK_ROW_LENGTH | final public static int GL_PACK_ROW_LENGTH(Code) | | |
GL_PACK_SKIP_PIXELS | final public static int GL_PACK_SKIP_PIXELS(Code) | | |
GL_PACK_SKIP_ROWS | final public static int GL_PACK_SKIP_ROWS(Code) | | |
GL_PACK_SWAP_BYTES | final public static int GL_PACK_SWAP_BYTES(Code) | | |
GL_PASS_THROUGH_TOKEN | final public static int GL_PASS_THROUGH_TOKEN(Code) | | |
GL_PERSPECTIVE_CORRECTION_HINT | final public static int GL_PERSPECTIVE_CORRECTION_HINT(Code) | | |
GL_PHONG_HINT_WIN | final public static int GL_PHONG_HINT_WIN(Code) | | |
GL_PHONG_WIN | final public static int GL_PHONG_WIN(Code) | | |
GL_PIXEL_MAP_A_TO_A | final public static int GL_PIXEL_MAP_A_TO_A(Code) | | |
GL_PIXEL_MAP_A_TO_A_SIZE | final public static int GL_PIXEL_MAP_A_TO_A_SIZE(Code) | | |
GL_PIXEL_MAP_B_TO_B | final public static int GL_PIXEL_MAP_B_TO_B(Code) | | |
GL_PIXEL_MAP_B_TO_B_SIZE | final public static int GL_PIXEL_MAP_B_TO_B_SIZE(Code) | | |
GL_PIXEL_MAP_G_TO_G | final public static int GL_PIXEL_MAP_G_TO_G(Code) | | |
GL_PIXEL_MAP_G_TO_G_SIZE | final public static int GL_PIXEL_MAP_G_TO_G_SIZE(Code) | | |
GL_PIXEL_MAP_I_TO_A | final public static int GL_PIXEL_MAP_I_TO_A(Code) | | |
GL_PIXEL_MAP_I_TO_A_SIZE | final public static int GL_PIXEL_MAP_I_TO_A_SIZE(Code) | | |
GL_PIXEL_MAP_I_TO_B | final public static int GL_PIXEL_MAP_I_TO_B(Code) | | |
GL_PIXEL_MAP_I_TO_B_SIZE | final public static int GL_PIXEL_MAP_I_TO_B_SIZE(Code) | | |
GL_PIXEL_MAP_I_TO_G | final public static int GL_PIXEL_MAP_I_TO_G(Code) | | |
GL_PIXEL_MAP_I_TO_G_SIZE | final public static int GL_PIXEL_MAP_I_TO_G_SIZE(Code) | | |
GL_PIXEL_MAP_I_TO_I | final public static int GL_PIXEL_MAP_I_TO_I(Code) | | |
GL_PIXEL_MAP_I_TO_I_SIZE | final public static int GL_PIXEL_MAP_I_TO_I_SIZE(Code) | | |
GL_PIXEL_MAP_I_TO_R | final public static int GL_PIXEL_MAP_I_TO_R(Code) | | |
GL_PIXEL_MAP_I_TO_R_SIZE | final public static int GL_PIXEL_MAP_I_TO_R_SIZE(Code) | | |
GL_PIXEL_MAP_R_TO_R | final public static int GL_PIXEL_MAP_R_TO_R(Code) | | |
GL_PIXEL_MAP_R_TO_R_SIZE | final public static int GL_PIXEL_MAP_R_TO_R_SIZE(Code) | | |
GL_PIXEL_MAP_S_TO_S | final public static int GL_PIXEL_MAP_S_TO_S(Code) | | |
GL_PIXEL_MAP_S_TO_S_SIZE | final public static int GL_PIXEL_MAP_S_TO_S_SIZE(Code) | | |
GL_PIXEL_MODE_BIT | final public static int GL_PIXEL_MODE_BIT(Code) | | |
GL_POINT | final public static int GL_POINT(Code) | | |
GL_POINTS | final public static int GL_POINTS(Code) | | |
GL_POINT_BIT | final public static int GL_POINT_BIT(Code) | | |
GL_POINT_SIZE | final public static int GL_POINT_SIZE(Code) | | |
GL_POINT_SIZE_GRANULARITY | final public static int GL_POINT_SIZE_GRANULARITY(Code) | | |
GL_POINT_SIZE_RANGE | final public static int GL_POINT_SIZE_RANGE(Code) | | |
GL_POINT_SMOOTH | final public static int GL_POINT_SMOOTH(Code) | | |
GL_POINT_SMOOTH_HINT | final public static int GL_POINT_SMOOTH_HINT(Code) | | |
GL_POINT_TOKEN | final public static int GL_POINT_TOKEN(Code) | | |
GL_POLYGON | final public static int GL_POLYGON(Code) | | |
GL_POLYGON_BIT | final public static int GL_POLYGON_BIT(Code) | | |
GL_POLYGON_MODE | final public static int GL_POLYGON_MODE(Code) | | |
GL_POLYGON_OFFSET_FACTOR | final public static int GL_POLYGON_OFFSET_FACTOR(Code) | | |
GL_POLYGON_OFFSET_FILL | final public static int GL_POLYGON_OFFSET_FILL(Code) | | |
GL_POLYGON_OFFSET_LINE | final public static int GL_POLYGON_OFFSET_LINE(Code) | | |
GL_POLYGON_OFFSET_POINT | final public static int GL_POLYGON_OFFSET_POINT(Code) | | |
GL_POLYGON_OFFSET_UNITS | final public static int GL_POLYGON_OFFSET_UNITS(Code) | | |
GL_POLYGON_SMOOTH | final public static int GL_POLYGON_SMOOTH(Code) | | |
GL_POLYGON_SMOOTH_HINT | final public static int GL_POLYGON_SMOOTH_HINT(Code) | | |
GL_POLYGON_STIPPLE | final public static int GL_POLYGON_STIPPLE(Code) | | |
GL_POLYGON_STIPPLE_BIT | final public static int GL_POLYGON_STIPPLE_BIT(Code) | | |
GL_POLYGON_TOKEN | final public static int GL_POLYGON_TOKEN(Code) | | |
GL_POSITION | final public static int GL_POSITION(Code) | | |
GL_PROJECTION | final public static int GL_PROJECTION(Code) | | |
GL_PROJECTION_MATRIX | final public static int GL_PROJECTION_MATRIX(Code) | | |
GL_PROJECTION_STACK_DEPTH | final public static int GL_PROJECTION_STACK_DEPTH(Code) | | |
GL_PROXY_TEXTURE_1D | final public static int GL_PROXY_TEXTURE_1D(Code) | | |
GL_PROXY_TEXTURE_2D | final public static int GL_PROXY_TEXTURE_2D(Code) | | |
GL_Q | final public static int GL_Q(Code) | | |
GL_QUADRATIC_ATTENUATION | final public static int GL_QUADRATIC_ATTENUATION(Code) | | |
GL_QUADS | final public static int GL_QUADS(Code) | | |
GL_QUAD_STRIP | final public static int GL_QUAD_STRIP(Code) | | |
GL_R | final public static int GL_R(Code) | | |
GL_R3_G3_B2 | final public static int GL_R3_G3_B2(Code) | | |
GL_READ_BUFFER | final public static int GL_READ_BUFFER(Code) | | |
GL_RED | final public static int GL_RED(Code) | | |
GL_RED_BIAS | final public static int GL_RED_BIAS(Code) | | |
GL_RED_BITS | final public static int GL_RED_BITS(Code) | | |
GL_RED_SCALE | final public static int GL_RED_SCALE(Code) | | |
GL_RENDER | final public static int GL_RENDER(Code) | | |
GL_RENDERER | final public static int GL_RENDERER(Code) | | |
GL_RENDER_MODE | final public static int GL_RENDER_MODE(Code) | | |
GL_REPEAT | final public static int GL_REPEAT(Code) | | |
GL_REPLACE | final public static int GL_REPLACE(Code) | | |
GL_RETURN | final public static int GL_RETURN(Code) | | |
GL_RGB | final public static int GL_RGB(Code) | | |
GL_RGB10 | final public static int GL_RGB10(Code) | | |
GL_RGB10_A2 | final public static int GL_RGB10_A2(Code) | | |
GL_RGB12 | final public static int GL_RGB12(Code) | | |
GL_RGB16 | final public static int GL_RGB16(Code) | | |
GL_RGB4 | final public static int GL_RGB4(Code) | | |
GL_RGB5 | final public static int GL_RGB5(Code) | | |
GL_RGB5_A1 | final public static int GL_RGB5_A1(Code) | | |
GL_RGB8 | final public static int GL_RGB8(Code) | | |
