NormalInputState.cs :  » GUI » TreeViewAdv » Aga » Controls » Tree » C# / CSharp Open Source

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C# / CSharp Open Source » GUI » TreeViewAdv 
TreeViewAdv » Aga » Controls » Tree » NormalInputState.cs
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;

namespace Aga.Controls.Tree{
  internal class NormalInputState : InputState
  {
    private bool _mouseDownFlag = false;

    public NormalInputState(TreeViewAdv tree) : base(tree)
    {
    }

    public override void KeyDown(KeyEventArgs args)
    {
      if (Tree.CurrentNode == null && Tree.Root.Nodes.Count > 0)
        Tree.CurrentNode = Tree.Root.Nodes[0];

      if (Tree.CurrentNode != null)
      {
        switch (args.KeyCode)
        {
          case Keys.Right:
            if (!Tree.CurrentNode.IsExpanded)
              Tree.CurrentNode.IsExpanded = true;
            else if (Tree.CurrentNode.Nodes.Count > 0)
              Tree.SelectedNode = Tree.CurrentNode.Nodes[0];
            args.Handled = true;
            break;
          case Keys.Left:
            if (Tree.CurrentNode.IsExpanded)
              Tree.CurrentNode.IsExpanded = false;
            else if (Tree.CurrentNode.Parent != Tree.Root)
              Tree.SelectedNode = Tree.CurrentNode.Parent;
            args.Handled = true;
            break;
          case Keys.Down:
            NavigateForward(1);
            args.Handled = true;
            break;
          case Keys.Up:
            NavigateBackward(1);
            args.Handled = true;
            break;
          case Keys.PageDown:
            NavigateForward(Math.Max(1, Tree.CurrentPageSize - 1));
            args.Handled = true;
            break;
          case Keys.PageUp:
            NavigateBackward(Math.Max(1, Tree.CurrentPageSize - 1));
            args.Handled = true;
            break;
          case Keys.Home:
            if (Tree.RowMap.Count > 0)
              FocusRow(Tree.RowMap[0]);
            args.Handled = true;
            break;
          case Keys.End:
            if (Tree.RowMap.Count > 0)
              FocusRow(Tree.RowMap[Tree.RowMap.Count-1]);
            args.Handled = true;
            break;
          case Keys.Subtract:
            Tree.CurrentNode.Collapse();
            args.Handled = true;
            args.SuppressKeyPress = true;
            break;
          case Keys.Add:
            Tree.CurrentNode.Expand();
            args.Handled = true;
            args.SuppressKeyPress = true;
            break;
          case Keys.Multiply:
            Tree.CurrentNode.ExpandAll();
            args.Handled = true;
            args.SuppressKeyPress = true;
            break;
          case Keys.A:
            if (args.Modifiers == Keys.Control)
              Tree.SelectAllNodes();
            break;
        }
      }
    }

    public override void MouseDown(TreeNodeAdvMouseEventArgs args)
    {
      if (args.Node != null)
      {
        Tree.ItemDragMode = true;
        Tree.ItemDragStart = args.Location;

        if (args.Button == MouseButtons.Left || args.Button == MouseButtons.Right)
        {
          Tree.BeginUpdate();
          try
          {
            Tree.CurrentNode = args.Node;
            if (args.Node.IsSelected)
              _mouseDownFlag = true;
            else
            {
              _mouseDownFlag = false;
              DoMouseOperation(args);
            }
          }
          finally
          {
            Tree.EndUpdate();
          }
        }

      }
      else
      {
        Tree.ItemDragMode = false;
        MouseDownAtEmptySpace(args);
      }
    }

    public override void MouseUp(TreeNodeAdvMouseEventArgs args)
    {
      Tree.ItemDragMode = false;
      if (_mouseDownFlag && args.Node != null)
      {
        if (args.Button == MouseButtons.Left)
          DoMouseOperation(args);
        else if (args.Button == MouseButtons.Right)
          Tree.CurrentNode = args.Node;
      }
      _mouseDownFlag = false;
    }


    private void NavigateBackward(int n)
    {
      int row = Math.Max(Tree.CurrentNode.Row - n, 0);
      if (row != Tree.CurrentNode.Row)
        FocusRow(Tree.RowMap[row]);
    }

    private void NavigateForward(int n)
    {
      int row = Math.Min(Tree.CurrentNode.Row + n, Tree.RowCount - 1);
      if (row != Tree.CurrentNode.Row)
        FocusRow(Tree.RowMap[row]);
    }

    protected virtual void MouseDownAtEmptySpace(TreeNodeAdvMouseEventArgs args)
    {
      Tree.ClearSelection();
    }

    protected virtual void FocusRow(TreeNodeAdv node)
    {
      Tree.SuspendSelectionEvent = true;
      try
      {
        Tree.ClearSelectionInternal();
        Tree.CurrentNode = node;
        Tree.SelectionStart = node;
        node.IsSelected = true;
        Tree.ScrollTo(node);
      }
      finally
      {
        Tree.SuspendSelectionEvent = false;
      }
    }

    protected bool CanSelect(TreeNodeAdv node)
    {
      if (Tree.SelectionMode == TreeSelectionMode.MultiSameParent)
      {
        return (Tree.SelectionStart == null || node.Parent == Tree.SelectionStart.Parent);
      }
      else
        return true;
    }

    protected virtual void DoMouseOperation(TreeNodeAdvMouseEventArgs args)
    {
      if (Tree.SelectedNodes.Count == 1 && args.Node != null && args.Node.IsSelected)
        return;

      Tree.SuspendSelectionEvent = true;
      try
      {
        Tree.ClearSelectionInternal();
        if (args.Node != null)
          args.Node.IsSelected = true;
        Tree.SelectionStart = args.Node;
      }
      finally
      {
        Tree.SuspendSelectionEvent = false;
      }
    }
  }
}
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