PlanarGraph.cs :  » GIS » DeepEarth » GisSharpBlog » NetTopologySuite » GeometriesGraph » C# / CSharp Open Source

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C# / CSharp Open Source » GIS » DeepEarth 
DeepEarth » GisSharpBlog » NetTopologySuite » GeometriesGraph » PlanarGraph.cs
using System.Collections;
using System.IO;
using GeoAPI.Geometries;
using GisSharpBlog.NetTopologySuite.Algorithm;
using System.Collections.Generic;

namespace GisSharpBlog.NetTopologySuite.GeometriesGraph{
    /// <summary> 
    /// The computation of the <c>IntersectionMatrix</c> relies on the use of a structure
    /// called a "topology graph". The topology graph contains nodes and edges
    /// corresponding to the nodes and line segments of a <c>Geometry</c>. Each
    /// node and edge in the graph is labeled with its topological location relative to
    /// the source point.
    /// Note that there is no requirement that points of self-intersection be a vertex.
    /// Thus to obtain a correct topology graph, <c>Geometry</c>s must be
    /// self-noded before constructing their graphs.
    /// Two fundamental operations are supported by topology graphs:
    /// Computing the intersections between all the edges and nodes of a single graph
    /// Computing the intersections between the edges and nodes of two different graphs
    /// </summary>
    public class PlanarGraph 
    {        
        /// <summary> 
        /// For nodes in the Collection, link the DirectedEdges at the node that are in the result.
        /// This allows clients to link only a subset of nodes in the graph, for
        /// efficiency (because they know that only a subset is of interest).
        /// </summary>
        /// <param name="nodes"></param>
        public static void LinkResultDirectedEdges(IList nodes)
        {
            for (IEnumerator nodeit = nodes.GetEnumerator(); nodeit.MoveNext(); ) 
            {
                Node node = (Node) nodeit.Current;
                ((DirectedEdgeStar) node.Edges).LinkResultDirectedEdges();
            }
        }

        /// <summary>
        /// 
        /// </summary>
        protected IList edges = new List<Edge>();

        /// <summary>
        /// 
        /// </summary>
        protected NodeMap nodes = null;

        /// <summary>
        /// 
        /// </summary>
        protected IList edgeEndList = new List<EdgeEnd>();

        /// <summary>
        /// 
        /// </summary>
        /// <param name="nodeFact"></param>
        public PlanarGraph(NodeFactory nodeFact)
        {
            nodes = new NodeMap(nodeFact);
        }

        /// <summary>
        /// 
        /// </summary>
        public PlanarGraph() 
        {
            nodes = new NodeMap(new NodeFactory());
        }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public IEnumerator GetEdgeEnumerator()
        {
            return edges.GetEnumerator();            
        }

        /// <summary>
        /// 
        /// </summary>
        public IList EdgeEnds
        {
            get
            {
                return edgeEndList;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="geomIndex"></param>
        /// <param name="coord"></param>
        /// <returns></returns>
        public bool IsBoundaryNode(int geomIndex, ICoordinate coord)
        {
            Node node = nodes.Find(coord);
            if (node == null) 
                return false;
            Label label = node.Label;
            if (label != null && label.GetLocation(geomIndex) == Locations.Boundary) 
                return true;
            return false;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="e"></param>
        protected void InsertEdge(Edge e)
        {
            edges.Add(e);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="e"></param>
        public void Add(EdgeEnd e)
        {
            nodes.Add(e);
            edgeEndList.Add(e);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public IEnumerator GetNodeEnumerator()
        {            
            return nodes.GetEnumerator();         
        }

        /// <summary>
        /// 
        /// </summary>
        public IList Nodes
        {
            get
            {
        var list = new List<object>();
        foreach (var obj in nodes.Values)
        {
          list.Add(obj);
        }
                return list;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="node"></param>
        /// <returns></returns>
        public Node AddNode(Node node) 
        { 
            return nodes.AddNode(node); 
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="coord"></param>
        /// <returns></returns>
        public Node AddNode(ICoordinate coord) 
        {
            return nodes.AddNode(coord); 
        }

        /// <returns> 
        /// The node if found; null otherwise
        /// </returns>
        /// <param name="coord"></param>
        public Node Find(ICoordinate coord) 
        {
            return nodes.Find(coord); 
        }

        /// <summary> 
        /// Add a set of edges to the graph.  For each edge two DirectedEdges
        /// will be created.  DirectedEdges are NOT linked by this method.
        /// </summary>
        /// <param name="edgesToAdd"></param>
        public void AddEdges(IList edgesToAdd)
        {
            // create all the nodes for the edges
            for (IEnumerator it = edgesToAdd.GetEnumerator(); it.MoveNext(); )
            {
                Edge e = (Edge) it.Current;
                edges.Add(e);

