Utilities.cs :  » GIS » SharpMap » BruTile » C# / CSharp Open Source

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C# / CSharp Open Source » GIS » SharpMap 
SharpMap » BruTile » Utilities.cs
// Copyright 2008 - Paul den Dulk (Geodan)
// 
// This file is part of SharpMap.
// SharpMap is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// SharpMap is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.

// You should have received a copy of the GNU Lesser General Public License
// along with SharpMap; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 

using System.IO;
using System;
using System.Collections.Generic;

namespace BruTile{
    public static class Utilities
    {
        /// <summary>
        /// Reads data from a stream until the end is reached. The
        /// data is returned as a byte array. An IOException is
        /// thrown if any of the underlying IO calls fail.
        /// </summary>
        /// <param name="stream">The stream to read data from</param>
        public static byte[] ReadFully(Stream stream)
        {
            //thanks to: http://www.yoda.arachsys.com/csharp/readbinary.html
            byte[] buffer = new byte[32768];
            using (MemoryStream ms = new MemoryStream())
            {
                while (true)
                {
                    int read = stream.Read(buffer, 0, buffer.Length);
                    if (read <= 0)
                    {
                        return ms.ToArray();
                    }
                    ms.Write(buffer, 0, read);
                }
            }
        }

        public static int GetNearestLevel(IList<double> resolutions, double resolution)
        {
            if (resolutions.Count == 0)
            {
                throw new ArgumentException("No tile resolutions");
            }

            //smaller than smallest
            if (resolutions[resolutions.Count - 1] > resolution) return resolutions.Count - 1;

            //bigger than biggest
            if (resolutions[0] < resolution) return 0;

            int result = 0;
            double resultDistance = double.MaxValue;
            for (int i = 0; i < resolutions.Count; i++)
            {
                double distance = Math.Abs(resolutions[i] - resolution);
                if (distance < resultDistance)
                {
                    result = i;
                    resultDistance = distance;
                }
            }
            return result;
        }

    }
}
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