CalendarDayButton.cs :  » 2.6.4-mono-.net-core » System.Windows » System » Windows » Controls » Primitives » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » 2.6.4 mono .net core » System.Windows 
System.Windows » System » Windows » Controls » Primitives » CalendarDayButton.cs
// (c) Copyright Microsoft Corporation.
// This source is subject to the Microsoft Public License (Ms-PL).
// Please see http://go.microsoft.com/fwlink/?LinkID=131993 for details.
// All other rights reserved.

using System.Globalization;
using System.Windows.Automation.Peers;
using System.Windows.Input;

namespace System.Windows.Controls.Primitives{
    /// <summary>
    /// Represents a button control used in Calendar Control, which reacts to the Click event.
    /// </summary>
    [TemplateVisualState(Name = VisualStates.StateNormal, GroupName = VisualStates.GroupCommon)]
    [TemplateVisualState(Name = VisualStates.StateMouseOver, GroupName = VisualStates.GroupCommon)]
    [TemplateVisualState(Name = VisualStates.StatePressed, GroupName = VisualStates.GroupCommon)]
    [TemplateVisualState(Name = VisualStates.StateDisabled, GroupName = VisualStates.GroupCommon)]
    [TemplateVisualState(Name = VisualStates.StateUnselected, GroupName = VisualStates.GroupSelection)]
    [TemplateVisualState(Name = VisualStates.StateSelected, GroupName = VisualStates.GroupSelection)]
    [TemplateVisualState(Name = VisualStates.StateCalendarButtonUnfocused, GroupName = VisualStates.GroupCalendarButtonFocus)]
    [TemplateVisualState(Name = VisualStates.StateCalendarButtonFocused, GroupName = VisualStates.GroupCalendarButtonFocus)]
    [TemplateVisualState(Name = VisualStates.StateInactive, GroupName = VisualStates.GroupActive)]
    [TemplateVisualState(Name = VisualStates.StateActive, GroupName = VisualStates.GroupActive)]
    [TemplateVisualState(Name = CalendarDayButton.StateRegularDay, GroupName = CalendarDayButton.GroupDay)]
    [TemplateVisualState(Name = CalendarDayButton.StateToday, GroupName = CalendarDayButton.GroupDay)]
    [TemplateVisualState(Name = CalendarDayButton.StateNormalDay, GroupName = CalendarDayButton.GroupBlackout)]
    [TemplateVisualState(Name = CalendarDayButton.StateBlackoutDay, GroupName = CalendarDayButton.GroupBlackout)]
    public sealed class CalendarDayButton : Button
    {
        #region Constants
        /// <summary>
        /// Default content for the CalendarDayButton
        /// </summary>
        private const int DEFAULTCONTENT = 1;

        /// <summary>
        /// Identifies the Today state.
        /// </summary>
        internal const string StateToday = "Today";

        /// <summary>
        /// Identifies the RegularDay state.
        /// </summary>
        internal const string StateRegularDay = "RegularDay";

        /// <summary>
        /// Name of the Day state group.
        /// </summary>
        internal const string GroupDay = "DayStates";

        /// <summary>
        /// Identifies the BlackoutDay state.
        /// </summary>
        internal const string StateBlackoutDay = "BlackoutDay";

        /// <summary>
        /// Identifies the NormalDay state.
        /// </summary>
        internal const string StateNormalDay = "NormalDay";

        /// <summary>
        /// Name of the BlackoutDay state group.
        /// </summary>
        internal const string GroupBlackout = "BlackoutDayStates";

        #endregion Constants

        #region Data

        private bool _isCurrent;
        private bool _isDisabled;
        private bool _isInactive;
        private bool _isMouseOverOverride;
        private bool _isSelected;

        private bool _isToday;

        #endregion Data

        #region Events

        /// <summary>
        /// Occurs when MouseLeftButton is down.
        /// </summary>
        public event MouseButtonEventHandler CalendarDayButtonMouseDown;

        /// <summary>
        /// Occurs when MouseLeftButton is up.
        /// </summary>
        public event MouseButtonEventHandler CalendarDayButtonMouseUp;

        #endregion Events

        /// <summary>
        /// Represents the CalendarDayButton that is used in Calendar Control.
        /// </summary>
        public CalendarDayButton()
            : base()
        {
            // Attach the necessary events to their virtual counterparts
            Loaded += delegate { ChangeVisualState(false); };
            this.IsTabStop = false;
            DefaultStyleKey = typeof(CalendarDayButton);
            Content = DEFAULTCONTENT.ToString(CultureInfo.CurrentCulture);
        }

        #region Internal Properties

        internal int Index
        {
            get;
            set;
        }

        internal bool IsDisabled
        {
            get
            {
                return this._isDisabled;
            }
            set
            {
                this._isDisabled = value;
                ChangeVisualState(true);
            }
        }

        internal bool IsInactive
        {
            get
            {
                return this._isInactive;
            }
            set
            {
                this._isInactive = value;
                ChangeVisualState(true);
            }
        }