                DirectedEdge de1 = new DirectedEdge(e, true);
                DirectedEdge de2 = new DirectedEdge(e, false);
                de1.Sym = de2;
                de2.Sym = de1;

                Add(de1);
                Add(de2);
            }
        }

        /// <summary> 
        /// Link the DirectedEdges at the nodes of the graph.
        /// This allows clients to link only a subset of nodes in the graph, for
        /// efficiency (because they know that only a subset is of interest).
        /// </summary>
        public void LinkResultDirectedEdges()
        {
            for (IEnumerator nodeit = nodes.GetEnumerator(); nodeit.MoveNext(); ) 
            {
                Node node = (Node) nodeit.Current;
                ((DirectedEdgeStar) node.Edges).LinkResultDirectedEdges();
            }
        }

        /// <summary> 
        /// Link the DirectedEdges at the nodes of the graph.
        /// This allows clients to link only a subset of nodes in the graph, for
        /// efficiency (because they know that only a subset is of interest).
        /// </summary>
        public void LinkAllDirectedEdges()
        {
            for (IEnumerator nodeit = nodes.GetEnumerator(); nodeit.MoveNext(); ) 
            {
                Node node = (Node) nodeit.Current;
                ((DirectedEdgeStar) node.Edges).LinkAllDirectedEdges();
            }
        }

        /// <summary> 
        /// Returns the EdgeEnd which has edge e as its base edge
        /// (MD 18 Feb 2002 - this should return a pair of edges).
        /// </summary>
        /// <param name="e"></param>
        /// <returns> The edge, if found <c>null</c> if the edge was not found.</returns>
        public EdgeEnd FindEdgeEnd(Edge e)
        {
            for (IEnumerator i = EdgeEnds.GetEnumerator(); i.MoveNext(); ) 
            {
                EdgeEnd ee = (EdgeEnd) i.Current;
                if (ee.Edge == e)
                    return ee;
            }
            return null;
        }

        /// <summary>
        /// Returns the edge whose first two coordinates are p0 and p1.
        /// </summary>
        /// <param name="p0"></param>
        /// <param name="p1"></param>
        /// <returns> The edge, if found <c>null</c> if the edge was not found.</returns>
        public Edge FindEdge(ICoordinate p0, ICoordinate p1)
        {
            for (int i = 0; i < edges.Count; i++) 
            {
                Edge e = (Edge) edges[i];
                ICoordinate[] eCoord = e.Coordinates;
                if (p0.Equals(eCoord[0]) && p1.Equals(eCoord[1]))
                    return e;
            }
            return null;
        }

        /// <summary>
        /// Returns the edge which starts at p0 and whose first segment is
        /// parallel to p1.
        /// </summary>
        /// <param name="p0"></param>
        ///<param name="p1"></param>
        /// <returns> The edge, if found <c>null</c> if the edge was not found.</returns>
        public Edge FindEdgeInSameDirection(ICoordinate p0, ICoordinate p1)
        {
            for (int i = 0; i < edges.Count; i++) 
            {
                Edge e = (Edge) edges[i];
                ICoordinate[] eCoord = e.Coordinates;
                if (MatchInSameDirection(p0, p1, eCoord[0], eCoord[1]))
                    return e;
                if (MatchInSameDirection(p0, p1, eCoord[eCoord.Length - 1], eCoord[eCoord.Length - 2]))
                    return e;
            }
            return null;
        }

        /// <summary>
        /// The coordinate pairs match if they define line segments lying in the same direction.
        /// E.g. the segments are parallel and in the same quadrant
        /// (as opposed to parallel and opposite!).
        /// </summary>
        /// <param name="p0"></param>
        /// <param name="p1"></param>
        /// <param name="ep0"></param>
        /// <param name="ep1"></param>
        private bool MatchInSameDirection(ICoordinate p0, ICoordinate p1, ICoordinate ep0, ICoordinate ep1)
        {
            if (! p0.Equals(ep0))
                return false;
            if (CGAlgorithms.ComputeOrientation(p0, p1, ep1) == CGAlgorithms.Collinear && 
                QuadrantOp.Quadrant(p0, p1) == QuadrantOp.Quadrant(ep0, ep1) )
                return true;
            return false;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="outstream"></param>
        public void WriteEdges(StreamWriter outstream)
        {
            outstream.WriteLine("Edges:");
            for (int i = 0; i < edges.Count; i++) 
            {
                outstream.WriteLine("edge " + i + ":");
                Edge e = (Edge) edges[i];
                e.Write(outstream);
                e.EdgeIntersectionList.Write(outstream);
            }
        }        
    }
}
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