GL_RGBA | final public static int GL_RGBA(Code) | | |
GL_RGBA12 | final public static int GL_RGBA12(Code) | | |
GL_RGBA16 | final public static int GL_RGBA16(Code) | | |
GL_RGBA2 | final public static int GL_RGBA2(Code) | | |
GL_RGBA4 | final public static int GL_RGBA4(Code) | | |
GL_RGBA8 | final public static int GL_RGBA8(Code) | | |
GL_RGBA_MODE | final public static int GL_RGBA_MODE(Code) | | |
GL_RIGHT | final public static int GL_RIGHT(Code) | | |
GL_S | final public static int GL_S(Code) | | |
GL_SCISSOR_BIT | final public static int GL_SCISSOR_BIT(Code) | | |
GL_SCISSOR_BOX | final public static int GL_SCISSOR_BOX(Code) | | |
GL_SCISSOR_TEST | final public static int GL_SCISSOR_TEST(Code) | | |
GL_SELECT | final public static int GL_SELECT(Code) | | |
GL_SELECTION_BUFFER_POINTER | final public static int GL_SELECTION_BUFFER_POINTER(Code) | | |
GL_SELECTION_BUFFER_SIZE | final public static int GL_SELECTION_BUFFER_SIZE(Code) | | |
GL_SET | final public static int GL_SET(Code) | | |
GL_SHADE_MODEL | final public static int GL_SHADE_MODEL(Code) | | |
GL_SHININESS | final public static int GL_SHININESS(Code) | | |
GL_SHORT | final public static int GL_SHORT(Code) | | |
GL_SMOOTH | final public static int GL_SMOOTH(Code) | | |
GL_SPECULAR | final public static int GL_SPECULAR(Code) | | |
GL_SPHERE_MAP | final public static int GL_SPHERE_MAP(Code) | | |
GL_SPOT_CUTOFF | final public static int GL_SPOT_CUTOFF(Code) | | |
GL_SPOT_DIRECTION | final public static int GL_SPOT_DIRECTION(Code) | | |
GL_SPOT_EXPONENT | final public static int GL_SPOT_EXPONENT(Code) | | |
GL_SRC_ALPHA | final public static int GL_SRC_ALPHA(Code) | | |
GL_SRC_ALPHA_SATURATE | final public static int GL_SRC_ALPHA_SATURATE(Code) | | |
GL_SRC_COLOR | final public static int GL_SRC_COLOR(Code) | | |
GL_STACK_OVERFLOW | final public static int GL_STACK_OVERFLOW(Code) | | |
GL_STACK_UNDERFLOW | final public static int GL_STACK_UNDERFLOW(Code) | | |
GL_STENCIL | final public static int GL_STENCIL(Code) | | |
GL_STENCIL_BITS | final public static int GL_STENCIL_BITS(Code) | | |
GL_STENCIL_BUFFER_BIT | final public static int GL_STENCIL_BUFFER_BIT(Code) | | |
GL_STENCIL_CLEAR_VALUE | final public static int GL_STENCIL_CLEAR_VALUE(Code) | | |
GL_STENCIL_FAIL | final public static int GL_STENCIL_FAIL(Code) | | |
GL_STENCIL_FUNC | final public static int GL_STENCIL_FUNC(Code) | | |
GL_STENCIL_INDEX | final public static int GL_STENCIL_INDEX(Code) | | |
GL_STENCIL_PASS_DEPTH_FAIL | final public static int GL_STENCIL_PASS_DEPTH_FAIL(Code) | | |
GL_STENCIL_PASS_DEPTH_PASS | final public static int GL_STENCIL_PASS_DEPTH_PASS(Code) | | |
GL_STENCIL_REF | final public static int GL_STENCIL_REF(Code) | | |
GL_STENCIL_TEST | final public static int GL_STENCIL_TEST(Code) | | |
GL_STENCIL_VALUE_MASK | final public static int GL_STENCIL_VALUE_MASK(Code) | | |
GL_STENCIL_WRITEMASK | final public static int GL_STENCIL_WRITEMASK(Code) | | |
GL_STEREO | final public static int GL_STEREO(Code) | | |
GL_SUBPIXEL_BITS | final public static int GL_SUBPIXEL_BITS(Code) | | |
GL_T | final public static int GL_T(Code) | | |
GL_T2F_C3F_V3F | final public static int GL_T2F_C3F_V3F(Code) | | |
GL_T2F_C4F_N3F_V3F | final public static int GL_T2F_C4F_N3F_V3F(Code) | | |
GL_T2F_C4UB_V3F | final public static int GL_T2F_C4UB_V3F(Code) | | |
GL_T2F_N3F_V3F | final public static int GL_T2F_N3F_V3F(Code) | | |
GL_T2F_V3F | final public static int GL_T2F_V3F(Code) | | |
GL_T4F_C4F_N3F_V4F | final public static int GL_T4F_C4F_N3F_V4F(Code) | | |
GL_T4F_V4F | final public static int GL_T4F_V4F(Code) | | |
GL_TEXTURE | final public static int GL_TEXTURE(Code) | | |
GL_TEXTURE_1D | final public static int GL_TEXTURE_1D(Code) | | |
GL_TEXTURE_2D | final public static int GL_TEXTURE_2D(Code) | | |
GL_TEXTURE_ALPHA_SIZE | final public static int GL_TEXTURE_ALPHA_SIZE(Code) | | |
GL_TEXTURE_BINDING_1D | final public static int GL_TEXTURE_BINDING_1D(Code) | | |
GL_TEXTURE_BINDING_2D | final public static int GL_TEXTURE_BINDING_2D(Code) | | |
GL_TEXTURE_BIT | final public static int GL_TEXTURE_BIT(Code) | | |
GL_TEXTURE_BLUE_SIZE | final public static int GL_TEXTURE_BLUE_SIZE(Code) | | |
GL_TEXTURE_BORDER | final public static int GL_TEXTURE_BORDER(Code) | | |
GL_TEXTURE_BORDER_COLOR | final public static int GL_TEXTURE_BORDER_COLOR(Code) | | |
GL_TEXTURE_COMPONENTS | final public static int GL_TEXTURE_COMPONENTS(Code) | | |
GL_TEXTURE_COORD_ARRAY | final public static int GL_TEXTURE_COORD_ARRAY(Code) | | |
GL_TEXTURE_COORD_ARRAY_COUNT_EXT | final public static int GL_TEXTURE_COORD_ARRAY_COUNT_EXT(Code) | | |
GL_TEXTURE_COORD_ARRAY_EXT | final public static int GL_TEXTURE_COORD_ARRAY_EXT(Code) | | |
GL_TEXTURE_COORD_ARRAY_POINTER | final public static int GL_TEXTURE_COORD_ARRAY_POINTER(Code) | | |
GL_TEXTURE_COORD_ARRAY_POINTER_EXT | final public static int GL_TEXTURE_COORD_ARRAY_POINTER_EXT(Code) | | |
GL_TEXTURE_COORD_ARRAY_SIZE | final public static int GL_TEXTURE_COORD_ARRAY_SIZE(Code) | | |
GL_TEXTURE_COORD_ARRAY_SIZE_EXT | final public static int GL_TEXTURE_COORD_ARRAY_SIZE_EXT(Code) | | |
GL_TEXTURE_COORD_ARRAY_STRIDE | final public static int GL_TEXTURE_COORD_ARRAY_STRIDE(Code) | | |
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT | final public static int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT(Code) | | |
GL_TEXTURE_COORD_ARRAY_TYPE | final public static int GL_TEXTURE_COORD_ARRAY_TYPE(Code) | | |
GL_TEXTURE_COORD_ARRAY_TYPE_EXT | final public static int GL_TEXTURE_COORD_ARRAY_TYPE_EXT(Code) | | |
GL_TEXTURE_ENV | final public static int GL_TEXTURE_ENV(Code) | | |
GL_TEXTURE_ENV_COLOR | final public static int GL_TEXTURE_ENV_COLOR(Code) | | |
GL_TEXTURE_ENV_MODE | final public static int GL_TEXTURE_ENV_MODE(Code) | | |
GL_TEXTURE_GEN_MODE | final public static int GL_TEXTURE_GEN_MODE(Code) | | |
GL_TEXTURE_GEN_Q | final public static int GL_TEXTURE_GEN_Q(Code) | | |
GL_TEXTURE_GEN_R | final public static int GL_TEXTURE_GEN_R(Code) | | |
