Specular Material : 3D « Windows Presentation Foundation « C# / C Sharp

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Specular Material
Specular Material
  


<Window x:Class="WpfApplication1.Window1"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="" Height="300" Width="800" Loaded="Window1_Loaded">
    <Window.Resources>
        <MeshGeometry3D
      x:Key="triangleMesh"
      Positions="-1,-1,0 1,-1,-2 1,1,0" 
      TriangleIndices="0 1 2" />

        <DiffuseMaterial x:Key="diffuseMaterial" Brush="Firebrick" />

        <MaterialGroup x:Key="specularMaterial">
            <StaticResource ResourceKey="diffuseMaterial" />
            <SpecularMaterial 
        Brush="White" 
        SpecularPower="5" />
        </MaterialGroup>

        <MaterialGroup x:Key="emissiveMaterial">
            <StaticResource ResourceKey="diffuseMaterial" />
            <EmissiveMaterial Color="Yellow" />
        </MaterialGroup>

    </Window.Resources>
    <!-- Specular Material -->
    <Viewport3D x:Name="vp1" Grid.Column="1">
        <Viewport3D.Camera>
            <PerspectiveCamera LookDirection="0,0,-1" Position="0,0,5" />
        </Viewport3D.Camera>
        <ModelVisual3D>
            <ModelVisual3D.Content>
                <PointLight Position="0,-1,2" Color="White" />
            </ModelVisual3D.Content>
        </ModelVisual3D>
    </Viewport3D>
</Window>
//File:Window.xaml.cs
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media.Media3D;

namespace WpfApplication1
{
    public partial class Window1 : Window
    {
        public Window1()
        {
            InitializeComponent();
        }

        private void Window1_Loaded(object sender, RoutedEventArgs e)
        {
            MeshGeometry3D triangleMesh= (MeshGeometry3D)TryFindResource("triangleMesh");
            CreateTriangles(vp1, 4, triangleMesh,(Material)TryFindResource("diffuseMaterial"));
        }

        private void CreateTriangles(Viewport3D viewport3D,int triangleCount, MeshGeometry3D triangleMesh,Material material)
        {
             ModelVisual3D modelVisual3D = new ModelVisual3D();
             GeometryModel3D geometryModel3D = new GeometryModel3D();
             geometryModel3D.Geometry = triangleMesh;
             geometryModel3D.Material = material;
             modelVisual3D.Content = geometryModel3D;
             RotateTransform3D rotateTransform= new RotateTransform3D();
             rotateTransform.Rotation = new AxisAngleRotation3D(new Vector3D(00, -1),90);
             modelVisual3D.Transform = rotateTransform;
             viewport3D.Children.Add(modelVisual3D);
        }
    }
}

   
    
  
Related examples in the same category
1.MeshGeometry3D with TextureCoordinatesMeshGeometry3D with TextureCoordinates
2.Painting a 3D surface with a bitmap
3.ControlDarkDark to ControlLightLightControlDarkDark to ControlLightLight
4.ControlDark to ControlLightControlDark to ControlLight
5.CubeCube
6.Using 3D ModelsUsing 3D Models
7.Animation RotateTransform3DAnimation RotateTransform3D
8.Point lightPoint light
9.Directional lightDirectional light
10.Spot lightSpot light
11.Ambient lightAmbient light
12.Diffuse MaterialDiffuse Material
13.Draw a 3D ModelDraw a 3D Model
14.Interact with 3D ObjectsInteract with 3D Objects
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