CodeDomDesignerLoader.cs :  » 2.6.4-mono-.net-core » System.ComponentModel » System » ComponentModel » Design » Serialization » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » 2.6.4 mono .net core » System.ComponentModel 
System.ComponentModel » System » ComponentModel » Design » Serialization » CodeDomDesignerLoader.cs
//
// System.ComponentModel.Design.Serialization.CodeDomDesignerLoader
//
// Authors:   
//    Ivan N. Zlatev (contact i-nZ.net)
//
// (C) 2007 Ivan N. Zlatev

//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#if NET_2_0

using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design;

using System.CodeDom;
using System.CodeDom.Compiler;

namespace System.ComponentModel.Design.Serialization{
  public abstract class CodeDomDesignerLoader : BasicDesignerLoader, INameCreationService, IDesignerSerializationService
  {
    private CodeDomSerializer _rootSerializer;

    protected CodeDomDesignerLoader ()
    {
    }

    protected override void Initialize ()
    {
      base.Initialize ();
      base.LoaderHost.AddService (typeof (IDesignerSerializationService), this);
      base.LoaderHost.AddService (typeof (INameCreationService), this);
      base.LoaderHost.AddService (typeof (ComponentSerializationService), new 
                CodeDomComponentSerializationService (base.LoaderHost));
      if (this.TypeResolutionService != null && 
          LoaderHost.GetService (typeof (ITypeResolutionService)) == null)
        LoaderHost.AddService (typeof (ITypeResolutionService), this.TypeResolutionService);
      IDesignerSerializationManager manager = base.LoaderHost.GetService (typeof (IDesignerSerializationManager)) as IDesignerSerializationManager;
      if (manager != null)
        manager.AddSerializationProvider (CodeDomSerializationProvider.Instance);
    }
    
    protected override bool IsReloadNeeded ()
    {
      if (this.CodeDomProvider is ICodeDomDesignerReload)
        return ((ICodeDomDesignerReload) CodeDomProvider).ShouldReloadDesigner (Parse ());
      return base.IsReloadNeeded ();
    }

    protected override void PerformLoad (IDesignerSerializationManager manager)
    {
      if (manager == null)
        throw new ArgumentNullException ("manager");

      CodeCompileUnit document = this.Parse ();
      if (document == null)
        throw new NotSupportedException ("The language did not provide a code parser for this file");

      string namespaceName = null;
      CodeTypeDeclaration rootDocument = GetFirstCodeTypeDecl (document, out namespaceName);
      if (rootDocument == null)
        throw new InvalidOperationException ("Cannot find a declaration in a namespace to load.");

      _rootSerializer = manager.GetSerializer (manager.GetType (rootDocument.BaseTypes[0].BaseType), 
                           typeof (RootCodeDomSerializer)) as CodeDomSerializer;
      if (_rootSerializer == null)
        throw new InvalidOperationException ("Serialization not supported for this class");

      _rootSerializer.Deserialize (manager, rootDocument);

      base.SetBaseComponentClassName (namespaceName + "." + rootDocument.Name);
    }

    private CodeTypeDeclaration GetFirstCodeTypeDecl (CodeCompileUnit document, out string namespaceName)
    {
      namespaceName = null;

      foreach (CodeNamespace namesp in document.Namespaces) {
        foreach (CodeTypeDeclaration declaration in namesp.Types) {
          if (declaration.IsClass) {
            namespaceName = namesp.Name;
            return declaration;
          }
        }
      }
      return null;
    }
    
    protected override void PerformFlush (IDesignerSerializationManager manager)
    {
      if (_rootSerializer != null) {
        CodeTypeDeclaration typeDecl = (CodeTypeDeclaration) _rootSerializer.Serialize (manager, 
                                                base.LoaderHost.RootComponent);
        this.Write (MergeTypeDeclWithCompileUnit (typeDecl, this.Parse ()));
      }
    }

    // Will either add the class or replace an existing class
    // with the one from GenerateClass ()
    //
    private CodeCompileUnit MergeTypeDeclWithCompileUnit (CodeTypeDeclaration typeDecl, CodeCompileUnit unit)
    {
      CodeNamespace namespac = null;
      int typeIndex = -1;

      foreach (CodeNamespace namesp in unit.Namespaces) {
        for (int i=0; i< namesp.Types.Count; i++) {
          if (namesp.Types[i].IsClass) {
            typeIndex = i;
            namespac = namesp;
          }
        }
      }

      if (typeIndex != -1)
        namespac.Types.RemoveAt (typeIndex);

      namespac.Types.Add (typeDecl);

      return unit;
    }

    protected override void OnBeginLoad ()
    {
      base.OnBeginLoad ();