GL_TEXTURE_GEN_S | final public static int GL_TEXTURE_GEN_S(Code) | | |
GL_TEXTURE_GEN_T | final public static int GL_TEXTURE_GEN_T(Code) | | |
GL_TEXTURE_GREEN_SIZE | final public static int GL_TEXTURE_GREEN_SIZE(Code) | | |
GL_TEXTURE_HEIGHT | final public static int GL_TEXTURE_HEIGHT(Code) | | |
GL_TEXTURE_INTENSITY_SIZE | final public static int GL_TEXTURE_INTENSITY_SIZE(Code) | | |
GL_TEXTURE_INTERNAL_FORMAT | final public static int GL_TEXTURE_INTERNAL_FORMAT(Code) | | |
GL_TEXTURE_LUMINANCE_SIZE | final public static int GL_TEXTURE_LUMINANCE_SIZE(Code) | | |
GL_TEXTURE_MAG_FILTER | final public static int GL_TEXTURE_MAG_FILTER(Code) | | |
GL_TEXTURE_MATRIX | final public static int GL_TEXTURE_MATRIX(Code) | | |
GL_TEXTURE_MIN_FILTER | final public static int GL_TEXTURE_MIN_FILTER(Code) | | |
GL_TEXTURE_PRIORITY | final public static int GL_TEXTURE_PRIORITY(Code) | | |
GL_TEXTURE_RED_SIZE | final public static int GL_TEXTURE_RED_SIZE(Code) | | |
GL_TEXTURE_RESIDENT | final public static int GL_TEXTURE_RESIDENT(Code) | | |
GL_TEXTURE_STACK_DEPTH | final public static int GL_TEXTURE_STACK_DEPTH(Code) | | |
GL_TEXTURE_WIDTH | final public static int GL_TEXTURE_WIDTH(Code) | | |
GL_TEXTURE_WRAP_S | final public static int GL_TEXTURE_WRAP_S(Code) | | |
GL_TEXTURE_WRAP_T | final public static int GL_TEXTURE_WRAP_T(Code) | | |
GL_TRANSFORM_BIT | final public static int GL_TRANSFORM_BIT(Code) | | |
GL_TRIANGLES | final public static int GL_TRIANGLES(Code) | | |
GL_TRIANGLE_FAN | final public static int GL_TRIANGLE_FAN(Code) | | |
GL_TRIANGLE_STRIP | final public static int GL_TRIANGLE_STRIP(Code) | | |
GL_TRUE | final public static int GL_TRUE(Code) | | |
GL_UNPACK_ALIGNMENT | final public static int GL_UNPACK_ALIGNMENT(Code) | | |
GL_UNPACK_LSB_FIRST | final public static int GL_UNPACK_LSB_FIRST(Code) | | |
GL_UNPACK_ROW_LENGTH | final public static int GL_UNPACK_ROW_LENGTH(Code) | | |
GL_UNPACK_SKIP_PIXELS | final public static int GL_UNPACK_SKIP_PIXELS(Code) | | |
GL_UNPACK_SKIP_ROWS | final public static int GL_UNPACK_SKIP_ROWS(Code) | | |
GL_UNPACK_SWAP_BYTES | final public static int GL_UNPACK_SWAP_BYTES(Code) | | |
GL_UNSIGNED_BYTE | final public static int GL_UNSIGNED_BYTE(Code) | | |
GL_UNSIGNED_INT | final public static int GL_UNSIGNED_INT(Code) | | |
GL_UNSIGNED_SHORT | final public static int GL_UNSIGNED_SHORT(Code) | | |
GL_V2F | final public static int GL_V2F(Code) | | |
GL_V3F | final public static int GL_V3F(Code) | | |
GL_VENDOR | final public static int GL_VENDOR(Code) | | |
GL_VERSION | final public static int GL_VERSION(Code) | | |
GL_VERSION_1_1 | final public static int GL_VERSION_1_1(Code) | | |
GL_VERTEX_ARRAY | final public static int GL_VERTEX_ARRAY(Code) | | |
GL_VERTEX_ARRAY_COUNT_EXT | final public static int GL_VERTEX_ARRAY_COUNT_EXT(Code) | | |
GL_VERTEX_ARRAY_EXT | final public static int GL_VERTEX_ARRAY_EXT(Code) | | |
GL_VERTEX_ARRAY_POINTER | final public static int GL_VERTEX_ARRAY_POINTER(Code) | | |
GL_VERTEX_ARRAY_POINTER_EXT | final public static int GL_VERTEX_ARRAY_POINTER_EXT(Code) | | |
GL_VERTEX_ARRAY_SIZE | final public static int GL_VERTEX_ARRAY_SIZE(Code) | | |
GL_VERTEX_ARRAY_SIZE_EXT | final public static int GL_VERTEX_ARRAY_SIZE_EXT(Code) | | |
GL_VERTEX_ARRAY_STRIDE | final public static int GL_VERTEX_ARRAY_STRIDE(Code) | | |
GL_VERTEX_ARRAY_STRIDE_EXT | final public static int GL_VERTEX_ARRAY_STRIDE_EXT(Code) | | |
GL_VERTEX_ARRAY_TYPE | final public static int GL_VERTEX_ARRAY_TYPE(Code) | | |
GL_VERTEX_ARRAY_TYPE_EXT | final public static int GL_VERTEX_ARRAY_TYPE_EXT(Code) | | |
GL_VIEWPORT | final public static int GL_VIEWPORT(Code) | | |
GL_VIEWPORT_BIT | final public static int GL_VIEWPORT_BIT(Code) | | |
GL_WIN_draw_range_elements | final public static int GL_WIN_draw_range_elements(Code) | | |
GL_WIN_swap_hint | final public static int GL_WIN_swap_hint(Code) | | |
GL_XOR | final public static int GL_XOR(Code) | | |
GL_ZERO | final public static int GL_ZERO(Code) | | |
GL_ZOOM_X | final public static int GL_ZOOM_X(Code) | | |
GL_ZOOM_Y | final public static int GL_ZOOM_Y(Code) | | |
glAccum | final native public static void glAccum(int op, float value)(Code) | | |
glAlphaFunc | final native public static void glAlphaFunc(int func, float ref)(Code) | | |
glAreTexturesResident | final native public static boolean glAreTexturesResident(int n, int[] textures, boolean[] residences)(Code) | | |
glArrayElement | final native public static void glArrayElement(int index)(Code) | | |
glBegin | final native public static void glBegin(int mode)(Code) | | |
glBindTexture | final native public static void glBindTexture(int target, int texture)(Code) | | |
glBitmap | final native public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)(Code) | | |
glBlendFunc | final native public static void glBlendFunc(int sfactor, int dfactor)(Code) | | |
glCallList | final native public static void glCallList(int list)(Code) | | |
glCallLists | final native public static void glCallLists(int n, int type, byte[] lists)(Code) | | |
glCallLists | final native public static void glCallLists(int n, int type, char[] lists)(Code) | | |
glCallLists | final native public static void glCallLists(int n, int type, int[] lists)(Code) | | |
glClear | final native public static void glClear(int mask)(Code) | | |
glClearAccum | final native public static void glClearAccum(float red, float green, float blue, float alpha)(Code) | | |
glClearColor | final native public static void glClearColor(float red, float green, float blue, float alpha)(Code) | | |
glClearDepth | final native public static void glClearDepth(double depth)(Code) | | |
glClearIndex | final native public static void glClearIndex(float c)(Code) | | |
glClearStencil | final native public static void glClearStencil(int s)(Code) | | |
glClipPlane | final native public static void glClipPlane(int plane, double[] equation)(Code) | | |
glColor3b | final native public static void glColor3b(byte red, byte green, byte blue)(Code) | | |
