#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.Core;
using Axiom.ParticleSystems;
using Axiom.Scripting;
namespace Axiom.ParticleFX{
/// <summary>
/// Summary description for ScaleAffector.
/// </summary>
public class ScaleAffector : ParticleAffector {
protected float scaleAdjust;
public ScaleAffector() {
this.type = "Scaler";
scaleAdjust = 0;
}
public float ScaleAdjust {
get {
return scaleAdjust;
}
set {
scaleAdjust = value;
}
}
public override void AffectParticles(ParticleSystem system, float timeElapsed) {
float ds;
// Scale adjustments by time
ds = scaleAdjust * timeElapsed;
float newWide, newHigh;
// loop through the particles
for(int i = 0; i < system.Particles.Count; i++) {
Particle p = (Particle)system.Particles[i];
if( p.HasOwnDimensions == false ) {
p.Height = system.DefaultHeight;
p.Width = system.DefaultWidth;
}
else {
newWide = p.Width + ds;
newHigh = p.Height + ds;
p.Width = newWide;
p.Height= newHigh;
}
}
}
#region Command definition classes
[Command("rate", "Rate of particle scaling.", typeof(ParticleAffector))]
class RateCommand : ICommand {
#region ICommand Members
public string Get(object target) {
ScaleAffector affector = target as ScaleAffector;
return StringConverter.ToString(affector.ScaleAdjust);
}
public void Set(object target, string val) {
ScaleAffector affector = target as ScaleAffector;
affector.ScaleAdjust = StringConverter.ParseFloat(val);
}
#endregion
}
#endregion Command definition classes
}
}
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