Intermediate.cs :  » Chat-Servers » Thresher » Sharkbite » Irc » Examples » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » Chat Servers » Thresher 
Thresher » Sharkbite » Irc » Examples » Intermediate.cs
/*
  * Copyright (c) 2002 Aaron Hunter
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
  * modification, are permitted provided that the following conditions
  * are met:
  *
  * 1. Redistributions of source code must retain the above copyright
  *     notice, this list of conditions and the following disclaimer.
  * 2. Redistributions in binary form must reproduce the above copyright
  *     notice, this list of conditions and the following disclaimer in the
  *     documentation and/or other materials provided with the distribution.
  * 3. The name of the author may not be used to endorse or promote products
  *     derived from this software without specific prior written permission.
  *
  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

using System;
using Sharkbite.Irc;

namespace Sharkbite.Irc.Examples{

  /// <summary>
  /// This one enables CTCP queries. 
  /// </summary>
  public class Intermediate
  {

    /// <summary>
    /// The connection object is the focal point of the library.
    /// It used to retrieve references to the various library components.
    /// </summary>
    private Connection connection;

    /// <summary>
    /// Create a bot and register its handlers.
    /// </summary>
    public Intermediate() 
    {
      CreateConnection();

      //OnRegister tells us that we have successfully established a connection with
      //the server. Once this is established we can join channels, check for people
      //online, or just sit back and take up some bandwidth.
      connection.Listener.OnRegistered += new RegisteredEventHandler( OnRegistered );
            
      //The auto-responder will handle this for us but let's see what people send us anyway.
      //This will pick up all CTCP requests except for CTCP Ping which has its own event.
      connection.CtcpListener.OnCtcpRequest+= new CtcpRequestEventHandler( OnOnCtcpRequest );

      //Listen for any messages sent to the channel
      connection.Listener.OnPublic += new PublicMessageEventHandler( OnPublic );

      //Listen for bot commands sent as private messages
      connection.Listener.OnPrivate += new PrivateMessageEventHandler( OnPrivate );
  
      //Listen for notification that an error has ocurred 
      connection.Listener.OnError += new ErrorMessageEventHandler( OnError );

      //Listen for notification that we are no longer connected.
      connection.Listener.OnDisconnected += new DisconnectedEventHandler( OnDisconnected );
    }

    private void CreateConnection() 
    {
      //The hostname of the IRC server
      string server = "sunray.sharkbite.org";

      //The bot's nick on IRC
      string nick = "EchoBot";

      //A ConnectionArgs contains all the info we need to establish
      //our connection with the IRC server and register our bot. 
      ConnectionArgs cargs = new ConnectionArgs(nick, server);

      //We want to enable CTCP but not DCC for this bot.
      connection = new Connection( cargs, true, false );

      //CtcpResponder will automatically reply to CTCP queries using
      //either default values or ones you set. You can also set
      //the minimum interval between responses so that the bot
      //cannot be tricked into flooding IRC.
      CtcpResponder autoResponder = new CtcpResponder( connection );
      autoResponder.UserInfoResponse = "A simple but friendly bot.";
      autoResponder.ClientInfoResponse = "EchoBot";
      //The minimum interval is in milliseconds.
      autoResponder.ResponseDelay = 1000;

      //To enable this responder the connection must have
      //its CTCPResponder property set to an instance.
      //It can be turned off later by setting the CTCPResponder
      //property to null;
      connection.CtcpResponder = autoResponder;
    }

    public void start() 
    {
      try
      {
        //Open the connection  
        connection.Connect();

        Console.WriteLine("Echobot connected.");
        //The main thread ends here but the Connection's thread is still alive.
        //We are now in a passive mode waiting for events to arrive.
      }
      catch( Exception e ) 
      {
        Console.WriteLine("Error during connection process.");
        Console.WriteLine( e );
      }
    }


    public void OnRegistered() 
    {
      //Join our favorite channel
      connection.Sender.Join("#thresher");
    }

    public void OnPublic( UserInfo user, string channel, string message )
    {
      connection.Sender.PublicMessage( channel,  user.Nick + " said, " + message );
    }

    public void OnPrivate( UserInfo user,  string message )
    {
      if( message == "die" ) 
      {
        connection.Disconnect("Bye");
      }
    }

    public void OnError( ReplyCode code, string message) 
    {
      Console.WriteLine("An error of type " + code + " due to " + message + " has occurred.");
    }

    public void OnDisconnected() 
    {
      Console.WriteLine("Connection to the server has been closed.");
    }

    public void OnOnCtcpRequest(string command, UserInfo who ) 
    {
      //Take a look at any CTCP request we get.
      Console.WriteLine(who.Nick +  " sent a CTCP " + command + " request.");

      //If we wanted  we could reply to it manually by calling:
      //connection.CtcpSender.CtcpReply( command, who.Nick, "a reply");
      //This also allows us to send an aribitrary CTCP command.
    }
  
  }
}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.