FontConverter.cs :  » 2.6.4-mono-.net-core » System.Drawing » System » Drawing » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Drawing 
System.Drawing » System » Drawing » FontConverter.cs
//
// System.Drawing.FontConverter.cs
//
// Authors:
//  Dennis Hayes (dennish@Raytek.com)
//  Gonzalo Paniagua Javier (gonzalo@ximian.com)
//  Ravindra (rkumar@novell.com)
//
// Copyright (C) 2002,2003 Ximian, Inc.  http://www.ximian.com
//
// Copyright (C) 2004-2006 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using System.Text;
using System.Collections;
using System.ComponentModel;
using System.Globalization;
using System.Drawing.Text;
using System.ComponentModel.Design.Serialization;
using System.Reflection;

namespace System.Drawing{
  public class FontConverter : TypeConverter
  {
    public FontConverter ()
    {
    }
#if !TARGET_JVM
    ~FontConverter ()
    {
      // required to match API definition
    }  
#endif
    public override bool CanConvertFrom (ITypeDescriptorContext context, Type sourceType)
    {
      if (sourceType == typeof (string))
        return true;

      return base.CanConvertFrom (context, sourceType);
    }

    public override bool CanConvertTo (ITypeDescriptorContext context, Type destinationType)
    {
      if (destinationType == typeof (String))
        return true;

      if (destinationType == typeof (InstanceDescriptor))
        return true;

      return base.CanConvertTo (context, destinationType);
    }

    public override object ConvertTo (ITypeDescriptorContext context,
      CultureInfo culture,
      object value,
      Type destinationType)
    {
      if ((destinationType == typeof (string)) && (value is Font)) {
        Font font = (Font) value;
        StringBuilder sb = new StringBuilder ();
        sb.Append (font.Name).Append (culture.TextInfo.ListSeparator[0] + " ");
        sb.Append (font.Size);

        switch (font.Unit) {
          // MS throws ArgumentException, if unit is set 
          // to GraphicsUnit.Display
          // Don't know what to append for GraphicsUnit.Display
        case GraphicsUnit.Display:
          sb.Append ("display"); break;

        case GraphicsUnit.Document:
          sb.Append ("doc"); break;

        case GraphicsUnit.Point:
          sb.Append ("pt"); break;

        case GraphicsUnit.Inch:
          sb.Append ("in"); break;

        case GraphicsUnit.Millimeter:
          sb.Append ("mm"); break;

        case GraphicsUnit.Pixel:
          sb.Append ("px"); break;

        case GraphicsUnit.World:
          sb.Append ("world"); break;
        }

        if (font.Style != FontStyle.Regular)
          sb.Append (culture.TextInfo.ListSeparator[0] + " style=").Append (font.Style);

        return sb.ToString ();
      }

      if ((destinationType == typeof (InstanceDescriptor)) && (value is Font)) {
        Font font = (Font) value;
        ConstructorInfo met = typeof(Font).GetConstructor (new Type[] {typeof(string), typeof(float), typeof(FontStyle), typeof(GraphicsUnit)});
        object[] args = new object[4];
        args [0] = font.Name;
        args [1] = font.Size;
        args [2] = font.Style;
        args [3] = font.Unit;
        return new InstanceDescriptor (met, args);
      }
      
      return base.ConvertTo (context, culture, value, destinationType);
    }

    public override object ConvertFrom (ITypeDescriptorContext context, CultureInfo culture, object value)
    {
      FontStyle  f_style;
      float    f_size;
      GraphicsUnit  f_unit;
      string    font;
      string    units;
      string[]  fields;

      if (! (value is string)) {
        return base.ConvertFrom (context, culture, value);
      }

      font = (string)value;
      font = font.Trim ();

      if (font.Length == 0) {
        return null;
      }

      if (culture == null) {
        culture = CultureInfo.CurrentCulture;
      }

      // Format is FontFamily, size[<units>[, style=1,2,3]]
      // This is a bit tricky since the comma can be used for styles and fields
      fields = font.Split(new char[] {culture.TextInfo.ListSeparator[0]});
      if (fields.Length < 1) {
        throw new ArgumentException("Failed to parse font format");
      }

      font = fields[0];
      f_size = 8f;
      units = "px";
      f_unit = GraphicsUnit.Pixel;
      if (fields.Length > 1) {  // We have a size
        for (int i = 0; i < fields[1].Length; i++) {
          if (Char.IsLetter(fields[1][i])) {
            f_size = (float)TypeDescriptor.GetConverter(typeof(float)).ConvertFromString(context, culture, fields[1].Substring(0, i));
            units = fields[1].Substring(i);
            break;
          }
        }
        if (units == "display") {
          f_unit = GraphicsUnit.Display;
        } else if (units == "doc") {
          f_unit = GraphicsUnit.Document;
        } else if (units == "pt") {
          f_unit = GraphicsUnit.Point;
        } else if (units == "in") {
          f_unit = GraphicsUnit.Inch;
        } else if (units == "mm") {
          f_unit = GraphicsUnit.Millimeter;
        } else if (units == "px") {
          f_unit = GraphicsUnit.Pixel;
        } else if (units == "world") {
          f_unit = GraphicsUnit.World;
        }
      }

      f_style = FontStyle.Regular;
      if (fields.Length > 2) {  // We have style
        string    compare;

