// CountdownEvent.cs
//
// Copyright (c) 2008 Jrmie "Garuma" Laval
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//
using System;
#if NET_4_0 || BOOTSTRAP_NET_4_0
namespace System.Threading{
public class CountdownEvent : IDisposable
{
int count;
readonly int initial;
ManualResetEvent evt = new ManualResetEvent (false);
public CountdownEvent (int count)
{
if (count < 0)
throw new ArgumentOutOfRangeException ("count is negative");
this.initial = this.count = count;
}
public bool Signal ()
{
return Signal (1);
}
public bool Signal (int num)
{
if (num <= 0)
throw new ArgumentOutOfRangeException ("num");
Action<int> check = delegate (int value) {
if (value < 0)
throw new InvalidOperationException ("the specified count is larger that CurrentCount");
};
int newValue;
if (!ApplyOperation (-num, check, out newValue))
throw new InvalidOperationException ("The event is already set");
if (newValue == 0) {
evt.Set ();
return true;
}
return false;
}
public void AddCount ()
{
AddCount (1);
}
public void AddCount (int num)
{
if (num < 0)
throw new ArgumentOutOfRangeException ("num");
if (!TryAddCount (num))
throw new InvalidOperationException ("The event is already set");
}
public bool TryAddCount ()
{
return TryAddCount (1);
}
public bool TryAddCount (int num)
{
if (num < 0)
throw new ArgumentOutOfRangeException ("num");
return ApplyOperation (num, null);
}
bool ApplyOperation (int num, Action<int> doCheck)
{
int temp;
return ApplyOperation (num, doCheck, out temp);
}
bool ApplyOperation (int num, Action<int> doCheck, out int newValue)
{
int oldCount;
newValue = 0;
do {
oldCount = count;
if (oldCount == 0)
return false;
newValue = oldCount + num;
if (doCheck != null)
doCheck (newValue);
} while (Interlocked.CompareExchange (ref count, newValue, oldCount) != oldCount);
return true;
}
public void Wait ()
{
SpinWait wait = new SpinWait ();
while (!IsSet) {
wait.SpinOnce ();
}
}
public void Wait (CancellationToken token)
{
Wait (() => token.IsCancellationRequested);
}
public bool Wait (int timeoutMilli)
{
if (timeoutMilli == -1) {
Wait ();
return true;
}
Watch sw = Watch.StartNew ();
long timeout = (long)timeoutMilli;
bool result = Wait (() => sw.ElapsedMilliseconds > timeout);
sw.Stop ();
return result;
}
public bool Wait(TimeSpan span)
{
return Wait ((int)span.TotalMilliseconds);
}
public bool Wait (int timeoutMilli, CancellationToken token)
{
if (timeoutMilli == -1) {
Wait ();
return true;
}
Watch sw = Watch.StartNew ();
long timeout = (long)timeoutMilli;
bool result = Wait (() => sw.ElapsedMilliseconds > timeout || token.IsCancellationRequested);
sw.Stop ();
return result;
}
public bool Wait(TimeSpan span, CancellationToken token)
{
return Wait ((int)span.TotalMilliseconds, token);
}
bool Wait (Func<bool> waitPredicate)
{
SpinWait wait = new SpinWait ();
while (!IsSet) {
if (waitPredicate ())
return false;
wait.SpinOnce ();
}
return true;
}
public void Reset ()
{
Reset (initial);
}
public void Reset (int value)
{
evt.Reset ();
Interlocked.Exchange (ref count, value);
}
public int CurrentCount {
get {
return count;
}
}
public int InitialCount {
get {
return initial;
}
}
public bool IsSet {
get {
return count == 0;
}
}
public WaitHandle WaitHandle {
get {
return evt;
}
}
#region IDisposable implementation
public void Dispose ()
{
}
protected virtual void Dispose (bool managedRes)
{
}
#endregion
}
}
#endif
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