//
// System.Diagnostics.BooleanSwitch.cs
//
// Author:
// John R. Hicks (angryjohn69@nc.rr.com)
// Jonathan Pryor (jonpryor@vt.edu)
//
// (C) 2001-2002
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System.Globalization;
namespace System.Diagnostics{
/// <summary>
/// Provides a simple on/off switch that controls debugging
/// and tracing output
/// </summary>
#if NET_2_0
[SwitchLevel (typeof (bool))]
#endif
public class BooleanSwitch : Switch
{
/// <summary>
/// Initializes a new instance
/// </summary>
public BooleanSwitch(string displayName, string description)
: base(displayName, description)
{
}
#if NET_2_0
/// <summary>
/// Initializes a new instance
/// </summary>
public BooleanSwitch(string displayName, string description, string defaultSwitchValue)
: base(displayName, description, defaultSwitchValue)
{
}
#endif
/// <summary>
/// Specifies whether the switch is enabled or disabled
/// </summary>
public bool Enabled {
// On .NET, any non-zero value is true. Only 0 is false.
get {return SwitchSetting != 0;}
set {
SwitchSetting = Convert.ToInt32(value);
}
}
#if NET_2_0
protected override void OnValueChanged ()
{
int i;
if (int.TryParse (Value, out i))
Enabled = i != 0;
else
Enabled = Convert.ToBoolean (Value);
}
#endif
}
}
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