glColor3bv | final native public static void glColor3bv(byte[] v)(Code) | | |
glColor3d | final native public static void glColor3d(double red, double green, double blue)(Code) | | |
glColor3dv | final native public static void glColor3dv(double[] v)(Code) | | |
glColor3f | final native public static void glColor3f(float red, float green, float blue)(Code) | | |
glColor3fv | final native public static void glColor3fv(float[] v)(Code) | | |
glColor3i | final native public static void glColor3i(int red, int green, int blue)(Code) | | |
glColor3iv | final native public static void glColor3iv(int[] v)(Code) | | |
glColor3s | final native public static void glColor3s(short red, short green, short blue)(Code) | | |
glColor3sv | final native public static void glColor3sv(short[] v)(Code) | | |
glColor3ub | final native public static void glColor3ub(byte red, byte green, byte blue)(Code) | | |
glColor3ubv | final native public static void glColor3ubv(byte[] v)(Code) | | |
glColor3ui | final native public static void glColor3ui(int red, int green, int blue)(Code) | | |
glColor3uiv | final native public static void glColor3uiv(int[] v)(Code) | | |
glColor3us | final native public static void glColor3us(short red, short green, short blue)(Code) | | |
glColor3usv | final native public static void glColor3usv(short[] v)(Code) | | |
glColor4b | final native public static void glColor4b(byte red, byte green, byte blue, byte alpha)(Code) | | |
glColor4bv | final native public static void glColor4bv(byte[] v)(Code) | | |
glColor4d | final native public static void glColor4d(double red, double green, double blue, double alpha)(Code) | | |
glColor4dv | final native public static void glColor4dv(double[] v)(Code) | | |
glColor4f | final native public static void glColor4f(float red, float green, float blue, float alpha)(Code) | | |
glColor4fv | final native public static void glColor4fv(float[] v)(Code) | | |
glColor4i | final native public static void glColor4i(int red, int green, int blue, int alpha)(Code) | | |
glColor4iv | final native public static void glColor4iv(int[] v)(Code) | | |
glColor4s | final native public static void glColor4s(short red, short green, short blue, short alpha)(Code) | | |
glColor4ub | final native public static void glColor4ub(byte red, byte green, byte blue, byte alpha)(Code) | | |
glColor4ubv | final native public static void glColor4ubv(byte[] v)(Code) | | |
glColor4ui | final native public static void glColor4ui(int red, int green, int blue, int alpha)(Code) | | |
glColor4uiv | final native public static void glColor4uiv(int[] v)(Code) | | |
glColor4us | final native public static void glColor4us(short red, short green, short blue, short alpha)(Code) | | |
glColor4usv | final native public static void glColor4usv(short[] v)(Code) | | |
glColorMask | final native public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)(Code) | | |
glColorMaterial | final native public static void glColorMaterial(int face, int mode)(Code) | | |
glColorPointer | final native public static void glColorPointer(int size, int type, int stride, int[] pointer)(Code) | | |
glCopyPixels | final native public static void glCopyPixels(int x, int y, int width, int height, int type)(Code) | | |
glCopyTexImage1D | final native public static void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border)(Code) | | |
glCopyTexImage2D | final native public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border)(Code) | | |
glCopyTexSubImage1D | final native public static void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)(Code) | | |
glCopyTexSubImage2D | final native public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)(Code) | | |
glCullFace | final native public static void glCullFace(int mode)(Code) | | |
glDeleteLists | final native public static void glDeleteLists(int list, int range)(Code) | | |
glDeleteTextures | final native public static void glDeleteTextures(int n, int[] textures)(Code) | | |
glDepthFunc | final native public static void glDepthFunc(int func)(Code) | | |
glDepthMask | final native public static void glDepthMask(boolean flag)(Code) | | |
glDepthRange | final native public static void glDepthRange(double znear, double zfar)(Code) | | |
glDisable | final native public static void glDisable(int cap)(Code) | | |
glDisableClientState | final native public static void glDisableClientState(int array)(Code) | | |
glDrawArrays | final native public static void glDrawArrays(int mode, int first, int count)(Code) | | |
glDrawBuffer | final native public static void glDrawBuffer(int mode)(Code) | | |
glDrawElements | final native public static void glDrawElements(int mode, int count, int type, int[] indices)(Code) | | |
glDrawPixels | final native public static void glDrawPixels(int width, int height, int format, int type, int[] pixels)(Code) | | |
glEdgeFlag | final native public static void glEdgeFlag(boolean flag)(Code) | | |
glEdgeFlagPointer | final native public static void glEdgeFlagPointer(int stride, boolean[] pointer)(Code) | | |
glEdgeFlagv | final native public static void glEdgeFlagv(boolean[] flag)(Code) | | |
glEnable | final native public static void glEnable(int cap)(Code) | | |
glEnableClientState | final native public static void glEnableClientState(int array)(Code) | | |
glEnd | final native public static void glEnd()(Code) | | |
glEndList | final native public static void glEndList()(Code) | | |
glEvalCoord1d | final native public static void glEvalCoord1d(double u)(Code) | | |
glEvalCoord1dv | final native public static void glEvalCoord1dv(double[] u)(Code) | | |
glEvalCoord1f | final native public static void glEvalCoord1f(float u)(Code) | | |
glEvalCoord1fv | final native public static void glEvalCoord1fv(float[] u)(Code) | | |
glEvalCoord2d | final native public static void glEvalCoord2d(double u, double v)(Code) | | |
glEvalCoord2dv | final native public static void glEvalCoord2dv(double[] u)(Code) | | |
glEvalCoord2f | final native public static void glEvalCoord2f(float u, float v)(Code) | | |
