#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using System.Collections;
using Axiom.Collections;
using Axiom.Core;
using Axiom.MathLib;
using Axiom.Graphics;
namespace Axiom.Graphics{
/// <summary>
/// Summary description for SimpleRenderable.
/// </summary>
public abstract class SimpleRenderable : SceneObject, IRenderable {
#region Fields
protected Matrix4 worldTransform = Matrix4.Identity;
protected AxisAlignedBox box;
protected string materialName;
protected Material material;
protected SceneManager sceneMgr;
protected Camera camera;
static protected long nextAutoGenName;
protected VertexData vertexData;
protected IndexData indexData;
/// <summary>
/// Empty light list to use when there is no parent for this renderable.
/// </summary>
protected LightList dummyLightList = new LightList();
protected Hashtable customParams = new Hashtable();
#endregion Fields
#region Constructor
/// <summary>
/// Default constructor.
/// </summary>
public SimpleRenderable() {
materialName = "BaseWhite";
material = MaterialManager.Instance.GetByName("BaseWhite");
name = "SimpleRenderable" + nextAutoGenName++;
material.Load();
}
#endregion
#region Implementation of SceneObject
/// <summary>
///
/// </summary>
public override AxisAlignedBox BoundingBox {
get {
return (AxisAlignedBox)box.Clone();
}
}
/// <summary>
///
/// </summary>
/// <param name="camera"></param>
public override void NotifyCurrentCamera(Camera camera) {
this.camera = camera;
}
/// <summary>
///
/// </summary>
/// <param name="queue"></param>
public override void UpdateRenderQueue(RenderQueue queue) {
// add ourself to the render queue
queue.AddRenderable(this);
}
#endregion
#region IRenderable Members
public bool CastsShadows {
get {
return false;
}
}
/// <summary>
///
/// </summary>
public Material Material {
get {
return material;
}
set {
material = value;
}
}
public Technique Technique {
get {
return material.GetBestTechnique();
}
}
/// <summary>
///
/// </summary>
/// <param name="op"></param>
public abstract void GetRenderOperation(RenderOperation op);
/// <summary>
///
/// </summary>
/// <param name="matrices"></param>
public virtual void GetWorldTransforms(Matrix4[] matrices) {
matrices[0] = worldTransform * parentNode.FullTransform;
}
public bool NormalizeNormals {
get {
return false;
}
}
/// <summary>
///
/// </summary>
public ushort NumWorldTransforms {
get {
return 1;
}
}
/// <summary>
///
/// </summary>
public virtual bool UseIdentityProjection {
get {
return false;
}
}
/// <summary>
///
/// </summary>
public virtual bool UseIdentityView {
get {
return false;
}
}
/// <summary>
///
/// </summary>
public SceneDetailLevel RenderDetail {
get {
return SceneDetailLevel.Solid;
}
}
/// <summary>
///
/// </summary>
/// <param name="camera"></param>
/// <returns></returns>
public abstract float GetSquaredViewDepth(Camera camera);
/// <summary>
///
/// </summary>
public virtual Quaternion WorldOrientation {
get {
return parentNode.DerivedOrientation;
}
}
/// <summary>
///
/// </summary>
public virtual Vector3 WorldPosition {
get {
return parentNode.DerivedPosition;
}
}
public LightList Lights {
get {
if(parentNode != null) {
return parentNode.Lights;
}
else {
return dummyLightList;
}
}
}
public Vector4 GetCustomParameter(int index) {
if(customParams[index] == null) {
throw new Exception("A parameter was not found at the given index");
}
else {
return (Vector4)customParams[index];
}
}
public void SetCustomParameter(int index, Vector4 val) {
customParams[index] = val;
}
public void UpdateCustomGpuParameter(GpuProgramParameters.AutoConstantEntry entry, GpuProgramParameters gpuParams) {
if(customParams[entry.data] != null) {
gpuParams.SetConstant(entry.index, (Vector4)customParams[entry.data]);
}
}
#endregion
}
}
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