#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.Core;
using Axiom.Graphics;
namespace Axiom.RenderSystems.OpenGL{
/// <summary>
/// Summary description for GLTextureManager.
/// </summary>
public class GLTextureManager : TextureManager {
public GLTextureManager() {
is32Bit = true;
}
public override Texture Create(string name, TextureType type) {
GLTexture texture = new GLTexture(name, type);
texture.Enable32Bit(is32Bit);
return texture;
}
/// <summary>
/// Creates a GL texture manually.
/// </summary>
/// <param name="name"></param>
/// <param name="type"></param>
/// <param name="width"></param>
/// <param name="height"></param>
/// <param name="numMipMaps"></param>
/// <param name="format"></param>
/// <param name="usage"></param>
/// <returns></returns>
public override Texture CreateManual(string name, TextureType type, int width, int height, int numMipMaps, Axiom.Media.PixelFormat format, TextureUsage usage) {
GLTexture texture = new GLTexture(name, type, width, height, numMipMaps, format, usage);
texture.Enable32Bit(is32Bit);
return texture;
}
// TODO: Finish
public override void UnloadAndDestroyAll() {
base.UnloadAndDestroyAll ();
}
}
}
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