glEvalCoord2fv | final native public static void glEvalCoord2fv(float[] u)(Code) | | |
glEvalMesh1 | final native public static void glEvalMesh1(int mode, int i1, int i2)(Code) | | |
glEvalMesh2 | final native public static void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)(Code) | | |
glEvalPoint1 | final native public static void glEvalPoint1(int i)(Code) | | |
glEvalPoint2 | final native public static void glEvalPoint2(int i, int j)(Code) | | |
glFeedbackBuffer | final native public static void glFeedbackBuffer(int size, int type, float[] buffer)(Code) | | |
glFinish | final native public static void glFinish()(Code) | | |
glFlush | final native public static void glFlush()(Code) | | |
glFogf | final native public static void glFogf(int pname, float param)(Code) | | |
glFogfv | final native public static void glFogfv(int pname, float[] params)(Code) | | |
glFogi | final native public static void glFogi(int pname, int param)(Code) | | |
glFogiv | final native public static void glFogiv(int pname, int[] params)(Code) | | |
glFrontFace | final native public static void glFrontFace(int mode)(Code) | | |
glFrustum | final native public static void glFrustum(double left, double right, double bottom, double top, double znear, double zfar)(Code) | | |
glGenLists | final native public static int glGenLists(int range)(Code) | | |
glGenTextures | final native public static void glGenTextures(int n, int[] textures)(Code) | | |
glGetBooleanv | final native public static void glGetBooleanv(int pname, boolean[] params)(Code) | | |
glGetClipPlane | final native public static void glGetClipPlane(int plane, double[] equation)(Code) | | |
glGetDoublev | final native public static void glGetDoublev(int pname, double[] params)(Code) | | |
glGetError | final native public static int glGetError()(Code) | | |
glGetFloatv | final native public static void glGetFloatv(int pname, float[] params)(Code) | | |
glGetIntegerv | final native public static void glGetIntegerv(int pname, int[] params)(Code) | | |
glGetLightfv | final native public static void glGetLightfv(int light, int pname, float[] params)(Code) | | |
glGetLightiv | final native public static void glGetLightiv(int light, int pname, int[] params)(Code) | | |
glGetMapdv | final native public static void glGetMapdv(int tagert, int query, double[] v)(Code) | | |
glGetMapfv | final native public static void glGetMapfv(int tagert, int query, float[] v)(Code) | | |
glGetMapiv | final native public static void glGetMapiv(int tagert, int query, int[] v)(Code) | | |
glGetMaterialfv | final native public static void glGetMaterialfv(int face, int pname, float[] params)(Code) | | |
glGetMaterialiv | final native public static void glGetMaterialiv(int face, int pname, int[] params)(Code) | | |
glGetPixelMapfv | final native public static void glGetPixelMapfv(int map, float[] values)(Code) | | |
glGetPixelMapuiv | final native public static void glGetPixelMapuiv(int map, int[] values)(Code) | | |
glGetPixelMapusv | final native public static void glGetPixelMapusv(int map, short[] values)(Code) | | |
glGetPointerv | final native public static void glGetPointerv(int pname, int[] params)(Code) | | |
glGetPolygonStipple | final native public static void glGetPolygonStipple(byte[] mask)(Code) | | |
glGetString | final native public static int glGetString(int name)(Code) | | |
glGetTexEnvfv | final native public static void glGetTexEnvfv(int target, int pname, float[] params)(Code) | | |
glGetTexEnviv | final native public static void glGetTexEnviv(int target, int pname, int[] params)(Code) | | |
glGetTexGendv | final native public static void glGetTexGendv(int coord, int pname, double[] params)(Code) | | |
glGetTexGenfv | final native public static void glGetTexGenfv(int coord, int pname, float[] params)(Code) | | |
glGetTexGeniv | final native public static void glGetTexGeniv(int coord, int pname, int[] params)(Code) | | |
glGetTexImage | final native public static void glGetTexImage(int target, int level, int format, int type, int[] pixels)(Code) | | |
glGetTexLevelParameterfv | final native public static void glGetTexLevelParameterfv(int target, int level, int pname, float[] params)(Code) | | |
glGetTexLevelParameteriv | final native public static void glGetTexLevelParameteriv(int target, int level, int pname, int[] params)(Code) | | |
glGetTexParameterfv | final native public static void glGetTexParameterfv(int target, int pname, float[] params)(Code) | | |
glGetTexParameteriv | final native public static void glGetTexParameteriv(int target, int pname, int[] params)(Code) | | |
glHint | final native public static void glHint(int target, int mode)(Code) | | |
glIndexMask | final native public static void glIndexMask(int mask)(Code) | | |
glIndexPointer | final native public static void glIndexPointer(int type, int stride, int[] pointer)(Code) | | |
glIndexd | final native public static void glIndexd(double c)(Code) | | |
glIndexdv | final native public static void glIndexdv(double[] c)(Code) | | |
glIndexf | final native public static void glIndexf(float c)(Code) | | |
glIndexfv | final native public static void glIndexfv(float[] c)(Code) | | |
glIndexi | final native public static void glIndexi(int c)(Code) | | |
glIndexiv | final native public static void glIndexiv(int[] c)(Code) | | |
glIndexs | final native public static void glIndexs(short c)(Code) | | |
glIndexsv | final native public static void glIndexsv(short[] c)(Code) | | |
glInitNames | final native public static void glInitNames()(Code) | | |
glInterleavedArrays | final native public static void glInterleavedArrays(int format, int stride, int[] pointer)(Code) | | |
glIsEnabled | final native public static boolean glIsEnabled(int cap)(Code) | | |
glIsList | final native public static boolean glIsList(int list)(Code) | | |
glIsTexture | final native public static boolean glIsTexture(int texture)(Code) | | |
glLightModelf | final native public static void glLightModelf(int pname, float param)(Code) | | |
