TcpClient.cs :  » 2.6.4-mono-.net-core » System.Net » System » Net » Sockets » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.Net 
System.Net » System » Net » Sockets » TcpClient.cs
// System.Net.Sockets.TcpClient.cs
//
// Author:
//   Phillip Pearson (pp@myelin.co.nz)
//  Gonzalo Paniagua Javier (gonzalo@novell.com)
//  Sridhar Kulkarni (sridharkulkarni@gmail.com)
//
// Copyright (C) 2001, Phillip Pearson
//    http://www.myelin.co.nz
// Copyright (c) 2006 Novell, Inc. (http://www.novell.com)
//

//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using System.Net;

namespace System.Net.Sockets{
  public class TcpClient : IDisposable {
    enum Properties : uint {
      LingerState = 1,
      NoDelay = 2,
      ReceiveBufferSize = 4,
      ReceiveTimeout = 8,
      SendBufferSize = 16,
      SendTimeout = 32
    }

    // private data
    NetworkStream stream;
    bool active;
    Socket client;
    bool disposed;
    Properties values;
    int recv_timeout, send_timeout;
    int recv_buffer_size, send_buffer_size;
    LingerOption linger_state;
    bool no_delay;
    
    private void Init (AddressFamily family)
    {
      active = false;

      if(client != null) {
        client.Close();
        client = null;
      }

      client = new Socket(family, SocketType.Stream, ProtocolType.Tcp);
    }

    public TcpClient ()
    {
      Init(AddressFamily.InterNetwork);
      client.Bind(new IPEndPoint(IPAddress.Any, 0));
    }
  
#if NET_1_1
    public TcpClient (AddressFamily family)
    {
      if (family != AddressFamily.InterNetwork &&
          family != AddressFamily.InterNetworkV6) {
        throw new ArgumentException ("Family must be InterNetwork or InterNetworkV6", "family");
      }
      
      Init (family);
      IPAddress any = IPAddress.Any;
      if (family == AddressFamily.InterNetworkV6)
        any = IPAddress.IPv6Any;
      client.Bind (new IPEndPoint (any, 0));
    }
#endif
    
    public TcpClient (IPEndPoint local_end_point)
    {
      Init(local_end_point.AddressFamily);
      client.Bind(local_end_point);
    }
    
    public TcpClient (string hostname, int port)
    {
      Connect(hostname, port);
    }
        
    protected bool Active {
      get { return active; }
      set { active = value; }
    }
    
#if NET_2_0
    public Socket Client {
#else
    protected Socket Client {
#endif
      get { return client; }
      set {
        client = value;
        stream = null;
      }
    }

#if NET_2_0
    public int Available {
      get { return client.Available; }
    }

    public bool Connected {
      get { return client.Connected; }
    }

#if TARGET_JVM
    [MonoNotSupported ("Not supported as Socket.ExclusiveAddressUse is not supported")]
#endif
    public bool ExclusiveAddressUse {
      get {
        return(client.ExclusiveAddressUse);
      }
      set {
        client.ExclusiveAddressUse = value;
      }
    }
#endif
    internal void SetTcpClient (Socket s) 
    {
      Client = s;
    }

    public LingerOption LingerState {
      get {
        if ((values & Properties.LingerState) != 0)
          return linger_state;

        return (LingerOption) client.GetSocketOption (SocketOptionLevel.Socket,
                  SocketOptionName.Linger);
      }
      set {
        if (!client.Connected) {
          linger_state = value;
          values |= Properties.LingerState;
          return;
        }
        client.SetSocketOption(
          SocketOptionLevel.Socket,
          SocketOptionName.Linger, value);
      }
    }
        
    public bool NoDelay {
      get {
        if ((values & Properties.NoDelay) != 0)
          return no_delay;

        return (bool)client.GetSocketOption(
          SocketOptionLevel.Tcp,
          SocketOptionName.NoDelay);
      }
      set {
        if (!client.Connected) {
          no_delay = value;
          values |= Properties.NoDelay;
          return;
        }
        client.SetSocketOption(
          SocketOptionLevel.Tcp,
          SocketOptionName.NoDelay, value ? 1 : 0);
      }
    }
        
    public int ReceiveBufferSize {
      get {
        if ((values & Properties.ReceiveBufferSize) != 0)
          return recv_buffer_size;

        return (int)client.GetSocketOption(
          SocketOptionLevel.Socket,
          SocketOptionName.ReceiveBuffer);
      }
      set {
        if (!client.Connected) {
          recv_buffer_size = value;
          values |= Properties.ReceiveBufferSize;
          return;
        }
        client.SetSocketOption(
          SocketOptionLevel.Socket,
          SocketOptionName.ReceiveBuffer, value);
      }
    }
      
    public int ReceiveTimeout {
      get {
        if ((values & Properties.ReceiveTimeout) != 0)
          return recv_timeout;

        return (int)client.GetSocketOption(
          SocketOptionLevel.Socket,
          SocketOptionName.ReceiveTimeout);
      }
      set {
        if (!client.Connected) {
          recv_timeout = value;
          values |= Properties.ReceiveTimeout;
          return;
        }
        client.SetSocketOption(
          SocketOptionLevel.Socket,
          SocketOptionName.ReceiveTimeout, value);
      }
    }
    
    public int SendBufferSize {
      get {
        if ((values & Properties.SendBufferSize) != 0)
          return send_buffer_size;

        return (int)client.GetSocketOption(
          SocketOptionLevel.Socket,
          SocketOptionName.SendBuffer);
      }
      set {
        if (!client.Connected) {
          send_buffer_size = value;
          values |= Properties.SendBufferSize;
          return;
        }
        client.SetSocketOption(
          SocketOptionLevel.Socket,
          SocketOptionName.SendBuffer, value);
      }
    }
    
    public int SendTimeout {
      get {
        if ((values & Properties.SendTimeout) != 0)
          return send_timeout;

        return (int)client.GetSocketOption(
          SocketOptionLevel.Socket,
          SocketOptionName.SendTimeout);
      }
      set {
        if (!client.Connected) {
          send_timeout = value;
          values |= Properties.SendTimeout;
          return;
        }
        client.SetSocketOption(
          SocketOptionLevel.Socket,
          SocketOptionName.SendTimeout, value);
      }
    }
    
