FileClient.cs :  » Chat-Servers » Thresher » Sharkbite » Irc » Examples » C# / CSharp Open Source

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C# / CSharp Open Source » Chat Servers » Thresher 
Thresher » Sharkbite » Irc » Examples » FileClient.cs
/*
  * Copyright (c) 2002 Aaron Hunter
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
  * modification, are permitted provided that the following conditions
  * are met:
  *
  * 1. Redistributions of source code must retain the above copyright
  *     notice, this list of conditions and the following disclaimer.
  * 2. Redistributions in binary form must reproduce the above copyright
  *     notice, this list of conditions and the following disclaimer in the
  *     documentation and/or other materials provided with the distribution.
  * 3. The name of the author may not be used to endorse or promote products
  *     derived from this software without specific prior written permission.
  *
  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

using System;
using System.IO;
using System.Net;
using System.Threading;
using Sharkbite.Irc;

namespace Sharkbite.Irc.Examples{
  /// <summary>
  ///A simple bot which asks for file via a DCC GET
  ///request and saves to a local directory. This example
  ///illustrates how to receive a file using DCC. 
  /// </summary>
  public class FileClient
  {
    private Connection connection;
    private string directory;
  
    public FileClient(String directory ) 
    {
      //Directory where downloaded files should be stored.
      this.directory = directory;
      CreateConnection();

      //Basic events
      connection.Listener.OnError += new ErrorMessageEventHandler( OnError );
      connection.Listener.OnDisconnected += new DisconnectedEventHandler( OnDisconnected );
      connection.Listener.OnRegistered += new RegisteredEventHandler( OnRegistered );

      //To receive notification that someone wishes to send us a file
      //we need to listen to this event:
      DccListener.DefaultInstance.OnDccSendRequest += new DccSendRequestEventHandler( OnDccFileTransferRequest );
    }

    private void CreateConnection() 
    {
      string server = "sunray.sharkbite.org";
      string nick = "FileClient";
      ConnectionArgs cargs = new ConnectionArgs(nick, server);
      connection = new Connection( cargs, false, true );      
    }

    public void start() 
    {
      try
      {      
        connection.Connect();

        //Loop repeatedly asking for a file on the command line
        //then downloading it.  This loop is not sync'ed to the success
        //of a download so its possible to request any number of files
        //simultaneously.
        while( true ) 
        {
          Console.Write("File Name->");
          string fileName = Console.ReadLine();
          Console.WriteLine("");
          //Send the request to "FileServer"
          DccFileSession.Get( connection, "FileServer", fileName.TrimEnd(), false );
          //If the server responds it will be at the OnDccFileTransferRequest() event.
        }
      }
      catch( Exception e ) 
      {
        Console.WriteLine("Error during connection process.");
        Console.WriteLine( e );
      }
    }

    public void OnRegistered() 
    {
      Console.WriteLine("Registered...");
    }
  
    public void OnDccFileTransferRequest(DccUserInfo dccUserInfo, string fileName, int size, bool turbo ) 
    {
      try 
      {
        //We need to pass the Receive()  method a DccFileInfo which tells Thresher
        //where to store the file. If this is an existing file that was only partially downloaded
        //then Thresher will automatically Resume the file from where it left off. Size  represents the total
        //size in bytes of the file and is provided by the sender.
        DccFileInfo dccFileInfo = new DccFileInfo( new FileInfo( directory +  "\\" + fileName ), size );
        
        //Using the DccFileInfo we created and the parameters from the event we can Receive the file.
        //A large receive buffer works the best so 32k should be good.
        DccFileSession session =  DccFileSession.Receive( dccUserInfo, dccFileInfo,  turbo );
        
        //Use the FileClient as the single source of delegates for the file sessions. 
        session.OnFileTransferCompleted += new FileTransferCompletedEventHandler( OnFileTransferCompleted );
        session.OnFileTransferInterrupted += new FileTransferInterruptedEventHandler( OnFileTransferInterrupted );
        session.OnFileTransferStarted += new FileTransferStartedEventHandler( OnFileTransferStarted );
        session.OnFileTransferTimeout += new FileTransferTimeoutEventHandler( OnFileTransferTimeout );
      }
      catch( Exception e ) 
      {
        Console.WriteLine("Error trying to receive file: " + e ) ;
      }
    }

    public  void OnFileTransferTimeout( DccFileSession session )
    {
      Console.WriteLine( session + " timed out.");
    }

    public  void OnFileTransferStarted( DccFileSession session  )
    {
      Console.WriteLine(session + " transfer started.");
    }

    public  void OnFileTransferInterrupted( DccFileSession session  )
    {
      Console.WriteLine( session + " transfer interrupted.");
    }

    public  void OnFileTransferCompleted( DccFileSession session  )
    {
      Console.WriteLine( session + " transfer completed.");
    }
    
    public void OnError( ReplyCode code, string message) 
    {
      Console.WriteLine("An error of type " + code + " due to " + message + " has occurred.");
    }

    public void OnDisconnected() 
    {
      Console.WriteLine("Connection to the server has been closed.");
    }

  }
}
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