glLightModelfv | final native public static void glLightModelfv(int pname, float[] param)(Code) | | |
glLightModeli | final native public static void glLightModeli(int pname, int param)(Code) | | |
glLightModeliv | final native public static void glLightModeliv(int pname, int[] param)(Code) | | |
glLightf | final native public static void glLightf(int light, int pname, float param)(Code) | | |
glLightfv | final native public static void glLightfv(int light, int pname, float[] param)(Code) | | |
glLighti | final native public static void glLighti(int light, int pname, int param)(Code) | | |
glLightiv | final native public static void glLightiv(int light, int pname, int[] param)(Code) | | |
glLineStipple | final native public static void glLineStipple(int factor, short pattern)(Code) | | |
glLineWidth | final native public static void glLineWidth(float width)(Code) | | |
glListBase | final native public static void glListBase(int base)(Code) | | |
glLoadIdentity | final native public static void glLoadIdentity()(Code) | | |
glLoadMatrixd | final native public static void glLoadMatrixd(double[] m)(Code) | | |
glLoadMatrixf | final native public static void glLoadMatrixf(float[] m)(Code) | | |
glLoadName | final native public static void glLoadName(int name)(Code) | | |
glLogicOp | final native public static void glLogicOp(int opcode)(Code) | | |
glMap1d | final native public static void glMap1d(int target, double u1, double u2, int stride, int order, double[] points)(Code) | | |
glMap1f | final native public static void glMap1f(int target, float u1, float u2, int stride, int order, float[] points)(Code) | | |
glMap2d | final native public static void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)(Code) | | |
glMap2f | final native public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)(Code) | | |
glMapGrid1d | final native public static void glMapGrid1d(int un, double u1, double u2)(Code) | | |
glMapGrid1f | final native public static void glMapGrid1f(int un, float u1, float u2)(Code) | | |
glMapGrid2d | final native public static void glMapGrid2d(int un, double u1, double u2, int vm, double v1, double v2)(Code) | | |
glMapGrid2f | final native public static void glMapGrid2f(int un, float u1, float u2, int vm, float v1, float v2)(Code) | | |
glMaterialf | final native public static void glMaterialf(int face, int pname, float param)(Code) | | |
glMaterialfv | final native public static void glMaterialfv(int face, int pname, float[] param)(Code) | | |
glMateriali | final native public static void glMateriali(int face, int pname, int param)(Code) | | |
glMaterialiv | final native public static void glMaterialiv(int face, int pname, int[] param)(Code) | | |
glMatrixMode | final native public static void glMatrixMode(int mode)(Code) | | |
glMultMatrixd | final native public static void glMultMatrixd(double[] m)(Code) | | |
glMultMatrixf | final native public static void glMultMatrixf(float[] m)(Code) | | |
glNewList | final native public static void glNewList(int list, int mode)(Code) | | |
glNormal3b | final native public static void glNormal3b(byte nx, byte ny, byte nz)(Code) | | |
glNormal3bv | final native public static void glNormal3bv(byte[] v)(Code) | | |
glNormal3d | final native public static void glNormal3d(double nx, double ny, double nz)(Code) | | |
glNormal3dv | final native public static void glNormal3dv(double[] v)(Code) | | |
glNormal3f | final native public static void glNormal3f(float nx, float ny, float nz)(Code) | | |
glNormal3fv | final native public static void glNormal3fv(float[] v)(Code) | | |
glNormal3i | final native public static void glNormal3i(int nx, int ny, int nz)(Code) | | |
glNormal3iv | final native public static void glNormal3iv(int[] v)(Code) | | |
glNormal3s | final native public static void glNormal3s(short nx, short ny, short nz)(Code) | | |
glNormal3sv | final native public static void glNormal3sv(short[] v)(Code) | | |
glNormalPointer | final native public static void glNormalPointer(int type, int stride, int[] pointer)(Code) | | |
glOrtho | final native public static void glOrtho(double left, double right, double bottom, double top, double znear, double zfar)(Code) | | |
glPassThrough | final native public static void glPassThrough(float token)(Code) | | |
glPixelMapfv | final native public static void glPixelMapfv(int map, int mapsize, float[] values)(Code) | | |
glPixelMapuiv | final native public static void glPixelMapuiv(int map, int mapsize, int[] values)(Code) | | |
glPixelMapusv | final native public static void glPixelMapusv(int map, int mapsize, short[] values)(Code) | | |
glPixelStoref | final native public static void glPixelStoref(int pname, float param)(Code) | | |
glPixelStorei | final native public static void glPixelStorei(int pname, int param)(Code) | | |
glPixelTransferf | final native public static void glPixelTransferf(int pname, float param)(Code) | | |
glPixelTransferi | final native public static void glPixelTransferi(int pname, int param)(Code) | | |
glPixelZoom | final native public static void glPixelZoom(float xfactor, float yfactor)(Code) | | |
glPointSize | final native public static void glPointSize(float size)(Code) | | |
glPolygonMode | final native public static void glPolygonMode(int face, int mode)(Code) | | |
glPolygonOffset | final native public static void glPolygonOffset(float factor, float units)(Code) | | |
glPolygonStipple | final native public static void glPolygonStipple(byte[] mask)(Code) | | |
glPopAttrib | final native public static void glPopAttrib()(Code) | | |
glPopClientAttrib | final native public static void glPopClientAttrib()(Code) | | |
glPopMatrix | final native public static void glPopMatrix()(Code) | | |
glPopName | final native public static void glPopName()(Code) | | |
glPrioritizeTextures | final native public static void glPrioritizeTextures(int n, int[] textures, float[] priorities)(Code) | | |
glPushAttrib | final native public static void glPushAttrib(int mask)(Code) | | |
