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C# / CSharp Open Source » Chat Servers » Thresher 
Thresher » Sharkbite » Irc » Examples » Advanced.cs
/*
  * Copyright (c) 2002 Aaron Hunter
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
  * modification, are permitted provided that the following conditions
  * are met:
  *
  * 1. Redistributions of source code must retain the above copyright
  *     notice, this list of conditions and the following disclaimer.
  * 2. Redistributions in binary form must reproduce the above copyright
  *     notice, this list of conditions and the following disclaimer in the
  *     documentation and/or other materials provided with the distribution.
  * 3. The name of the author may not be used to endorse or promote products
  *     derived from this software without specific prior written permission.
  *
  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

using System;
using Sharkbite.Irc;

namespace Sharkbite.Irc.Examples{

  /// <summary>
  /// This example demonstrates the use of a custom parser
  /// for handling an unknown message type.
  /// </summary>
  public class Advanced
  {

    private Connection connection;

    /// <summary>
    /// Create a bot and register its handlers.
    /// </summary>
    public Advanced() 
    {
      CreateConnection();

      //OnRegister tells us that we have successfully established a connection with
      //the server. Once this is established we can join channels, check for people
      //online, or just sit back and take up some bandwidth.
      connection.Listener.OnRegistered += new RegisteredEventHandler( OnRegistered );
            
      //Listen for any messages sent to the channel
      connection.Listener.OnPublic += new PublicMessageEventHandler( OnPublic );

      //Listen for bot commands sent as private messages
      connection.Listener.OnPrivate += new PrivateMessageEventHandler( OnPrivate );
  
      //Listen for notification that an error has ocurred 
      connection.Listener.OnError += new ErrorMessageEventHandler( OnError );

      //Listen for notification that we are no longer connected.
      connection.Listener.OnDisconnected += new DisconnectedEventHandler( OnDisconnected );
    }

    private void CreateConnection() 
    {
      string server = "washington.dc.us.undernet.org";
      string nick = "UltraBot";
      ConnectionArgs cargs = new ConnectionArgs(nick, server);
      connection = new Connection( cargs, false, false );
      //We don't need to enable CTCP because we are using our own
      //custom parser.
    
      //Let's add a custom parser to this connection.
      CustomParser parser = new CustomParser( connection );
      connection.AddParser( parser );

      //Custom parsers are intended to allow developers to handle messages
      //not already handled by Thresher itself.  For example, XDCC support 
      //or some odd DCC type like Voice could be added.
      //There is an event, Connection.OnRawMessageReceived(), which
      //allows developers to receive  unparsed messages from the IRC server.
      //But though this can be used in a manner similar to a custom parser
      //the new parser mechanism is cleaner and more efficient.
    }

    public void start() 
    {
      try
      {
        connection.Connect();
        Console.WriteLine("UltraBot connected.");
        //The main thread ends here but the Connection's thread is still alive.
        //We are now in a passive mode waiting for events to arrive.
      }
      catch( Exception e ) 
      {
        Console.WriteLine("Error during connection process.");
        Console.WriteLine( e );
      }
    }


    public void OnRegistered() 
    {
      //Join our favorite channel
      connection.Sender.Join("#thresher");
    }

    public void OnPublic( UserInfo user, string channel, string message )
    {
      connection.Sender.PublicMessage( channel,  user.Nick + " said, " + message );
    }

    public void OnPrivate( UserInfo user,  string message )
    {
      if( message == "die" ) 
      {
        connection.Disconnect("Bye");
      }
    }

    public void OnError( ReplyCode code, string message) 
    {
      Console.WriteLine("An error of type " + code + " due to " + message + " has occurred.");
    }

    public void OnDisconnected() 
    {
      Console.WriteLine("Connection to the server has been closed.");
    }
  
  }
}
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