// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Authors:
//
// Copyright (C) 2006 Jordi Mas i Hernandez <jordimash@gmail.com>
//
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Workflow.ComponentModel;
namespace System.Workflow.Runtime{
public sealed class WorkflowQueue
{
private Queue <object> queue;
private WorkflowQueuingService service;
private IComparable queue_name;
internal WorkflowQueue (WorkflowQueuingService service, IComparable queue_name)
{
queue = new Queue <object> ();
this.service = service;
this.queue_name = queue_name;
}
// Properties
public int Count {
get { return queue.Count; }
}
//public bool Enabled { get; set; }
public IComparable QueueName {
get { return queue_name; }
}
public WorkflowQueuingService QueuingService {
get {return service; }
}
// Events
public event EventHandler <QueueEventArgs> QueueItemArrived;
public event EventHandler <QueueEventArgs> QueueItemAvailable;
// Methods
public object Dequeue ()
{
return queue.Dequeue ();
}
public void Enqueue (object item)
{
queue.Enqueue (item);
if (QueueItemArrived != null) {
QueueItemArrived (this, new QueueEventArgs (queue_name));
}
}
public object Peek ()
{
return queue.Peek ();
}
public void RegisterForQueueItemArrived (IActivityEventListener<QueueEventArgs> eventListener)
{
}
public void RegisterForQueueItemAvailable (IActivityEventListener<QueueEventArgs> eventListener)
{
}
public void RegisterForQueueItemAvailable (IActivityEventListener<QueueEventArgs> eventListener, string subscriberQualifiedName)
{
}
public void UnregisterForQueueItemArrived (IActivityEventListener<QueueEventArgs> eventListener)
{
}
public void UnregisterForQueueItemAvailable (IActivityEventListener<QueueEventArgs> eventListener)
{
}
}
}
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