glPushClientAttrib | final native public static void glPushClientAttrib(int mask)(Code) | | |
glPushMatrix | final native public static void glPushMatrix()(Code) | | |
glPushName | final native public static void glPushName(int name)(Code) | | |
glRasterPos2d | final native public static void glRasterPos2d(double x, double y)(Code) | | |
glRasterPos2dv | final native public static void glRasterPos2dv(double[] v)(Code) | | |
glRasterPos2f | final native public static void glRasterPos2f(float x, float y)(Code) | | |
glRasterPos2fv | final native public static void glRasterPos2fv(float[] v)(Code) | | |
glRasterPos2i | final native public static void glRasterPos2i(int x, int y)(Code) | | |
glRasterPos2iv | final native public static void glRasterPos2iv(int[] v)(Code) | | |
glRasterPos2s | final native public static void glRasterPos2s(short x, short y)(Code) | | |
glRasterPos2sv | final native public static void glRasterPos2sv(short[] v)(Code) | | |
glRasterPos3d | final native public static void glRasterPos3d(double x, double y, double z)(Code) | | |
glRasterPos3dv | final native public static void glRasterPos3dv(double[] v)(Code) | | |
glRasterPos3f | final native public static void glRasterPos3f(float x, float y, float z)(Code) | | |
glRasterPos3fv | final native public static void glRasterPos3fv(float[] v)(Code) | | |
glRasterPos3i | final native public static void glRasterPos3i(int x, int y, int z)(Code) | | |
glRasterPos3iv | final native public static void glRasterPos3iv(int[] v)(Code) | | |
glRasterPos3s | final native public static void glRasterPos3s(short x, short y, short z)(Code) | | |
glRasterPos3sv | final native public static void glRasterPos3sv(short[] v)(Code) | | |
glRasterPos4d | final native public static void glRasterPos4d(double x, double y, double z, double w)(Code) | | |
glRasterPos4dv | final native public static void glRasterPos4dv(double[] v)(Code) | | |
glRasterPos4f | final native public static void glRasterPos4f(float x, float y, float z, float w)(Code) | | |
glRasterPos4fv | final native public static void glRasterPos4fv(float[] v)(Code) | | |
glRasterPos4i | final native public static void glRasterPos4i(int x, int y, int z, int w)(Code) | | |
glRasterPos4iv | final native public static void glRasterPos4iv(int[] v)(Code) | | |
glRasterPos4s | final native public static void glRasterPos4s(short x, short y, short z, short w)(Code) | | |
glRasterPos4sv | final native public static void glRasterPos4sv(short[] v)(Code) | | |
glReadBuffer | final native public static void glReadBuffer(int mode)(Code) | | |
glReadPixels | final native public static void glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels)(Code) | | |
glRectd | final native public static void glRectd(double x1, double y1, double x2, double y2)(Code) | | |
glRectdv | final native public static void glRectdv(double[] v1, double[] v2)(Code) | | |
glRectf | final native public static void glRectf(float x1, float y1, float x2, float y2)(Code) | | |
glRectfv | final native public static void glRectfv(float[] v1, float[] v2)(Code) | | |
glRecti | final native public static void glRecti(int x1, int y1, int x2, int y2)(Code) | | |
glRectiv | final native public static void glRectiv(int[] v1, int[] v2)(Code) | | |
glRects | final native public static void glRects(short x1, short y1, short x2, short y2)(Code) | | |
glRectsv | final native public static void glRectsv(short[] v, short[] v2)(Code) | | |
glRenderMode | final native public static int glRenderMode(int mode)(Code) | | |
glRotated | final native public static void glRotated(double angle, double x, double y, double z)(Code) | | |
glRotatef | final native public static void glRotatef(float angle, float x, float y, float z)(Code) | | |
glScaled | final native public static void glScaled(double x, double y, double z)(Code) | | |
glScalef | final native public static void glScalef(float x, float y, float z)(Code) | | |
glScissor | final native public static void glScissor(int x, int y, int width, int height)(Code) | | |
glSelectBuffer | final native public static void glSelectBuffer(int size, int buffer)(Code) | | |
glShadeModel | final native public static void glShadeModel(int mode)(Code) | | |
glStencilFunc | final native public static void glStencilFunc(int func, int ref, int mask)(Code) | | |
glStencilMask | final native public static void glStencilMask(int mask)(Code) | | |
glStencilOp | final native public static void glStencilOp(int fail, int zfail, int zpass)(Code) | | |
glTexCoord1d | final native public static void glTexCoord1d(double s)(Code) | | |
glTexCoord1dv | final native public static void glTexCoord1dv(double[] v)(Code) | | |
glTexCoord1f | final native public static void glTexCoord1f(float s)(Code) | | |
glTexCoord1fv | final native public static void glTexCoord1fv(float[] v)(Code) | | |
glTexCoord1i | final native public static void glTexCoord1i(int s)(Code) | | |
glTexCoord1iv | final native public static void glTexCoord1iv(int[] v)(Code) | | |
glTexCoord1s | final native public static void glTexCoord1s(short s)(Code) | | |
glTexCoord1sv | final native public static void glTexCoord1sv(short[] v)(Code) | | |
glTexCoord2d | final native public static void glTexCoord2d(double s, double t)(Code) | | |
glTexCoord2dv | final native public static void glTexCoord2dv(double[] v)(Code) | | |
glTexCoord2f | final native public static void glTexCoord2f(float s, float t)(Code) | | |
glTexCoord2fv | final native public static void glTexCoord2fv(float[] v)(Code) | | |
glTexCoord2i | final native public static void glTexCoord2i(int s, int t)(Code) | | |
glTexCoord2iv | final native public static void glTexCoord2iv(int[] v)(Code) | | |
glTexCoord2s | final native public static void glTexCoord2s(short s, short t)(Code) | | |
glTexCoord2sv | final native public static void glTexCoord2sv(short[] v)(Code) | | |
glTexCoord3d | final native public static void glTexCoord3d(double s, double t, double r)(Code) | | |
