#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using System.Diagnostics;
using Axiom.Core;
using Axiom.Graphics;
using Axiom.Media;
namespace Axiom.RenderSystems.DirectX9{
/// <summary>
/// Summary description for D3DRenderTexture.
/// </summary>
public class D3DRenderTexture : RenderTexture {
private D3DTexture privateTex;
public D3DRenderTexture(string name, int width, int height)
:this(name, width, height, TextureType.TwoD) {}
public D3DRenderTexture(string name, int width, int height, TextureType type)
:base(name, width, height) {
privateTex = (D3DTexture)TextureManager.Instance.CreateManual(name + "_PRIVATE##", type, width, height, 0, PixelFormat.R8G8B8, TextureUsage.RenderTarget);
}
protected override void CopyToTexture() {
privateTex.CopyToTexture(texture);
}
public override object GetCustomAttribute(string attribute) {
switch(attribute) {
case "D3DZBUFFER":
return privateTex.DepthStencil;
case "D3DBACKBUFFER":
return privateTex.NormalTexture.GetSurfaceLevel(0);
}
return new NotSupportedException("There is no D3D RenderWindow custom attribute named " + attribute);
}
public override bool RequiresTextureFlipping {
get {
return false;
}
}
public override void Dispose() {
base.Dispose();
privateTex.Dispose();
}
public override void Save(System.IO.Stream stream) {
// TODO: Implement me
throw new NotImplementedException("Saving RenderTextures is not yet implemented.");
}
}
}
|