        for (int i = 2; i < fields.Length; i++) {
          compare = fields[i];

          if (compare.IndexOf("Regular") != -1) {
            f_style |= FontStyle.Regular;
          }
          if (compare.IndexOf("Bold") != -1) {
            f_style |= FontStyle.Bold;
          }
          if (compare.IndexOf("Italic") != -1) {
            f_style |= FontStyle.Italic;
          }
          if (compare.IndexOf("Strikeout") != -1) {
            f_style |= FontStyle.Strikeout;
          }
          if (compare.IndexOf("Underline") != -1) {
            f_style |= FontStyle.Underline;
          }
        }
      }

      return new Font (font, f_size, f_style, f_unit);
    }

    public override object CreateInstance (ITypeDescriptorContext context, IDictionary propertyValues)
    {
      Object value;
      byte charSet = 1;
      float size = 8;
      String name = null;
      bool vertical = false;
      FontStyle style = FontStyle.Regular;
      FontFamily fontFamily = null;
      GraphicsUnit unit = GraphicsUnit.Point;

      if ((value = propertyValues ["GdiCharSet"]) != null)
        charSet = (byte) value;

      if ((value = propertyValues ["Size"]) != null)
        size = (float) value;

      if ((value = propertyValues ["Unit"]) != null)
        unit = (GraphicsUnit) value;

      if ((value = propertyValues ["Name"]) != null)
        name = (String) value;

      if ((value = propertyValues ["GdiVerticalFont"]) != null)
        vertical = (bool) value;

      if ((value = propertyValues ["Bold"]) != null) {
        bool bold = (bool) value;
        if (bold == true)
          style |= FontStyle.Bold;
      }

      if ((value = propertyValues ["Italic"]) != null) {
        bool italic = (bool) value;
        if (italic == true)
          style |= FontStyle.Italic;
      }

      if ((value = propertyValues ["Strikeout"]) != null) {
        bool strike = (bool) value;
        if (strike == true)
          style |= FontStyle.Strikeout;
      }

      if ((value = propertyValues ["Underline"]) != null) {
        bool underline = (bool) value;
        if (underline == true)
          style |= FontStyle.Underline;
      }

      /* ?? Should default font be culture dependent ?? */
      if (name == null)
        fontFamily = new FontFamily ("Tahoma");
      else {
        name = name.ToLower ();
        FontCollection collection = new InstalledFontCollection ();
        FontFamily [] installedFontList = collection.Families;
        foreach (FontFamily font in installedFontList) {
          if (name == font.Name.ToLower ()) {
            fontFamily = font;
            break;
          }
        }

        // font family not found in installed fonts
        if (fontFamily == null) {
          collection = new PrivateFontCollection ();
          FontFamily [] privateFontList = collection.Families;
          foreach (FontFamily font in privateFontList) {
            if (name == font.Name.ToLower ()) {
              fontFamily = font;
              break;
            }
          }
        }

        // font family not found in private fonts also
        if (fontFamily == null)
          fontFamily = FontFamily.GenericSansSerif;
      }

      return new Font (fontFamily, size, style, unit, charSet, vertical);
    }

    public override bool GetCreateInstanceSupported (ITypeDescriptorContext context)
    {
      return true;
    }

    public override PropertyDescriptorCollection GetProperties
      (ITypeDescriptorContext context,
      object value, Attribute [] attributes)
    {
      if (value is Font)
        return TypeDescriptor.GetProperties (value, attributes);

      return base.GetProperties (context, value, attributes);
    }

    public override bool GetPropertiesSupported (ITypeDescriptorContext context)
    {
      return true;
    }

    public sealed class FontNameConverter : TypeConverter
#if NET_2_0
    , IDisposable    
#endif
    {
      FontFamily [] fonts;
      
      public FontNameConverter ()
      {
        fonts = FontFamily.Families;
      }  
#if NET_2_0      
      void IDisposable.Dispose ()
      {
      }
#endif
      public override bool CanConvertFrom (ITypeDescriptorContext context, Type sourceType)
      {
        if (sourceType == typeof (string))
          return true;

        return base.CanConvertFrom (context, sourceType);
      }

      public override object ConvertFrom (ITypeDescriptorContext context, CultureInfo culture, object value)
      {
        if (value is string)
          return value;
        return base.ConvertFrom (context, culture, value);
      }

      public override StandardValuesCollection GetStandardValues (ITypeDescriptorContext context)
      {
        string [] values = new string [fonts.Length];
        for (int i = fonts.Length; i > 0;){
          i--;
          values [i] = fonts [i].Name;
        }
        
        return new TypeConverter.StandardValuesCollection (values);
      }

      public override bool GetStandardValuesExclusive (ITypeDescriptorContext context)
      {
        // We allow other values other than those in the font list.
        return false;
      }

      public override bool GetStandardValuesSupported (ITypeDescriptorContext context)
      {
        // Yes, we support picking an element from the list. 
        return true;
      }
    }

    public class FontUnitConverter : EnumConverter
    {
      public FontUnitConverter () : base (typeof (GraphicsUnit)) {}
      
      public override StandardValuesCollection GetStandardValues (ITypeDescriptorContext context)
      {
        return base.GetStandardValues (context);
      }
        
    }
  }
}
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