glTexCoord3dv | final native public static void glTexCoord3dv(double[] v)(Code) | | |
glTexCoord3f | final native public static void glTexCoord3f(float s, float t, float r)(Code) | | |
glTexCoord3fv | final native public static void glTexCoord3fv(float[] v)(Code) | | |
glTexCoord3i | final native public static void glTexCoord3i(int s, int t, int r)(Code) | | |
glTexCoord3iv | final native public static void glTexCoord3iv(int[] v)(Code) | | |
glTexCoord3s | final native public static void glTexCoord3s(short s, short t, short r)(Code) | | |
glTexCoord3sv | final native public static void glTexCoord3sv(short[] v)(Code) | | |
glTexCoord4d | final native public static void glTexCoord4d(double s, double t, double r, double q)(Code) | | |
glTexCoord4dv | final native public static void glTexCoord4dv(double[] v)(Code) | | |
glTexCoord4f | final native public static void glTexCoord4f(float s, float t, float r, float q)(Code) | | |
glTexCoord4fv | final native public static void glTexCoord4fv(float[] v)(Code) | | |
glTexCoord4i | final native public static void glTexCoord4i(int s, int t, int r, int q)(Code) | | |
glTexCoord4iv | final native public static void glTexCoord4iv(int[] v)(Code) | | |
glTexCoord4s | final native public static void glTexCoord4s(short s, short t, short r, short q)(Code) | | |
glTexCoord4sv | final native public static void glTexCoord4sv(short[] v)(Code) | | |
glTexCoordPointer | final native public static void glTexCoordPointer(int size, int type, int stride, int[] pointer)(Code) | | |
glTexEnvf | final native public static void glTexEnvf(int target, int pname, float param)(Code) | | |
glTexEnvfv | final native public static void glTexEnvfv(int target, int pname, float[] params)(Code) | | |
glTexEnvi | final native public static void glTexEnvi(int target, int pname, int param)(Code) | | |
glTexEnviv | final native public static void glTexEnviv(int target, int pname, int[] params)(Code) | | |
glTexGend | final native public static void glTexGend(int coord, int pname, double param)(Code) | | |
glTexGendv | final native public static void glTexGendv(int coord, int pname, double[] params)(Code) | | |
glTexGenf | final native public static void glTexGenf(int coord, int pname, float param)(Code) | | |
glTexGenfv | final native public static void glTexGenfv(int coord, int pname, float[] params)(Code) | | |
glTexGeni | final native public static void glTexGeni(int coord, int pname, int param)(Code) | | |
glTexGeniv | final native public static void glTexGeniv(int coord, int pname, int[] params)(Code) | | |
glTexImage1D | final native public static void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, int[] pixels)(Code) | | |
glTexImage2D | final native public static void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, byte[] pixels)(Code) | | |
glTexParameterf | final native public static void glTexParameterf(int target, int pname, float param)(Code) | | |
glTexParameterfv | final native public static void glTexParameterfv(int target, int pname, float[] params)(Code) | | |
glTexParameteri | final native public static void glTexParameteri(int target, int pname, int param)(Code) | | |
glTexParameteriv | final native public static void glTexParameteriv(int target, int pname, int[] params)(Code) | | |
glTexSubImage1D | final native public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels)(Code) | | |
glTexSubImage2D | final native public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)(Code) | | |
glTranslated | final native public static void glTranslated(double x, double y, double z)(Code) | | |
glTranslatef | final native public static void glTranslatef(float x, float y, float z)(Code) | | |
glVertex2d | final native public static void glVertex2d(double x, double y)(Code) | | |
glVertex2dv | final native public static void glVertex2dv(double[] v)(Code) | | |
glVertex2f | final native public static void glVertex2f(float x, float y)(Code) | | |
glVertex2fv | final native public static void glVertex2fv(float[] v)(Code) | | |
glVertex2i | final native public static void glVertex2i(int x, int y)(Code) | | |
glVertex2iv | final native public static void glVertex2iv(int[] v)(Code) | | |
glVertex2s | final native public static void glVertex2s(short x, short y)(Code) | | |
glVertex2sv | final native public static void glVertex2sv(short[] v)(Code) | | |
glVertex3d | final native public static void glVertex3d(double x, double y, double z)(Code) | | |
glVertex3dv | final native public static void glVertex3dv(double[] v)(Code) | | |
glVertex3f | final native public static void glVertex3f(float x, float y, float z)(Code) | | |
glVertex3fv | final native public static void glVertex3fv(float[] v)(Code) | | |
glVertex3i | final native public static void glVertex3i(int x, int y, int z)(Code) | | |
glVertex3iv | final native public static void glVertex3iv(int[] v)(Code) | | |
glVertex3s | final native public static void glVertex3s(short x, short y, short z)(Code) | | |
glVertex3sv | final native public static void glVertex3sv(short[] v)(Code) | | |
glVertex4d | final native public static void glVertex4d(double x, double y, double z, double w)(Code) | | |
glVertex4dv | final native public static void glVertex4dv(double[] v)(Code) | | |
glVertex4f | final native public static void glVertex4f(float x, float y, float z, float w)(Code) | | |
glVertex4fv | final native public static void glVertex4fv(float[] v)(Code) | | |
glVertex4i | final native public static void glVertex4i(int x, int y, int z, int w)(Code) | | |
glVertex4iv | final native public static void glVertex4iv(int[] v)(Code) | | |
glVertex4s | final native public static void glVertex4s(short x, short y, short z, short w)(Code) | | |
glVertex4sv | final native public static void glVertex4sv(short[] v)(Code) | | |
glVertexPointer | final native public static void glVertexPointer(int size, int type, int stride, int[] pointer)(Code) | | |
glViewport | final native public static void glViewport(int x, int y, int width, int height)(Code) | | |
|
|