Use GraphicsUnit to create font : Font « GUI Windows Forms « C# / CSharp Tutorial

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C# / CSharp Tutorial » GUI Windows Forms » Font 
23.70.5.Use GraphicsUnit to create font
Use GraphicsUnit to create font
using System;
using System.Drawing;
using System.Windows.Forms;

public class FontConstructor4 : Form
{
  public FontConstructor4()
  {
    Size = new Size(350,200);

    FontFamily ff = new FontFamily("Times New Roman");
    Font fnt = new Font(ff, .25f, GraphicsUnit.Inch);
    Font = fnt;

    RichTextBox rtxt = new RichTextBox();
    rtxt.Text = "first line.\n" +
          "This is a second line of text.";
    rtxt.Text += "\nFont Name:\t" + Font.Name;
    rtxt.Text += "\nFont Family:\t" + Font.FontFamily;
    rtxt.Text += "\nFont Styles:\t" + Font.Style;
    rtxt.Text += "\nFont Size:\t" + Font.Size;
    rtxt.Text += "\nFont Height:\t" + Font.Height;
    rtxt.Text += "\nFont Units:\t" + Font.Unit;
    rtxt.Multiline = true;
    rtxt.Dock = DockStyle.Fill;
    rtxt.Parent = this;
  }

  static void Main() 
  {
    Application.Run(new FontConstructor4());
  }

}
23.70.Font
23.70.1.Font Constructor: derive a fontFont Constructor: derive a font
23.70.2.RichTextBox: MultilineRichTextBox: Multiline
23.70.3.Create a font from font name and size
23.70.4.Create a font from FontFamilyCreate a font from FontFamily
23.70.5.Use GraphicsUnit to create fontUse GraphicsUnit to create font
23.70.6.List all Font FamiliesList all Font Families
23.70.7.Font PropertiesFont Properties
23.70.8.Font list formFont list form
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