CommunicationObject.cs :  » 2.6.4-mono-.net-core » System.ServiceModel » System » ServiceModel » Channels » C# / CSharp Open Source

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C# / CSharp Open Source » 2.6.4 mono .net core » System.ServiceModel 
System.ServiceModel » System » ServiceModel » Channels » CommunicationObject.cs
//
// CommunicationObject.cs
//
// Author:
//  Atsushi Enomoto <atsushi@ximian.com>
//
// Copyright (C) 2005 Novell, Inc.  http://www.novell.com
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Reflection;
using System.ServiceModel;
using System.Threading;

namespace System.ServiceModel.Channels{
  public abstract class CommunicationObject : ICommunicationObject
  {
    object mutex;
    CommunicationState state = CommunicationState.Created;
    TimeSpan default_open_timeout = TimeSpan.FromMinutes (1), default_close_timeout = TimeSpan.FromMinutes (1);
    bool aborted;

    protected CommunicationObject ()
      : this (new object ())
    {
    }

    protected CommunicationObject (object mutex)
    {
      this.mutex = mutex;
    }

    #region Events

    public event EventHandler Closed;

    public event EventHandler Closing;

    public event EventHandler Faulted;

    public event EventHandler Opened;

    public event EventHandler Opening;

    #endregion

    #region Properties

    public CommunicationState State {
      get { return state; }
    }

    protected bool IsDisposed {
      get { return state == CommunicationState.Closed; }
    }

    protected object ThisLock {
      get { return mutex; }
    }

    protected internal abstract TimeSpan DefaultCloseTimeout { get; }

    protected internal abstract TimeSpan DefaultOpenTimeout { get; }

    #endregion

    #region Methods

    public void Abort ()
    {
      if (State != CommunicationState.Closed) {
        OnAbort ();
        ProcessClosed ();
      }
    }

    protected void Fault ()
    {
      ProcessFaulted ();
    }

    public IAsyncResult BeginClose (AsyncCallback callback,
      object state)
    {
      return BeginClose (default_close_timeout, callback, state);
    }

    public IAsyncResult BeginClose (TimeSpan timeout,
      AsyncCallback callback, object state)
    {
      if (State == CommunicationState.Created)
        return new EventHandler (delegate { Abort (); }).BeginInvoke (null, null, callback, state);
      ProcessClosing ();
      return OnBeginClose (timeout, callback, state);
    }

    public IAsyncResult BeginOpen (AsyncCallback callback,
      object state)
    {
      return BeginOpen (default_open_timeout, callback, state);
    }

    public IAsyncResult BeginOpen (TimeSpan timeout,
      AsyncCallback callback, object state)
    {
      ProcessOpening ();
      return OnBeginOpen (timeout, callback, state);
    }

    public void Close ()
    {
      Close (default_close_timeout);
    }

    public void Close (TimeSpan timeout)
    {
      if (State == CommunicationState.Created)
        Abort ();
      else {
        ProcessClosing ();
        OnClose (timeout);
        ProcessClosed ();
      }
    }

    public void EndClose (IAsyncResult result)
    {
      if (State == CommunicationState.Created || State == CommunicationState.Closed) {
        if (!result.IsCompleted)
          result.AsyncWaitHandle.WaitOne ();
      } else {
        OnEndClose (result);
        ProcessClosed ();
      }
    }

    public void EndOpen (IAsyncResult result)
    {
      OnEndOpen (result);
      ProcessOpened ();
    }

    public void Open ()
    {
      Open (default_open_timeout);
    }

    public void Open (TimeSpan timeout)
    {
      ProcessOpening ();
      OnOpen (timeout);
      ProcessOpened ();
    }

    protected abstract void OnAbort ();

    protected abstract IAsyncResult OnBeginClose (TimeSpan timeout,
      AsyncCallback callback, object state);

    protected abstract IAsyncResult OnBeginOpen (TimeSpan timeout,
      AsyncCallback callback, object state);

    protected abstract void OnClose (TimeSpan timeout);

    void ProcessClosing ()
    {
      lock (ThisLock) {
        if (State == CommunicationState.Faulted)
          throw new CommunicationObjectFaultedException ();
        OnClosing ();
        if (state != CommunicationState.Closing) {
          state = CommunicationState.Faulted;
          throw new InvalidOperationException (String.Format ("Communication object {0} has an overriden OnClosing method that does not call base OnClosing method (declared in {1} type).", this.GetType (), GetType ().GetMethod ("OnClosing", BindingFlags.NonPublic | BindingFlags.Instance).DeclaringType));
        }
      }
    }

    protected virtual void OnClosing ()
    {
      state = CommunicationState.Closing;
      // This means, if this method is overriden, then
      // Opening event is surpressed.
      if (Closing != null)
        Closing (this, new EventArgs ());
    }

