Create a non-rectangular shell to simulate transparency : Shell « SWT « Java Tutorial

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Java Tutorial » SWT » Shell 
17. 4. 8. Create a non-rectangular shell to simulate transparency
Create a non-rectangular shell to simulate transparency
/*******************************************************************************
 * Copyright (c) 2000, 2005 IBM Corporation and others.
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License v1.0
 * which accompanies this distribution, and is available at
 * http://www.eclipse.org/legal/epl-v10.html
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *******************************************************************************/
//package org.eclipse.swt.snippets;
/*
 * Create a non-rectangular shell to simulate transparency
 
 * For a list of all SWT example snippets see
 * http://www.eclipse.org/swt/snippets/
 
 * @since 3.0
 */
import org.eclipse.swt.SWT;
import org.eclipse.swt.events.PaintEvent;
import org.eclipse.swt.events.PaintListener;
import org.eclipse.swt.graphics.Image;
import org.eclipse.swt.graphics.Point;
import org.eclipse.swt.graphics.Rectangle;
import org.eclipse.swt.graphics.Region;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.widgets.Shell;

public class NonRectangularTransparency {

  public static void main(String[] args) {
    Display display = new Display();
    final Image image = display.getSystemImage(SWT.ICON_WARNING);
    // Shell must be created with style SWT.NO_TRIM
    final Shell shell = new Shell(display, SWT.NO_TRIM | SWT.ON_TOP);
    shell.setBackground(display.getSystemColor(SWT.COLOR_RED));
    // define a region
    Region region = new Region();
    Rectangle pixel = new Rectangle(0011);
    for (int y = 0; y < 200; y += 2) {
      for (int x = 0; x < 200; x += 2) {
        pixel.x = x;
        pixel.y = y;
        region.add(pixel);
      }
    }
    // define the shape of the shell using setRegion
    shell.setRegion(region);
    Rectangle size = region.getBounds();
    shell.setSize(size.width, size.height);
    shell.addPaintListener(new PaintListener() {
      public void paintControl(PaintEvent e) {
        Rectangle bounds = image.getBounds();
        Point size = shell.getSize();
        e.gc.drawImage(image, 00, bounds.width, bounds.height, 1010, size.x - 20, size.y - 20);
      }
    });
    shell.open();
    while (!shell.isDisposed()) {
      if (!display.readAndDispatch())
        display.sleep();
    }
    region.dispose();
    display.dispose();
  }
}
17. 4. Shell
17. 4. 1. Understanding the Shell Object
17. 4. 2. Creating Shells
17. 4. 3. Open a shell minimized (iconified)
17. 4. 4. Open a shell maximized (full screen)
17. 4. 5. Center a shell on the primary monitorCenter a shell on the primary monitor
17. 4. 6. Set icons with different resolutions
17. 4. 7. Create a non-rectangular windowCreate a non-rectangular window
17. 4. 8. Create a non-rectangular shell to simulate transparencyCreate a non-rectangular shell to simulate transparency
17. 4. 9. Create non-rectangular shell from an image with transparencyCreate non-rectangular shell from an image with transparency
17. 4. 10. Allow escape to close a shellAllow escape to close a shell
17. 4. 11. Prevent a shell from closing (prompt the user)Prevent a shell from closing (prompt the user)
17. 4. 12. Create GC from Shell and paint on windowCreate GC from Shell and paint on window
17. 4. 13. Getting Controls on a shellGetting Controls on a shell
17. 4. 14. Set default Button for ShellSet default Button for Shell
17. 4. 15. Get Default ButtonGet Default Button
17. 4. 16. Shell with SWT.SHELL_TRIM|SWT.TOOL styleShell with SWT.SHELL_TRIM|SWT.TOOL style
17. 4. 17. Ring ShellRing Shell
17. 4. 18. Set left upper corner imageSet left upper corner image
17. 4. 19. Shell without Title bar
17. 4. 20. ON_TOP: This style bit causes the shell to always float on the top of the desktop.
17. 4. 21. SHELL_TRIM = (CLOSE | TITLE | MIN | MAX | RESIZE): top-level shells.SHELL_TRIM = (CLOSE | TITLE | MIN | MAX | RESIZE): top-level shells.
17. 4. 22. DIALOG_TRIM = (CLOSE | TITLE | BORDER): dialog shells.
17. 4. 23. The modal state of shells: APPLICATION_MODAL, MODELESS, PRIMARY_MODAL, SYSTEM_MODAL
17. 4. 24. TOOL: the shell is a tool window(floating toolbars)
17. 4. 25. Shell States
17. 4. 26. Setting the Title
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