      IComponentChangeService service = base.GetService (typeof (IComponentChangeService)) as IComponentChangeService;
      if (service != null)
        service.ComponentRename += this.OnComponentRename_EventHandler;
    }
    
    protected override void OnBeginUnload ()
    {
      base.OnBeginUnload ();

      IComponentChangeService service = base.GetService (typeof (IComponentChangeService)) as IComponentChangeService;
      if (service != null)
        service.ComponentRename -= this.OnComponentRename_EventHandler;
    }
    
    protected override void OnEndLoad (bool successful, ICollection errors)
    {
      base.OnEndLoad (successful, errors);
      // XXX: msdn says overriden
    }

    private void OnComponentRename_EventHandler (object sender, ComponentRenameEventArgs args)
    {
      this.OnComponentRename (args.Component, args.OldName, args.NewName);
    }

    // MSDN says that here one should raise ComponentRename event and that's nonsense.
    //
    protected virtual void OnComponentRename (object component, string oldName, string newName) 
    {
      // What shall we do with the drunken sailor,
      // what shall we do with the drunken sailor early in the morning?
    }

    protected abstract CodeDomProvider CodeDomProvider { get; }
    protected abstract ITypeResolutionService TypeResolutionService { get; }
    protected abstract CodeCompileUnit Parse ();
    protected abstract void Write (CodeCompileUnit unit);

    public override void Dispose ()
    {
      base.Dispose ();
    }

#region INameCreationService implementation

    // very simplistic implementation to generate names like "button1", "someControl2", etc
    //
    string INameCreationService.CreateName (IContainer container, Type dataType)
    {
      if (dataType == null)
        throw new ArgumentNullException ("dataType");

      string name = dataType.Name;
      char lower = Char.ToLower (name[0]);
      name = name.Remove (0, 1);
      name = name.Insert (0, Char.ToString (lower));

      int uniqueId = 1;
      bool unique = false;

      while (!unique) {
        if (container != null && container.Components[name + uniqueId] != null) {
          uniqueId++;
        } else {
          unique = true;
          name = name + uniqueId;
        }
      }

      if (this.CodeDomProvider != null)
        name = CodeDomProvider.CreateValidIdentifier (name);

      return name;
    }

    bool INameCreationService.IsValidName (string name)
    {
      if (name == null)
        throw new ArgumentNullException ("name");

      bool valid = true;
      if (base.LoaderHost != null && base.LoaderHost.Container.Components[name] != null) {
        valid = false;
      } else {
        if (this.CodeDomProvider != null) {
          valid = CodeDomProvider.IsValidIdentifier (name);
        } else {
          if (name.Trim().Length == 0)
            valid = false;
          foreach (char c in name) {
            if (!Char.IsLetterOrDigit (c)) {
              valid = false;
              break;
            }
          }
        }
      }

      return valid;
    }

    void INameCreationService.ValidateName (string name)
    {
      if (!((INameCreationService) this).IsValidName (name))
        throw new ArgumentException ("Invalid name '" + name + "'");
    }
#endregion


#region IDesignerSerializationService implementation

    ICollection IDesignerSerializationService.Deserialize (object serializationData)
    {
      if (serializationData == null)
        throw new ArgumentNullException ("serializationData");

      ComponentSerializationService service = LoaderHost.GetService (typeof (ComponentSerializationService)) as ComponentSerializationService;
      SerializationStore store = serializationData as SerializationStore;
      if (service != null && serializationData != null)
        return service.Deserialize (store, this.LoaderHost.Container);
      return new object[0];
    }

    object IDesignerSerializationService.Serialize (ICollection objects)
    {
      if (objects == null)
        throw new ArgumentNullException ("objects");

      ComponentSerializationService service = LoaderHost.GetService (typeof (ComponentSerializationService)) as ComponentSerializationService;
      if (service != null) {
        SerializationStore store = service.CreateStore ();
        foreach (object o in objects)
          service.Serialize (store, o);
        store.Close ();
        return store;
      }
      return null;
    }
#endregion
  }
}

#endif
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.