    void ProcessClosed ()
    {
      lock (ThisLock) {
        OnClosed ();
        if (state != CommunicationState.Closed) {
          state = CommunicationState.Faulted;
          throw new InvalidOperationException (String.Format ("Communication object {0} has an overriden OnClosed method that does not call base OnClosed method (declared in {1} type).", this.GetType (), GetType ().GetMethod ("OnClosed", BindingFlags.NonPublic | BindingFlags.Instance).DeclaringType));
        }
      }
    }

    protected virtual void OnClosed ()
    {
      state = CommunicationState.Closed;
      // This means, if this method is overriden, then
      // Closed event is surpressed.
      if (Closed != null)
        Closed (this, new EventArgs ());
    }

    protected abstract void OnEndClose (IAsyncResult result);

    protected abstract void OnEndOpen (IAsyncResult result);

    void ProcessFaulted ()
    {
      lock (ThisLock) {
        if (State == CommunicationState.Faulted)
          throw new CommunicationObjectFaultedException ();
        OnFaulted ();
        if (state != CommunicationState.Faulted) {
          state = CommunicationState.Faulted; // FIXME: am not sure if this makes sense ...
          throw new InvalidOperationException (String.Format ("Communication object {0} has an overriden OnFaulted method that does not call base OnFaulted method (declared in {1} type).", this.GetType (), GetType ().GetMethod ("OnFaulted", BindingFlags.NonPublic | BindingFlags.Instance).DeclaringType));
        }
      }
    }

    protected virtual void OnFaulted ()
    {
      state = CommunicationState.Faulted;
      // This means, if this method is overriden, then
      // Faulted event is surpressed.
      if (Faulted != null)
        Faulted (this, new EventArgs ());
    }

    protected abstract void OnOpen (TimeSpan timeout);

    void ProcessOpened ()
    {
      lock (ThisLock) {
        OnOpened ();
        if (state != CommunicationState.Opened) {
          state = CommunicationState.Faulted;
          throw new InvalidOperationException (String.Format ("Communication object {0} has an overriden OnOpened method that does not call base OnOpened method (declared in {1} type).", this.GetType (), GetType ().GetMethod ("OnOpened", BindingFlags.NonPublic | BindingFlags.Instance).DeclaringType));
        }
      }
    }

    protected virtual void OnOpened ()
    {
      state = CommunicationState.Opened;
      if (Opened != null)
        Opened (this, new EventArgs ());
    }

    void ProcessOpening ()
    {
      lock (ThisLock) {
        ThrowIfDisposedOrImmutable ();
        OnOpening ();
        if (state != CommunicationState.Opening) {
          state = CommunicationState.Faulted;
          throw new InvalidOperationException (String.Format ("Communication object {0} has an overriden OnOpening method that does not call base OnOpening method (declared in {1} type).", this.GetType (), GetType ().GetMethod ("OnOpening", BindingFlags.NonPublic | BindingFlags.Instance).DeclaringType));
        }
      }
    }

    protected virtual void OnOpening ()
    {
      state = CommunicationState.Opening;
      // This means, if this method is overriden, then
      // Opening event is surpressed.
      if (Opening != null)
        Opening (this, new EventArgs ());
    }

    protected void ThrowIfDisposed ()
    {
      if (IsDisposed)
        throw new ObjectDisposedException (String.Format ("This communication object {0} is already disposed.", GetCommunicationObjectType ()));
    }

    protected void ThrowIfDisposedOrNotOpen ()
    {
      ThrowIfDisposed ();
      if (State == CommunicationState.Faulted)
        throw new CommunicationObjectFaultedException ();
      if (State != CommunicationState.Opened)
        throw new InvalidOperationException (String.Format ("The communication object {0} must be at opened state.", GetCommunicationObjectType ()));
    }

    protected void ThrowIfDisposedOrImmutable ()
    {
      ThrowIfDisposed ();
      // hmm, according to msdn, Closing is OK here.
      switch (State) {
      case CommunicationState.Faulted:
        throw new CommunicationObjectFaultedException ();
      case CommunicationState.Opening:
      case CommunicationState.Opened:
        throw new InvalidOperationException (String.Format ("The communication object {0} is not at created state but at {1} state.", GetType (), State));
      }
    }

    protected virtual Type GetCommunicationObjectType ()
    {
      return GetType ();
    }

    #endregion


    class SimpleAsyncResult : IAsyncResult
    {
      CommunicationState comm_state;
      object async_state;

      public SimpleAsyncResult (
        CommunicationState communicationState,
        TimeSpan timeout, AsyncCallback callback,
        object asyncState)
      {
        comm_state = communicationState;
        async_state = asyncState;
      }

      public object AsyncState {
        get { return async_state; }
      }

      // FIXME: implement
      public WaitHandle AsyncWaitHandle {
        get { throw new NotImplementedException (); }
      }

      // FIXME: implement
      public bool CompletedSynchronously {
        get { throw new NotImplementedException (); }
      }

      // FIXME: implement
      public bool IsCompleted {
        get { throw new NotImplementedException (); }
      }
    }
  }
}
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