<Window x:Class="WpfApplication1.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="" Height="300" Width="300">
<Viewport3D>
<Viewport3D.Camera>
<PerspectiveCamera LookDirection="0,0,-1" Position="0,0,5" />
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<AmbientLight Color="White" />
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelUIElement3D MouseDown="polygon1_MouseDown">
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="-1,-1,1 1,-1,1 1,1,1" TriangleIndices="0 1 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial Brush="Firebrick" />
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelUIElement3D>
<ModelUIElement3D MouseDown="polygon2_MouseDown">
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="1,-1,0 1,1,0 -1,1,0" TriangleIndices="0 1 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial Brush="CornflowerBlue" />
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelUIElement3D>
<ModelUIElement3D MouseDown="polygon3_MouseDown">
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="1,0,0 1,1,0 0,1,0" TriangleIndices="0 1 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial Brush="OrangeRed"/>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelUIElement3D>
</Viewport3D>
</Window>
//File:Window.xaml.cs
using System.Windows;
using System.Windows.Input;
namespace WpfApplication1
{
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
}
private void polygon1_MouseDown(object sender,
MouseButtonEventArgs e)
{
MessageBox.Show("polygon1_MouseDown", "WpfApplication1");
}
private void polygon2_MouseDown(object sender,
MouseButtonEventArgs e)
{
MessageBox.Show("polygon2_MouseDown", "WpfApplication1");
}
private void polygon3_MouseDown(object sender,
MouseButtonEventArgs e)
{
MessageBox.Show("polygon3_MouseDown", "WpfApplication1");
}
}
}
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