Basic.cs :  » Chat-Servers » Thresher » Sharkbite » Irc » Examples » C# / CSharp Open Source

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C# / CSharp Open Source » Chat Servers » Thresher 
Thresher » Sharkbite » Irc » Examples » Basic.cs
/*
  * Copyright (c) 2002 Aaron Hunter
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
  * modification, are permitted provided that the following conditions
  * are met:
  *
  * 1. Redistributions of source code must retain the above copyright
  *     notice, this list of conditions and the following disclaimer.
  * 2. Redistributions in binary form must reproduce the above copyright
  *     notice, this list of conditions and the following disclaimer in the
  *     documentation and/or other materials provided with the distribution.
  * 3. The name of the author may not be used to endorse or promote products
  *     derived from this software without specific prior written permission.
  *
  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

using System;
using Sharkbite.Irc;

namespace Sharkbite.Irc.Examples{

  /// <summary>
  /// A basic example which simply echos all
  /// public messages sent to a channel.
  /// It is designed to demonstrate how to connect to an IRC
  /// server and how to register event handlers.
  /// </summary>
  public class Basic
  {

    /// <summary>
    /// The connection object is the focal point of the library.
    /// It used to retrieve references to the various library components.
    /// </summary>
      private Connection connection;

    /// <summary>
    /// Create a bot and register its handlers.
    /// </summary>
    public Basic() 
    {
      CreateConnection();

      //OnRegister tells us that we have successfully established a connection with
      //the server. Once this is established we can join channels, check for people
      //online, or whatever.
      connection.Listener.OnRegistered += new RegisteredEventHandler( OnRegistered );
            
      //Listen for any messages sent to the channel
      connection.Listener.OnPublic += new PublicMessageEventHandler( OnPublic );

      //Listen for bot commands sent as private messages
      connection.Listener.OnPrivate += new PrivateMessageEventHandler( OnPrivate );
  
      //Listen for notification that an error has ocurred 
      connection.Listener.OnError += new ErrorMessageEventHandler( OnError );

      //Listen for notification that we are no longer connected.
      connection.Listener.OnDisconnected += new DisconnectedEventHandler( OnDisconnected );
    }

    private void CreateConnection() 
    {
        //The hostname of the IRC server
        string server = "sunray.sharkbite.org";

        //The bot's nick on IRC
        string nick = "EchoBot";

        //Fire up the Ident server for those IRC networks
        //silly enough to use it.
        Identd.Start( nick );

        //A ConnectionArgs contains all the info we need to establish
        //our connection with the IRC server and register our bot.
        //This line uses the simplfied contructor and the default values.
        //With this constructor the Nick, Real Name, and User name are
        //all set to the same value. It will use the default port of 6667 and no server
        //password.
        ConnectionArgs cargs = new ConnectionArgs(nick, server);
    
        //When creating a Connection two additional protocols may be
        //enabled: CTCP and DCC. In this example we will disable them
        //both.
        connection = new Connection( cargs, false, false );      

      //NOTE
      //We could have created multiple Connections to different IRC servers
      //and each would process messages simultaneously and independently.
      //There is no fixed limit on how many Connection can be opened at one time but
      //it is important to realize that each runs in its own Thread. Also,  separate event 
      //handlers are required for each connection, i.e. the
      //same OnRegistered() handler cannot be used for different connection
      //instances.
    }

    public void start() 
    {
      //Notice that by having the actual connect call here 
      //the constructor can add the necessary listeners before 
      //the connection process begins. If listeners are added
      //after connecting they may miss certain events. the OnRegistered()
      //event will certainly be missed.

      try
      {      
        //Calling Connect() will cause the Connection object to open a 
        //socket to the IRC server and to spawn its own thread. In this
        //separate thread it will listen for messages and send them to the 
        //Listener for processing.
        connection.Connect();

        Console.WriteLine("Echobot connected.");
        //The main thread ends here but the Connection's thread is still alive.
        //We are now in a passive mode waiting for events to arrive.
      }
      catch( Exception e ) 
      {
        Console.WriteLine("Error during connection process.");
        Console.WriteLine( e );
        Identd.Stop();
      }
    }
    

    public void OnRegistered() 
    {
      //We have to catch errors in our delegates because Thresher purposefully
      //does not handle them for us. Exceptions will cause the library to exit if they are not
      //caught.
      try
      { 
        //Don't need this anymore in this example but this can be left running
        //if you want.
        Identd.Stop();

        //The connection is ready so lets join a channel.
        //We can join any number of channels simultaneously but
        //one will do for now.
        //All commands are sent to IRC using the Sender object
        //from the Connection.
        connection.Sender.Join("#thresher");
      }
      catch( Exception e ) 
      {
        Console.WriteLine("Error in OnRegistered(): " + e ) ;
      }
    }

    public void OnPublic( UserInfo user, string channel, string message )
    {
      //Echo back any public messages
      connection.Sender.PublicMessage( channel,  user.Nick + " said, " + message );
    }

    public void OnPrivate( UserInfo user,  string message )
    {
      //Quit IRC if someone sends us a 'die' message
      if( message == "die" ) 
      {
        connection.Disconnect("Bye");
      }
    }

    public void OnError( ReplyCode code, string message) 
    {
      //All anticipated errors have a numeric code. The custom Thresher ones start at 1000 and
      //can be found in the ErrorCodes class. All the others are determined by the IRC spec
      //and can be found in RFC2812Codes.
      Console.WriteLine("An error of type " + code + " due to " + message + " has occurred.");
    }

    public void OnDisconnected() 
    {
      //If this disconnection was involutary then you should have received an error
      //message ( from OnError() ) before this was called.
      Console.WriteLine("Connection to the server has been closed.");
    }
  
  }
}
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