SoundPlayer.cs :  » 2.6.4-mono-.net-core » System.Media » System » Media » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Media 
System.Media » System » Media » SoundPlayer.cs
//
// System.Media.SoundPlayer
//
// Authors:
//    Paolo Molaro (lupus@ximian.com)
//
// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
#if NET_2_0
using System;
using System.IO;
using System.Threading;
using System.Runtime.Serialization;
using System.ComponentModel;
using Mono.Audio;

namespace System.Media{

  [Serializable]
  [ToolboxItem (false)]
  public class SoundPlayer: Component, ISerializable {

    string sound_location;
    Stream audiostream;
    object tag = String.Empty;
    MemoryStream mstream;
    bool load_completed;
    int load_timeout = 10000;

    #region Only used for Alsa implementation
    AudioDevice adev;
    AudioData adata;
    bool stopped;
    #endregion

    #region Only used for Win32 implementation
    Win32SoundPlayer win32_player;
    #endregion

    static readonly bool use_win32_player;

    static SoundPlayer ()
    {
      use_win32_player = (Environment.OSVersion.Platform != PlatformID.Unix);
    }

    public SoundPlayer ()
    {
      sound_location = String.Empty;
    }

    public SoundPlayer (Stream stream): this ()
    {
      audiostream = stream;
    }

    public SoundPlayer (string soundLocation): this ()
    {
      if (soundLocation == null)
        throw new ArgumentNullException ("soundLocation");
      sound_location = soundLocation;
    }

    protected SoundPlayer (SerializationInfo serializationInfo, StreamingContext context): this ()
    {
      throw new NotImplementedException ();
    }

    void LoadFromStream (Stream s)
    {
      mstream = new MemoryStream ();
      byte[] buf = new byte [4096];
      int count;
      while ((count = s.Read (buf, 0, 4096)) > 0) {
        mstream.Write (buf, 0, count);
      }
      mstream.Position = 0;
    }
    
    void LoadFromUri (string location)
    {
      mstream = null;
      Stream data = null;
      if (string.IsNullOrEmpty (location))
        return;

      if(File.Exists(location))
        data = new FileStream(location, FileMode.Open, FileAccess.Read, FileShare.Read);
      else {
        System.Net.WebRequest request = System.Net.WebRequest.Create(location);
        data = request.GetResponse().GetResponseStream();
      }
      
      using (data)
        LoadFromStream (data);
    }

    public void Load ()
    {
      // can this be reused to load the same file again without re-setting the location?
      if (load_completed)
        return;
      if (audiostream != null) {
        LoadFromStream (audiostream);
      } else {
        LoadFromUri (sound_location);
      }

      // force recreate for new stream
      adata = null;
      adev = null;

      load_completed = true;
      AsyncCompletedEventArgs e = new AsyncCompletedEventArgs (null, false, this);
      OnLoadCompleted (e);
      if (LoadCompleted != null)
        LoadCompleted (this, e);

      if (use_win32_player) {
        if (win32_player == null)
          win32_player = new Win32SoundPlayer (mstream);
        else 
          win32_player.Stream = mstream;
      }
    }

    void AsyncFinished (IAsyncResult ar)
    {
      ThreadStart async = ar.AsyncState as ThreadStart;
      async.EndInvoke (ar);
    }

    public void LoadAsync ()
    {
      if (load_completed)
        return;
      ThreadStart async = new ThreadStart (Load);
      async.BeginInvoke (AsyncFinished, async);
    }

    protected virtual void OnLoadCompleted (AsyncCompletedEventArgs e)
    {
    }

    protected virtual void OnSoundLocationChanged (EventArgs e)
    {
    }

    protected virtual void OnStreamChanged (EventArgs e)
    {
    }

    void Start ()
    {
      if (!use_win32_player) {
        stopped = false;
        if (adata != null)
          adata.IsStopped = false;
      }
      if (!load_completed)
        Load ();
    }

    public void Play ()
    {
      if (!use_win32_player) {
        ThreadStart async = new ThreadStart (PlaySync);
        async.BeginInvoke (AsyncFinished, async);
      } else {
        Start ();

        if (mstream == null) {
          SystemSounds.Beep.Play ();
          return;
        }

        win32_player.Play ();
      }
    }

    private void PlayLoop ()
    {
      Start ();

      if (mstream == null) {
        SystemSounds.Beep.Play ();
        return;
      }

      while (!stopped)
        PlaySync ();
    }

    public void PlayLooping ()
    {
      if (!use_win32_player) {
        ThreadStart async = new ThreadStart (PlayLoop);
        async.BeginInvoke (AsyncFinished, async);
      } else {
        Start ();

        if (mstream == null) {
          SystemSounds.Beep.Play ();
          return;
        }

        win32_player.PlayLooping ();
      }
    }

    public void PlaySync ()
    {
      Start ();

      if (mstream == null) {
        SystemSounds.Beep.Play ();
        return;
      }

      if (!use_win32_player) {
        try {
          if (adata == null)
            adata = new WavData (mstream);
          if (adev == null)
            adev = AudioDevice.CreateDevice (null);
          if (adata != null) {
            adata.Setup (adev);
            adata.Play (adev);
          }
        } catch {
        }
      } else {
        win32_player.PlaySync ();
      }
    }

    public void Stop ()
    {
      if (!use_win32_player) {
        stopped = true;
        if (adata != null)
          adata.IsStopped = true;
      } else {
        win32_player.Stop ();
      }
    }

    void ISerializable.GetObjectData (SerializationInfo info, StreamingContext context)
    {
    }

    public bool IsLoadCompleted {
      get {
        return load_completed;
      }
    }

    public int LoadTimeout {
      get {
        return load_timeout;
      }
      set {
        if (value < 0)
          throw new ArgumentException ("timeout must be >= 0");
        load_timeout = value;
      }
    }

    public string SoundLocation {
      get {
        return sound_location;
      }
      set {
        if (value == null)
          throw new ArgumentNullException ("value");
        sound_location = value;
        load_completed = false;
        OnSoundLocationChanged (EventArgs.Empty);
        if (SoundLocationChanged != null)
          SoundLocationChanged (this, EventArgs.Empty);
      }
    }

    public Stream Stream {
      get {
        return audiostream;
      }
      set {
        if (audiostream != value) {
          audiostream = value;
          load_completed = false;
          OnStreamChanged (EventArgs.Empty);
          if (StreamChanged != null)
            StreamChanged (this, EventArgs.Empty);
        }
      }
    }

    public object Tag {
      get {
        return tag;
      }
      set {
        tag = value;
      }
    }

    public event AsyncCompletedEventHandler LoadCompleted;
    public event EventHandler SoundLocationChanged;
    public event EventHandler StreamChanged;
  }
}

#endif
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