    
    // methods
    
    public void Close ()
    {
      ((IDisposable) this).Dispose ();
    }
    
    public void Connect (IPEndPoint remote_end_point)
    {
      try {
        client.Connect(remote_end_point);
        active = true;
      } finally {
        CheckDisposed ();
      }
    }
    
    public void Connect (IPAddress address, int port)
    {
      Connect(new IPEndPoint(address, port));
    }

    void SetOptions ()
    {
      Properties props = values;
      values = 0;

      if ((props & Properties.LingerState) != 0)
        LingerState = linger_state;
      if ((props & Properties.NoDelay) != 0)
        NoDelay = no_delay;
      if ((props & Properties.ReceiveBufferSize) != 0)
        ReceiveBufferSize = recv_buffer_size;
      if ((props & Properties.ReceiveTimeout) != 0)
        ReceiveTimeout = recv_timeout;
      if ((props & Properties.SendBufferSize) != 0)
        SendBufferSize = send_buffer_size;
      if ((props & Properties.SendTimeout) != 0)
        SendTimeout = send_timeout;
    }

    public void Connect (string hostname, int port)
    {
      IPAddress [] addresses = Dns.GetHostAddresses (hostname);
      Connect (addresses, port);
    }

#if NET_2_0
    public
#else
    private
#endif
    void Connect (IPAddress[] ipAddresses, int port)
    {
      CheckDisposed ();
      
      if (ipAddresses == null) {
        throw new ArgumentNullException ("ipAddresses");
      }
      
      for(int i = 0; i < ipAddresses.Length; i++) {
        try {
          IPAddress address = ipAddresses[i];

          if (address.Equals (IPAddress.Any) ||
              address.Equals (IPAddress.IPv6Any)) {
            throw new SocketException ((int)SocketError.AddressNotAvailable);
          }

          Init (address.AddressFamily);
          
          if (address.AddressFamily == AddressFamily.InterNetwork) {
            client.Bind (new IPEndPoint (IPAddress.Any, 0));
#if NET_1_1
          } else if (address.AddressFamily == AddressFamily.InterNetworkV6) {
            client.Bind (new IPEndPoint (IPAddress.IPv6Any, 0));
#endif
          } else {
            throw new NotSupportedException ("This method is only valid for sockets in the InterNetwork and InterNetworkV6 families");
          }

          Connect (new IPEndPoint (address, port));
          
          if (values != 0) {
            SetOptions ();
          }
          
          break;
        } catch (Exception e) {
          /* Reinitialise the socket so
           * other properties still work
           * (see no-arg constructor)
           */
          Init (AddressFamily.InterNetwork);

          /* This is the last known
           * address, so re-throw the
           * exception
           */
          if (i == ipAddresses.Length - 1) {
            throw e;
          }
        }
      }
    }
    
#if NET_2_0    
    public void EndConnect (IAsyncResult asyncResult)
    {
      client.EndConnect (asyncResult);
    }
    
#if TARGET_JVM
    [MonoNotSupported ("Not supported as Socket.BeginConnect is not supported")]
#endif
    public IAsyncResult BeginConnect (IPAddress address, int port,
              AsyncCallback callback,
              object state)
    {
      return(client.BeginConnect (address, port, callback,
                state));
    }
    
#if TARGET_JVM
    [MonoNotSupported ("Not supported as Socket.BeginConnect is not supported")]
#endif
    public IAsyncResult BeginConnect (IPAddress[] addresses,
              int port,
              AsyncCallback callback,
              object state)
    {
      return(client.BeginConnect (addresses, port, callback,
                state));
    }
    
#if TARGET_JVM
    [MonoNotSupported ("Not supported as Socket.BeginConnect is not supported")]
#endif
    public IAsyncResult BeginConnect (string host, int port,
              AsyncCallback callback,
              object state)
    {
      return(client.BeginConnect (host, port, callback,
                state));
    }
#endif
    
    void IDisposable.Dispose ()
    {
      Dispose (true);
      GC.SuppressFinalize (this);
    }

    protected virtual void Dispose (bool disposing)
    {
      if (disposed)
        return;
      disposed = true;

      if (disposing) {
        // release managed resources
        NetworkStream s = stream;
        stream = null;
        if (s != null) {
          // This closes the socket as well, as the NetworkStream
          // owns the socket.
          s.Close();
          active = false;
          s = null;
        } else if (client != null){
          client.Close ();
          client = null;
        }
      }
    }
    
    ~TcpClient ()
    {
      Dispose (false);
    }
    
    public NetworkStream GetStream()
    {
      try {
        if (stream == null)
          stream = new NetworkStream (client, true);
        return stream;
      }
      finally { CheckDisposed (); }
    }
    
    private void CheckDisposed ()
    {
      if (disposed)
        throw new ObjectDisposedException (GetType().FullName);
    }
  }
}

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