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C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » Media » DDSCodec.cs
using System;
using Axiom.Core;
using Axiom.Graphics;
using Tao.DevIl;

namespace Axiom.Media{
  /// <summary>
  ///    Microsoft's DDS file format codec.
  /// </summary>
  public class DDSCodec : ILImageCodec {
    public DDSCodec() {
    }

        #region ILImageCodec Implementation

        public override object Decode(System.IO.Stream input, System.IO.Stream output, params object[] args) {
            ImageData data = new ImageData();

            int imageID;
            int format, bytesPerPixel;

            // create and bind a new image
            Il.ilGenImages(1, out imageID);
            Il.ilBindImage(imageID);
            Il.ilSetInteger(Il.IL_KEEP_DXTC_DATA, Il.IL_TRUE);

            // create a temp buffer and write the stream into it
            byte[] buffer = new byte[input.Length];
            input.Read(buffer, 0, buffer.Length);

            // load the data into DevIL
            Il.ilLoadL(this.ILType, buffer, buffer.Length);

            // check for an error
            int ilError = Il.ilGetError();

            if(ilError != Il.IL_NO_ERROR) {
                throw new AxiomException("Error while decoding image data: '{0}'", Ilu.iluErrorString(ilError));
            }

            format = Il.ilGetInteger(Il.IL_IMAGE_FORMAT);
            bytesPerPixel = Il.ilGetInteger(Il.IL_IMAGE_BYTES_PER_PIXEL);

            // populate the image data
            data.width = Il.ilGetInteger(Il.IL_IMAGE_WIDTH);
            data.height = Il.ilGetInteger(Il.IL_IMAGE_HEIGHT);
            data.depth = Il.ilGetInteger(Il.IL_IMAGE_DEPTH);
            data.numMipMaps = Il.ilGetInteger(Il.IL_NUM_MIPMAPS);
            data.format = ConvertFromILFormat(format, bytesPerPixel);
            data.size = data.width * data.height * bytesPerPixel;

            int dxtFormat = Il.ilGetInteger(Il.IL_DXTC_DATA_FORMAT);

            // check if this dds file contains a cubemap
            bool cubeFlags = (Il.ilGetInteger(Il.IL_IMAGE_CUBEFLAGS) > 0);

            if(cubeFlags) {
                data.flags |= ImageFlags.CubeMap;
            }

            if(dxtFormat != Il.IL_DXT_NO_COMP 
                && Root.Instance.RenderSystem.Caps.CheckCap(Capabilities.TextureCompressionDXT)) {

                // call first with null which returns the size (odd...)
                int dxtSize = Il.ilGetDXTCData(IntPtr.Zero, 0, dxtFormat);
                
                buffer = new byte[dxtSize];

                // get the data into the buffer
                Il.ilGetDXTCData(buffer, dxtSize, dxtFormat);

                // this data is still compressed
                data.size = dxtSize;
                data.format = ConvertFromILFormat(dxtFormat, bytesPerPixel);
                data.flags |= ImageFlags.Compressed;
            }
            else {
                int numImagePasses = cubeFlags ? 6 : 1;
                int imageSize = Il.ilGetInteger(Il.IL_IMAGE_SIZE_OF_DATA);

                // create a large enough buffer for all images
                buffer = new byte[numImagePasses * imageSize];

                for(int i = 0, offset = 0; i < numImagePasses; i++, offset += imageSize) {
                    if(cubeFlags) {
                        // rebind and set the current image to be active
                        Il.ilBindImage(imageID);
                        Il.ilActiveImage(i);
                    }

                    // get the decoded data
                    IntPtr ptr = Il.ilGetData();

                    // copy the data into the byte array, using the offset value if this
                    // data contains multiple images
                    unsafe {
                        byte* pBuffer = (byte*)ptr;
                        for(int j = 0; j < imageSize; j++) {
                            buffer[j + offset] = pBuffer[j];
                        } 
                    } // unsafe
                } // for
            } // if/else

            // write the data to the output stream
            output.Write(buffer, 0, buffer.Length);

            // we won't be needing this anymore
            Il.ilDeleteImages(1, ref imageID);

            return data;
        }

        public override void Encode(System.IO.Stream source, System.IO.Stream dest, params object[] args) {
            throw new NotImplementedException("DDS file encoding is not yet supported.");
        }

        /// <summary>
        ///    DDS enum value.
        /// </summary>
        public override int ILType {
            get {
                return Il.IL_DDS;
            }
        }

        /// <summary>
        ///    Returns that this codec handles dds files.
        /// </summary>
        public override String Type {
            get {
                return "dds";
            }
        }


        #endregion ILImageCodec Implementation
  }
}
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