        // 
        internal bool IsMouseOverOverride
        {
            get
            {
                return this._isMouseOverOverride;
            }
            set
            {
                this._isMouseOverOverride = value;
                //When the DatePicker popUp is opened, none of the CalendarDayButtons should be in MouseOver state.
                //The CalendarDayButton that was selected before the PopUp was closed, stays in MouseOver state. We are
                //overriding this state.
                if (this.IsMouseOver == true)
                {
                    this._isMouseOverOverride = true;
                    ChangeVisualState(true);
                }
            }
        }

        internal bool IsSelected
        {
            get
            {
                return this._isSelected;
            }
            set
            {
                this._isSelected = value;
                ChangeVisualState(true);
            }
        }

        internal bool IsToday
        {
            get
            {
                return this._isToday;
            }
            set
            {
                this._isToday = value;
                ChangeVisualState(true);
            }
        }

        internal bool IsCurrent
        {
            get
            {
                return this._isCurrent;
            }
            set
            {
                this._isCurrent = value;
                ChangeVisualState(true);
            }
        }

        internal Calendar Owner
        {
            get;
            set;
        }

        #endregion Internal Properties

        #region Public Methods
        /// <summary>
        /// Apply a template to the button.
        /// </summary>
        public override void OnApplyTemplate()
        {
            base.OnApplyTemplate();
            // Sync the logical and visual states of the control
            ChangeVisualState(false);
        }

        #endregion Public Methods

        #region Protected Methods

        /// <summary>
        /// Creates the automation peer for the CalendarDayButton.
        /// </summary>
        /// <returns></returns>
        protected override AutomationPeer OnCreateAutomationPeer()
        {
            return new CalendarDayButtonAutomationPeer(this);
        }

        /// <summary>
        /// Overrides the OnMouseLeftButtonDown method of Button in order 
        /// to be able to get MouseLeftButtonDown events
        /// </summary>
        /// <param name="e"></param>
        protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e)
        {
            base.OnMouseLeftButtonDown(e);
            OnCalendarDayButtonMouseDown(e);
        }

        /// <summary>
        /// Overrides the OnMouseLeftButtonUp method of Button in order 
        /// to be able to get MouseLeftButtonUp events
        /// </summary>
        /// <param name="e"></param>
        protected override void OnMouseLeftButtonUp(MouseButtonEventArgs e)
        {
            base.OnMouseLeftButtonUp(e);
            OnCalendarDayButtonMouseUp(e);
        }

        #endregion Protected Methods

        #region Internal Methods

        /// <summary>
        /// Change to the correct visual state for the button.
        /// </summary>
        /// <param name="useTransitions">
        /// true to use transitions when updating the visual state, false to
        /// snap directly to the new visual state.
        /// </param>
        internal void ChangeVisualState(bool useTransitions)
        {
            if (_isMouseOverOverride)
            {
                if (this.IsPressed)
                {
                    VisualStates.GoToState(this, useTransitions, VisualStates.StatePressed);
                }
                if (this.IsEnabled)
                {
                    VisualStates.GoToState(this, useTransitions, VisualStates.StateNormal);
                }
                else
                {
                    VisualStates.GoToState(this, useTransitions, VisualStates.StateDisabled);
                }
            }

            // Update the SelectionStates group
            if (_isSelected)
            {
                VisualStates.GoToState(this, useTransitions, VisualStates.StateSelected, VisualStates.StateUnselected);
            }
            else
            {
                VisualStates.GoToState(this, useTransitions, VisualStates.StateUnselected);
            }

            // Update the ActiveStates group
            if (IsInactive)
            {
                VisualStates.GoToState(this, useTransitions, VisualStates.StateInactive);
            }
            else
            {
                VisualStates.GoToState(this, useTransitions, VisualStates.StateActive, VisualStates.StateInactive);
            }

            // Update the DayStates group
            if (IsToday)
            {
                VisualStates.GoToState(this, useTransitions, StateToday, StateRegularDay);
            }
            else
            {
                VisualStates.GoToState(this, useTransitions, StateRegularDay);
            }

            // Update the BlackoutDayStates group
            if (IsDisabled)
            {
                VisualStates.GoToState(this, useTransitions, StateBlackoutDay, StateNormalDay);
            }
            else
            {
                VisualStates.GoToState(this, useTransitions, StateNormalDay);
            }

            // Update the FocusStates group
            //IsCurrent implies the focused element on Calendar control
            if (IsCurrent && IsEnabled)
            {
                VisualStates.GoToState(this, useTransitions, VisualStates.StateCalendarButtonFocused, VisualStates.StateCalendarButtonUnfocused);
            }
            else
            {
                VisualStates.GoToState(this, useTransitions, VisualStates.StateCalendarButtonUnfocused);
            }
        }

        internal void OnCalendarDayButtonMouseDown(MouseButtonEventArgs e)
        {
            MouseButtonEventHandler handler = this.CalendarDayButtonMouseDown;
            if (null != handler)
            {
                handler(this, e);
            }
        }

        internal void OnCalendarDayButtonMouseUp(MouseButtonEventArgs e)
        {
            MouseButtonEventHandler handler = this.CalendarDayButtonMouseUp;
            
            if (null != handler)
            {
                handler(this, e);
            }
        }

        //We need to send a MouseUp event for the CalendarDayButton 
        //that stays in Pressed state after MouseCapture is released since there is no actual MouseUpEvent for the release
        internal void SendMouseUpEvent(MouseButtonEventArgs e)
        {
            e.Handled = false;
            base.OnMouseLeftButtonUp(e);
        }

        #endregion Internal Methods
    }
}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.